save_version = 16 part_name = start level_count = 3 \\*********************************** [level = DUNGHILL2] size = 15, 16 object_items_reseted = 0 [square = 0, 0] cube_type = w_stone [square = 1, 0] cube_type = w_stone [square = 2, 0] cube_type = w_stone [square = 3, 0] cube_type = w_stone [square = 4, 0] cube_type = w_stone [square = 5, 0] cube_type = w_stone [square = 6, 0] cube_type = w_stone [square = 7, 0] cube_type = w_stone [square = 8, 0] cube_type = w_stone [square = 9, 0] cube_type = g_tomb [item=annihilator] [item=annihilator] [item=annihilator] [item=annihilator] [square = 10, 0] cube_type = w_stone [square = 11, 0] cube_type = w_stone [square = 12, 0] cube_type = w_stone [square = 13, 0] cube_type = w_stone [square = 14, 0] cube_type = w_stone [square = 0, 1] cube_type = w_stone [square = 1, 1] cube_type = g_tomb [object = barrel] direction = 0 [object = dirt2] direction = 0 [square = 2, 1] cube_type = w_timber_side cube_direction = 2 [object = barrel] direction = 0 object_item_count = 0 object_item_count = 0 object_item_count = 0 [enemy = beetle] hp = 30 [square = 3, 1] cube_type = g_tomb [object = torch] direction = 0 [square = 4, 1] cube_type = g_tomb [square = 5, 1] cube_type = w_stone [square = 6, 1] cube_type = g_tomb [square = 7, 1] cube_type = g_tomb [object = exit_inn] direction = 1 [square = 8, 1] cube_type = w_stone [square = 9, 1] cube_type = g_tomb [square = 10, 1] cube_type = w_stone [square = 11, 1] cube_type = w_timber_side cube_direction = 1 [object = torch] direction = 3 target = 11, 1 [object = dirt2] direction = 0 target = 11, 1 [object = garbage_first] direction = 0 target = 11, 1 object_item_count = 16 object_item_count = 0 [object = help_garbage] direction = 0 target = 11, 1 [square = 12, 1] cube_type = w_timber [object = help_map] direction = 0 target = 12, 1 [enemy = smallrat] hp = 25 [enemy = smallrat] hp = 25 [square = 13, 1] cube_type = w_timber_side cube_direction = 3 [object = block_enemy] direction = 0 target = 13, 1 [square = 14, 1] cube_type = w_stone [square = 0, 2] cube_type = w_stone [square = 1, 2] cube_type = w_timber_side cube_direction = 1 [object = barrel] direction = 0 object_item_count = 29 object_item_count = 0 object_item_count = 0 object_item_count = 0 [square = 2, 2] cube_type = w_timber [object = barrel] direction = 0 object_item_count = 11 [object = dirt2] direction = 0 [object = foliage1] direction = 1 [square = 3, 2] cube_type = w_stone [square = 4, 2] cube_type = g_tomb [object = dirt1] direction = 0 [object = torch] direction = 1 [square = 5, 2] cube_type = w_stone [square = 6, 2] cube_type = g_tomb [object = torch] direction = 3 [square = 7, 2] cube_type = w_stone [square = 8, 2] cube_type = w_stone [square = 9, 2] cube_type = g_tomb [square = 10, 2] cube_type = g_tomb [object = fence_spec] direction = 1 target = 9, 2 [square = 11, 2] cube_type = g_tomb [object = help_pick] direction = 0 target = 11, 2 [item = bread] item_count = 0 [item = empty_tankard] item_count = 0 [square = 12, 2] cube_type = w_stone [square = 13, 2] cube_type = g_tomb [object = torch] direction = 1 target = 13, 2 [object = help_combat] direction = 0 target = 13, 2 [square = 14, 2] cube_type = w_stone [square = 0, 3] cube_type = w_stone [square = 1, 3] cube_type = w_timber_side cube_direction = 1 [enemy = beetle] hp = 30 [square = 2, 3] cube_type = w_timber [object = barrel] direction = 0 object_item_count = 8 object_item_count = 0 object_item_count = 0 object_item_count = 0 [square = 3, 3] cube_type = w_stone [square = 4, 3] cube_type = w_timber_side cube_direction = 1 [object = RESPAWN-beetle] target = 1, 5 [square = 5, 3] cube_type = w_timber [square = 6, 3] cube_type = w_timber_side cube_direction = 3 [square = 7, 3] cube_type = w_stone [square = 8, 3] cube_type = w_stone [square = 9, 3] cube_type = g_tomb [square = 10, 3] cube_type = w_stone [square = 11, 3] cube_type = g_tomb [object = barrel] direction = 0 target = 11, 3 [square = 12, 3] cube_type = w_stone [square = 13, 3] cube_type = g_tomb [object = dirt1] direction = 3 target = 13, 3 [object = INTRO] direction = 1 target = 13, 3 [square = 14, 3] cube_type = w_stone [square = 0, 4] cube_type = w_stone [square = 1, 4] cube_type = g_tomb [object = dirt1] direction = 0 [square = 2, 4] cube_type = w_timber_side [object = torch] [enemy = beetle] hp = 30 [square = 3, 4] cube_type = g_tomb [object = dirt1] direction = 0 [square = 4, 4] cube_type = g_tomb [enemy = beetle] hp = 30 [square = 5, 4] cube_type = w_stone [square = 6, 4] cube_type = w_stone [square = 7, 4] cube_type = w_stone [square = 8, 4] cube_type = w_stone [square = 9, 4] cube_type = w_stone [square = 10, 4] cube_type = w_stone [square = 11, 4] cube_type = w_stone [square = 12, 4] cube_type = w_stone [square = 13, 4] cube_type = w_stone [square = 14, 4] cube_type = w_stone [square = 0, 5] cube_type = w_stone [square = 1, 5] cube_type = g_tomb [square = 2, 5] cube_type = w_stone [square = 3, 5] cube_type = w_stone [square = 4, 5] cube_type = g_tomb [object = foliage1] direction = 1 [square = 5, 5] cube_type = w_stone [square = 6, 5] cube_type = w_stone [square = 7, 5] cube_type = g_tomb [object = column] direction = 0 target = 7, 5 [square = 8, 5] cube_type = w_stone [square = 9, 5] cube_type = w_stone [square = 10, 5] cube_type = g_tomb [object = chest_cellar] target = 10, 5 object_item_count = 157 object_item_count = 0 [square = 11, 5] cube_type = w_stone [square = 12, 5] cube_type = w_stone [square = 13, 5] cube_type = w_stone [square = 0, 6] cube_type = w_stone [square = 1, 6] cube_type = g_tomb [object = barrel] object_item_count = 0 [square = 2, 6] cube_type = g_tomb [object = garbage] [object = dirt1] [square = 3, 6] cube_type = g_tomb [object = torch] [object = dirt1] [square = 4, 6] cube_type = g_tomb [object = foliage1] direction = 1 [square = 5, 6] cube_type = w_stone [square = 6, 6] cube_type = g_tomb [object = torch] direction = 3 target = 6, 6 [square = 7, 6] cube_type = g_tomb [square = 8, 6] cube_type = g_tomb [object = torch] direction = 0 target = 8, 6 [square = 9, 6] cube_type = g_tomb [item = chicken] item_count = 0 [square = 10, 6] cube_type = g_tomb [object = dirt1] target = 10, 6 [square = 11, 6] cube_type = w_stone [square = 12, 6] cube_type = g_tomb [object = foliage1] direction = 0 target = 12, 6 [object = foliage1] direction = 1 target = 12, 6 [object = foliage1] direction = 3 target = 12, 6 [object = lever1] direction = 0 target = 7, 8 [square = 13, 6] cube_type = w_stone [square = 14, 6] cube_type = w_stone [square = 0, 7] cube_type = w_stone [square = 1, 7] cube_type = g_tomb [object = torch] direction = 1 target = 1, 7 [object = torch] direction = 3 target = 1, 7 [square = 2, 7] cube_type = w_stone [square = 3, 7] cube_type = w_stone [square = 4, 7] cube_type = g_tomb [object = fence] direction = 0 [object = foliage1] direction = 1 [square = 5, 7] cube_type = w_stone [square = 6, 7] cube_type = g_tomb [object = foliage1] direction = 3 target = 6, 7 [square = 7, 7] cube_type = g_tomb [square = 8, 7] cube_type = w_stone [square = 9, 7] cube_type = w_stone [square = 10, 7] cube_type = w_stone [square = 11, 7] cube_type = w_stone [square = 12, 7] cube_type = g_tomb [object = foliage1] direction = 3 target = 12, 7 [object = foliage1] direction = 0 target = 12, 7 [square = 13, 7] cube_type = g_tomb [object = foliage1] direction = 0 target = 13, 7 [object = foliage1] direction = 1 target = 13, 7 [square = 14, 7] cube_type = w_stone [square = 0, 8] cube_type = w_stone [square = 1, 8] cube_type = g_tomb [enemy = beetle] hp = 30 [square = 2, 8] cube_type = g_tomb [item = orkish_brandy] item_count = 0 [item = orkish_brandy] item_count = 0 [item = orkish_brandy] item_count = 0 [item = orkish_brandy] item_count = 0 [item = orkish_brandy] item_count = 0 [item = orkish_brandy] item_count = 0 [item = orkish_brandy] item_count = 0 [item = orkish_brandy] item_count = 0 [square = 3, 8] cube_type = w_stone [square = 4, 8] cube_type = g_tomb [item = money320] item_count = 212 [square = 5, 8] cube_type = g_tomb [object = torch] [square = 6, 8] cube_type = g_tomb [enemy = smallrat] hp = 25 [square = 7, 8] cube_type = w_stone [square = 8, 8] cube_type = w_stone [square = 9, 8] cube_type = g_tomb [object = foliage1] direction = 0 [enemy = smallrat] hp = 25 [square = 10, 8] cube_type = g_tomb [object = help_lever] direction = 0 target = 10, 8 [object = RESPAWN-smallrat] target = 10, 13 [object = RESPAWN-smallrat] target = 2, 12 [square = 11, 8] cube_type = g_tomb [square = 12, 8] cube_type = g_tomb [enemy = smallrat] hp = 25 [square = 13, 8] cube_type = g_tomb [object = lever1] direction = 1 target = 8, 8 [square = 14, 8] cube_type = w_stone [square = 0, 9] cube_type = w_stone [square = 1, 9] cube_type = g_tomb [object = dirt1] direction = 3 target = 1, 9 [square = 2, 9] cube_type = w_stone [square = 3, 9] cube_type = w_stone [square = 4, 9] cube_type = w_stone [square = 5, 9] cube_type = w_stone [square = 6, 9] cube_type = g_tomb [enemy = smallrat] hp = 25 [square = 7, 9] cube_type = g_tomb [square = 8, 9] cube_type = w_stone [square = 9, 9] cube_type = w_stone [square = 10, 9] cube_type = g_tomb [object = torch] direction = 3 [object = torch] direction = 1 [object = exit_townhall] [square = 11, 9] cube_type = w_stone [square = 12, 9] cube_type = g_tomb [item = chicken] item_count = 0 [square = 13, 9] cube_type = g_tomb [item = money80] item_count = 63 [square = 14, 9] cube_type = w_stone [square = 0, 10] cube_type = w_stone [square = 1, 10] cube_type = g_tomb [item = chicken] item_count = 0 [square = 2, 10] cube_type = g_tomb [object = chest_cellar] direction = 3 target = 2, 10 object_item_count = 120 object_item_count = 0 object_item_count = 0 [square = 3, 10] cube_type = w_stone [square = 4, 10] cube_type = w_stone [square = 5, 10] cube_type = g_tomb [object = plate1] direction = 0 target = 5, 11 [object = block_enemy] direction = 0 target = 5, 10 [square = 6, 10] cube_type = g_tomb [object = foliage1] [square = 7, 10] cube_type = g_tomb [object = foliage1] [square = 8, 10] cube_type = g_tomb [square = 9, 10] cube_type = w_stone [square = 10, 10] cube_type = w_stone [square = 11, 10] cube_type = w_stone [square = 12, 10] cube_type = g_tomb [object = fence] direction = 0 [square = 13, 10] cube_type = w_stone [square = 14, 10] cube_type = w_stone [square = 0, 11] cube_type = w_stone [square = 1, 11] cube_type = w_stone [square = 2, 11] cube_type = w_stone [square = 3, 11] cube_type = w_stone [square = 4, 11] cube_type = w_stone [square = 5, 11] cube_type = w_stone [object = plate1] direction = 0 target = 5, 11 [item = money160] item_count = 105 [item = steel_mallet] item_count = 0 [item = worn_boots] item_count = 0 [square = 6, 11] cube_type = w_stone [square = 7, 11] cube_type = w_stone [square = 8, 11] cube_type = g_tomb [object = boulder4] direction = 0 target = 8, 11 [square = 9, 11] cube_type = w_stone [square = 10, 11] cube_type = g_tomb [object = dirt2] direction = 0 target = 10, 11 [object = torch] direction = 0 target = 10, 11 [item = money40] item_count = 29 [square = 11, 11] cube_type = g_tomb [object = dirt2] direction = 0 target = 11, 11 [object = foliage1] direction = 1 target = 11, 11 [object = foliage1] direction = 0 target = 11, 11 [object = foliage1] target = 11, 11 [item = chicken] item_count = 0 [square = 12, 11] cube_type = g_tomb [object = foliage1] direction = 3 target = 12, 11 [square = 13, 11] cube_type = g_tomb [object = chest_cellar] target = 13, 11 object_item_count = 145 object_item_count = 0 [square = 14, 11] cube_type = w_stone [square = 0, 12] cube_type = w_stone [square = 1, 12] cube_type = g_tomb [item = remains] item_count = 0 [item = healing_potion] item_count = 0 [item = cutter] item_count = 0 [square = 2, 12] cube_type = g_tomb [object = dirt2] [square = 3, 12] cube_type = g_tomb [object = garbage] object_item_count = 0 [object = block_enemy] direction = 0 target = 3, 12 [square = 4, 12] cube_type = w_stone [square = 5, 12] cube_type = w_stone [square = 6, 12] cube_type = w_stone [square = 7, 12] cube_type = w_stone [square = 8, 12] cube_type = g_tomb [object = RESPAWN-smallrat] direction = 0 target = 10, 6 [square = 9, 12] cube_type = w_stone [square = 10, 12] cube_type = w_stone [square = 11, 12] cube_type = w_stone [square = 12, 12] cube_type = g_tomb [object = foliage1] direction = 3 [enemy = smallrat] hp = 25 [enemy = smallrat] hp = 25 [square = 13, 12] cube_type = g_tomb [enemy = smallrat] hp = 25 [square = 14, 12] cube_type = w_stone [square = 0, 13] cube_type = w_stone [square = 1, 13] cube_type = g_tomb [object = barrel] object_item_count = 0 object_item_count = 0 object_item_count = 0 [square = 2, 13] cube_type = g_tomb [object = column] direction = 3 [square = 3, 13] cube_type = g_tomb [square = 4, 13] cube_type = g_tomb [square = 5, 13] cube_type = g_tomb [object = dirt1] [object = torch] [square = 6, 13] cube_type = g_tomb [enemy = smallrat] hp = 25 [square = 7, 13] cube_type = g_tomb [square = 8, 13] cube_type = g_tomb [object = block_enemy] direction = 0 target = 8, 13 [square = 9, 13] cube_type = g_tomb [square = 10, 13] cube_type = g_tomb [enemy = smallrat] hp = 25 [square = 11, 13] cube_type = w_stone [square = 12, 13] cube_type = g_tomb [enemy = smallrat] hp = 25 [square = 13, 13] cube_type = g_tomb [enemy = smallrat] hp = 25 [square = 14, 13] cube_type = w_stone [square = 0, 14] cube_type = w_stone [square = 1, 14] cube_type = g_tomb [object = foliage1] direction = 3 [object = foliage1] [object = barrel] object_item_count = 0 object_item_count = 0 [enemy = smallspider] hp = 80 [square = 2, 14] cube_type = g_tomb [object = foliage1] [object = dirt1] [square = 3, 14] cube_type = g_tomb [object = dirt2] [object = block_enemy] direction = 0 target = 3, 14 [square = 4, 14] cube_type = w_stone [square = 5, 14] cube_type = w_stone [square = 6, 14] cube_type = w_stone [square = 7, 14] cube_type = g_tomb [object = column] direction = 3 [square = 8, 14] cube_type = g_tomb [square = 9, 14] cube_type = w_stone [square = 10, 14] cube_type = g_tomb [square = 11, 14] cube_type = g_tomb [square = 12, 14] cube_type = g_tomb [object = block_enemy] direction = 0 target = 12, 14 [square = 13, 14] cube_type = g_tomb [object = column] direction = 0 target = 13, 14 [square = 14, 14] cube_type = w_stone [square = 0, 15] cube_type = w_stone [square = 1, 15] cube_type = w_stone [square = 2, 15] cube_type = w_stone [square = 3, 15] cube_type = w_stone [square = 4, 15] cube_type = w_stone [square = 6, 15] cube_type = w_stone [square = 7, 15] cube_type = w_stone [square = 8, 15] cube_type = w_stone [square = 9, 15] cube_type = w_stone [square = 10, 15] cube_type = w_stone [square = 11, 15] cube_type = w_stone [square = 12, 15] cube_type = w_stone [square = 13, 15] cube_type = w_stone [square = 14, 15] cube_type = w_stone \\*********************************** [level = DUNGHILL] size = 51, 22 object_items_reseted = 0 [square = 2, 0] cube_type = g_grass [square = 3, 0] cube_type = g_grass [object = tree1] [square = 4, 0] cube_type = g_grass [square = 5, 0] cube_type = g_grass [object = bush1] [square = 6, 0] cube_type = g_grass [square = 9, 0] cube_type = wall1 [square = 10, 0] cube_type = wall1 [object = sewer_bottom] direction = 0 [square = 11, 0] cube_type = wall1 [square = 12, 0] cube_type = wall1 [square = 22, 0] cube_type = g_grass [object = rock] target = 22, 0 [square = 23, 0] cube_type = g_grass [object = rock] direction = 0 target = 23, 0 [square = 24, 0] cube_type = g_grass [object = rock] target = 24, 0 [square = 25, 0] cube_type = g_grass [object = rock] direction = 0 target = 25, 0 [square = 26, 0] cube_type = g_grass [object = rock] direction = 0 target = 26, 0 [square = 27, 0] cube_type = g_grass [object = rock] target = 27, 0 [square = 28, 0] cube_type = g_grass [object = rock] direction = 0 target = 28, 0 [square = 29, 0] cube_type = g_grass [object = rock] target = 29, 0 [square = 30, 0] cube_type = g_grass [object = rock] direction = 0 target = 30, 0 [square = 31, 0] cube_type = g_grass [object = rock] target = 31, 0 [square = 32, 0] cube_type = g_grass [object = ancient_entrance] direction = 1 target = 32, 0 [square = 33, 0] cube_type = g_grass [object = rock] target = 33, 0 [square = 34, 0] cube_type = g_grass [object = rock] direction = 3 target = 34, 0 [square = 35, 0] cube_type = g_grass [object = tree_wall] direction = 3 target = 35, 0 [square = 36, 0] cube_type = g_grass [square = 2, 1] cube_type = g_grass [square = 3, 1] cube_type = g_grass [object = bush1] [square = 4, 1] cube_type = g_grass [square = 5, 1] cube_type = g_grass [square = 6, 1] cube_type = g_grass [object = tree1] [square = 9, 1] cube_type = wall1 [object = sewer_bottom] direction = 3 [square = 10, 1] cube_type = empty_enter [object = roof] [object = torch] [object = ladder_down] direction = 3 [square = 11, 1] cube_type = g_pavement1 [square = 12, 1] cube_type = wall1 [square = 21, 1] cube_type = g_grass [object = bush1] direction = 0 target = 21, 1 [square = 22, 1] cube_type = g_grass [object = tree_wall] direction = 0 target = 22, 1 [square = 23, 1] cube_type = g_grass [object = bush2] direction = 0 target = 23, 1 [object = tree2] direction = 0 target = 23, 1 [square = 24, 1] cube_type = g_grass [object = tree_wall] direction = 0 target = 24, 1 [square = 25, 1] cube_type = g_grass [object = bush1] direction = 0 target = 25, 1 [square = 26, 1] cube_type = g_grass [object = tree_wall] direction = 0 target = 26, 1 [square = 27, 1] cube_type = g_grass [square = 28, 1] cube_type = g_grass [object = bush1] direction = 0 target = 28, 1 [object = berries] direction = 1 target = 28, 1 [square = 29, 1] cube_type = g_grass [object = tree_wall] direction = 0 target = 29, 1 [square = 30, 1] cube_type = g_grass [object = tree_wall] direction = 0 target = 30, 1 [square = 31, 1] cube_type = g_grass [object = brother] direction = 0 target = 31, 1 [enemy = townsman] hp = 0 [square = 32, 1] cube_type = g_grass [square = 33, 1] cube_type = g_grass [object = flower3] direction = 1 target = 33, 1 [square = 34, 1] cube_type = g_grass [object = tree_wall] direction = 0 target = 34, 1 [square = 35, 1] cube_type = g_grass [object = tree_wall] direction = 3 target = 35, 1 [square = 36, 1] cube_type = g_grass [square = 1, 2] cube_type = g_grass [square = 2, 2] cube_type = g_grass [square = 3, 2] cube_type = g_grass [object = tree1] [square = 4, 2] cube_type = g_grass [object = bush1] [square = 5, 2] cube_type = g_grass [object = tree1] [square = 6, 2] cube_type = g_grass [object = bush1] [square = 9, 2] cube_type = wall1 [square = 10, 2] cube_type = wall1 [object = sewer_bottom] [square = 11, 2] cube_type = g_pavement1 [object = foliage1] [object = roof] [object = roof] direction = 3 [square = 12, 2] cube_type = wall1 [square = 14, 2] cube_type = g_grass [object = tree2] direction = 0 target = 14, 2 [square = 15, 2] cube_type = g_grass [object = bush1] direction = 0 target = 15, 2 [object = tree2] direction = 0 target = 15, 2 [square = 16, 2] cube_type = g_grass [object = bush1] direction = 0 target = 16, 2 [square = 17, 2] cube_type = g_grass [object = rock_huge] direction = 0 target = 17, 2 [square = 18, 2] cube_type = g_grass [object = rock_huge] direction = 0 target = 18, 2 [square = 19, 2] cube_type = g_grass [object = rock_huge] direction = 0 target = 19, 2 [square = 20, 2] cube_type = g_grass [square = 21, 2] cube_type = g_grass [object = tree_wall] direction = 0 target = 21, 2 [square = 22, 2] cube_type = g_grass [object = bush1] direction = 0 target = 22, 2 [object = berries] direction = 1 target = 22, 2 [square = 23, 2] cube_type = g_grass [square = 24, 2] cube_type = g_grass [object = menhir] direction = 1 target = 24, 2 [object = troll_thorns] direction = 1 target = 24, 2 [square = 25, 2] cube_type = g_grass [object = tree_wall] direction = 0 target = 25, 2 [square = 26, 2] cube_type = g_grass [object = bush1] direction = 0 target = 26, 2 [square = 27, 2] cube_type = g_grass [object = tree_wall] direction = 0 target = 27, 2 [square = 28, 2] cube_type = g_grass [square = 29, 2] cube_type = g_grass [square = 30, 2] cube_type = g_grass [square = 31, 2] cube_type = g_grass [square = 32, 2] cube_type = g_grass [square = 33, 2] cube_type = g_grass [object = tree2] direction = 3 target = 33, 2 [object = bush2] direction = 3 target = 33, 2 [square = 34, 2] cube_type = g_grass [object = bush2] direction = 3 target = 34, 2 [square = 35, 2] cube_type = g_grass [object = tree_wall] direction = 3 target = 35, 2 [square = 36, 2] cube_type = g_grass [square = 1, 3] cube_type = g_grass [square = 2, 3] cube_type = wall1 [square = 3, 3] cube_type = g_grass [object = fence] direction = 0 [square = 4, 3] cube_type = wall1_clone [square = 5, 3] cube_type = g_grass [object = fence] direction = 0 [object = flower1] direction = 1 target = 5, 3 [square = 6, 3] cube_type = wall1_clone [square = 7, 3] cube_type = wall1 [object = roof] direction = 1 [square = 8, 3] cube_type = wall1 [square = 9, 3] cube_type = wall1 [square = 10, 3] cube_type = wall1 [square = 11, 3] cube_type = g_grass [object = foliage1] direction = 3 [object = foliage1] direction = 0 [object = foliage1] direction = 1 [object = foliage1] [object = ceiling] [item = unsigned_note] item_count = 0 [square = 12, 3] cube_type = wall1 cube_direction = 3 [object = roof] direction = 3 [square = 13, 3] cube_type = wall1 cube_direction = 3 [square = 14, 3] cube_type = g_grass [object = bush1] direction = 3 target = 14, 3 [square = 15, 3] cube_type = g_grass [object = bush1] direction = 3 target = 15, 3 [object = berries] direction = 1 target = 15, 3 [square = 16, 3] cube_type = g_grass [object = tree_wall] direction = 0 target = 16, 3 [square = 17, 3] cube_type = g_grass [object = rock] direction = 3 target = 17, 3 [square = 18, 3] cube_type = g_grass [object = tree_wall] direction = 0 target = 18, 3 [square = 19, 3] cube_type = g_grass [object = tree_wall] target = 19, 3 [square = 20, 3] cube_type = g_grass [object = rock] direction = 0 target = 20, 3 [square = 21, 3] cube_type = g_grass [object = tree_wall] direction = 3 target = 21, 3 [square = 22, 3] cube_type = g_grass [object = rock] direction = 0 target = 22, 3 [square = 23, 3] cube_type = g_grass [square = 24, 3] cube_type = g_grass [square = 25, 3] cube_type = g_grass [object = tree2] direction = 0 target = 25, 3 [square = 26, 3] cube_type = g_grass [object = tree_wall] direction = 0 target = 26, 3 [square = 27, 3] cube_type = g_grass [object = tree_wall] direction = 0 target = 27, 3 [square = 28, 3] cube_type = g_grass [square = 29, 3] cube_type = g_grass [object = tree_wall] target = 29, 3 [square = 30, 3] cube_type = g_grass [object = tree_wall] direction = 1 target = 30, 3 [square = 31, 3] cube_type = g_grass [square = 32, 3] cube_type = g_grass [square = 33, 3] cube_type = g_grass [object = tree_wall] direction = 0 target = 33, 3 [square = 34, 3] cube_type = g_grass [object = rock] direction = 3 target = 34, 3 [square = 42, 3] cube_type = g_grass [object = rock] target = 42, 3 [square = 43, 3] cube_type = g_grass [object = rock] target = 43, 3 [square = 44, 3] cube_type = g_grass [object = rock] target = 44, 3 [square = 45, 3] cube_type = g_grass [object = rock] target = 45, 3 [square = 46, 3] cube_type = g_grass [object = rock] target = 46, 3 [square = 0, 4] cube_type = g_grass [square = 1, 4] cube_type = g_grass [square = 2, 4] cube_type = wall1 [square = 3, 4] cube_type = g_pavement1 [object = niece] direction = 0 target = 22, 18 [enemy = townswoman] hp = 0 [square = 4, 4] cube_type = g_pavement1 [object = torch2] direction = 0 target = 4, 4 [square = 5, 4] cube_type = g_pavement1 [square = 6, 4] cube_type = g_grass [object = beggar_dummy] direction = 0 target = 6, 4 [enemy = beggar] hp = 0 [square = 7, 4] cube_type = g_grass [object = roof] direction = 1 [object = barrel] direction = 3 object_item_count = 16 object_item_count = 0 [object = foliage1] direction = 0 [square = 8, 4] cube_type = wall1 [square = 9, 4] cube_type = wall1 [square = 10, 4] cube_type = wall1 [square = 11, 4] cube_type = g_grass [object = roof] direction = 3 [object = flower1] [object = dirt1] [object = foliage1] direction = 0 [object = roof] direction = 0 [square = 12, 4] cube_type = g_grass [object = bush2] [square = 13, 4] cube_type = wall1_clone [square = 14, 4] cube_type = g_grass [object = tree1] direction = 0 target = 14, 4 [square = 15, 4] cube_type = g_grass [square = 16, 4] cube_type = g_grass [square = 17, 4] cube_type = g_grass [object = tree2] direction = 3 target = 17, 4 [square = 18, 4] cube_type = g_grass [object = bush2] direction = 3 target = 18, 4 [square = 19, 4] cube_type = g_grass [object = tree_wall] direction = 0 target = 19, 4 [square = 20, 4] cube_type = g_grass [object = rock] direction = 0 target = 20, 4 [square = 21, 4] cube_type = g_grass [object = rock] direction = 0 target = 21, 4 [square = 22, 4] cube_type = g_grass [object = tree_wall] direction = 1 target = 22, 4 [square = 23, 4] cube_type = g_grass [square = 24, 4] cube_type = g_grass [object = tree2] direction = 0 target = 24, 4 [square = 25, 4] cube_type = g_grass [object = tree_wall] direction = 0 target = 25, 4 [square = 26, 4] cube_type = g_grass [object = bush1] direction = 0 target = 26, 4 [square = 27, 4] cube_type = g_grass [object = tree_wall] direction = 0 target = 27, 4 [square = 28, 4] cube_type = g_grass [object = dog] direction = 0 target = 28, 3 [square = 29, 4] cube_type = g_grass [object = tree_wall] direction = 3 target = 29, 4 [square = 30, 4] cube_type = g_grass [object = tree1] target = 30, 4 [object = bush1] direction = 3 target = 30, 4 [square = 31, 4] cube_type = g_grass [square = 32, 4] cube_type = g_grass [object = tree2] direction = 3 target = 32, 4 [square = 33, 4] cube_type = g_grass [object = bush2] direction = 3 target = 33, 4 [square = 34, 4] cube_type = g_grass [object = rock] direction = 3 target = 34, 4 [square = 41, 4] cube_type = g_grass [object = rock] target = 41, 4 [square = 42, 4] cube_type = g_grass [object = tree_wall] target = 42, 4 [square = 43, 4] cube_type = g_grass [object = tree_wall] target = 43, 4 [square = 44, 4] cube_type = g_grass [object = tree_wall] target = 44, 4 [square = 45, 4] cube_type = g_grass [object = tree_wall] target = 45, 4 [square = 46, 4] cube_type = g_grass [object = rock] target = 46, 4 [square = 47, 4] cube_type = g_grass [square = 48, 4] cube_type = g_grass [square = 49, 4] cube_type = g_grass [square = 50, 4] cube_type = g_grass [square = 0, 5] cube_type = g_grass [square = 1, 5] cube_type = g_grass [square = 2, 5] cube_type = g_grass [object = gate_r] direction = 0 target = 2, 5 [object = gate_locked] direction = 0 target = 2, 5 [square = 3, 5] cube_type = g_pavement1 [square = 4, 5] cube_type = g_pavement1 [square = 5, 5] cube_type = g_pavement1 [square = 6, 5] cube_type = g_pavement1 [square = 7, 5] cube_type = g_pavement1 [square = 8, 5] cube_type = g_pavement1 [object = win_stone] direction = 0 [object = roof] direction = 0 [square = 9, 5] cube_type = g_pavement1 [object = roof] direction = 0 [object = shop_inn] direction = 0 [object = help_start] direction = 0 [object = door_inn] direction = 0 target = 9, 5 object_item_count = 0 object_item_count = 0 object_item_count = 0 object_item_count = 0 object_item_count = 0 [square = 10, 5] cube_type = g_pavement1 [object = win_stone] direction = 0 [object = roof] direction = 0 [square = 11, 5] cube_type = g_pavement1 [square = 12, 5] cube_type = g_pavement1 cube_direction = 3 [object = captain_dummy] direction = 3 target = 12, 5 [object = city_top] target = 12, 5 [enemy = watch] hp = 0 [square = 13, 5] cube_type = g_pavement1 cube_direction = 3 [object = city_top] target = 13, 5 [square = 14, 5] cube_type = g_pavement1 [object = flower1] direction = 0 target = 14, 5 [object = help_leaving] direction = 0 target = 14, 5 [square = 15, 5] cube_type = g_grass [square = 16, 5] cube_type = g_grass [square = 17, 5] cube_type = g_grass [object = dirt1] direction = 0 target = 17, 5 [square = 18, 5] cube_type = g_grass [object = bush1] direction = 0 target = 18, 5 [object = berries] direction = 1 target = 18, 5 [square = 19, 5] cube_type = g_grass [object = tree2] direction = 0 target = 19, 5 [square = 20, 5] cube_type = g_grass [object = rock] direction = 0 target = 20, 5 [square = 21, 5] cube_type = g_grass [object = bush1] direction = 0 target = 21, 5 [square = 22, 5] cube_type = g_grass [square = 23, 5] cube_type = g_grass [object = flower4] direction = 0 target = 23, 5 [square = 24, 5] cube_type = g_grass [object = tree_wall] direction = 0 target = 24, 5 [square = 25, 5] cube_type = g_grass [object = flower3] direction = 1 target = 25, 5 [square = 26, 5] cube_type = g_grass [square = 27, 5] cube_type = g_grass [object = bush1] direction = 0 target = 27, 5 [square = 28, 5] cube_type = g_grass [object = rock] target = 28, 5 [square = 29, 5] cube_type = g_grass [object = tree_wall] direction = 1 target = 29, 5 [square = 30, 5] cube_type = g_grass [enemy = beetle] hp = 30 [enemy = beetle] hp = 30 [square = 31, 5] cube_type = g_grass [enemy = beetle] hp = 30 [enemy = beetle] hp = 30 [square = 32, 5] cube_type = g_grass [object = tree_wall] direction = 3 target = 32, 5 [square = 33, 5] cube_type = g_grass [object = rock] direction = 3 target = 33, 5 [square = 41, 5] cube_type = g_grass [object = rock] target = 41, 5 [square = 42, 5] cube_type = g_grass [object = tree_wall] target = 42, 5 [square = 43, 5] cube_type = g_grass [object = tree_wall] target = 43, 5 [square = 44, 5] cube_type = g_grass [object = tstone] target = 0, 0 [square = 45, 5] cube_type = g_grass [object = tree_wall] target = 45, 5 [square = 46, 5] cube_type = wall1_clone [square = 47, 5] cube_type = g_grass [object = tree2] direction = 0 target = 47, 5 [square = 48, 5] cube_type = g_grass [object = tree_wall] direction = 0 target = 48, 5 [square = 49, 5] cube_type = g_grass [object = tree2] direction = 0 target = 49, 5 [square = 50, 5] cube_type = g_grass [square = 0, 6] cube_type = wall1 [square = 1, 6] cube_type = wall1 [square = 2, 6] cube_type = wall1 [object = city_top] [square = 3, 6] cube_type = g_pavement1 [object = city_top] [object = monk_statue] direction = 1 target = 3, 6 [square = 4, 6] cube_type = g_pavement1 [square = 5, 6] cube_type = g_pavement1 [object = torch2] [square = 6, 6] cube_type = g_grass [square = 7, 6] cube_type = g_grass [object = well] direction = 0 target = 7, 6 [square = 8, 6] cube_type = g_grass cube_direction = 3 [object = woman_dummy] direction = 0 target = 12, 5 [enemy = peasantwoman] hp = 0 [square = 9, 6] cube_type = g_pavement1 [square = 10, 6] cube_type = g_grass [object = flower4] [object = tree1] direction = 0 target = 10, 6 [square = 11, 6] cube_type = w_arc_grass cube_direction = 2 [object = city_top] direction = 1 [object = city_top] [object = win_stone] direction = 1 [object = dirt1] [square = 12, 6] cube_type = wall1 [square = 13, 6] cube_type = wall1 cube_direction = 3 [square = 14, 6] cube_type = g_grass [object = dirt1] direction = 0 target = 14, 6 [object = flower2] direction = 0 target = 14, 6 [object = city_top] direction = 3 target = 14, 6 [square = 15, 6] cube_type = g_grass [object = bush1] direction = 3 target = 15, 6 [square = 16, 6] cube_type = g_grass [object = tree1] direction = 3 target = 16, 6 [square = 17, 6] cube_type = g_grass [object = block_enemy] direction = 0 target = 17, 6 [square = 18, 6] cube_type = g_grass [square = 19, 6] cube_type = g_grass [object = dirt1] direction = 0 target = 19, 6 [square = 20, 6] cube_type = g_grass [object = tree2] direction = 0 target = 20, 6 [square = 21, 6] cube_type = g_grass [object = bush2] direction = 0 target = 21, 6 [object = tree1] direction = 0 target = 21, 6 [square = 22, 6] cube_type = g_grass [object = dirt1] direction = 0 target = 22, 6 [square = 23, 6] cube_type = g_grass [square = 24, 6] cube_type = g_grass [object = dirt1] direction = 0 target = 24, 6 [square = 25, 6] cube_type = g_grass [object = flower1] direction = 3 target = 25, 6 [square = 26, 6] cube_type = g_grass [object = dirt1] direction = 0 target = 26, 6 [square = 27, 6] cube_type = g_grass [square = 28, 6] cube_type = g_grass [object = rock] direction = 0 target = 28, 6 [square = 29, 6] cube_type = g_grass [square = 30, 6] cube_type = g_grass [square = 31, 6] cube_type = g_grass [enemy = beetle] hp = 30 [enemy = beetle] hp = 30 [square = 32, 6] cube_type = g_grass [object = tree_wall] direction = 1 target = 32, 6 [square = 33, 6] cube_type = g_grass [object = rock] target = 33, 6 [square = 41, 6] cube_type = w_wood [square = 42, 6] cube_type = w_wood [square = 43, 6] cube_type = g_grass [object = roof] direction = 3 target = 43, 6 [object = yorik] direction = 0 target = 43, 6 object_item_count = 40 object_item_count = 14 object_item_count = 0 object_item_count = 0 object_item_count = 0 object_item_count = 0 [enemy = yorik] hp = 0 [square = 44, 6] cube_type = g_grass [square = 45, 6] cube_type = g_grass [square = 46, 6] cube_type = g_grass [object = woodgate_jamb_L] target = 46, 6 [object = woodgate_jamb_R] direction = 0 target = 46, 6 [object = dummy_leave] direction = 3 target = 46, 6 [object = woodgate_locked] direction = 0 target = 46, 6 [square = 47, 6] cube_type = g_grass [object = block_all] direction = 0 target = 47, 6 [square = 48, 6] cube_type = g_grass [square = 49, 6] cube_type = g_grass [object = tree_wall] direction = 0 target = 49, 6 [square = 50, 6] cube_type = g_grass [square = 0, 7] cube_type = wall1 [square = 1, 7] cube_type = g_pavement1 [object = ukmar_dummy] direction = 0 target = 1, 7 [enemy = ukmar_peace] hp = 0 [square = 2, 7] cube_type = wall1 [square = 3, 7] cube_type = wall1 [square = 4, 7] cube_type = g_pavement1 [object = city_top] direction = 3 [square = 5, 7] cube_type = wall1_clone [square = 6, 7] cube_type = g_grass [square = 7, 7] cube_type = g_grass [square = 8, 7] cube_type = g_pavement1 [object = direction1] direction = 1 [square = 9, 7] cube_type = g_pavement1 [square = 10, 7] cube_type = w_arc1_side cube_direction = 1 [object = city_top] direction = 1 [square = 11, 7] cube_type = w_arc1_corner cube_direction = 3 [object = ceiling] [object = stone_sign1] direction = 1 [square = 12, 7] cube_type = wall1 [square = 13, 7] cube_type = wall1 cube_direction = 3 [square = 14, 7] cube_type = g_grass [object = bush1] direction = 3 target = 14, 7 [object = city_top] direction = 3 target = 14, 7 [square = 15, 7] cube_type = g_grass [object = tree1] direction = 3 target = 15, 7 [square = 16, 7] cube_type = g_grass [object = tree_wall] direction = 3 target = 16, 7 [square = 17, 7] cube_type = g_grass [object = tree_wall] target = 17, 7 [square = 18, 7] cube_type = g_grass [square = 19, 7] cube_type = g_grass [square = 20, 7] cube_type = g_grass [square = 21, 7] cube_type = g_grass [square = 22, 7] cube_type = g_grass [enemy = wolf] hp = 70 [square = 23, 7] cube_type = g_grass [object = direction2] direction = 0 target = 23, 7 [square = 24, 7] cube_type = g_grass [square = 25, 7] cube_type = g_grass [square = 26, 7] cube_type = g_grass [square = 27, 7] cube_type = g_grass [object = RESPAWN-wolf] direction = 0 target = 22, 13 [square = 28, 7] cube_type = g_grass [square = 29, 7] cube_type = g_grass [object = dirt1] direction = 0 target = 29, 7 [square = 30, 7] cube_type = g_grass [object = tree2] target = 30, 7 [square = 31, 7] cube_type = g_grass [square = 32, 7] cube_type = g_grass [object = charon] direction = 0 target = 32, 7 [square = 33, 7] cube_type = g_grass [object = rock] direction = 0 target = 33, 7 [square = 38, 7] cube_type = g_grass [object = bush1] target = 38, 7 [square = 39, 7] cube_type = g_grass [object = tree_wall] target = 39, 7 [square = 40, 7] cube_type = g_grass [object = tree_wall] target = 40, 7 [square = 41, 7] cube_type = w_wood [square = 42, 7] cube_type = w_wood [square = 43, 7] cube_type = g_grass [object = roof] direction = 3 target = 43, 7 [object = win_wood] direction = 3 target = 43, 7 [square = 44, 7] cube_type = g_grass [square = 45, 7] cube_type = g_grass [object = roof] target = 45, 7 [object = watch2_dummy] direction = 0 target = 46, 6 [enemy = watch] hp = 0 [square = 46, 7] cube_type = wall1_clone [square = 47, 7] cube_type = g_grass [square = 48, 7] cube_type = g_grass [square = 49, 7] cube_type = g_grass [object = bush1] direction = 0 target = 49, 7 [square = 50, 7] cube_type = g_grass [object = tree_wall] direction = 0 target = 50, 7 [square = 0, 8] cube_type = wall1 [square = 1, 8] cube_type = g_pavement1 [object = city_top] direction = 1 [square = 2, 8] cube_type = wall1 [square = 3, 8] cube_type = wall1 [square = 4, 8] cube_type = g_pavement1 [object = city_top] direction = 3 [square = 5, 8] cube_type = g_pavement1 [square = 6, 8] cube_type = g_pavement1 [square = 7, 8] cube_type = g_pavement1 [square = 8, 8] cube_type = g_pavement1 [square = 9, 8] cube_type = g_grass [object = tree1] direction = 1 [square = 10, 8] cube_type = w_arc1_side cube_direction = 1 [object = city_top] direction = 1 [square = 11, 8] cube_type = w_arc1_side cube_direction = 3 [object = ceiling] [object = door_townhall] direction = 1 target = 11, 8 [square = 12, 8] cube_type = wall1 [square = 13, 8] cube_type = wall1 cube_direction = 3 [square = 16, 8] cube_type = g_grass [object = rock] direction = 3 target = 16, 8 [square = 17, 8] cube_type = g_grass [object = rock] direction = 3 target = 17, 8 [square = 18, 8] cube_type = g_grass [object = rock] direction = 1 target = 18, 8 [square = 19, 8] cube_type = g_grass [square = 20, 8] cube_type = g_grass [object = bush1] target = 20, 8 [square = 21, 8] cube_type = g_grass [object = bush1] direction = 0 target = 21, 8 [square = 22, 8] cube_type = g_grass [square = 23, 8] cube_type = g_grass [object = rock] direction = 0 target = 23, 8 [square = 24, 8] cube_type = g_grass [object = rock] target = 24, 8 [square = 25, 8] cube_type = g_grass [object = rock] direction = 0 target = 25, 8 [square = 26, 8] cube_type = g_grass [object = rock] target = 26, 8 [square = 27, 8] cube_type = g_grass [object = bush2] target = 27, 8 [object = tree1] target = 27, 8 [square = 28, 8] cube_type = g_grass [object = flower1] direction = 3 target = 28, 8 [square = 29, 8] cube_type = g_grass [square = 30, 8] cube_type = g_grass [object = tree_wall] target = 30, 8 [square = 31, 8] cube_type = g_grass [object = flower2] direction = 3 target = 31, 8 [square = 32, 8] cube_type = g_grass [object = tree_wall] direction = 1 target = 32, 8 [square = 33, 8] cube_type = g_grass [object = rock] target = 33, 8 [square = 37, 8] cube_type = g_grass [object = bush1] target = 37, 8 [square = 38, 8] cube_type = g_grass [object = tree_wall] target = 38, 8 [square = 39, 8] cube_type = g_grass [object = bush1] target = 39, 8 [square = 40, 8] cube_type = g_grass [object = tree2] target = 40, 8 [square = 41, 8] cube_type = g_grass [object = roof] direction = 0 target = 41, 8 [object = win_wood] direction = 0 target = 41, 8 [square = 42, 8] cube_type = g_grass [object = roof] direction = 0 target = 42, 8 [square = 43, 8] cube_type = g_grass [square = 44, 8] cube_type = g_grass [object = roof] direction = 1 target = 44, 8 [square = 45, 8] cube_type = w_wood [square = 46, 8] cube_type = w_wood [square = 47, 8] cube_type = w_wood [square = 48, 8] cube_type = g_grass [object = bush1] direction = 0 target = 48, 8 [square = 49, 8] cube_type = g_grass [square = 50, 8] cube_type = g_grass [square = 0, 9] cube_type = wall1 [square = 1, 9] cube_type = w_arc1_side cube_direction = 2 [object = city_top] direction = 1 [object = roof] [square = 2, 9] cube_type = wall1 [square = 3, 9] cube_type = w_arc1 cube_direction = 3 [object = door_magic] direction = 3 target = 3, 9 object_item_count = 0 object_item_count = 0 object_item_count = 0 object_item_count = 0 object_item_count = 0 object_item_count = 0 object_item_count = 0 object_item_count = 0 object_item_count = 0 object_item_count = 0 object_item_count = 0 object_item_count = 0 object_item_count = 0 [object = ceiling] direction = 3 target = 3, 9 [square = 4, 9] cube_type = w_arc1_side cube_direction = 3 [object = city_top] direction = 3 [object = shop_magic] direction = 3 [square = 5, 9] cube_type = wall1_clone [square = 6, 9] cube_type = g_grass [object = bridge] direction = 0 [object = torch] direction = 3 [object = barrel] direction = 0 target = 6, 9 object_item_count = 26 object_item_count = 0 object_item_count = 0 object_item_count = 0 [square = 7, 9] cube_type = g_grass [object = bridge] direction = 0 [object = flower1] [square = 8, 9] cube_type = g_pavement1 [object = bridge] direction = 0 [square = 9, 9] cube_type = g_pavement1 [square = 10, 9] cube_type = w_arc1_side cube_direction = 1 [object = city_top] direction = 1 [square = 11, 9] cube_type = w_arc1_corner cube_direction = 2 [object = ceiling] [object = torch] direction = 1 [square = 12, 9] cube_type = wall1 [square = 13, 9] cube_type = wall1 cube_direction = 3 [square = 18, 9] cube_type = g_grass [object = rock] direction = 3 target = 18, 9 [square = 19, 9] cube_type = g_grass [object = tree_wall] target = 19, 9 [square = 20, 9] cube_type = g_grass [object = tree_wall] target = 20, 9 [square = 21, 9] cube_type = g_grass [object = flower2] direction = 3 target = 21, 9 [square = 22, 9] cube_type = g_grass [square = 23, 9] cube_type = g_grass [square = 24, 9] cube_type = g_grass [square = 25, 9] cube_type = g_grass [object = bush2] direction = 0 target = 25, 9 [object = tree2] direction = 0 target = 25, 9 [square = 26, 9] cube_type = g_grass [object = rock] direction = 0 target = 26, 9 [square = 27, 9] cube_type = g_grass [object = rock] direction = 0 target = 27, 9 [square = 28, 9] cube_type = g_grass [object = rock] target = 28, 9 [square = 29, 9] cube_type = g_grass [square = 30, 9] cube_type = g_grass [object = dirt1] direction = 0 target = 30, 9 [square = 31, 9] cube_type = g_grass [square = 32, 9] cube_type = g_grass [object = bush1] direction = 3 target = 32, 9 [square = 33, 9] cube_type = g_grass [object = bush1] direction = 3 target = 33, 9 [square = 37, 9] cube_type = g_grass [object = bush1] target = 37, 9 [square = 38, 9] cube_type = g_grass [object = tree_wall] target = 38, 9 [square = 39, 9] cube_type = g_grass [object = tree2] target = 39, 9 [object = roof] target = 39, 9 [square = 40, 9] cube_type = g_grass [object = roof] target = 40, 9 [square = 41, 9] cube_type = g_grass [object = hunter] direction = 0 target = 41, 9 object_item_count = 20 object_item_count = 0 object_item_count = 0 object_item_count = 0 object_item_count = 0 object_item_count = 0 object_item_count = 0 object_item_count = 0 object_item_count = 0 [enemy = highlander] hp = 0 [square = 42, 9] cube_type = g_grass [square = 43, 9] cube_type = g_grass [square = 44, 9] cube_type = g_grass [object = roof] direction = 1 target = 44, 9 [object = win_wood] direction = 1 target = 44, 9 [square = 45, 9] cube_type = w_wood [square = 46, 9] cube_type = w_wood [square = 47, 9] cube_type = w_wood [square = 48, 9] cube_type = g_grass [object = rock] target = 48, 9 [square = 49, 9] cube_type = g_grass [object = rock] target = 49, 9 [square = 0, 10] cube_type = wall1 [square = 1, 10] cube_type = w_arc1 cube_direction = 2 [object = city_top] direction = 1 [object = ceiling] direction = 0 [object = jng] direction = 1 target = 1, 10 [square = 2, 10] cube_type = wall1 [square = 3, 10] cube_type = wall1 [square = 4, 10] cube_type = g_pavement1 cube_direction = 3 [object = city_top] direction = 3 [object = torch2] [square = 5, 10] cube_type = wall1_clone [object = bridge] direction = 3 [object = bridge] direction = 0 [square = 6, 10] cube_type = empty [object = foliage1] direction = 3 [square = 7, 10] cube_type = empty [object = roof] [object = win_wood] [object = foliage1] [square = 8, 10] cube_type = empty [object = roof] [object = win_wood] [square = 9, 10] cube_type = g_pavement1 [object = bridge] direction = 1 [square = 10, 10] cube_type = g_grass [object = flower3] direction = 1 [square = 11, 10] cube_type = w_arc_grass [object = city_top] direction = 0 [object = city_top] direction = 1 [object = win_stone] direction = 1 [square = 12, 10] cube_type = wall1 [square = 13, 10] cube_type = wall1down cube_direction = 3 [square = 14, 10] cube_type = wall1 [square = 15, 10] cube_type = wall1 [square = 18, 10] cube_type = g_grass [square = 19, 10] cube_type = g_grass [square = 20, 10] cube_type = g_grass [object = tree_wall] target = 20, 10 [square = 21, 10] cube_type = g_grass [object = bush1] target = 21, 10 [object = tree2] target = 21, 10 [square = 22, 10] cube_type = g_grass [object = tree_wall] direction = 1 target = 22, 10 [square = 23, 10] cube_type = g_grass [square = 24, 10] cube_type = g_grass [object = tree1] direction = 0 target = 24, 10 [square = 25, 10] cube_type = g_grass [object = bush1] direction = 0 target = 25, 10 [square = 26, 10] cube_type = g_grass [object = tree_wall] direction = 0 target = 26, 10 [square = 27, 10] cube_type = g_grass [object = tstone] target = 0, 0 [object = troll_thorns] direction = 1 target = 27, 10 [object = flower1] target = 27, 10 [object = dirt1] target = 27, 10 [square = 28, 10] cube_type = g_grass [object = dirt1] direction = 0 target = 28, 10 [square = 29, 10] cube_type = g_grass [object = flower4] direction = 0 target = 29, 10 [object = flower2] target = 29, 10 [square = 30, 10] cube_type = g_grass [square = 31, 10] cube_type = g_grass [square = 32, 10] cube_type = g_grass [object = flower4] direction = 0 target = 32, 10 [square = 33, 10] cube_type = g_grass [object = bush1] direction = 3 target = 33, 10 [object = berries] direction = 1 target = 33, 10 [square = 38, 10] cube_type = g_grass [object = bush1] target = 38, 10 [square = 39, 10] cube_type = w_wood [square = 40, 10] cube_type = w_wood [square = 41, 10] cube_type = g_grass [object = roof] direction = 3 target = 41, 10 [object = win_wood] direction = 3 target = 41, 10 [square = 42, 10] cube_type = g_grass [object = flower1] direction = 1 target = 42, 10 [square = 43, 10] cube_type = g_grass [square = 44, 10] cube_type = g_grass [object = flower1] direction = 1 target = 44, 10 [square = 45, 10] cube_type = g_grass [object = roof] direction = 0 target = 45, 10 [object = win_wood] direction = 0 target = 45, 10 [square = 46, 10] cube_type = g_grass [object = roof] direction = 0 target = 46, 10 [square = 47, 10] cube_type = g_grass [object = roof] direction = 0 target = 47, 10 [object = win_wood] direction = 0 target = 47, 10 [object = woman_fire] direction = 0 target = 47, 10 [enemy = peasantwoman] hp = 0 [square = 48, 10] cube_type = g_grass [object = roof] target = 48, 10 [object = tree2] target = 48, 10 [square = 49, 10] cube_type = g_grass [object = rock] target = 49, 10 [square = 0, 11] cube_type = wall1 [square = 1, 11] cube_type = w_arc1_side [object = roof] direction = 0 [object = dirt1] direction = 0 [object = bridge] direction = 0 [object = foliage1] direction = 3 [square = 2, 11] cube_type = g_pavement1 [object = city_top] direction = 0 [object = bridge] direction = 0 [object = torch] direction = 0 [object = garbage] direction = 3 object_item_count = 0 object_item_count = 0 object_item_count = 0 [square = 3, 11] cube_type = g_pavement1 [object = city_top] direction = 0 [object = bridge] direction = 0 [square = 4, 11] cube_type = g_pavement1 [object = bridge] direction = 0 [square = 5, 11] cube_type = empty [square = 6, 11] cube_type = empty [object = roof] direction = 1 [object = foliage1] direction = 1 [square = 7, 11] cube_type = w_wood [object = bridge] [object = bridge] direction = 1 [square = 8, 11] cube_type = w_wood [object = bridge] [square = 9, 11] cube_type = g_pavement1 [object = win_wood] direction = 3 [object = roof] direction = 3 [square = 10, 11] cube_type = g_grass [square = 11, 11] cube_type = g_grass [square = 12, 11] cube_type = g_grass [object = city_top] direction = 0 [square = 13, 11] cube_type = g_grass [object = city_top] direction = 0 [object = door_th_cellar] direction = 0 target = 13, 11 [square = 14, 11] cube_type = g_grass [object = city_top] direction = 0 target = 14, 11 [object = barrel] direction = 0 target = 14, 11 [square = 15, 11] cube_type = wall1 [square = 18, 11] cube_type = g_grass [square = 19, 11] cube_type = g_grass [square = 20, 11] cube_type = g_grass [object = rock] target = 20, 11 [square = 21, 11] cube_type = g_grass [item = mushroom] item_count = 0 [item = mushroom] item_count = 0 [item = mushroom] item_count = 0 [item = mushroom] item_count = 0 [item = mushroom] item_count = 0 [square = 22, 11] cube_type = g_grass [object = flower4] direction = 0 target = 22, 11 [square = 23, 11] cube_type = g_grass [square = 24, 11] cube_type = g_grass [object = tree_wall] direction = 0 target = 24, 11 [square = 25, 11] cube_type = g_grass [object = tree_wall] direction = 0 target = 25, 11 [square = 26, 11] cube_type = g_grass [object = tree_wall] direction = 0 target = 26, 11 [square = 27, 11] cube_type = g_grass [square = 28, 11] cube_type = g_grass [square = 29, 11] cube_type = g_grass [square = 30, 11] cube_type = g_grass [square = 31, 11] cube_type = g_grass [square = 32, 11] cube_type = g_grass [square = 33, 11] cube_type = g_grass [object = bush1] direction = 3 target = 33, 11 [square = 34, 11] cube_type = g_grass [object = tree2] direction = 3 target = 34, 11 [square = 38, 11] cube_type = g_grass [object = rock] target = 38, 11 [square = 39, 11] cube_type = w_wood [square = 40, 11] cube_type = w_wood [square = 41, 11] cube_type = g_grass [object = roof] direction = 3 target = 41, 11 [object = door1] direction = 3 target = 41, 11 [square = 42, 11] cube_type = g_grass [square = 43, 11] cube_type = g_grass [square = 44, 11] cube_type = g_grass [square = 45, 11] cube_type = g_grass [object = bush1] target = 45, 11 [object = tree1] target = 45, 11 [square = 46, 11] cube_type = g_grass [square = 47, 11] cube_type = g_grass [object = roof] direction = 1 target = 47, 11 [square = 48, 11] cube_type = w_wood [square = 49, 11] cube_type = w_wood [square = 0, 12] cube_type = wall1 cube_direction = 2 [object = bridge] direction = 3 [square = 1, 12] cube_type = empty cube_direction = 2 [object = foliage1] [square = 2, 12] cube_type = empty cube_direction = 2 [object = foliage1] [square = 3, 12] cube_type = empty [square = 4, 12] cube_type = empty [square = 5, 12] cube_type = empty [square = 6, 12] cube_type = g_grass [object = bridge] [object = bridge] direction = 1 [object = tree1] direction = 1 [object = roof] direction = 1 [square = 7, 12] cube_type = w_wood [square = 8, 12] cube_type = w_wood [square = 9, 12] cube_type = g_pavement1 [object = roof] direction = 3 [object = shop_smith] direction = 3 [object = door_smith] direction = 3 target = 9, 12 object_item_count = 20 object_item_count = 0 object_item_count = 0 object_item_count = 0 object_item_count = 0 object_item_count = 0 object_item_count = 0 object_item_count = 0 object_item_count = 0 [square = 10, 12] cube_type = g_grass [square = 11, 12] cube_type = wall1 [square = 12, 12] cube_type = wall1 [square = 13, 12] cube_type = wall1 [square = 14, 12] cube_type = wall1 [square = 15, 12] cube_type = wall1 [square = 19, 12] cube_type = g_grass [square = 20, 12] cube_type = g_grass [object = tree_wall] target = 20, 12 [object = bush1] direction = 0 target = 20, 12 [square = 21, 12] cube_type = g_grass [object = tree2] target = 21, 12 [square = 22, 12] cube_type = g_grass [object = bush1] target = 22, 12 [object = berries] direction = 1 target = 22, 12 [square = 23, 12] cube_type = g_grass [object = dirt1] direction = 0 target = 23, 12 [square = 24, 12] cube_type = g_grass [object = flower3] direction = 1 target = 24, 12 [square = 25, 12] cube_type = g_grass [object = tree_wall] direction = 3 target = 25, 12 [square = 26, 12] cube_type = g_grass [square = 27, 12] cube_type = g_grass [object = flower4] direction = 1 target = 27, 12 [square = 28, 12] cube_type = g_grass [object = tree_wall] direction = 0 target = 28, 12 [square = 29, 12] cube_type = g_grass [square = 30, 12] cube_type = g_grass [square = 31, 12] cube_type = g_grass [object = tree_wall] direction = 1 target = 31, 12 [square = 32, 12] cube_type = g_grass [object = dirt1] direction = 0 target = 32, 12 [object = troll_thorns] direction = 0 target = 31, 11 [square = 33, 12] cube_type = g_grass [object = tree2] direction = 3 target = 33, 12 [square = 34, 12] cube_type = g_grass [object = bush1] direction = 3 target = 34, 12 [square = 35, 12] cube_type = g_grass [square = 36, 12] cube_type = g_grass [object = tree_wall] direction = 3 target = 36, 12 [square = 37, 12] cube_type = g_grass [object = tree_wall] direction = 3 target = 37, 12 [square = 38, 12] cube_type = g_grass [object = bush1] target = 38, 12 [square = 39, 12] cube_type = g_grass [object = roof] direction = 0 target = 39, 12 [object = van] direction = 0 target = 39, 12 object_item_count = 0 object_item_count = 0 object_item_count = 0 object_item_count = 0 [square = 40, 12] cube_type = g_grass [object = roof] direction = 0 target = 40, 12 [object = win_wood] direction = 0 target = 40, 12 [square = 41, 12] cube_type = g_grass [square = 42, 12] cube_type = g_grass [object = tree1] target = 42, 12 [square = 43, 12] cube_type = g_grass [square = 44, 12] cube_type = g_grass [square = 45, 12] cube_type = g_grass [object = merchant] direction = 0 target = 45, 12 object_item_count = 0 object_item_count = 0 object_item_count = 0 object_item_count = 0 object_item_count = 0 [enemy = merchant] hp = 0 [square = 46, 12] cube_type = g_grass [square = 47, 12] cube_type = g_grass [object = roof] direction = 1 target = 47, 12 [object = win_wood] direction = 1 target = 47, 12 [square = 48, 12] cube_type = w_wood [square = 49, 12] cube_type = w_wood [square = 0, 13] cube_type = wall1 cube_direction = 2 [square = 1, 13] cube_type = wall1 cube_direction = 2 [object = bridge] [square = 2, 13] cube_type = wall1 cube_direction = 2 [object = bridge] [square = 3, 13] cube_type = wall1 [object = bridge] [square = 4, 13] cube_type = g_grass [object = fence] [object = bridge] [square = 5, 13] cube_type = wall1 [object = bridge] [square = 6, 13] cube_type = wall1 [object = roof] direction = 1 [square = 7, 13] cube_type = wall1 [square = 8, 13] cube_type = w_wood [square = 9, 13] cube_type = g_pavement1 [object = win_wood] direction = 3 [object = roof] direction = 3 [square = 10, 13] cube_type = g_grass [object = flower1] direction = 3 [square = 11, 13] cube_type = g_grass [object = flower4] direction = 0 target = 11, 13 [object = flower2] direction = 1 target = 11, 13 [square = 12, 13] cube_type = g_grass [object = fence] direction = 3 target = 12, 13 [square = 13, 13] cube_type = g_grass [object = tree1] direction = 0 target = 13, 13 [square = 14, 13] cube_type = g_grass [object = bush2] direction = 0 target = 14, 13 [square = 15, 13] cube_type = g_grass [square = 20, 13] cube_type = g_grass [object = bush1] direction = 0 target = 20, 13 [square = 21, 13] cube_type = g_grass [object = tree_wall] target = 21, 13 [square = 22, 13] cube_type = g_grass [enemy = wolf_respawn] hp = 70 [square = 23, 13] cube_type = g_grass [square = 24, 13] cube_type = g_grass [square = 25, 13] cube_type = g_grass [square = 26, 13] cube_type = g_grass [object = RESPAWN-wolf] direction = 0 target = 25, 7 [square = 27, 13] cube_type = g_grass [object = bush1] direction = 0 target = 27, 13 [object = tree1] direction = 0 target = 27, 13 [square = 28, 13] cube_type = g_grass [object = tree_wall] direction = 0 target = 28, 13 [square = 29, 13] cube_type = g_grass [enemy = deadpeasant] hp = -1 [square = 30, 13] cube_type = g_grass [object = bush1] target = 30, 13 [object = berries] direction = 1 target = 30, 13 [square = 31, 13] cube_type = g_grass [square = 32, 13] cube_type = g_grass [object = RESPAWN-wolf] direction = 0 target = 23, 11 [square = 33, 13] cube_type = g_grass [square = 34, 13] cube_type = g_grass [object = bush1] direction = 3 target = 34, 13 [object = berries] direction = 1 target = 34, 13 [square = 35, 13] cube_type = g_grass [object = tree_wall] direction = 3 target = 35, 13 [square = 36, 13] cube_type = g_grass [square = 37, 13] cube_type = g_grass [object = rock] direction = 3 target = 37, 13 [square = 38, 13] cube_type = g_grass [object = bush1] direction = 3 target = 38, 13 [object = berries] direction = 1 target = 38, 13 [square = 39, 13] cube_type = wall1_clone [square = 40, 13] cube_type = g_grass [square = 41, 13] cube_type = g_grass [object = roof] target = 41, 13 [object = win_wood] target = 41, 13 [square = 42, 13] cube_type = g_grass [object = roof] target = 42, 13 [object = door_general] target = 42, 13 object_item_count = 0 object_item_count = 0 object_item_count = 0 object_item_count = 0 object_item_count = 0 object_item_count = 0 object_item_count = 0 object_item_count = 0 object_item_count = 0 object_item_count = 0 [object = shop_general] target = 42, 13 [square = 43, 13] cube_type = g_grass [object = roof] target = 43, 13 [object = win_wood] target = 43, 13 [square = 44, 13] cube_type = g_grass [square = 45, 13] cube_type = g_grass [object = roof] target = 45, 13 [square = 46, 13] cube_type = g_grass [object = roof] target = 46, 13 [object = win_wood] target = 46, 13 [square = 47, 13] cube_type = g_grass [object = roof] direction = 1 target = 47, 13 [object = win_wood] direction = 1 target = 47, 13 [square = 48, 13] cube_type = w_wood [square = 49, 13] cube_type = w_wood [square = 1, 14] cube_type = wall1 [square = 2, 14] cube_type = g_pavement1 [object = torch] direction = 1 target = 2, 14 [object = foliage1] direction = 3 target = 2, 14 [object = foliage1] direction = 0 target = 2, 14 [item = small_stamina_potion] item_count = 0 [item = small_stamina_potion] item_count = 0 [item = healing_potion] item_count = 0 [item = money80] item_count = 67 [square = 3, 14] cube_type = wall1 [square = 4, 14] cube_type = g_grass [item = herbs] item_count = 0 [square = 5, 14] cube_type = g_grass [object = flower4] direction = 3 [object = flower2] direction = 1 [square = 6, 14] cube_type = g_grass [object = foliage1] direction = 0 [object = help_garden] direction = 1 target = 6, 14 [square = 7, 14] cube_type = g_grass [object = foliage1] direction = 0 [object = roof] direction = 0 [object = gate_jamb] direction = 0 target = 7, 14 [object = gate_jamb] target = 7, 14 [object = gate_r] direction = 0 target = 7, 14 [object = gate_myron] direction = 0 target = 7, 14 [square = 8, 14] cube_type = g_pavement1 [object = win_wood] direction = 0 [object = roof] direction = 0 [square = 9, 14] cube_type = g_pavement1 [square = 10, 14] cube_type = g_grass [object = dirt1] direction = 1 target = 10, 14 [square = 11, 14] cube_type = g_grass [object = gossip_yorik_dummy] direction = 0 target = 11, 14 [enemy = townsman] hp = 0 [square = 12, 14] cube_type = wall1 [square = 13, 14] cube_type = g_grass [square = 14, 14] cube_type = g_grass [object = bush1] target = 14, 14 [square = 15, 14] cube_type = g_grass [square = 19, 14] cube_type = g_grass [square = 20, 14] cube_type = g_grass [object = rock] target = 20, 14 [square = 21, 14] cube_type = g_grass [object = bush1] target = 21, 14 [square = 22, 14] cube_type = g_grass [object = tree2] target = 22, 14 [square = 23, 14] cube_type = g_grass [object = rock] direction = 0 target = 23, 14 [square = 24, 14] cube_type = g_grass [object = tree_wall] direction = 1 target = 24, 14 [object = bush1] direction = 0 target = 24, 14 [square = 25, 14] cube_type = g_grass [object = rock] direction = 0 target = 25, 14 [square = 26, 14] cube_type = g_grass [square = 27, 14] cube_type = g_grass [object = tree_wall] direction = 3 target = 27, 14 [square = 28, 14] cube_type = g_grass [object = tree_wall] direction = 0 target = 28, 14 [square = 29, 14] cube_type = g_grass [object = bush2] direction = 0 target = 29, 14 [square = 30, 14] cube_type = g_grass [object = tree_wall] direction = 3 target = 30, 14 [square = 31, 14] cube_type = g_grass [square = 32, 14] cube_type = g_grass [object = tree_wall] direction = 1 target = 32, 14 [square = 33, 14] cube_type = g_grass [enemy = wolf] hp = 70 [square = 34, 14] cube_type = g_grass [square = 35, 14] cube_type = g_grass [object = tree2] direction = 3 target = 35, 14 [square = 36, 14] cube_type = g_grass [object = bush1] direction = 3 target = 36, 14 [square = 37, 14] cube_type = g_grass [object = bush1] direction = 3 target = 37, 14 [square = 38, 14] cube_type = g_grass [square = 39, 14] cube_type = g_grass [object = woodgate] direction = 0 target = 39, 14 [object = woodgate_jamb_L] direction = 0 target = 39, 14 [object = woodgate_jamb_R] target = 39, 14 [square = 40, 14] cube_type = g_grass [object = roof] direction = 1 target = 40, 14 [object = win_wood] direction = 1 target = 40, 14 [square = 41, 14] cube_type = w_wood [square = 42, 14] cube_type = w_wood [square = 43, 14] cube_type = w_wood [square = 44, 14] cube_type = g_grass [object = roof] direction = 3 target = 44, 14 [object = roof] direction = 1 target = 44, 14 [square = 45, 14] cube_type = w_wood [square = 46, 14] cube_type = w_wood [square = 47, 14] cube_type = g_grass [object = roof] direction = 3 target = 47, 14 [object = barrel] direction = 0 target = 47, 14 object_item_count = 0 object_item_count = 0 [square = 48, 14] cube_type = g_grass [object = bush1] target = 48, 14 [square = 49, 14] cube_type = g_grass [object = tree_wall] target = 49, 14 [square = 1, 15] cube_type = wall1 [square = 2, 15] cube_type = g_pavement1 [object = barrel] direction = 0 target = 2, 15 [square = 3, 15] cube_type = illusion_wall [square = 4, 15] cube_type = g_grass [object = dirt2] [item = chicken] item_count = 0 [square = 5, 15] cube_type = g_grass [object = apple_tree] direction = 0 target = 5, 15 [square = 6, 15] cube_type = g_grass [object = flower1] direction = 0 [square = 7, 15] cube_type = wall1 [square = 8, 15] cube_type = g_grass [square = 9, 15] cube_type = g_grass [object = bush2] direction = 0 [square = 10, 15] cube_type = g_grass [square = 11, 15] cube_type = g_grass [object = tree1] direction = 3 target = 11, 15 [square = 12, 15] cube_type = g_grass [object = fence] direction = 1 target = 12, 15 [square = 13, 15] cube_type = g_grass [object = bush2] direction = 0 [square = 14, 15] cube_type = g_grass [square = 15, 15] cube_type = g_grass [square = 19, 15] cube_type = g_grass [object = rock] target = 19, 15 [square = 20, 15] cube_type = g_grass [object = tree_wall] target = 20, 15 [square = 21, 15] cube_type = g_grass [object = tree_wall] target = 21, 15 [square = 22, 15] cube_type = g_grass [object = bush1] target = 22, 15 [square = 23, 15] cube_type = g_grass [object = bush1] direction = 0 target = 23, 15 [square = 24, 15] cube_type = g_grass [square = 25, 15] cube_type = g_grass [object = tree_wall] direction = 3 target = 25, 15 [square = 26, 15] cube_type = g_grass [object = dirt1] direction = 0 target = 26, 15 [square = 27, 15] cube_type = g_grass [object = bush1] direction = 0 target = 27, 15 [square = 28, 15] cube_type = g_grass [object = tree_wall] direction = 0 target = 28, 15 [square = 29, 15] cube_type = g_grass [object = rock] direction = 0 target = 29, 15 [square = 30, 15] cube_type = g_grass [object = tree_wall] direction = 3 target = 30, 15 [square = 31, 15] cube_type = g_grass [square = 32, 15] cube_type = g_grass [square = 33, 15] cube_type = g_grass [square = 34, 15] cube_type = g_grass [square = 35, 15] cube_type = g_grass [square = 36, 15] cube_type = g_grass [square = 37, 15] cube_type = g_grass [square = 38, 15] cube_type = g_grass [object = block_enemy] direction = 0 target = 38, 15 [square = 39, 15] cube_type = wall1_clone [square = 40, 15] cube_type = g_grass [object = fence] target = 40, 15 [object = roof] direction = 1 target = 40, 15 [square = 41, 15] cube_type = w_wood [square = 42, 15] cube_type = w_wood [square = 43, 15] cube_type = w_wood [square = 44, 15] cube_type = g_grass [object = tree1] target = 44, 15 [object = roof] direction = 3 target = 44, 15 [object = roof] direction = 1 target = 44, 15 [square = 45, 15] cube_type = w_wood [square = 46, 15] cube_type = w_wood [square = 47, 15] cube_type = g_grass [object = tree2] target = 47, 15 [object = roof] direction = 3 target = 47, 15 [square = 48, 15] cube_type = g_grass [object = bush1] target = 48, 15 [square = 49, 15] cube_type = g_grass [object = tree_wall] target = 49, 15 [square = 1, 16] cube_type = wall1 [square = 2, 16] cube_type = wall1 [square = 3, 16] cube_type = wall1 [square = 4, 16] cube_type = g_grass [object = flower3] direction = 1 [square = 5, 16] cube_type = g_grass [object = flower1] direction = 3 [object = flower4] direction = 0 [square = 6, 16] cube_type = g_grass [object = rake_joke] direction = 0 target = 6, 16 [square = 7, 16] cube_type = g_grass [object = fence] direction = 1 [object = flower4] [square = 8, 16] cube_type = g_grass [item = chicken] item_count = 0 [square = 9, 16] cube_type = wall1 [square = 10, 16] cube_type = wall1 [square = 11, 16] cube_type = wall1 [square = 12, 16] cube_type = wall1 [square = 13, 16] cube_type = g_grass [square = 14, 16] cube_type = g_grass [square = 15, 16] cube_type = g_grass [square = 19, 16] cube_type = g_grass [object = rock] target = 19, 16 [square = 20, 16] cube_type = g_grass [object = bush1] target = 20, 16 [object = roof] target = 20, 16 [square = 21, 16] cube_type = g_grass [object = roof] target = 21, 16 [object = barrel] direction = 0 target = 21, 16 object_item_count = 0 object_item_count = 0 [square = 22, 16] cube_type = g_grass [square = 23, 16] cube_type = g_grass [object = dirt1] direction = 0 target = 23, 16 [square = 24, 16] cube_type = g_grass [square = 25, 16] cube_type = g_grass [object = tree_wall] direction = 1 target = 25, 16 [square = 26, 16] cube_type = g_grass [square = 27, 16] cube_type = g_grass [square = 28, 16] cube_type = g_grass [object = tree_wall] direction = 1 target = 28, 16 [square = 29, 16] cube_type = g_grass [object = tree2] direction = 1 target = 29, 16 [square = 30, 16] cube_type = g_grass [object = rock] direction = 1 target = 30, 16 [square = 31, 16] cube_type = g_grass [object = tree_wall] direction = 3 target = 31, 16 [square = 32, 16] cube_type = g_grass [object = flower1] direction = 3 target = 32, 16 [square = 33, 16] cube_type = g_grass [square = 34, 16] cube_type = g_grass [object = tree_wall] direction = 3 target = 34, 16 [square = 35, 16] cube_type = g_grass [object = tree_wall] direction = 3 target = 35, 16 [square = 36, 16] cube_type = g_grass [object = tree2] direction = 3 target = 36, 16 [square = 37, 16] cube_type = g_grass [object = tree_wall] direction = 3 target = 37, 16 [square = 38, 16] cube_type = g_grass [object = tree_wall] direction = 3 target = 38, 16 [object = bush1] direction = 3 target = 38, 16 [square = 39, 16] cube_type = g_grass [object = bush1] direction = 3 target = 39, 16 [square = 40, 16] cube_type = g_grass [object = bush1] target = 40, 16 [square = 41, 16] cube_type = g_grass [square = 42, 16] cube_type = g_grass [object = tree2] target = 42, 16 [square = 43, 16] cube_type = g_grass [object = bush1] target = 43, 16 [square = 44, 16] cube_type = g_grass [object = bush1] target = 44, 16 [square = 45, 16] cube_type = g_grass [object = bush1] target = 45, 16 [square = 46, 16] cube_type = g_grass [object = tree_wall] target = 46, 16 [square = 47, 16] cube_type = g_grass [object = tree_wall] target = 47, 16 [square = 48, 16] cube_type = g_grass [object = tree_wall] target = 48, 16 [square = 2, 17] cube_type = wall1 [square = 3, 17] cube_type = wall1 [square = 4, 17] cube_type = g_grass [object = bush1] direction = 0 [square = 5, 17] cube_type = g_grass [object = bush1] direction = 0 [square = 6, 17] cube_type = g_grass [object = foliage1] direction = 1 [object = flower2] [square = 7, 17] cube_type = wall1 [square = 8, 17] cube_type = wall1 [square = 9, 17] cube_type = wall1 [square = 10, 17] cube_type = g_grass [object = lever] direction = 1 target = 10, 16 [square = 11, 17] cube_type = wall1 [square = 20, 17] cube_type = w_wood [square = 21, 17] cube_type = w_wood [square = 22, 17] cube_type = g_grass [object = roof] direction = 3 target = 22, 17 [object = win_wood] direction = 3 target = 22, 17 [object = foliage1] direction = 3 target = 22, 17 [square = 23, 17] cube_type = g_grass [square = 24, 17] cube_type = g_grass [object = bush1] direction = 0 target = 24, 17 [square = 25, 17] cube_type = g_grass [object = flower4] direction = 0 target = 25, 17 [square = 26, 17] cube_type = g_grass [square = 27, 17] cube_type = g_grass [enemy = smallspider] hp = 80 [enemy = smallspider] hp = 80 [square = 28, 17] cube_type = g_grass [object = flower3] direction = 1 target = 28, 17 [item = herbs] item_count = 0 [square = 29, 17] cube_type = g_grass [object = tree_wall] target = 29, 17 [square = 30, 17] cube_type = g_grass [object = rock] direction = 3 target = 30, 17 [square = 31, 17] cube_type = g_grass [square = 32, 17] cube_type = g_grass [object = flower4] direction = 0 target = 32, 17 [square = 33, 17] cube_type = g_grass [object = tree_wall] direction = 3 target = 33, 17 [square = 34, 17] cube_type = g_grass [object = bush1] direction = 3 target = 34, 17 [square = 35, 17] cube_type = g_grass [object = tree_wall] direction = 3 target = 35, 17 [square = 36, 17] cube_type = g_grass [object = tree_wall] direction = 3 target = 36, 17 [square = 37, 17] cube_type = g_grass [object = tree_wall] direction = 3 target = 37, 17 [square = 38, 17] cube_type = g_grass [object = bush1] direction = 3 target = 38, 17 [square = 39, 17] cube_type = g_grass [object = tree_wall] target = 39, 17 [square = 40, 17] cube_type = g_grass [object = tree_wall] target = 40, 17 [square = 41, 17] cube_type = g_grass [object = tree_wall] target = 41, 17 [square = 42, 17] cube_type = g_grass [object = bush1] direction = 0 target = 42, 17 [square = 43, 17] cube_type = g_grass [object = tree_wall] target = 43, 17 [square = 44, 17] cube_type = g_grass [object = tree_wall] target = 44, 17 [square = 45, 17] cube_type = g_grass [object = tree_wall] target = 45, 17 [square = 46, 17] cube_type = g_grass [square = 47, 17] cube_type = g_grass [square = 48, 17] cube_type = g_grass [square = 2, 18] cube_type = wall1 [square = 3, 18] cube_type = g_grass [object = foliage1] direction = 0 target = 3, 18 [object = foliage1] direction = 3 target = 3, 18 [object = foliage1] target = 3, 18 [enemy = giant_worm] hp = 180 [square = 4, 18] cube_type = g_grass [object = flower1] direction = 3 [object = flower3] direction = 1 [object = flower2] direction = 3 [square = 5, 18] cube_type = g_grass [object = flower4] direction = 0 [square = 6, 18] cube_type = g_grass [object = foliage1] direction = 1 [object = foliage1] [object = flower1] [object = flower3] direction = 1 [object = block_enemy] direction = 0 target = 6, 18 [item = mushroom] item_count = 0 [square = 7, 18] cube_type = wall1 [square = 9, 18] cube_type = wall1 [square = 10, 18] cube_type = g_grass [object = tstone] direction = 0 target = 0, 0 [square = 11, 18] cube_type = wall1 [square = 19, 18] cube_type = g_grass [object = rock] direction = 0 target = 19, 18 [square = 20, 18] cube_type = w_wood [square = 21, 18] cube_type = w_wood [square = 22, 18] cube_type = g_grass [object = roof] direction = 3 target = 22, 18 [object = door_auntie] direction = 3 target = 0, 0 [square = 23, 18] cube_type = g_grass [enemy = spider] hp = 200 [square = 24, 18] cube_type = g_grass [square = 25, 18] cube_type = g_grass [object = block_enemy] direction = 0 target = 25, 18 [square = 26, 18] cube_type = g_grass [object = rock] direction = 0 target = 26, 18 [object = bush1] direction = 0 target = 26, 18 [object = berries] direction = 1 target = 26, 18 [square = 27, 18] cube_type = g_grass [square = 28, 18] cube_type = g_grass [object = tree2] direction = 1 target = 28, 18 [square = 29, 18] cube_type = g_grass [object = tree2] direction = 1 target = 29, 18 [square = 30, 18] cube_type = g_grass [object = tree_wall] target = 30, 18 [square = 31, 18] cube_type = g_grass [object = dirt1] direction = 0 target = 31, 18 [square = 32, 18] cube_type = g_grass [object = tree_wall] target = 32, 18 [square = 33, 18] cube_type = g_grass [object = rock] direction = 0 target = 33, 18 [square = 34, 18] cube_type = g_grass [object = rock] direction = 0 target = 34, 18 [square = 35, 18] cube_type = g_grass [object = bush1] direction = 3 target = 35, 18 [square = 36, 18] cube_type = g_grass [object = bush1] direction = 3 target = 36, 18 [square = 37, 18] cube_type = g_grass [object = bush1] direction = 3 target = 37, 18 [square = 38, 18] cube_type = g_grass [object = flower1] direction = 1 target = 38, 18 [square = 39, 18] cube_type = g_grass [object = dirt1] direction = 0 target = 39, 18 [square = 40, 18] cube_type = g_grass [square = 41, 18] cube_type = g_grass [object = flower4] direction = 1 target = 41, 18 [square = 42, 18] cube_type = g_grass [enemy = firedemon] hp = 250 [square = 43, 18] cube_type = g_grass [object = bush1] direction = 0 target = 43, 18 [object = berries] direction = 1 target = 43, 18 [square = 46, 18] cube_type = g_grass [square = 47, 18] cube_type = g_grass [square = 48, 18] cube_type = g_grass [square = 2, 19] cube_type = wall1 [square = 3, 19] cube_type = wall1 [square = 4, 19] cube_type = wall1 [square = 5, 19] cube_type = wall1 [square = 6, 19] cube_type = wall1 [square = 7, 19] cube_type = wall1 [square = 9, 19] cube_type = wall1 [square = 10, 19] cube_type = wall1 [square = 11, 19] cube_type = wall1 [square = 19, 19] cube_type = g_grass [object = rock] target = 19, 19 [square = 20, 19] cube_type = g_grass [object = tree1] direction = 0 target = 20, 19 [object = roof] direction = 0 target = 20, 19 [object = foliage1] direction = 0 target = 20, 19 [square = 21, 19] cube_type = g_grass [object = roof] direction = 0 target = 21, 19 [object = fence] direction = 1 target = 21, 19 [object = foliage1] direction = 0 target = 21, 19 [square = 22, 19] cube_type = g_grass [square = 23, 19] cube_type = g_grass [square = 24, 19] cube_type = g_grass [object = tree1] direction = 0 target = 24, 19 [square = 25, 19] cube_type = g_grass [object = bush1] direction = 0 target = 25, 19 [square = 26, 19] cube_type = g_grass [object = rock] direction = 0 target = 26, 19 [square = 27, 19] cube_type = g_grass [object = bush1] direction = 0 target = 27, 19 [square = 28, 19] cube_type = g_grass [object = tree_wall] target = 28, 19 [square = 29, 19] cube_type = g_grass [object = tree_wall] target = 29, 19 [square = 30, 19] cube_type = g_grass [enemy = deadpeasant] hp = -1 [square = 31, 19] cube_type = g_grass [square = 32, 19] cube_type = g_grass [object = flower1] direction = 3 target = 32, 19 [object = help_demon] direction = 0 target = 32, 19 [square = 33, 19] cube_type = g_grass [object = rock_entrance1] direction = 3 target = 37, 19 [square = 34, 19] cube_type = g_grass [object = rock] target = 34, 19 [square = 35, 19] cube_type = g_grass [object = rock_huge] direction = 3 target = 35, 19 [square = 36, 19] cube_type = g_grass [object = rock] direction = 3 target = 36, 19 [square = 37, 19] cube_type = g_grass [object = rock_entrance1] direction = 1 target = 33, 19 [square = 38, 19] cube_type = g_grass [square = 39, 19] cube_type = g_grass [object = flower1] direction = 3 target = 39, 19 [square = 40, 19] cube_type = g_grass [square = 41, 19] cube_type = g_grass [object = dirt1] direction = 0 target = 41, 19 [square = 42, 19] cube_type = g_grass [object = tree2] target = 42, 19 [square = 43, 19] cube_type = g_grass [object = bush1] direction = 0 target = 43, 19 [square = 19, 20] cube_type = g_grass [object = rock] direction = 0 target = 19, 20 [square = 20, 20] cube_type = g_grass [object = rock] target = 20, 20 [square = 21, 20] cube_type = g_grass [object = rock] direction = 0 target = 21, 20 [square = 22, 20] cube_type = g_grass [object = rock] target = 22, 20 [square = 23, 20] cube_type = g_grass [object = rock] direction = 0 target = 23, 20 [square = 24, 20] cube_type = g_grass [object = bush1] direction = 0 target = 24, 20 [object = rock] direction = 0 target = 24, 20 [square = 25, 20] cube_type = g_grass [object = rock_huge] direction = 0 target = 25, 20 [object = rock] direction = 0 target = 25, 20 [square = 26, 20] cube_type = g_grass [object = rock_huge] direction = 0 target = 26, 20 [square = 27, 20] cube_type = g_grass [object = rock_huge] direction = 0 target = 27, 20 [object = rock] direction = 0 target = 27, 20 [square = 28, 20] cube_type = g_grass [object = tree_wall] target = 28, 20 [square = 29, 20] cube_type = g_grass [object = tree_wall] target = 29, 20 [square = 30, 20] cube_type = g_grass [object = tree_wall] target = 30, 20 [square = 31, 20] cube_type = g_grass [object = tree_wall] target = 31, 20 [square = 32, 20] cube_type = g_grass [object = rock] target = 32, 20 [square = 33, 20] cube_type = g_grass [object = rock] direction = 0 target = 33, 20 [square = 34, 20] cube_type = g_grass [object = rock] direction = 0 target = 34, 20 [square = 35, 20] cube_type = g_grass [object = rock_huge] direction = 3 target = 35, 20 [square = 36, 20] cube_type = g_grass [object = rock] direction = 1 target = 36, 20 [square = 37, 20] cube_type = g_grass [object = tree2] target = 37, 20 [square = 38, 20] cube_type = g_grass [object = flower3] direction = 1 target = 38, 20 [square = 39, 20] cube_type = g_grass [object = bush1] direction = 0 target = 39, 20 [square = 40, 20] cube_type = g_grass [object = tree_wall] target = 40, 20 [square = 41, 20] cube_type = g_grass [object = bush1] direction = 0 target = 41, 20 [square = 42, 20] cube_type = g_grass [object = tree_wall] target = 42, 20 [square = 43, 20] cube_type = g_grass [object = tree_wall] target = 43, 20 [square = 29, 21] cube_type = g_grass [object = rock] direction = 0 target = 29, 21 [square = 30, 21] cube_type = g_grass [object = rock_huge] direction = 1 target = 30, 21 [square = 31, 21] cube_type = g_grass [object = rock_huge] direction = 1 target = 31, 21 [square = 32, 21] cube_type = g_grass [object = rock_huge] direction = 3 target = 32, 21 [square = 35, 21] cube_type = g_grass [object = rock] target = 35, 21 [square = 36, 21] cube_type = g_grass [object = rock] direction = 0 target = 36, 21 [square = 37, 21] cube_type = g_grass [object = rock] target = 37, 21 [square = 38, 21] cube_type = g_grass [object = rock] direction = 0 target = 38, 21 [square = 39, 21] cube_type = g_grass [object = rock] target = 39, 21 [square = 40, 21] cube_type = g_grass [object = rock] direction = 0 target = 40, 21 [square = 41, 21] cube_type = g_grass [object = rock] target = 41, 21 [square = 42, 21] cube_type = g_grass [object = rock] direction = 0 target = 42, 21 [square = 43, 21] cube_type = g_grass [object = rock] target = 43, 21 \\*********************************** [level = TOMB] size = 25, 23 object_items_reseted = 0 [square = 4, 0] cube_type = w_stone [square = 5, 0] cube_type = w_stone [square = 6, 0] cube_type = w_stone [square = 7, 0] cube_type = w_stone [square = 8, 0] cube_type = w_stone [square = 9, 0] cube_type = w_stone [square = 10, 0] cube_type = w_stone [square = 11, 0] cube_type = w_stone [square = 12, 0] cube_type = w_stone [square = 13, 0] cube_type = w_stone [square = 14, 0] cube_type = w_stone [square = 15, 0] cube_type = w_stone [square = 16, 0] cube_type = w_stone [square = 17, 0] cube_type = w_stone [square = 4, 1] cube_type = w_stone [square = 5, 1] cube_type = g_tomb [object = draft] direction = 0 target = 5, 1 [enemy = bonewraith] hp = 90 [square = 6, 1] cube_type = g_tomb [object = foliage1] direction = 0 target = 6, 1 [square = 7, 1] cube_type = g_tomb [object = foliage1] direction = 0 target = 7, 1 [object = button_secret_wall] direction = 0 target = 5, 2 [square = 8, 1] cube_type = g_tomb [object = foliage1] direction = 0 target = 8, 1 [square = 9, 1] cube_type = g_tomb [square = 10, 1] cube_type = g_tomb [square = 11, 1] cube_type = g_tomb [square = 12, 1] cube_type = g_tomb [square = 13, 1] cube_type = g_tomb [object = dirt1] direction = 0 target = 13, 1 [square = 14, 1] cube_type = g_tomb [square = 15, 1] cube_type = g_tomb [square = 16, 1] cube_type = g_tomb [object = lever] direction = 0 target = 16, 2 [enemy = bonewraith] hp = 90 [enemy = bonewraith_respawn] hp = 90 [square = 17, 1] cube_type = w_stone [square = 0, 2] cube_type = w_stone [square = 1, 2] cube_type = w_stone [square = 2, 2] cube_type = w_stone [square = 3, 2] cube_type = w_stone [square = 4, 2] cube_type = w_stone [square = 5, 2] cube_type = w_stone [square = 6, 2] cube_type = w_stone [square = 7, 2] cube_type = w_stone [square = 8, 2] cube_type = w_stone [square = 9, 2] cube_type = g_tomb [object = column] direction = 0 target = 9, 2 [square = 10, 2] cube_type = w_stone [square = 11, 2] cube_type = w_stone [square = 12, 2] cube_type = w_stone [square = 13, 2] cube_type = w_stone [square = 14, 2] cube_type = w_stone [square = 15, 2] cube_type = w_stone [square = 16, 2] cube_type = g_tomb [object = tomb_door_lever] direction = 0 target = 16, 2 [object = jamb] direction = 3 target = 16, 2 [object = jamb] direction = 1 target = 16, 2 [square = 17, 2] cube_type = w_stone [square = 18, 2] cube_type = w_stone [square = 19, 2] cube_type = w_stone [square = 20, 2] cube_type = w_stone [square = 0, 3] cube_type = w_stone [square = 1, 3] cube_type = g_tomb [object = lever] direction = 0 target = 6, 7 [square = 2, 3] cube_type = g_tomb [object = foliage1] direction = 0 target = 2, 3 [square = 3, 3] cube_type = w_stone [square = 4, 3] cube_type = g_tomb [object = lever] direction = 3 target = 6, 4 [square = 5, 3] cube_type = g_tomb [square = 6, 3] cube_type = w_stone [square = 7, 3] cube_type = g_tomb [object = lever] direction = 0 target = 3, 4 [square = 8, 3] cube_type = g_tomb [object = lever] direction = 0 target = 9, 4 [square = 9, 3] cube_type = w_stone [square = 10, 3] cube_type = g_tomb [object = barrel] direction = 3 target = 10, 3 object_item_count = 29 [square = 11, 3] cube_type = g_tomb [object = barrel] direction = 3 target = 11, 3 object_item_count = 29 object_item_count = 0 [square = 12, 3] cube_type = w_stone [square = 13, 3] cube_type = g_tomb [square = 14, 3] cube_type = g_tomb [object = dirt1] direction = 0 target = 14, 3 [square = 15, 3] cube_type = g_tomb [square = 16, 3] cube_type = g_tomb [object = lever] target = 16, 2 [square = 17, 3] cube_type = g_tomb [square = 18, 3] cube_type = g_tomb [square = 19, 3] cube_type = g_tomb [square = 20, 3] cube_type = w_stone [square = 21, 3] cube_type = w_stone [square = 22, 3] cube_type = w_stone [square = 23, 3] cube_type = w_stone [square = 24, 3] cube_type = w_stone [square = 0, 4] cube_type = w_stone [square = 1, 4] cube_type = g_tomb [object = foliage1] direction = 3 target = 1, 4 [object = foliage1] target = 1, 4 [square = 2, 4] cube_type = g_tomb [enemy = smallspider] hp = 80 [square = 3, 4] cube_type = g_tomb [object = tomb_door_lever] direction = 3 target = 3, 4 [object = jamb] direction = 0 target = 3, 4 [object = jamb] target = 3, 4 [square = 4, 4] cube_type = g_tomb [enemy = bonewraith] hp = 90 [square = 5, 4] cube_type = g_tomb [square = 6, 4] cube_type = g_tomb [object = tomb_door_lever] direction = 3 target = 6, 4 [object = jamb] direction = 0 target = 6, 4 [object = jamb] target = 6, 4 [square = 7, 4] cube_type = g_tomb [enemy = bonewraith] hp = 90 [square = 8, 4] cube_type = g_tomb [square = 9, 4] cube_type = g_tomb [object = tomb_door_lever] direction = 3 target = 9, 4 [object = jamb] direction = 0 target = 9, 4 [object = jamb] target = 9, 4 [square = 10, 4] cube_type = g_tomb [enemy = deadpeasant] hp = -1 [square = 11, 4] cube_type = g_tomb [object = lever] direction = 1 target = 2, 5 [enemy = smallrat_respawn] hp = 25 [square = 12, 4] cube_type = w_stone [square = 13, 4] cube_type = g_tomb [object = torch] direction = 1 target = 13, 4 [square = 14, 4] cube_type = w_stone [square = 15, 4] cube_type = w_stone [square = 16, 4] cube_type = w_stone [square = 17, 4] cube_type = w_stone [square = 18, 4] cube_type = w_stone [square = 19, 4] cube_type = g_tomb [object = torch] direction = 3 target = 19, 4 [square = 20, 4] cube_type = w_stone [square = 21, 4] cube_type = w_stone [square = 22, 4] cube_type = g_tomb [object = torch] direction = 0 target = 22, 4 [square = 23, 4] cube_type = g_tomb [object = garbage] direction = 0 target = 23, 4 object_item_count = 0 [square = 24, 4] cube_type = w_stone [square = 0, 5] cube_type = w_stone [square = 1, 5] cube_type = w_stone [square = 2, 5] cube_type = g_tomb [object = tomb_door_lever] direction = 0 target = 2, 5 [object = jamb] direction = 3 target = 2, 5 [object = jamb] direction = 1 target = 2, 5 [square = 3, 5] cube_type = w_stone [square = 4, 5] cube_type = w_stone [square = 5, 5] cube_type = g_tomb [object = tomb_door_lever] direction = 0 target = 5, 5 [object = jamb] direction = 3 target = 5, 5 [object = jamb] direction = 1 target = 5, 5 [square = 6, 5] cube_type = w_stone [square = 7, 5] cube_type = w_stone [square = 8, 5] cube_type = w_stone [square = 9, 5] cube_type = w_stone [square = 10, 5] cube_type = w_stone [square = 11, 5] cube_type = w_stone [square = 12, 5] cube_type = w_stone [square = 13, 5] cube_type = g_tomb [enemy = rat] hp = 60 [square = 14, 5] cube_type = w_stone [square = 15, 5] cube_type = g_tomb [square = 16, 5] cube_type = g_tomb [object = torch2] direction = 3 target = 16, 5 [object = torch2] direction = 0 target = 16, 5 [object = chest_tomb] target = 16, 5 object_item_count = 241 object_item_count = 0 object_item_count = 0 [square = 17, 5] cube_type = g_tomb [item = remains] item_count = 0 [square = 18, 5] cube_type = w_stone [square = 19, 5] cube_type = g_tomb [enemy = rat] hp = 60 [square = 20, 5] cube_type = g_tomb [square = 21, 5] cube_type = g_tomb [object = tomb_door] direction = 3 target = 21, 5 [object = jamb] target = 21, 5 [object = jamb] direction = 0 target = 21, 5 [square = 22, 5] cube_type = g_tomb [square = 23, 5] cube_type = g_tomb [object = brother] direction = 0 target = 23, 5 [enemy = townsman] hp = 0 [square = 24, 5] cube_type = w_stone [square = 0, 6] cube_type = w_stone [square = 1, 6] cube_type = g_tomb [object = column] target = 1, 6 [square = 2, 6] cube_type = g_tomb [object = dirt1] target = 2, 6 [square = 3, 6] cube_type = w_stone [square = 4, 6] cube_type = g_tomb [object = torch2] direction = 3 target = 4, 6 [enemy = bonewraith_respawn] hp = 90 [square = 5, 6] cube_type = g_tomb [object = foliage1] direction = 1 target = 5, 6 [square = 6, 6] cube_type = w_stone [square = 7, 6] cube_type = g_tomb [object = lever] direction = 0 target = 5, 8 [square = 8, 6] cube_type = g_tomb [object = block_enemy] direction = 0 target = 8, 6 [object = RESPAWN-smallrat] direction = 0 target = 10, 8 [square = 9, 6] cube_type = g_tomb [object = teleport] direction = 0 target = 22, 14 [square = 10, 6] cube_type = w_stone [square = 11, 6] cube_type = g_tomb [object = barrel] direction = 3 target = 11, 6 object_item_count = 0 [square = 12, 6] cube_type = w_stone [square = 13, 6] cube_type = g_tomb [square = 14, 6] cube_type = g_tomb [object = tomb_door] direction = 1 target = 14, 6 [object = jamb] direction = 0 target = 14, 6 [object = jamb] target = 14, 6 [square = 15, 6] cube_type = g_tomb [square = 16, 6] cube_type = g_tomb [object = dirt1] direction = 0 target = 16, 6 [square = 17, 6] cube_type = g_tomb [square = 18, 6] cube_type = g_tomb [object = tomb_door] direction = 1 target = 18, 6 [object = jamb] target = 18, 6 [object = jamb] direction = 0 target = 18, 6 [square = 19, 6] cube_type = g_tomb [square = 20, 6] cube_type = w_stone [square = 21, 6] cube_type = w_stone [square = 22, 6] cube_type = g_tomb [square = 23, 6] cube_type = g_tomb [item = orkish_brandy] item_count = 0 [square = 24, 6] cube_type = w_stone [square = 0, 7] cube_type = w_stone [square = 1, 7] cube_type = g_tomb [object = lever] target = 5, 5 [object = lever] direction = 3 target = 3, 7 [square = 2, 7] cube_type = g_tomb [enemy = smallrat] hp = 25 [square = 3, 7] cube_type = g_tomb [object = tomb_door_lever] direction = 3 target = 3, 7 [object = jamb] direction = 0 target = 3, 7 [object = jamb] target = 3, 7 [square = 4, 7] cube_type = g_tomb [enemy = bonewraith] hp = 90 [square = 5, 7] cube_type = g_tomb [object = foliage1] direction = 1 target = 5, 7 [square = 6, 7] cube_type = g_tomb [object = tomb_door_lever] direction = 3 target = 6, 7 [object = jamb] direction = 0 target = 6, 7 [object = jamb] target = 6, 7 [object = foliage1] direction = 3 target = 6, 7 [object = foliage1] direction = 0 target = 6, 7 [object = foliage1] target = 6, 7 [square = 7, 7] cube_type = g_tomb [square = 8, 7] cube_type = g_tomb [item = remains] item_count = 0 [square = 9, 7] cube_type = w_stone [square = 10, 7] cube_type = w_stone [square = 11, 7] cube_type = g_tomb [square = 12, 7] cube_type = w_stone [square = 13, 7] cube_type = w_stone [square = 14, 7] cube_type = w_stone [square = 15, 7] cube_type = g_tomb [object = dirt1] direction = 0 target = 15, 7 [enemy = rat] hp = 60 [square = 16, 7] cube_type = g_tomb [enemy = bonenight] hp = 150 [enemy = bonenight] hp = 150 [square = 17, 7] cube_type = g_tomb [square = 18, 7] cube_type = w_stone [square = 19, 7] cube_type = w_stone [square = 20, 7] cube_type = w_stone [square = 21, 7] cube_type = w_stone [square = 22, 7] cube_type = w_stone [square = 23, 7] cube_type = w_stone [square = 24, 7] cube_type = w_stone [square = 0, 8] cube_type = w_stone [square = 1, 8] cube_type = w_stone [square = 2, 8] cube_type = w_stone [square = 3, 8] cube_type = w_stone [square = 4, 8] cube_type = w_stone [square = 5, 8] cube_type = g_tomb [object = tomb_door_lever] direction = 0 target = 5, 8 [object = jamb] direction = 3 target = 5, 8 [object = jamb] direction = 1 target = 5, 8 [square = 6, 8] cube_type = w_stone [square = 7, 8] cube_type = w_stone [square = 8, 8] cube_type = w_stone [square = 9, 8] cube_type = w_stone [square = 10, 8] cube_type = g_tomb [square = 11, 8] cube_type = g_tomb [square = 12, 8] cube_type = g_tomb [object = dirt2] direction = 3 target = 12, 8 [object = torch] direction = 0 target = 12, 8 [square = 13, 8] cube_type = g_tomb [square = 14, 8] cube_type = w_stone [square = 15, 8] cube_type = w_stone [square = 16, 8] cube_type = g_tomb [object = tomb_door] target = 16, 8 [object = jamb] direction = 3 target = 16, 8 [object = jamb] direction = 1 target = 16, 8 [square = 17, 8] cube_type = w_stone [square = 18, 8] cube_type = w_stone [square = 20, 8] cube_type = w_stone [square = 21, 8] cube_type = w_stone [square = 22, 8] cube_type = w_stone [square = 23, 8] cube_type = w_stone [square = 24, 8] cube_type = w_stone [square = 1, 9] cube_type = w_stone [square = 2, 9] cube_type = w_stone [square = 3, 9] cube_type = w_stone [square = 4, 9] cube_type = g_tomb [object = lock] direction = 3 target = 3, 10 [square = 5, 9] cube_type = g_tomb [object = dirt1] target = 5, 9 [object = lock] direction = 1 target = 6, 10 [square = 6, 9] cube_type = w_stone [square = 7, 9] cube_type = w_stone [square = 8, 9] cube_type = g_tomb [object = fence] direction = 0 target = 8, 9 [square = 9, 9] cube_type = w_stone [square = 10, 9] cube_type = w_stone [square = 11, 9] cube_type = w_stone [square = 12, 9] cube_type = w_stone [square = 13, 9] cube_type = g_tomb [square = 14, 9] cube_type = w_stone [square = 15, 9] cube_type = w_stone [square = 16, 9] cube_type = g_tomb [object = foliage1] target = 16, 9 [object = foliage1] direction = 3 target = 16, 9 [object = foliage1] direction = 1 target = 16, 9 [square = 17, 9] cube_type = w_stone [square = 18, 9] cube_type = w_stone [square = 19, 9] cube_type = w_stone [square = 20, 9] cube_type = w_stone [square = 21, 9] cube_type = g_tomb [object = dirt1] direction = 1 target = 21, 9 [square = 22, 9] cube_type = g_tomb [enemy = bonewraith] hp = 90 [square = 23, 9] cube_type = g_tomb [square = 24, 9] cube_type = w_stone [square = 1, 10] cube_type = w_stone [square = 2, 10] cube_type = g_tomb [object = torch] direction = 3 target = 2, 10 [object = dirt1] direction = 3 target = 2, 10 [object = wanted] direction = 0 target = 2, 10 [object = chest_tomb] direction = 1 target = 2, 10 object_item_count = 124 object_item_count = 0 object_item_count = 0 [square = 3, 10] cube_type = g_tomb [object = tomb_door_key] direction = 1 target = 3, 10 [object = jamb] direction = 0 target = 3, 10 [object = jamb] target = 3, 10 [square = 4, 10] cube_type = g_tomb [object = garbage] target = 4, 10 [enemy = boneBOSS] hp = 500 [square = 5, 10] cube_type = g_tomb [enemy = bonewraith] hp = 90 [square = 6, 10] cube_type = g_tomb [object = tomb_door_key] direction = 3 target = 6, 10 [object = jamb] direction = 0 target = 6, 10 [object = jamb] target = 6, 10 [square = 7, 10] cube_type = g_tomb [object = torch] target = 7, 10 [object = torch] direction = 0 target = 7, 10 [square = 8, 10] cube_type = g_tomb [enemy = bonenight] hp = 150 [square = 9, 10] cube_type = g_tomb [object = chest_tomb_treasure] direction = 3 target = 9, 10 object_item_count = 337 object_item_count = 0 object_item_count = 0 object_item_count = 0 object_item_count = 0 object_item_count = 0 [square = 10, 10] cube_type = w_stone [square = 11, 10] cube_type = w_clay [square = 12, 10] cube_type = w_stone [square = 13, 10] cube_type = g_tomb [square = 14, 10] cube_type = g_tomb [object = dirt1] direction = 3 target = 14, 10 [object = foliage1] direction = 0 target = 14, 10 [enemy = bonewraith] hp = 90 [square = 15, 10] cube_type = g_tomb [object = foliage1] direction = 0 target = 15, 10 [enemy = bonewraith] hp = 90 [square = 16, 10] cube_type = g_tomb [object = foliage1] direction = 0 target = 16, 10 [object = RESPAWN-smallrat] direction = 0 target = 14, 20 [square = 17, 10] cube_type = g_tomb [object = foliage1] direction = 0 target = 17, 10 [square = 18, 10] cube_type = g_tomb [square = 19, 10] cube_type = g_tomb [object = jamb] target = 19, 10 [object = jamb] direction = 0 target = 19, 10 [object = tomb_door_lever] direction = 1 target = 19, 10 [square = 20, 10] cube_type = g_tomb [square = 21, 10] cube_type = g_tomb [object = RESPAWN-smallrat] direction = 0 target = 7, 18 [object = RESPAWN-bone] direction = 0 target = 3, 13 [square = 22, 10] cube_type = g_tomb [object = tstone] direction = 1 target = 22, 10 [square = 23, 10] cube_type = g_tomb [square = 24, 10] cube_type = w_stone [square = 1, 11] cube_type = w_stone [square = 2, 11] cube_type = w_stone [square = 3, 11] cube_type = w_stone [square = 4, 11] cube_type = w_stone [square = 5, 11] cube_type = w_stone [square = 6, 11] cube_type = w_stone [square = 7, 11] cube_type = w_stone [square = 8, 11] cube_type = g_tomb [object = fence] direction = 0 target = 8, 11 [object = foliage1] target = 8, 11 [square = 9, 11] cube_type = w_stone [square = 10, 11] cube_type = w_clay [square = 11, 11] cube_type = g_tomb [object = torch2] direction = 3 target = 11, 11 [object = torch2] target = 11, 11 [object = torch2] direction = 0 target = 11, 11 [object = torch2] direction = 1 target = 11, 11 [object = dirt1] direction = 0 target = 11, 11 [object = teleport] target = 14, 20 [square = 12, 11] cube_type = w_clay [square = 13, 11] cube_type = w_stone [square = 14, 11] cube_type = w_stone [square = 15, 11] cube_type = g_tomb [object = tomb_door] target = 15, 11 [object = jamb] direction = 3 target = 15, 11 [object = jamb] direction = 1 target = 15, 11 [square = 16, 11] cube_type = w_stone [square = 17, 11] cube_type = w_stone [square = 18, 11] cube_type = g_tomb [object = lever] direction = 1 target = 19, 10 [square = 19, 11] cube_type = w_stone [square = 20, 11] cube_type = w_stone [square = 21, 11] cube_type = g_tomb [square = 22, 11] cube_type = g_tomb [enemy = bonewraith] hp = 90 [square = 23, 11] cube_type = g_tomb [object = dirt1] direction = 1 target = 23, 11 [square = 24, 11] cube_type = w_stone [square = 2, 12] cube_type = w_clay [square = 3, 12] cube_type = w_clay [square = 4, 12] cube_type = w_clay [square = 5, 12] cube_type = w_clay [square = 6, 12] cube_type = w_clay [square = 7, 12] cube_type = w_stone [square = 8, 12] cube_type = w_stone [square = 9, 12] cube_type = w_clay [square = 10, 12] cube_type = g_tomb [object = column] direction = 0 target = 10, 12 [square = 11, 12] cube_type = g_tomb [enemy = bonewraith] hp = 90 [square = 12, 12] cube_type = g_tomb [object = column] direction = 0 target = 12, 12 [square = 13, 12] cube_type = w_clay [square = 14, 12] cube_type = w_stone [square = 15, 12] cube_type = g_tomb [square = 16, 12] cube_type = w_stone [square = 17, 12] cube_type = w_stone [square = 18, 12] cube_type = w_stone [square = 19, 12] cube_type = w_stone [square = 20, 12] cube_type = w_stone [square = 21, 12] cube_type = w_stone [square = 22, 12] cube_type = w_stone [square = 23, 12] cube_type = w_stone [square = 24, 12] cube_type = w_stone [square = 2, 13] cube_type = w_clay [square = 3, 13] cube_type = g_tomb [square = 4, 13] cube_type = g_tomb [enemy = deadpeasant] hp = -1 [square = 5, 13] cube_type = g_tomb [square = 6, 13] cube_type = w_clay [square = 7, 13] cube_type = w_clay [square = 8, 13] cube_type = w_clay [square = 9, 13] cube_type = w_clay [square = 10, 13] cube_type = g_tomb [square = 11, 13] cube_type = g_tomb [object = dirt1] direction = 0 target = 11, 13 [square = 12, 13] cube_type = g_tomb [object = RESPAWN-smallrat] direction = 0 target = 10, 8 [square = 13, 13] cube_type = w_clay [square = 14, 13] cube_type = g_tomb [enemy = bonewraith] hp = 90 [square = 15, 13] cube_type = g_tomb [square = 16, 13] cube_type = w_stone [square = 20, 13] cube_type = w_stone [square = 21, 13] cube_type = g_tomb [object = dirt1] direction = 0 target = 21, 13 [enemy = smallrat] hp = 25 [square = 22, 13] cube_type = g_tomb [enemy = rat] hp = 60 [square = 23, 13] cube_type = g_tomb [object = button1] direction = 0 target = 22, 12 [enemy = smallrat] hp = 25 [square = 24, 13] cube_type = w_stone [square = 2, 14] cube_type = w_clay [square = 3, 14] cube_type = g_tomb [object = sarcophagus] direction = 1 target = 3, 14 object_item_count = 0 object_item_count = 0 object_item_count = 191 [square = 4, 14] cube_type = g_tomb [enemy = bonewraith] hp = 90 [enemy = bonewraith] hp = 90 [square = 5, 14] cube_type = g_tomb [square = 6, 14] cube_type = g_tomb [object = tomb_door_lever] direction = 1 target = 6, 14 [object = jamb] target = 6, 14 [object = jamb] direction = 0 target = 6, 14 [square = 7, 14] cube_type = g_tomb [object = lever] direction = 0 target = 6, 14 [square = 8, 14] cube_type = g_tomb [square = 9, 14] cube_type = g_tomb [object = torch2] direction = 0 target = 9, 14 [object = torch2] direction = 1 target = 9, 14 [square = 10, 14] cube_type = g_tomb [square = 11, 14] cube_type = g_tomb [square = 12, 14] cube_type = g_tomb [square = 13, 14] cube_type = w_clay [square = 14, 14] cube_type = w_stone [square = 15, 14] cube_type = w_stone [square = 16, 14] cube_type = w_stone [square = 20, 14] cube_type = w_stone [square = 21, 14] cube_type = g_tomb [object = torch] direction = 3 target = 21, 14 [enemy = smallrat] hp = 25 [enemy = smallrat_respawn] hp = 25 [square = 22, 14] cube_type = g_tomb [object = block_enemy] direction = 0 target = 22, 14 [square = 23, 14] cube_type = g_tomb [object = foliage1] direction = 1 target = 23, 14 [enemy = rat] hp = 60 [square = 24, 14] cube_type = w_stone [square = 2, 15] cube_type = w_clay [square = 3, 15] cube_type = g_tomb [square = 4, 15] cube_type = g_tomb [object = foliage1] target = 4, 15 [square = 5, 15] cube_type = g_tomb [object = foliage1] target = 5, 15 [object = foliage1] direction = 1 target = 5, 15 [square = 6, 15] cube_type = w_clay [square = 7, 15] cube_type = w_clay [square = 8, 15] cube_type = w_clay [square = 9, 15] cube_type = w_clay [square = 10, 15] cube_type = g_tomb [object = column] direction = 0 target = 10, 15 [square = 11, 15] cube_type = g_tomb [square = 12, 15] cube_type = g_tomb [object = column] direction = 0 target = 12, 15 [square = 13, 15] cube_type = w_clay [square = 20, 15] cube_type = w_stone [square = 21, 15] cube_type = g_tomb [enemy = smallrat] hp = 25 [square = 22, 15] cube_type = g_tomb [object = dirt1] direction = 0 target = 22, 15 [enemy = rat] hp = 60 [square = 23, 15] cube_type = g_tomb [enemy = smallrat] hp = 25 [enemy = smallrat_respawn] hp = 25 [square = 24, 15] cube_type = w_stone [square = 2, 16] cube_type = w_clay [square = 3, 16] cube_type = w_clay [square = 4, 16] cube_type = w_clay [square = 5, 16] cube_type = w_clay [square = 6, 16] cube_type = w_clay [square = 7, 16] cube_type = g_tomb [object = sarcophagus2] direction = 0 target = 7, 16 object_item_count = 211 object_item_count = 0 object_item_count = 20 [square = 8, 16] cube_type = w_clay [square = 9, 16] cube_type = w_clay [square = 10, 16] cube_type = g_tomb [square = 11, 16] cube_type = g_tomb [enemy = bonewraith] hp = 90 [square = 12, 16] cube_type = g_tomb [object = button2] direction = 1 target = 13, 13 [square = 13, 16] cube_type = w_clay [square = 20, 16] cube_type = w_stone [square = 21, 16] cube_type = w_stone [square = 22, 16] cube_type = g_tomb [object = teleport] direction = 0 target = 8, 6 [square = 23, 16] cube_type = w_stone [square = 24, 16] cube_type = w_stone [square = 2, 17] cube_type = w_clay [square = 3, 17] cube_type = g_tomb [item = medicine] item_count = 0 [item = medicine] item_count = 0 [item = medicine] item_count = 0 [item = revive_potion] item_count = 0 [item = money40] item_count = 37 [square = 4, 17] cube_type = g_tomb [enemy = smallspider] hp = 80 [square = 5, 17] cube_type = w_clay [square = 6, 17] cube_type = g_tomb [object = button2] direction = 0 target = 5, 17 [square = 7, 17] cube_type = g_tomb [enemy = smallrat] hp = 25 [enemy = smallrat] hp = 25 [square = 8, 17] cube_type = g_tomb [object = garbage] direction = 1 target = 8, 17 object_item_count = 0 object_item_count = 0 [enemy = smallrat_respawn] hp = 25 [square = 9, 17] cube_type = w_clay [square = 10, 17] cube_type = g_tomb [object = column] direction = 0 target = 10, 17 [square = 11, 17] cube_type = g_tomb [square = 12, 17] cube_type = g_tomb [object = column] direction = 0 target = 12, 17 [square = 13, 17] cube_type = w_clay [square = 21, 17] cube_type = w_stone [square = 22, 17] cube_type = w_stone [square = 23, 17] cube_type = w_stone [square = 1, 18] cube_type = w_clay [square = 2, 18] cube_type = w_clay [square = 3, 18] cube_type = w_clay [square = 4, 18] cube_type = w_clay [square = 5, 18] cube_type = w_clay [square = 6, 18] cube_type = g_tomb [object = barrel] direction = 1 target = 6, 18 object_item_count = 0 object_item_count = 0 [square = 7, 18] cube_type = g_tomb [square = 8, 18] cube_type = g_tomb [square = 9, 18] cube_type = w_clay [square = 10, 18] cube_type = w_clay [square = 11, 18] cube_type = g_tomb [object = dirt1] direction = 1 target = 11, 18 [square = 12, 18] cube_type = w_clay [square = 13, 18] cube_type = w_clay [square = 14, 18] cube_type = w_clay [square = 15, 18] cube_type = w_clay [square = 1, 19] cube_type = w_clay [square = 2, 19] cube_type = g_tomb [square = 3, 19] cube_type = g_tomb [square = 4, 19] cube_type = g_tomb [square = 5, 19] cube_type = w_clay [square = 6, 19] cube_type = w_clay [square = 7, 19] cube_type = g_tomb [object = tomb_door] direction = 0 target = 7, 19 [object = jamb] direction = 1 target = 7, 19 [object = jamb] direction = 3 target = 7, 19 [square = 8, 19] cube_type = w_clay [square = 9, 19] cube_type = w_clay [square = 10, 19] cube_type = w_clay [square = 11, 19] cube_type = g_tomb [square = 12, 19] cube_type = w_clay [square = 13, 19] cube_type = w_clay [square = 14, 19] cube_type = g_tomb [object = fence] target = 14, 19 [object = torch2] target = 14, 19 [object = torch2] direction = 1 target = 14, 19 [square = 15, 19] cube_type = w_clay [square = 16, 19] cube_type = w_clay [square = 1, 20] cube_type = w_clay [square = 2, 20] cube_type = g_tomb [object = RESPAWN-smallrat] direction = 0 target = 19, 3 [object = RESPAWN-bone] direction = 0 target = 3, 13 [square = 3, 20] cube_type = w_clay [square = 4, 20] cube_type = g_tomb [square = 5, 20] cube_type = g_tomb [object = dirt1] direction = 1 target = 5, 20 [square = 6, 20] cube_type = g_tomb [enemy = rat] hp = 60 [square = 7, 20] cube_type = g_tomb [square = 8, 20] cube_type = g_tomb [square = 9, 20] cube_type = g_tomb [square = 10, 20] cube_type = g_tomb [square = 11, 20] cube_type = g_tomb [square = 12, 20] cube_type = w_clay [square = 13, 20] cube_type = g_tomb [object = button2] direction = 0 target = 12, 20 [square = 14, 20] cube_type = g_tomb [square = 15, 20] cube_type = g_tomb [object = dirt1] target = 15, 20 [item = remains] item_count = 0 [item = scroll_of_wisdom] item_count = 0 [square = 16, 20] cube_type = w_clay [square = 1, 21] cube_type = w_clay [square = 2, 21] cube_type = g_tomb [object = tomb_up] direction = 0 target = 2, 21 [square = 3, 21] cube_type = w_clay [square = 4, 21] cube_type = w_clay [square = 5, 21] cube_type = w_clay [square = 6, 21] cube_type = w_clay [square = 7, 21] cube_type = w_clay [square = 8, 21] cube_type = w_clay [square = 9, 21] cube_type = w_clay [square = 10, 21] cube_type = w_clay [square = 11, 21] cube_type = w_clay [square = 12, 21] cube_type = w_clay [square = 13, 21] cube_type = w_clay [square = 14, 21] cube_type = g_tomb [object = fence] target = 14, 21 [object = torch2] direction = 3 target = 14, 21 [object = torch2] direction = 0 target = 14, 21 [square = 15, 21] cube_type = w_clay [square = 16, 21] cube_type = w_clay [square = 1, 22] cube_type = w_clay [square = 2, 22] cube_type = w_clay [square = 3, 22] cube_type = w_clay [square = 13, 22] cube_type = w_clay [square = 14, 22] cube_type = w_clay [square = 15, 22] cube_type = w_clay