283 lines
5.9 KiB
Plaintext
283 lines
5.9 KiB
Plaintext
sound.zombie = data/sound/enemy/zombie.wav
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[behavior = stone_sign1]
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<on_click = 0>
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text_id = kt_sign1
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[behavior = stone_sign2]
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<on_click = 0>
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text_id = kt_sign2
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[behavior = sun_chamber]
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<on_click = 0>
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text_id = kt_sign3
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--------------------------------------------------------------------------------
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[behavior = exit]
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<on_enter = 0,1>
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do_click=1
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<on_click = 0>
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play_sound.ladder=0
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teleport.GRAVEYARD_1 = 0,26,26
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[behavior = port]
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<on_enter = 0,1>
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do_click=1
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<on_click = 0>
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teleport = -1,0,0
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[behavior = down_kt2]
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<on_enter = 0,1>
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do_click=1
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<on_click = 0>
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play_sound.ladder=0
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teleport.KINGS_TOMB_2 = 2,22,5
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--------------------------------------------------------------------------------
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[behavior = tomb_door]
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<on_init = 0>
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animate = 0, 0, 0, 1
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block = 1
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<on_init = 1>
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animate = 4, 4, 0, 1
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block = 0
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<on_click = 0>
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state = 1
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animate = -1, 4, 0, 1
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block = 0
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play_sound.move_stone=0
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end_round=1
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<on_click = 1>
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state = 0
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animate = -1, 0, 0, 1
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block = 1
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play_sound.move_stone=0
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--------------------------------------------------------------------------------
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[behavior=block_wall]
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<on_activate=0,1>
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cube.g_tomb = 0,0,0
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play_sound.move_stone=0
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<on_activate=0,2>
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cube.w_stone = 0,0,0
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play_sound.move_stone=0
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<on_enter=0,1>
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state=1
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[behavior=plate_wall]
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<on_init=0>
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animate=0,0,0,0
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<on_init=1>
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animate=1,1,0,0
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<on_enter=0,0>
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animate=1,1,0,0
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activate=1,0,0
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state=1
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play_sound.switch=0
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<on_release=1>
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animate=0,0,0,0
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activate=2,0,0
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state=0
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play_sound.switch=0
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[behavior=plate1]
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<on_init=0>
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animate=0,0,0,0
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<on_init=1>
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animate=1,1,0,0
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<on_enter=0,0>
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set_global.10 = 1
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animate=1,1,0,0
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state=1
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play_sound.switch=0
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<on_release=1>
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animate=0,0,0,0
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state=0
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play_sound.switch=0
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[behavior=plate_correct]
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<on_init=0>
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animate=0,0,0,0
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<on_init=1>
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animate=1,1,0,0
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<on_enter=0,0>
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animate=1,1,0,0
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state=1
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play_sound.switch=0
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<on_release=1>
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animate=0,0,0,0
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state=0
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play_sound.switch=0
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[behavior=instant_death]
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<on_init=0>
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animate = 0,0,0,1
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<on_init=1>
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animate = 1,2,0,999
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<on_global=-1,10,0>
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animate = 0,0,0,1
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state=0
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<on_global=-1,10,1>
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animate = 1,2,0,999
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state=1
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<on_enter = 1,1>
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text = aaargh!
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play_sound.skill_malediction=0
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hit = 0,0,1000,1000,0,0
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<on_enter = 1,3>
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play_sound.skill_malediction=0
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hit = 1,0,1000,1000,0,0
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--------------------------------------------------------------------------------
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[behavior = lever]
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<on_init = 0>
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animate = 0, 0, 0, 1
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<on_init = 1>
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animate = 1, 1, 0, 1
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<on_click = 0>
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state = 1
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animate = -1, 1, 0, 1
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set_global.10 = 0
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play_sound.switch=0
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<on_click = 1>
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state = 0
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animate = 0, 0, 0, 1
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set_global.10 = 0
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play_sound.switch=0
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--------------------------------------------------------------------------------
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[behavior = button]
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<on_init = 0>
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animate = 0, 0, 0, 1
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<on_init = 1>
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animate = 1, 1, 0, 1
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<on_click = 0>
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state = 1
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animate = -1, 1, 0, 1
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cube.g_tomb = 0,0,0
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play_sound.move_stone=0
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play_sound.switch =0
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<on_click = 1>
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state = 0
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animate = 0, 0, 0, 1
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cube.w_stone = 0,0,0
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play_sound.move_stone=0
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play_sound.switch =0
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--------------------------------------------------------------------------------
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[behavior=saddead_dummy]
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<on_click=0>
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play_sound.zombie =0
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text_id = kt_saddead1
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enemy_type.saddead_peace = saddead_fight,0,0
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state=1
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<on_global=1,11,2>
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enemy_forced.saddead_peace = 0,0
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set_global.11=0
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state=2
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<on_click=2>
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play_sound.zombie =0
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text_id = kt_saddead2
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enemy_type.saddead_peace = saddead_fight,0,0
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state=3
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<on_global=3,11,2>
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enemy_forced.saddead_peace = 0,0
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set_global.11=0
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state=4
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<on_click=4>
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play_sound.zombie =0
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text_id = kt_saddead3
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enemy_type.saddead_peace = saddead_fight,0,0
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state=5
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<on_global=5,11,1>
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end_round = 0
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enemy_type.saddead_fight = saddead_peace,0,0
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set_global.11=0
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text_id = kt_saddead4
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button_id=b_ok
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<on_button=5,0>
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exp=1000
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remove_enemy.saddead_peace = 0,0
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state=255
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[behavior = saddead_respawn]
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<on_global=0,11,1>
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state=1
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<on_enter=1,1>
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set_global.11 = 2
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state=2
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<on_global=2,11,1>
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state=3
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<on_enter=3,1>
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set_global.11 = 2
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state=4
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<on_global=4,11,1>
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state=5
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--------------------------------------------------------------------------------
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[behavior = skull]
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<on_init = 0>
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animate = 0, 0, 0, 1
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<on_init = 1>
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animate = 1, 1, 0, 1
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<on_init = 2>
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animate = 1, 2, 0, 1
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<on_click = 0>
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use_offer=0
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<on_click = 1>
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use_offer=0
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<on_use.ruby=0,0>
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text_id=nothing_happened
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<on_use.ruby=0,1>
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remove_party_item.ruby = 1
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state = 1
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animate = -1, 1, 0, 1
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<on_use.ruby=1,0>
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text_id=nothing_happened
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<on_use.ruby=1,1>
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remove_party_item.ruby = 1
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state = 2
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animate = -1, 2, 0, 1
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cube.g_tomb=0,1,0
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play_sound.break_wall = 0
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quake=500
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remove_object.skull=0,0
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--------------------------------------------------------------------------------
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[behavior = teleport]
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<on_enter = 0,1>
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play_sound.teleport=0
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flash_view=100,200,255,200
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teleport = -1,0,0
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[behavior = tele_level3]
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<on_enter = 0,1>
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play_sound.teleport=0
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teleport.kings_tomb_3 = -1,12,14
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--------------------------------------------------------------------------------
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[behavior=kings_quest]
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<on_enter=0,1>
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quest.kings_tomb=1
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state=1
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--------------------------------------------------------------------------------
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[behavior = claw_killer]
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<on_enter=0,1>
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enemy.skeleton=-1,0
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enemy.skeleton=-1,0
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enemy.skeleton=1,0
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enemy.skeleton=1,0
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cube.w_stone=0,0,1
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remove_object.fence2=-2,0
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remove_object.fence2=2,0
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flash_view=255,255,255,255
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play_sound.skill_ancestor=0
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state=255
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