Undercroft/undercroft_windows_i110/data/defs/level.city/gang_object.txt

313 lines
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[sprite = house_door]
bitmap = data\object\door\house_door.gif, 2, 1, 2
[object = house_door]
offset_front = house_door, 0, -2,-1
offset_back = house_door, 0, -2,-1
editor_icon = 4
click_range = 1,1
click_rect = 1,1,190,120
behavior = house_door
map_frame=101,4
[object = house_door_locked]
parent=house_door
behavior=house_door_locked
[object = house_door_barricade]
parent=house_door
behavior=house_door_barricade
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[sprite = door1_f]
bitmap = data\object\door1_f.gif, 1, 1, 1
[sprite = door1_s1]
bitmap = data\object\door1_s1.gif, 1, 1, 1
[sprite = door1_s2]
bitmap = data\object\door1_s2.gif, 1, 1, 1
[object = door1]
visible_range = 0,3
flip_left = 1
back = door1_f, 0,3, 16,84, 32,32
#--
back = door1_f, 1,1, 3,123, 68,68
back = door1_f, 1,2, 51,99, 47,47
back = door1_f, 1,3, 88,84, 32,32
#--
back = door1_f, 2,0, 160,156, 100,100
back = door1_f, 2,1, 160,123, 68,68
back = door1_f, 2,2, 160,99, 47,47
back = door1_f, 2,3, 160,84, 32,32
#--
back = door1_f, 3,1, 317,123, 68,68
back = door1_f, 3,2, 269,99, 47,47
back = door1_f, 3,3, 232,84, 32,32
#--
back = door1_f, 4,3, 304,84, 32,32
left = door1_s1, 2,0, 12,196, 150,150
left = door1_s1, 2,1, 65,148, 100,100
left = door1_s1, 2,2, 96,113, 63,63
left = door1_s1, 2,3, 118,97, 44,44
#---
left = door1_s2, 1,3, 30,92, 100,100
left = door1_s2, 1,4, 75,80, 68,68
right = door1_s1, 2,0, 308,196, 150,150
right = door1_s1, 2,1, 255,148, 100,100
right = door1_s1, 2,2, 224,113, 63,63
right = door1_s1, 2,3, 202,97, 44,44
#---
right = door1_s2, 3,3, 290,92, 100,100
right = door1_s2, 3,4, 245,80, 68,68
editor_icon = 4
map_frame = 1,4
click_rect.1 = 1, 1, 23,126
click_rect.2 = 1, 1, 99,126
click_rect.3 = 1, 1, 23,126
behavior = door1
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[sprite = mirror1_f]
bitmap = data\object\wallpaper\mirror1_f.gif, 1, 1, 1
sort_offset = -200
[sprite = mirror1_s1]
bitmap = data\object\wallpaper\mirror1_s1.gif, 1, 1, 1
sort_offset = -200
[object = mirror1]
back = mirror1_f, 0,3, 20,88, 32,32
back = mirror1_f, 1,0, -60,150, 100,100
back = mirror1_f, 1,1, 5,119, 68,68
back = mirror1_f, 1,2, 50,98, 47,47
back = mirror1_f, 1,3, 90,83, 32,32
back = mirror1_f, 2,0, 160,150, 100,100
back = mirror1_f, 2,1, 160,119, 68,68
back = mirror1_f, 2,2, 160,98, 47,47
back = mirror1_f, 2,3, 160,83, 32,32
back = mirror1_f, 3,0, 385,150, 100,100
back = mirror1_f, 3,1, 315,119, 68,68
back = mirror1_f, 3,2, 270,98, 47,47
back = mirror1_f, 3,3, 230,83, 32,32
back = mirror1_f, 4,3, 300,88, 32,32
right = mirror1_s1, 2,0, 302,182, 150,150
right = mirror1_s1, 2,1, 258,140, 100,100
right = mirror1_s1, 2,2, 226,110, 65,65
right = mirror1_s1, 2,3, 206,95, 46,46
left = mirror1_s1, 2,0, 18,182, 150,150
left = mirror1_s1, 2,1, 62,140, 100,100
left = mirror1_s1, 2,2, 94,110, 65,65
left = mirror1_s1, 2,3, 124,95, 46,46
editor_icon = 30
flip_left=1
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[sprite = painting_f]
bitmap = data\object\wallpaper\painting_f.gif, 1, 1, 1
sort_offset = -200
[sprite = painting_s1]
bitmap = data\object\wallpaper\painting_s1.gif, 1, 1, 1
sort_offset = -200
[object = painting]
back = painting_f, 0,3, 20,88, 32,32
back = painting_f, 1,0, -60,150, 100,100
back = painting_f, 1,1, 5,119, 68,68
back = painting_f, 1,2, 50,98, 47,47
back = painting_f, 1,3, 90,83, 32,32
back = painting_f, 2,0, 160,150, 100,100
back = painting_f, 2,1, 160,119, 68,68
back = painting_f, 2,2, 160,98, 47,47
back = painting_f, 2,3, 160,83, 32,32
back = painting_f, 3,0, 385,150, 100,100
back = painting_f, 3,1, 315,119, 68,68
back = painting_f, 3,2, 270,98, 47,47
back = painting_f, 3,3, 230,83, 32,32
back = painting_f, 4,3, 300,88, 32,32
right = painting_s1, 2,0, 302,182, 150,150
right = painting_s1, 2,1, 258,140, 100,100
right = painting_s1, 2,2, 226,110, 65,65
right = painting_s1, 2,3, 206,95, 46,46
left = painting_s1, 2,0, 18,182, 150,150
left = painting_s1, 2,1, 62,140, 100,100
left = painting_s1, 2,2, 94,110, 65,65
left = painting_s1, 2,3, 124,95, 46,46
editor_icon = 30
flip_left=1
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[sprite = button_f]
bitmap = data\object\lever\button1a.gif, 2, 2, 1
[sprite = button_s]
bitmap = data\object\lever\button1b.gif, 2, 2, 1
[object = button]
visible_range = 0, 4
offset_back = button_f, 0, -93, 230
offset_right = button_s, 135, -90, 230
offset_left = button_s, -135, -90, 230
all_sides = -1, 4,4
all_sides = -1, 0 ,4
editor_icon = 3
flip_left = 1
click_rect.2 = -10, -10, 35,35
click_rect.1 = -10, -10, 28,30
click_rect.3 = -10, -10, 28,30
behavior = button
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[sprite = chest1_f]
bitmap = data\object\chest1_f.gif, 1, 1, 1
[sprite = chest1_b]
bitmap = data\object\chest1_b.gif, 1, 1, 1
[sprite = chest1_r]
bitmap = data\object\chest1_r.gif, 1, 1, 1
[object = chest1]
visible_range = 0, 3
offset_front = chest1_f, 0, 8, 230
offset_back = chest1_b, 0, 8, 230
offset_left = chest1_r, 0, 8, 230
offset_right = chest1_r, 0, 8, 230
editor_icon = 7
click_rect.0 = 1,1,115,60
click_rect.1 = 1,1,70,60
click_rect.2 = 1,1,115,60
click_rect.3 = 1,1,70,60
behavior=chest_offer
items.100,1=money320
[object = chest2]
parent=chest1
items.100,1=money320
//FLASKY
items.60,1=healing_potion,small_stamina_potion,stamina_potion,small_revi_potion,revi_potion,small_elixir,elixir,revive_potion,scroll_of_ressurection,medicine
items.30,1=healing_potion,small_stamina_potion,stamina_potion,small_revi_potion,revi_potion,small_elixir,elixir,revive_potion,scroll_of_ressurection,medicine
//SUPER FLASKY
items.100,1=greater_healing_potion,greater_stamina_potion,greater_revi_potion,greater_elixir,elven_wine
//THROW
items.100,1=money320,full_helm,plated_helm,guard's_helm,light_helmet,chain_boots,heavy_belt,iron_heavy_belt,bracers,chain_gloves,iron_boots,iron_war_boots,poisoned_throwing_knives,burning_stars,lethal_stars,steel_darts,arrows,poisoned_darts,explosive_darts
[object = chest3]
parent=chest1
//FLASKY
items.40,1=arrows
items.100,2=small_healing_potion,healing_potion,small_stamina_potion,stamina_potion,small_revi_potion,revi_potion,small_elixir,elixir,revive_potion,scroll_of_ressurection,medicine
//LEVEL 2 JEWELRY
items.60,1=ring_of_health,healer's_ring,ring_of_energy,ring_of_scorpion,tooth_necklace,spiritual_ring,vein,ring_of_mercy,snowflake_amulet,ring_of_flesh,guardian's_ring,finder's_necklace,rainbow_ring,marksman's_ring,serpent_amulet,ring_of_observer,thorn_amulet,trapper's_ring,amulet_of_hell,amulet_of_wit,ring_of_haste,faruk's_chain
items.60,1=cloak,hunter's_cloak,warrior's_cloak,winter_cloak,cloak_of_elementalist,protective_mantle,adventurer's_cloak,veil_of_darkness,cloak_of_rage,holy_protection
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[sprite = down]
bitmap = data\object\down.gif, 1, 1, 1
[object = down]
visible_range = 0,3
flip_left = 1
offset_back = down, 0, -28,-1
editor_icon = 22
click_rect.0 = 1, 1, 99,126
click_rect.1 = 1, 1, 99,126
click_rect.2 = 1, 1, 99,126
click_rect.3 = 1, 1, 99,126
behavior = exit
map_frame=5,10
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[sprite = up]
bitmap = data\object\up.gif, 1, 1, 1
[object = up]
visible_range = 0,3
flip_left = 1
offset_back = up, 0, -28,-1
editor_icon = 23
click_rect.0 = 1, 1, 99,126
click_rect.1 = 1, 1, 99,126
click_rect.2 = 1, 1, 99,126
click_rect.3 = 1, 1, 99,126
behavior = exit
map_frame=5,11
[sprite = winstone_f]
bitmap = data\object\win\winstone_f.gif, 1, 1, 1
sort_offset = -200
[sprite = winstone_s1]
bitmap = data\object\win\winstone_s1.gif, 1, 1, 1
sort_offset = -200
[sprite = winstone_s2]
bitmap = data\object\win\winstone_s2.gif, 1, 1, 1
sort_offset = -200
[object = win_stone_exit]
parent=win_stone
map_hint= exit
behavior=win_stone_exit
click_rect.2=1,1,117,123
map_frame=5,10
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[object=gang_end]
editor_icon=1
behavior=gang_end
[sprite = stone_sign_f]
bitmap = data\object\wallpaper\stone_sign_f.gif, 1, 1, 1
sort_offset = -200
[sprite = stone_sign_s1]
bitmap = data\object\wallpaper\stone_sign_s1.gif, 1, 1, 1
sort_offset = -200
[object = sign_office]
back = stone_sign_f, 1,0, -60,116, 100,100
back = stone_sign_f, 1,1, 5,96, 68,68
back = stone_sign_f, 1,2, 50,82, 47,47
back = stone_sign_f, 2,0, 160,116, 100,100
back = stone_sign_f, 2,1, 160,96, 68,68
back = stone_sign_f, 2,2, 160,82, 47,47
back = stone_sign_f, 3,0, 385,116, 100,100
back = stone_sign_f, 3,1, 315,96, 68,68
back = stone_sign_f, 3,2, 270,82, 47,47
back = stone_sign_f, 4,3, 300,88, 32,32
right = stone_sign_s1, 2,0, 300,132, 140,140
right = stone_sign_s1, 2,1, 255,107, 100,100
right = stone_sign_s1, 2,2, 224,90, 68,68
left = stone_sign_s1, 2,0, 20,132, 140,140
left = stone_sign_s1, 2,1, 65,107, 100,100
left = stone_sign_s1, 2,2, 96,90, 68,68
click_range = 0,1
click_rect.1 = 1, 1, 15,74
click_rect.2 = 1, 1, 95,74
click_rect.3 = 1, 1, 15,74
behavior = sign_office
editor_icon = 15
flip_left=1
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