283 lines
		
	
	
		
			5.9 KiB
		
	
	
	
		
			Plaintext
		
	
	
			
		
		
	
	
			283 lines
		
	
	
		
			5.9 KiB
		
	
	
	
		
			Plaintext
		
	
	
| sound.zombie = data/sound/enemy/zombie.wav
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| 
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| [behavior = stone_sign1]
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|   <on_click = 0>
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|     text_id = kt_sign1
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| 
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| [behavior = stone_sign2]
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|   <on_click = 0>
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|     text_id = kt_sign2
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| 
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| [behavior = sun_chamber]
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|   <on_click = 0>
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|     text_id = kt_sign3
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| 
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| --------------------------------------------------------------------------------
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| 
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| [behavior = exit]
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|   <on_enter = 0,1>
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|     do_click=1
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|   <on_click = 0>
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|     play_sound.ladder=0
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|     teleport.GRAVEYARD_1 = 0,26,26
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| 
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| [behavior = port]
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|   <on_enter = 0,1>
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|     do_click=1
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|   <on_click = 0>
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|     teleport = -1,0,0
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| 
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| [behavior = down_kt2]
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|   <on_enter = 0,1>
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|     do_click=1
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|   <on_click = 0>
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|     play_sound.ladder=0
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|     teleport.KINGS_TOMB_2 = 2,22,5
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| 
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| --------------------------------------------------------------------------------
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| [behavior = tomb_door]
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|   <on_init = 0>
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|     animate = 0, 0, 0, 1
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|     block = 1
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|   <on_init = 1>
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|     animate = 4, 4, 0, 1
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|     block = 0
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|   <on_click = 0>
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|     state = 1
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|     animate = -1, 4, 0, 1
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|     block = 0
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|     play_sound.move_stone=0
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|     end_round=1
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|   <on_click = 1>
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|     state = 0
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|     animate = -1, 0, 0, 1
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|     block = 1
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|     play_sound.move_stone=0
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| 
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| --------------------------------------------------------------------------------
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| [behavior=block_wall]
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|   <on_activate=0,1>
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|     cube.g_tomb = 0,0,0
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|     play_sound.move_stone=0
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|   <on_activate=0,2>
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|     cube.w_stone = 0,0,0
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|     play_sound.move_stone=0
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|   <on_enter=0,1>
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|     state=1
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| 
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| [behavior=plate_wall]
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|   <on_init=0>
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|     animate=0,0,0,0
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|   <on_init=1>
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|     animate=1,1,0,0
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|   <on_enter=0,0>
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|     animate=1,1,0,0
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|     activate=1,0,0
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|     state=1
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|     play_sound.switch=0
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|   <on_release=1>
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|     animate=0,0,0,0
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|     activate=2,0,0
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|     state=0
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|     play_sound.switch=0
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| 
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| [behavior=plate1]
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|   <on_init=0>
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|     animate=0,0,0,0
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|   <on_init=1>
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|     animate=1,1,0,0
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|   <on_enter=0,0>
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|     set_global.10 = 1
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|     animate=1,1,0,0
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|     state=1
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|     play_sound.switch=0
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|   <on_release=1>
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|     animate=0,0,0,0
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|     state=0
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|     play_sound.switch=0
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| 
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| [behavior=plate_correct]
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|   <on_init=0>
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|     animate=0,0,0,0
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|   <on_init=1>
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|     animate=1,1,0,0
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|   <on_enter=0,0>
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|     animate=1,1,0,0
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|     state=1
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|     play_sound.switch=0
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|   <on_release=1>
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|     animate=0,0,0,0
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|     state=0
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|     play_sound.switch=0
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| 
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| [behavior=instant_death]
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|   <on_init=0>
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|     animate = 0,0,0,1
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|   <on_init=1>
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|     animate = 1,2,0,999
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|   <on_global=-1,10,0>
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|     animate = 0,0,0,1
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|     state=0
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|   <on_global=-1,10,1>
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|     animate = 1,2,0,999
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|     state=1
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|   <on_enter = 1,1>
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|     text = aaargh!
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|     play_sound.skill_malediction=0
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|     hit = 0,0,1000,1000,0,0
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|   <on_enter = 1,3>
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|     play_sound.skill_malediction=0
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|     hit = 1,0,1000,1000,0,0
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| 
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| --------------------------------------------------------------------------------
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| [behavior = lever]
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|   <on_init = 0>
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|   	animate = 0, 0, 0, 1
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|   <on_init = 1>
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|   	animate = 1, 1, 0, 1
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|   <on_click = 0>
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|   	state = 1
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|   	animate = -1, 1, 0, 1
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|     set_global.10 = 0
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|     play_sound.switch=0
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|   <on_click = 1>
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|   	state = 0
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|   	animate = 0, 0, 0, 1
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|   	set_global.10 = 0
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|   	play_sound.switch=0
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| 
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| --------------------------------------------------------------------------------
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| [behavior = button]
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|   <on_init = 0>
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|     animate = 0, 0, 0, 1
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|   <on_init = 1>
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|     animate = 1, 1, 0, 1
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|   <on_click = 0>
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|     state = 1
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|     animate = -1, 1, 0, 1
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|     cube.g_tomb = 0,0,0
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|     play_sound.move_stone=0
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|   	play_sound.switch =0
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|   <on_click = 1>
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|     state = 0
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|     animate = 0, 0, 0, 1
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|     cube.w_stone = 0,0,0
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|     play_sound.move_stone=0
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|   	play_sound.switch =0
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| 
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| --------------------------------------------------------------------------------
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| [behavior=saddead_dummy]
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|   <on_click=0>
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|     play_sound.zombie =0
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|     text_id = kt_saddead1
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|     enemy_type.saddead_peace = saddead_fight,0,0
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|     state=1
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|   <on_global=1,11,2>
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|     enemy_forced.saddead_peace = 0,0
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|     set_global.11=0
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|     state=2
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|   <on_click=2>
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|     play_sound.zombie =0
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|     text_id = kt_saddead2
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|     enemy_type.saddead_peace = saddead_fight,0,0
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|     state=3
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|   <on_global=3,11,2>
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|     enemy_forced.saddead_peace = 0,0
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|     set_global.11=0
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|     state=4
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|   <on_click=4>
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|     play_sound.zombie =0
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|     text_id = kt_saddead3
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|     enemy_type.saddead_peace = saddead_fight,0,0
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|     state=5
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|   <on_global=5,11,1>
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|     end_round = 0
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|     enemy_type.saddead_fight = saddead_peace,0,0
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|     set_global.11=0
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|     text_id = kt_saddead4
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|     button_id=b_ok
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|   <on_button=5,0>
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|     exp=1000
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|     remove_enemy.saddead_peace = 0,0
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|     state=255
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| 
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| [behavior = saddead_respawn]
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|   <on_global=0,11,1>
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|     state=1
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|   <on_enter=1,1>
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|     set_global.11 = 2
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|     state=2
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|   <on_global=2,11,1>
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|     state=3
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|   <on_enter=3,1>
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|     set_global.11 = 2
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|     state=4
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|   <on_global=4,11,1>
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|     state=5
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| 
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| 
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| 
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| 
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| --------------------------------------------------------------------------------
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| [behavior = skull]
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|   <on_init = 0>
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|   	animate = 0, 0, 0, 1
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|   <on_init = 1>
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|   	animate = 1, 1, 0, 1
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|   <on_init = 2>
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|   	animate = 1, 2, 0, 1
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|   <on_click = 0>
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|     use_offer=0
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|   <on_click = 1>
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|     use_offer=0
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|   <on_use.ruby=0,0>
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|     text_id=nothing_happened
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|   <on_use.ruby=0,1>
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|     remove_party_item.ruby = 1
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|   	state = 1
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|   	animate = -1, 1, 0, 1
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|   <on_use.ruby=1,0>
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|     text_id=nothing_happened
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|   <on_use.ruby=1,1>
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|     remove_party_item.ruby = 1
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|   	state = 2
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|   	animate = -1, 2, 0, 1
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|     cube.g_tomb=0,1,0
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|     play_sound.break_wall = 0
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|     quake=500
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|     remove_object.skull=0,0
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| 
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| --------------------------------------------------------------------------------
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| 
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| [behavior = teleport]
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|   <on_enter = 0,1>
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|     play_sound.teleport=0
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|     flash_view=100,200,255,200
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|     teleport = -1,0,0
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|     
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| [behavior = tele_level3]
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|   <on_enter = 0,1>
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|     play_sound.teleport=0
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|     teleport.kings_tomb_3 = -1,12,14
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| 
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| --------------------------------------------------------------------------------
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| 
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| [behavior=kings_quest]
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|   <on_enter=0,1>
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|     quest.kings_tomb=1
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|     state=1
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|     
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| --------------------------------------------------------------------------------
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| [behavior = claw_killer]
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|   <on_enter=0,1>
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|     enemy.skeleton=-1,0
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|     enemy.skeleton=-1,0
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|     enemy.skeleton=1,0
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|     enemy.skeleton=1,0
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|     cube.w_stone=0,0,1
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|     remove_object.fence2=-2,0
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|     remove_object.fence2=2,0
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|     flash_view=255,255,255,255
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|     play_sound.skill_ancestor=0
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|     state=255
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