Undercroft/undercroft_windows_i110/data/defs/global_object.txt

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[sprite = dummy]
bitmap = data\object\global\_dummy.gif, 1,1,1
#---------------------------------------------------------------------
[object = block_enemy]
block=2
editor_icon=34
[object = block_all]
block=3
editor_icon=34
[sprite = holy_ground]
bitmap = data\object\global\holy_ground.gif, 6,1,6
sort_offset = 10
[object = holy_ground]
in_editor=0
visible_range = 0,3
offset_front = holy_ground, 0, 20, 240
offset_back = holy_ground, 0, 20, 240
offset_left = holy_ground, 0, 20, 240
offset_right = holy_ground, 0, 20, 240
editor_icon = 5
behavior = holy_ground
#---------------------------------------------------------------------
[sprite = lava_river]
bitmap = data\object\global\lavariver.gif, 2,1,2
anim_delay = 100
sort_offset = -14
[object = lava_river]
in_editor=0
visible_range = 1,4
fog_level = 0, 0, 20, 50, 100
dark_level = 0, 0, 20, 50, 100
offset_back = lava_river, 0, 13, 0
editor_icon = 5
behavior = lava_river
[sprite = lava_river_front]
bitmap = data\object\global\lavariver_front.gif, 2,1,2
anim_delay = 100
sort_offset = -14
[object = lava_river_front]
in_editor=0
visible_range = 0, 0
fog_level = 0, 0, 20, 50, 100
offset_back = lava_river_front, 0, -10, 0
editor_icon = 5
#---------------------------------------------------------------------
[sprite = ring_of_protection]
bitmap = data\object\global\rop.gif, 4, 1, 4
[object = ring_of_protection]
in_editor=0
visible_range = 0, 3
scale_factor = 150, 100
offset_front = ring_of_protection, 0, 10,-1
offset_back = ring_of_protection, 0, 10,-1
offset_left = ring_of_protection, 0, 10,-1
offset_right = ring_of_protection, 0, 10,-1
editor_icon = 5
fog_level = 0, 0, 20, 50, 100
behavior = ring_of_protection
#---------------------------------------------------------------------
[sprite = woe0]
bitmap = data\object\global\woe0.gif, 1, 1, 1
[sprite = woe1]
bitmap = data\object\global\woe1.gif, 1, 1, 1
[sprite = woe2]
bitmap = data\object\global\woe2.gif, 1, 1, 1
[sprite = woe3]
bitmap = data\object\global\woe3.gif, 1, 1, 1
[sprite = woe4]
bitmap = data\object\global\woe4.gif, 1, 1, 1
[object = wall_of_energy]
in_editor=0
block=1
fog_level = 0,0,0,0,0
all_sides = woe3, 0,3, -30,99, 100,100
all_sides = woe3, 0,4, 30,83, 68,68
#---
all_sides = woe0, 1,0, 21,180, 100,100
all_sides = woe4, 1,1, 39,156, 100,100
all_sides = woe2, 1,2, 16,122, 100,100
all_sides = woe2, 1,3, 63,99, 68,68
all_sides = woe2, 1,4, 95,83, 46,46
#---
all_sides = woe1, 2,1, 160,156, 100,100
all_sides = woe1, 2,2, 160,122, 68,68
all_sides = woe1, 2,3, 160,99, 47,47
all_sides = woe1, 2,4, 160,83, 32,32
#---
all_sides = woe0, 3,0, 300,180, 100,100
all_sides = woe4, 3,1, 280,156, 100,100
all_sides = woe2, 3,2, 304,122, 100,100
all_sides = woe2, 3,3, 259,99, 68,68
all_sides = woe2, 3,4, 228,83, 46,46
#---
all_sides = woe3, 4,3, 353,99, 100,100
all_sides = woe3, 4,4, 293,83, 68,68
flip_all = 3
[object = woe_stars_1]
in_editor=0
fog_level = 0,0,0,0,0
scale_factor = 75, 100
offset_front = holy_ground, 0, -14, -1
offset_back = holy_ground, 0, -14, -1
offset_left = holy_ground, 0, -14, -1
offset_right = holy_ground, 0, -14, -1
[object = woe_stars_2]
in_editor=0
fog_level = 0,0,0,0,0
scale_factor = 75,100
offset_front = holy_ground, 0, -60, -1
offset_back = holy_ground, 0, -60, -1
offset_left = holy_ground, 0, -60, -1
offset_right = holy_ground, 0, -60, -1
#---------------------------------------------------------------------
[sprite = TOTEM]
bitmap = data\object\global\totem1.gif, 1, 1, 1
centered_turn = 1
[sprite = TOTEM_HIT]
bitmap = data\object\global\totem_hit.gif, 4, 1, 4
sort_offset = -50
[object = TOTEM]
in_editor = 0
visible_range = 0, 3
offset_front = totem, 0, 0, 200
offset_back = totem, 0, 0, 200
offset_left = totem, 0, 0, 200
offset_right = totem, 0, 0, 200
[object = TOTEM_HIT]
in_editor = 0
visible_range = 0, 3
offset_front = totem_hit, 0, 20, 240
offset_back = totem_hit, 0, 20, 240
offset_left = totem_hit, 0, 20, 240
offset_right = totem_hit, 0, 20, 240
behavior = totem_hit
#---------------------------------------------------------------------
[sprite = fumes]
bitmap = data\object\global\fumes.png, 3,3,1
sort_offset=200
anim_delay=60
centered_turn = 1
[object = fumes]
in_editor=0
visible_range = 0,3
scale_factor = 400, 200
offset_front = fumes, 0, 10, 150
offset_back = fumes, 0, 10, 150
offset_left = fumes, 0, 10, 150
offset_right = fumes, 0, 10, 150
editor_icon = 5
behavior = fumes