Undercroft/undercroft_windows_i110/data/defs/global_sound.txt

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sound.default_click = data\sound\click.wav
sound.eat = data\sound\eat.wav
sound.game_over = data\sound\game_over.wav
sound.inventory = data\sound\inventory.wav
sound.map = data\sound\map.wav
sound.money = data\sound\money.wav
sound.new_level = data\sound\new_level.wav
sound.quest = data\sound\quest.wav
sound.shoot = data\sound\shoot.wav
sound.weather_flash = data\sound\flash.wav
sound.whip = data\sound\whip.wav
sound.failed = data\sound\failed.wav
sound.step = data\sound\step.wav
sound.turn = data\sound\turn.wav
sound.wall_hit = data\sound\wall_hit.wav
sound.skill_alchemy = data\sound\alchemy.wav
sound.skill_ancestor = data\sound\ancestors.wav
sound.skill_beast = data\sound\beast.wav
sound.skill_fanged_death = data\sound\saw.wav
sound.skill_fireball = data\sound\fireball.wav
sound.skill_frost = data\sound\frost.wav
sound.skill_ice_bolt = data\sound\ice_bolt.wav
sound.skill_lava = data\sound\lava.wav
sound.skill_holy = data\sound\holy.wav
sound.skill_malediction = data\sound\malediction.wav
sound.skill_multi_hit = data\sound\multihit.wav
sound.skill_sparkle = data\sound\sparkle.wav
sound.skill_summon = data\sound\summon.wav
sound.skill_wall = data\sound\wall.wav
sound.skill_bless = data\sound\bless.wav
sound.skill_leader = data\sound\leader.wav
sound.skill_indulgence = data\sound\halelujah.wav
sound.skill_cobra = data\sound\cobra.wav
sound.skill_raging = data\sound\raging.wav
sound.hit_physical = data\sound\hit_physical.wav
sound.hit_sparkle = data\sound\hit_sparkle.wav
sound.hit_fireball = data\sound\hit_fireball.wav
sound.hit_fire = data\sound\hit_fire.wav
sound.hit_cold = data\sound\hit_cold.wav
sound.hit_poison = data\sound\hit_poison.wav
sound.locked_door = data\sound\locked_door.wav
sound.move_stone = data\sound\move_stone.wav
sound.rusty_gate = data\sound\rusty_gate.wav
sound.teleport = data\sound\teleport.wav
sound.break_vase = data\sound\break_vase.wav
sound.break_wall = data\sound\break_wall.wav
sound.ladder = data\sound\ladder.wav
sound.rail_open = data\sound\rail_open.wav
sound.door = data\sound\door.wav
sound.switch = data\sound\switch.wav
sound.unlock = data\sound\unlock.wav
sound.bell = data\sound\bell.wav
sound.yawn = data\sound\yawn.wav
sound.hero_death = data\sound\death.wav