36 lines
677 B
Plaintext
36 lines
677 B
Plaintext
sound.edw_att1 = data\sound\enemy\lizard.wav
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sound.edw_att2 = data\sound\enemy\firelord.wav
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[enemy = saddead_peace]
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name = depressed dead
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editor_icon = 1
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hp = 0
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move =0,0
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handicap_resistance = 99
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immortal=1
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resistance = 0, 0, 0, 0
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stay_random = 1500, 4000
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gold = 100, 500
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<stay = livingdead_s>
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[enemy = saddead_fight]
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name = depressed dead
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editor_icon = 1
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hp = 1000
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exp=600
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resistance = 0, 0, 0, 0
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category = 1
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death_global = 11,1
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<stay = livingdead_s>
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<frozen = livingdead_f>
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<hit = livingdead_h>
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<close_attack.70 = livingdead_a>
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hit_power = 20, 42
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play_sound.edw_att1 = 0
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<close_attack.30 = livingdead_a>
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hit_power = 30, 52
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play_sound.edw_att2 = 0
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