91 lines
1.7 KiB
Plaintext
91 lines
1.7 KiB
Plaintext
[sprite = monster_s]
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bitmap = data\enemy\monster_s.gif, 1,1,1
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[sprite = monster_a]
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bitmap = data\enemy\monster_a.gif, 1,1,1
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anim_delay = 700
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loop = 0, 1
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[sprite = monster_h]
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bitmap = data\enemy\monster_h.gif, 1,1,1
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anim_delay = 700
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loop = 0, 1
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[sprite = monster_f]
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bitmap = data\enemy\monster_f.gif, 1,1,1
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[enemy = creature_attack]
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name = creature
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editor_icon = 8
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hp = 3000
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resistance = 25,10,10,10
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exp=2000
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death_activate=2,21,26
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<stay = monster_s>
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<frozen = monster_f>
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<hit = monster_h>
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<close_attack = monster_a>
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hit_power = 20, 50
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handicap = 11, 25, 2, 6, 0, 0
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`===================================
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[enemy = creature]
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name = creature
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editor_icon = 8
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stay_random = 1500, 4000
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immortal = 1
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move = 0,0
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<stay = monster_s>
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`===================================
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sound.monk_att = data\sound\enemy\monk.wav
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sound.monk_hit = data\sound\enemy\monk_hit.wav
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[sprite = monk_s]
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bitmap = data\enemy\monk_s.gif, 1,1,1
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[sprite = monk_a]
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bitmap = data\enemy\monk_a.gif, 1,1,1
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anim_delay = 700
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loop = 0, 1
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[sprite = monk_h]
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bitmap = data\enemy\monk_h.gif, 1,1,1
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anim_delay = 700
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loop = 0, 1
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[sprite = monk_f]
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bitmap = data\enemy\monk_f.gif, 1,1,1
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[enemy = leonard_attack]
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name = leonard
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editor_icon = 1
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hp=2000
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exp=2000
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resistance = 15,30,30,30
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move=100,50
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death_activate=1,21,26
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<stay = monk_s>
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<frozen = monk_f>
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<hit = monk_h>
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play_sound.monk_hit = 0
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<close_attack = monk_a>
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hit_power = 15, 40
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elemental_power = 1, 15, 40
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handicap=1,25,2,5,0,0
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play_sound.monk_att = 0
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<range_attack = monk_a>
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elemental_power = 1, 15, 30
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fly_effect = 0, 40, 30
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play_sound.monk_att = 0
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`===================================
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[enemy = leonard]
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name = leonard
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editor_icon = 8
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stay_random = 1500, 4000
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immortal = 1
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move = 0,0
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<stay = monk_s>
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