save_version = 16 part_name = forest level_count = 3 \\*********************************** [level = FOREST] size = 16, 43 object_items_reseted = 0 [square = 6, 0] cube_type = g_forest1 [square = 7, 0] cube_type = g_forest1 [object = tree_wall] direction = 3 target = 7, 3 [square = 8, 0] cube_type = g_forest1 [object = bush1] direction = 3 target = 8, 3 [object = tree2] direction = 3 target = 8, 3 [square = 9, 0] cube_type = g_forest1 [object = tree_wall] direction = 3 target = 9, 3 [square = 5, 1] cube_type = g_forest1 [square = 6, 1] cube_type = g_forest1 [square = 7, 1] cube_type = g_forest1 [object = bush1] direction = 3 target = 7, 4 [square = 8, 1] cube_type = g_forest1 [square = 9, 1] cube_type = g_forest1 [object = bush1] direction = 3 target = 9, 4 [square = 10, 1] cube_type = g_forest1 [square = 4, 2] cube_type = g_forest1 [square = 5, 2] cube_type = g_forest1 [object = bush1] direction = 3 target = 5, 5 [square = 6, 2] cube_type = g_forest1 [object = tree_wall] direction = 0 target = 6, 5 [square = 7, 2] cube_type = g_forest1 [object = tree_wall] direction = 0 target = 7, 5 [square = 8, 2] cube_type = g_forest1 [object = block_all] direction = 3 target = 8, 5 [square = 9, 2] cube_type = g_forest1 [object = bush1] target = 9, 5 [object = tree_wall] direction = 0 target = 9, 5 [square = 10, 2] cube_type = g_forest1 [square = 3, 3] cube_type = g_forest1 [square = 4, 3] cube_type = g_forest1 [square = 5, 3] cube_type = g_forest1 [object = bush1] direction = 3 target = 5, 6 [square = 6, 3] cube_type = g_forest1 [object = tree_wall] direction = 3 target = 6, 6 [square = 7, 3] cube_type = g_forest1 [enemy = wolf] hp = 70 [square = 8, 3] cube_type = g_forest1 [object = goto_aenor] target = 8, 6 [square = 9, 3] cube_type = g_forest1 [object = bush2] direction = 3 target = 9, 6 [square = 10, 3] cube_type = g_forest1 [object = tree_wall] direction = 3 target = 10, 6 [square = 2, 4] cube_type = g_forest1 [square = 3, 4] cube_type = g_forest1 [square = 4, 4] cube_type = g_forest1 [object = bush1] direction = 0 target = 4, 7 [square = 5, 4] cube_type = g_forest1 [object = tree_wall] direction = 0 target = 5, 7 [square = 6, 4] cube_type = g_forest1 [object = bush1] target = 6, 7 [object = berries] direction = 0 target = 6, 7 [square = 7, 4] cube_type = g_forest1 [square = 8, 4] cube_type = g_forest1 [object = tree2] direction = 0 target = 8, 7 [square = 9, 4] cube_type = g_forest1 [object = tree_wall] target = 9, 7 [square = 10, 4] cube_type = g_forest1 [object = tree_wall] direction = 3 target = 10, 7 [square = 2, 5] cube_type = g_forest1 [square = 3, 5] cube_type = g_forest1 [object = tree_wall] direction = 0 target = 3, 8 [square = 4, 5] cube_type = g_forest1 [object = tree2] direction = 0 target = 4, 8 [square = 5, 5] cube_type = g_forest1 [object = dirt1] target = 5, 8 [object = stump] target = 5, 8 object_item_count = 18 object_item_count = 10 object_item_count = 0 [square = 6, 5] cube_type = g_forest1 [object = rock] target = 6, 8 [square = 7, 5] cube_type = g_forest1 [enemy = wolf] hp = 70 [square = 8, 5] cube_type = g_forest1 [object = tree_wall] direction = 0 target = 8, 8 [object = bush1] target = 8, 8 [object = berries] direction = 0 target = 8, 8 [square = 9, 5] cube_type = g_forest1 [square = 13, 5] cube_type = g_forest1 [square = 14, 5] cube_type = g_forest1 [square = 2, 6] cube_type = g_forest1 [square = 3, 6] cube_type = g_forest1 [object = bush1] direction = 0 target = 3, 9 [square = 4, 6] cube_type = g_forest1 [object = tree_wall] direction = 0 target = 4, 9 [square = 5, 6] cube_type = g_forest1 [square = 6, 6] cube_type = g_forest1 [object = tree2] direction = 0 target = 6, 9 [square = 7, 6] cube_type = g_forest1 [object = dirt1] target = 7, 9 [square = 8, 6] cube_type = g_forest1 [object = rock] target = 8, 9 [square = 9, 6] cube_type = g_forest1 [square = 10, 6] cube_type = g_forest1 [square = 11, 6] cube_type = g_forest1 [square = 12, 6] cube_type = g_forest1 [square = 13, 6] cube_type = g_forest1 [object = bush1] direction = 3 target = 13, 6 [square = 14, 6] cube_type = g_forest1 [object = tree_wall] target = 14, 6 [square = 2, 7] cube_type = g_forest1 [square = 3, 7] cube_type = g_forest1 [object = rock] target = 3, 10 [square = 4, 7] cube_type = g_forest1 [object = rock] direction = 0 target = 4, 10 [square = 5, 7] cube_type = g_forest1 [object = rock_lava] direction = 0 target = 5, 10 [square = 6, 7] cube_type = g_forest1 [square = 7, 7] cube_type = g_forest1 [object = dirt2] target = 7, 10 [object = block_enemy] direction = 0 target = 7, 7 [item = herbs] item_count = 0 [square = 8, 7] cube_type = g_forest1 [object = tree_wall] direction = 0 target = 8, 10 [square = 9, 7] cube_type = g_forest1 [object = rock] target = 9, 10 [square = 10, 7] cube_type = g_forest1 [square = 11, 7] cube_type = g_forest1 [object = rock] direction = 1 target = 11, 7 [square = 12, 7] cube_type = w_wood1 [square = 13, 7] cube_type = g_forest1 [object = roof] direction = 3 target = 13, 7 [object = tree2] direction = 1 target = 13, 7 [square = 14, 7] cube_type = g_forest1 [object = tree_wall] direction = 3 target = 14, 7 [square = 2, 8] cube_type = g_forest1 [object = bush1] target = 2, 11 [square = 3, 8] cube_type = g_forest1 [object = tree_wall] direction = 0 target = 3, 11 [square = 4, 8] cube_type = g_forest1 [object = tree_wall] direction = 3 target = 4, 11 [object = flower1] direction = 0 target = 4, 11 [square = 5, 8] cube_type = g_forest1 [object = skull] direction = 0 target = 5, 8 [object = stain] direction = 0 target = 5, 8 [enemy = firedemon] hp = 300 [square = 6, 8] cube_type = g_forest1 [object = tree_wall] direction = 0 target = 6, 11 [object = dirt2] direction = 0 target = 6, 11 [square = 7, 8] cube_type = g_forest1 [object = tree_wall] direction = 0 target = 7, 11 [square = 8, 8] cube_type = g_forest1 [object = rock] target = 8, 11 [square = 9, 8] cube_type = g_forest1 [square = 10, 8] cube_type = g_forest1 [object = rock] direction = 1 target = 10, 8 [square = 11, 8] cube_type = g_forest1 [object = stain] target = 11, 8 [object = skull_pike1] direction = 3 target = 11, 8 [object = skull_pike1] direction = 0 target = 11, 8 [square = 12, 8] cube_type = g_forest1 [object = roof] direction = 0 target = 12, 8 [object = door_yaga] direction = 0 target = 12, 8 [square = 13, 8] cube_type = g_forest1 [object = dirt2] target = 13, 8 [object = skull_pike1] direction = 1 target = 13, 8 [object = skull_pike2] direction = 0 target = 13, 8 [square = 14, 8] cube_type = g_forest1 [object = rock] direction = 3 target = 14, 8 [square = 2, 9] cube_type = g_forest1 [object = bush1] target = 2, 12 [square = 3, 9] cube_type = g_forest1 [object = tree_wall] direction = 0 target = 3, 12 [square = 4, 9] cube_type = g_forest1 [object = tree2] direction = 0 target = 4, 12 [object = bush1] target = 4, 12 [object = berries] direction = 0 target = 4, 12 [square = 5, 9] cube_type = g_forest1 [object = block_enemy] direction = 3 target = 5, 12 [square = 6, 9] cube_type = g_forest1 [object = bush1] target = 6, 12 [square = 7, 9] cube_type = g_forest1 [object = rock] direction = 0 target = 7, 12 [square = 8, 9] cube_type = g_forest1 [square = 9, 9] cube_type = g_forest1 [square = 10, 9] cube_type = g_forest1 [object = rock] direction = 3 target = 10, 9 [square = 11, 9] cube_type = g_forest1 [object = block_enemy] target = 11, 9 [object = dirt1] target = 11, 9 [object = skull_pike1] target = 11, 9 [square = 12, 9] cube_type = g_forest1 [object = stain] target = 12, 9 [item = remains] item_count = 0 [square = 13, 9] cube_type = g_forest1 [object = block_enemy] target = 13, 9 [object = stain] target = 13, 9 [object = skull_pike2] target = 13, 9 [square = 14, 9] cube_type = g_forest1 [object = rock] direction = 0 target = 14, 9 [square = 0, 10] cube_type = g_forest1 [square = 1, 10] cube_type = g_forest1 [object = bush1] target = 1, 13 [square = 2, 10] cube_type = g_forest1 [object = rock] direction = 0 target = 2, 13 [square = 3, 10] cube_type = g_forest1 [object = tree_wall] direction = 0 target = 3, 13 [square = 4, 10] cube_type = g_forest1 [square = 5, 10] cube_type = g_forest1 [object = dirt1] target = 5, 13 [object = demon_block] direction = 0 target = 5, 13 [square = 6, 10] cube_type = g_forest1 [object = tree_wall] direction = 0 target = 6, 13 [square = 7, 10] cube_type = g_forest1 [object = rock] target = 7, 13 [square = 9, 10] cube_type = g_forest1 [square = 10, 10] cube_type = g_forest1 [object = bush1] target = 10, 10 [square = 11, 10] cube_type = g_forest1 [object = tree_wall] target = 11, 10 [square = 12, 10] cube_type = g_forest1 [object = skull_pike2] target = 12, 10 [square = 13, 10] cube_type = g_forest1 [object = tree_wall] target = 13, 10 [square = 14, 10] cube_type = g_forest1 [object = rock] target = 14, 10 [square = 0, 11] cube_type = g_forest1 [square = 1, 11] cube_type = g_forest1 [object = bush1] target = 1, 14 [square = 2, 11] cube_type = g_forest1 [object = tree1] target = 2, 14 [square = 3, 11] cube_type = g_forest1 [object = dirt1] target = 3, 14 [square = 4, 11] cube_type = g_forest1 [enemy = treetroll] hp = 300 [square = 5, 11] cube_type = g_forest1 [object = tree2] direction = 0 target = 5, 14 [square = 6, 11] cube_type = g_forest1 [object = tree_wall] target = 6, 14 [square = 7, 11] cube_type = g_forest1 [object = bush1] target = 7, 14 [square = 8, 11] cube_type = g_forest1 [object = bush1] direction = 1 target = 8, 14 [object = tree_wall] direction = 1 target = 8, 14 [square = 9, 11] cube_type = g_forest1 [square = 10, 11] cube_type = g_forest1 [square = 11, 11] cube_type = g_forest1 [object = bush1] target = 11, 11 [square = 12, 11] cube_type = g_forest1 [object = bush1] target = 12, 11 [square = 13, 11] cube_type = g_forest1 [object = bush1] target = 13, 11 [square = 14, 11] cube_type = g_forest1 [object = bush1] target = 14, 11 [square = 0, 12] cube_type = g_forest1 [object = rock] target = 0, 15 [square = 1, 12] cube_type = g_forest1 [object = rock] direction = 0 target = 1, 15 [square = 2, 12] cube_type = g_forest1 [object = tree_wall] direction = 0 target = 2, 15 [square = 3, 12] cube_type = g_forest1 [square = 4, 12] cube_type = g_forest1 [object = tree_wall] direction = 0 target = 4, 15 [square = 5, 12] cube_type = g_forest1 [object = bush1] direction = 0 target = 5, 15 [object = tree_wall] direction = 1 target = 5, 15 [square = 6, 12] cube_type = g_forest1 [object = bush1] target = 6, 15 [square = 7, 12] cube_type = g_forest1 [object = broken_tstone1] target = 7, 12 [square = 8, 12] cube_type = g_forest1 [object = bush1] direction = 0 target = 8, 15 [square = 9, 12] cube_type = g_forest1 [object = tree_wall] direction = 0 target = 9, 15 [object = bush1] direction = 0 target = 9, 15 [square = 10, 12] cube_type = g_forest1 [object = bush1] direction = 0 target = 10, 15 [square = 12, 12] cube_type = g_forest1 [object = tree2] target = 12, 12 [square = 0, 13] cube_type = g_forest1 [object = rock] target = 0, 16 [square = 1, 13] cube_type = g_forest1 [object = charon] direction = 0 target = 1, 13 [square = 2, 13] cube_type = g_forest1 [object = dirt1] target = 2, 16 [square = 3, 13] cube_type = g_forest1 [square = 4, 13] cube_type = g_forest1 [object = stain] direction = 3 target = 4, 16 [square = 5, 13] cube_type = g_forest1 [object = bush_passage] direction = 0 target = 5, 16 [object = stain] direction = 3 target = 5, 16 [square = 6, 13] cube_type = g_forest1 [object = stain] direction = 3 target = 6, 16 [square = 7, 13] cube_type = g_forest1 [enemy = smallspider] hp = 80 [square = 8, 13] cube_type = g_forest1 [object = tree_wall] direction = 0 target = 8, 16 [object = bush1] direction = 0 target = 8, 16 [object = berries] direction = 0 target = 8, 16 [square = 9, 13] cube_type = g_forest1 [object = rock] direction = 1 target = 9, 16 [square = 10, 13] cube_type = g_forest1 [object = rock] direction = 3 target = 10, 16 [square = 0, 14] cube_type = g_forest1 [object = rock] direction = 3 target = 0, 17 [square = 1, 14] cube_type = g_forest1 [object = rock] direction = 3 target = 1, 17 [square = 2, 14] cube_type = g_forest1 [object = torch2] target = 2, 14 [square = 3, 14] cube_type = g_forest1 [object = stain] direction = 3 target = 3, 17 [square = 4, 14] cube_type = g_forest1 [object = rock] direction = 1 target = 4, 17 [square = 5, 14] cube_type = g_forest1 [object = rock] direction = 3 target = 5, 17 [square = 6, 14] cube_type = g_forest1 [item = mushroom] item_count = 0 [square = 7, 14] cube_type = g_forest1 [object = stain] direction = 3 target = 7, 17 [square = 8, 14] cube_type = g_forest1 [object = stain] direction = 0 target = 8, 17 [square = 9, 14] cube_type = g_forest1 [object = stain] direction = 0 target = 9, 17 [object = tree2] direction = 1 target = 9, 17 [square = 10, 14] cube_type = g_forest1 [object = bush1] direction = 0 target = 10, 17 [square = 11, 14] cube_type = g_forest1 [object = tree2] direction = 0 target = 11, 17 [square = 0, 15] cube_type = g_forest1 [object = rock] direction = 3 target = 0, 18 [square = 1, 15] cube_type = g_forest1 [object = dirt1] direction = 3 target = 1, 18 [object = flower1] direction = 3 target = 1, 18 [square = 2, 15] cube_type = g_forest1 [square = 3, 15] cube_type = g_forest1 [object = rock] direction = 3 target = 3, 18 [square = 4, 15] cube_type = g_forest1 [object = rock_huge] direction = 3 target = 4, 18 [square = 5, 15] cube_type = g_forest1 [object = rock] direction = 1 target = 5, 18 [square = 6, 15] cube_type = g_forest1 [object = rock] direction = 1 target = 6, 18 [square = 7, 15] cube_type = g_forest1 [object = bush1] direction = 0 target = 7, 18 [square = 8, 15] cube_type = g_forest1 [object = dirt1] direction = 0 target = 8, 18 [object = stain] direction = 0 target = 8, 18 [square = 9, 15] cube_type = g_forest1 [object = stain] direction = 0 target = 9, 18 [square = 10, 15] cube_type = g_forest1 [object = bush1] direction = 0 target = 10, 18 [square = 11, 15] cube_type = g_forest1 [object = bush1] direction = 0 target = 11, 18 [object = tree2] direction = 0 target = 11, 18 [square = 0, 16] cube_type = g_forest1 [object = rock] direction = 1 target = 0, 19 [square = 1, 16] cube_type = g_forest1 [enemy = smallspider] hp = 80 [enemy = smallspider] hp = 80 [square = 2, 16] cube_type = g_forest1 [object = dirt2] direction = 3 target = 2, 19 [object = block_enemy] direction = 0 target = 2, 19 [square = 3, 16] cube_type = g_forest1 cube_direction = 1 [enemy = smallspider] hp = 80 [enemy = smallspider] hp = 80 [square = 4, 16] cube_type = g_forest1 [object = rock] direction = 0 target = 4, 16 [square = 5, 16] cube_type = g_forest1 [object = rock] direction = 3 target = 5, 19 [square = 6, 16] cube_type = g_forest1 [object = rock_entrance2] direction = 1 target = 6, 19 [object = stain] direction = 3 target = 6, 16 [square = 7, 16] cube_type = g_forest1 [object = stain] direction = 3 target = 7, 19 [enemy = rocktroll] hp = 400 [square = 8, 16] cube_type = g_forest1 [object = dirt1] direction = 0 target = 8, 19 [object = block_enemy] direction = 1 target = 8, 19 [square = 9, 16] cube_type = g_forest1 [object = tree_wall] direction = 0 target = 9, 19 [object = bush1] direction = 0 target = 9, 19 [square = 10, 16] cube_type = g_forest1 [object = bush1] direction = 0 target = 10, 19 [square = 11, 16] cube_type = g_forest1 [object = rock] direction = 3 target = 11, 19 [square = 0, 17] cube_type = g_forest1 [object = rock] direction = 3 target = 0, 20 [square = 1, 17] cube_type = g_forest1 [object = rock] direction = 3 target = 1, 20 [square = 2, 17] cube_type = g_forest1 [square = 3, 17] cube_type = g_forest1 [object = rock] direction = 0 target = 3, 20 [square = 4, 17] cube_type = g_forest1 [object = rock] direction = 1 target = 4, 20 [square = 5, 17] cube_type = g_forest1 [object = ancient_entrance] target = 5, 20 [square = 6, 17] cube_type = g_forest1 [object = rock] direction = 1 target = 6, 20 [square = 7, 17] cube_type = g_forest1 [object = bush1] direction = 3 target = 7, 20 [square = 8, 17] cube_type = g_forest1 [object = tree2] direction = 3 target = 8, 20 [square = 9, 17] cube_type = g_forest1 [object = bush1] direction = 0 target = 9, 20 [square = 10, 17] cube_type = g_forest1 [square = 11, 17] cube_type = g_forest1 [square = 0, 18] cube_type = g_forest1 [object = bush1] target = 0, 21 [square = 1, 18] cube_type = g_forest1 [object = rock] direction = 1 target = 1, 21 [square = 2, 18] cube_type = g_forest1 [square = 3, 18] cube_type = g_forest1 [object = dirt2] direction = 3 target = 3, 21 [object = flower2] direction = 0 target = 3, 21 [square = 4, 18] cube_type = g_forest1 [object = column2] target = 4, 21 [square = 5, 18] cube_type = g_forest1 [object = temle] target = 5, 18 object_item_count = 0 object_item_count = 0 object_item_count = 0 object_item_count = 0 object_item_count = 0 object_item_count = 0 object_item_count = 0 object_item_count = 0 object_item_count = 0 object_item_count = 0 object_item_count = 0 [object = torch2] direction = 0 target = 5, 18 [object = torch2] direction = 3 target = 5, 18 [square = 6, 18] cube_type = g_forest1 [object = column2] target = 6, 21 [square = 7, 18] cube_type = g_forest1 [object = tree_wall] direction = 3 target = 7, 21 [square = 8, 18] cube_type = g_forest1 [object = tree_wall] direction = 0 target = 8, 21 [object = bush1] direction = 0 target = 8, 21 [square = 9, 18] cube_type = g_forest1 [object = bush1] direction = 0 target = 9, 21 [square = 10, 18] cube_type = g_forest1 [object = bush1] target = 10, 21 [square = 11, 18] cube_type = g_forest1 [square = 0, 19] cube_type = g_forest1 [object = bush1] target = 0, 22 [square = 1, 19] cube_type = g_forest1 [object = tree_wall] target = 1, 22 [square = 2, 19] cube_type = g_forest1 [enemy = wolf] hp = 70 [square = 3, 19] cube_type = g_forest1 [object = flower1] target = 3, 22 [square = 4, 19] cube_type = g_forest1 [object = column2] target = 4, 22 [square = 5, 19] cube_type = g_forest1 [square = 6, 19] cube_type = g_forest1 [object = column2] target = 6, 22 [square = 7, 19] cube_type = g_forest1 [square = 8, 19] cube_type = g_forest1 [object = flower1] direction = 3 target = 8, 22 [square = 9, 19] cube_type = g_forest1 [object = block_enemy] direction = 3 target = 9, 22 [square = 10, 19] cube_type = g_forest1 [object = tree2] target = 10, 22 [square = 11, 19] cube_type = g_forest1 [object = tree_wall] target = 11, 22 [square = 12, 19] cube_type = g_forest1 [object = rock] direction = 3 target = 12, 22 [square = 13, 19] cube_type = g_forest1 [object = rock] direction = 3 target = 13, 22 [square = 0, 20] cube_type = g_forest1 [object = bush1] target = 0, 23 [square = 1, 20] cube_type = g_forest1 [object = tree_wall] target = 1, 23 [square = 2, 20] cube_type = g_forest1 [item = mushroom] item_count = 0 [item = mushroom] item_count = 0 [square = 3, 20] cube_type = g_forest1 [object = rock] target = 3, 23 [square = 4, 20] cube_type = g_forest1 [object = column2] target = 4, 23 [square = 5, 20] cube_type = g_forest1 [square = 6, 20] cube_type = g_forest1 [object = column2] target = 6, 23 [square = 7, 20] cube_type = g_forest1 [square = 8, 20] cube_type = g_forest1 [object = bush2] direction = 3 target = 8, 23 [square = 9, 20] cube_type = g_forest1 [square = 10, 20] cube_type = g_forest1 [object = flower1] direction = 0 target = 10, 23 [square = 11, 20] cube_type = g_forest1 [object = tree_wall] target = 11, 23 [square = 12, 20] cube_type = g_forest1 [object = flower1] direction = 3 target = 12, 23 [object = flower1] direction = 1 target = 12, 23 [object = altar] direction = 0 target = 12, 20 [object = torch2] direction = 3 target = 12, 20 [object = torch2] direction = 0 target = 12, 20 [square = 13, 20] cube_type = g_forest1 [object = tree_wall] target = 13, 23 [square = 14, 20] cube_type = g_forest1 [square = 15, 20] cube_type = g_forest1 [square = 0, 21] cube_type = g_forest1 [object = bush1] target = 0, 24 [square = 1, 21] cube_type = g_forest1 [object = stump] target = 1, 25 object_item_count = 46 object_item_count = 12 [square = 2, 21] cube_type = g_forest1 [square = 3, 21] cube_type = g_forest1 [object = rock] target = 3, 25 [object = rock] direction = 0 target = 3, 24 [square = 4, 21] cube_type = g_forest1 [object = bush1] target = 4, 25 [square = 5, 21] cube_type = g_forest1 [object = bush1] target = 5, 25 [square = 6, 21] cube_type = g_forest1 [square = 7, 21] cube_type = g_forest1 [square = 8, 21] cube_type = g_forest1 [object = rock] direction = 3 target = 8, 25 [square = 9, 21] cube_type = g_forest1 [object = rock] target = 9, 25 [square = 10, 21] cube_type = g_forest1 [square = 11, 21] cube_type = g_forest1 [enemy = firedemon] hp = 300 [square = 12, 21] cube_type = g_forest1 [object = flower1] direction = 0 target = 12, 24 [object = flower2] direction = 1 target = 12, 25 [object = dirt1] direction = 1 target = 12, 25 [square = 13, 21] cube_type = g_forest1 [object = tree_wall] target = 13, 24 [object = tree_wall] target = 13, 24 [square = 14, 21] cube_type = g_forest1 [object = bush1] direction = 0 target = 14, 24 [square = 15, 21] cube_type = g_forest1 [square = 0, 22] cube_type = g_forest1 [object = rock] direction = 0 target = 0, 25 [square = 1, 22] cube_type = g_forest1 [object = bush2] direction = 0 target = 1, 25 [square = 2, 22] cube_type = g_forest1 [enemy = smallspider] hp = 80 [square = 3, 22] cube_type = g_forest1 [object = rock] direction = 0 target = 3, 25 [square = 4, 22] cube_type = g_forest1 [object = monk_statue] target = 5, 21 [square = 5, 22] cube_type = g_forest1 [square = 6, 22] cube_type = g_forest1 [object = bush1] target = 6, 26 [square = 7, 22] cube_type = g_forest1 [enemy = spider] hp = 200 [square = 8, 22] cube_type = g_forest1 [item = stones] item_count = 18 [square = 9, 22] cube_type = g_forest1 [object = bush1] direction = 0 target = 9, 25 [square = 10, 22] cube_type = g_forest1 [object = flower1] direction = 0 target = 10, 26 [object = tree2] direction = 0 target = 10, 25 [square = 11, 22] cube_type = g_forest1 [object = hole] direction = 0 target = 11, 22 [square = 12, 22] cube_type = g_forest1 [object = bush2] target = 12, 25 [square = 13, 22] cube_type = g_forest1 [object = tree_wall] target = 13, 25 [square = 14, 22] cube_type = g_forest1 [square = 15, 22] cube_type = g_forest1 [square = 0, 23] cube_type = g_forest1 [object = rock] target = 0, 26 [square = 1, 23] cube_type = g_forest1 [object = van] direction = 0 target = 1, 26 object_item_count = 0 object_item_count = 0 object_item_count = 0 object_item_count = 0 object_item_count = 0 object_item_count = 0 object_item_count = 0 object_item_count = 20 object_item_count = 20 object_item_count = 14 [square = 2, 23] cube_type = g_forest1 [square = 3, 23] cube_type = g_forest1 [square = 4, 23] cube_type = g_forest1 [square = 5, 23] cube_type = g_forest1 [square = 6, 23] cube_type = g_forest1 [object = rock] direction = 0 target = 6, 29 [square = 7, 23] cube_type = g_forest1 [object = bush1] direction = 0 target = 7, 5 [square = 8, 23] cube_type = g_forest1 [object = tree1] direction = 0 target = 8, 5 [square = 9, 23] cube_type = g_forest1 [object = tree2] direction = 0 target = 9, 5 [square = 10, 23] cube_type = g_forest1 [object = rock] direction = 0 target = 10, 26 [square = 11, 23] cube_type = g_forest1 [object = rock] target = 11, 26 [square = 12, 23] cube_type = g_forest1 [object = bush1] target = 12, 5 [square = 13, 23] cube_type = g_forest1 [object = bush1] target = 13, 5 [square = 14, 23] cube_type = g_forest1 [square = 15, 23] cube_type = g_forest1 [square = 0, 24] cube_type = g_forest1 [object = rock] direction = 0 target = 0, 27 [square = 1, 24] cube_type = g_forest1 [object = tree_wall] direction = 0 target = 1, 30 [square = 2, 24] cube_type = g_forest1 [object = tree_wall] direction = 0 target = 2, 30 [square = 3, 24] cube_type = g_forest1 [object = bush1] direction = 0 target = 3, 6 [square = 4, 24] cube_type = g_forest1 [object = RESPAWN-wolf] direction = 0 target = 6, 34 [square = 5, 24] cube_type = g_forest1 [object = tree2] direction = 0 target = 5, 6 [object = bush1] direction = 0 target = 5, 6 [object = berries] direction = 0 target = 5, 24 [square = 6, 24] cube_type = g_forest1 [object = bush1] direction = 0 target = 6, 6 [square = 7, 24] cube_type = g_forest1 [object = tree2] direction = 3 target = 7, 6 [square = 8, 24] cube_type = g_forest1 [object = bush1] direction = 0 target = 8, 6 [object = bush1] direction = 0 target = 8, 6 [square = 9, 24] cube_type = g_forest1 [object = tree_wall] direction = 0 target = 9, 31 [square = 10, 24] cube_type = g_forest1 [object = tree2] direction = 0 target = 10, 6 [square = 11, 24] cube_type = g_forest1 [object = flower3] direction = 0 target = 11, 30 [object = stump] target = 11, 27 object_item_count = 11 object_item_count = 13 object_item_count = 16 object_item_count = 0 [square = 12, 24] cube_type = g_forest1 [object = tree1] direction = 0 target = 12, 6 [square = 13, 24] cube_type = g_forest1 [object = bush1] target = 13, 6 [square = 14, 24] cube_type = g_forest1 [object = bush2] target = 14, 27 [square = 15, 24] cube_type = g_forest1 [square = 0, 25] cube_type = g_forest1 [object = bush1] direction = 1 target = 0, 25 [square = 1, 25] cube_type = g_forest1 [square = 2, 25] cube_type = g_forest1 [object = tree1] direction = 0 target = 2, 7 [object = bush1] direction = 0 target = 2, 7 [square = 3, 25] cube_type = g_forest1 [item = mushroom] item_count = 0 [square = 4, 25] cube_type = g_forest1 [object = dirt1] direction = 0 target = 4, 31 [object = RESPAWN-wolf] direction = 0 target = 12, 25 [square = 5, 25] cube_type = g_forest1 [object = bush2] direction = 0 target = 5, 7 [square = 6, 25] cube_type = g_forest1 [object = bush1] direction = 0 target = 6, 7 [object = tree_wall] direction = 0 target = 6, 31 [square = 7, 25] cube_type = g_forest1 [object = adventurer_dummy] direction = 0 target = 7, 25 object_item_count = 0 object_item_count = 0 object_item_count = 0 object_item_count = 0 object_item_count = 0 object_item_count = 0 object_item_count = 0 object_item_count = 0 object_item_count = 0 [enemy = highlander] hp = 0 [square = 8, 25] cube_type = g_forest1 [object = tree2] direction = 0 target = 8, 7 [square = 9, 25] cube_type = g_forest1 [object = rock] direction = 3 target = 9, 31 [object = bush1] direction = 3 target = 9, 31 [square = 10, 25] cube_type = g_forest1 [object = block_enemy] direction = 0 target = 10, 25 [square = 11, 25] cube_type = g_forest1 [square = 12, 25] cube_type = g_forest1 [square = 13, 25] cube_type = g_forest1 [object = watch_dummy] target = 13, 28 [enemy = watch] hp = 0 [square = 14, 25] cube_type = g_forest1 [object = flower1] target = 14, 28 [square = 15, 25] cube_type = g_forest1 [object = tree2] target = 15, 28 [square = 0, 26] cube_type = g_forest1 [object = bush1] direction = 1 target = 0, 26 [square = 1, 26] cube_type = g_forest1 [object = tree_wall] direction = 1 target = 1, 33 [square = 2, 26] cube_type = g_forest1 [square = 3, 26] cube_type = g_forest1 [square = 4, 26] cube_type = g_forest1 [object = direction1] direction = 0 target = 4, 26 [square = 5, 26] cube_type = g_forest1 [square = 6, 26] cube_type = g_forest1 [object = dirt1] direction = 0 target = 6, 32 [square = 7, 26] cube_type = g_forest1 [object = flower1] direction = 3 target = 7, 32 [square = 8, 26] cube_type = g_forest1 [object = stump] direction = 0 target = 8, 29 object_item_count = 15 object_item_count = 13 object_item_count = 16 [square = 9, 26] cube_type = g_forest1 [object = rock] direction = 3 target = 9, 32 [object = bush1] direction = 3 target = 9, 32 [object = berries] direction = 0 target = 9, 33 [square = 10, 26] cube_type = g_forest1 [square = 11, 26] cube_type = g_forest1 [object = tree2] direction = 0 target = 11, 8 [square = 12, 26] cube_type = g_forest1 [object = bush1] direction = 0 target = 12, 8 [square = 13, 26] cube_type = g_forest1 [object = tree2] target = 13, 29 [square = 14, 26] cube_type = g_forest1 [square = 15, 26] cube_type = g_forest1 [object = tree2] target = 15, 29 [square = 0, 27] cube_type = g_forest1 [square = 1, 27] cube_type = g_forest1 [object = bush1] direction = 0 target = 1, 9 [square = 2, 27] cube_type = g_forest1 [object = tree1] direction = 0 target = 2, 9 [square = 3, 27] cube_type = g_forest1 [object = flower4] direction = 3 target = 3, 33 [square = 4, 27] cube_type = g_forest1 [object = bush2] direction = 0 target = 4, 9 [object = tree1] direction = 0 target = 4, 9 [square = 5, 27] cube_type = g_forest1 [object = flower1] direction = 3 target = 5, 33 [square = 6, 27] cube_type = g_forest1 [square = 7, 27] cube_type = g_forest1 [object = dirt1] direction = 0 target = 7, 33 [object = flower1] direction = 0 target = 7, 33 [square = 8, 27] cube_type = g_forest1 [square = 9, 27] cube_type = g_forest1 [object = tree2] direction = 0 target = 9, 9 [object = bush1] target = 9, 9 [square = 10, 27] cube_type = g_forest1 [enemy = wolf] hp = 70 [square = 11, 27] cube_type = g_forest1 [object = bush1] direction = 0 target = 11, 9 [square = 12, 27] cube_type = g_forest1 [object = tree2] direction = 0 target = 12, 9 [square = 13, 27] cube_type = g_forest1 [object = bush1] target = 13, 34 [square = 14, 27] cube_type = g_forest1 [square = 15, 27] cube_type = g_forest1 [square = 0, 28] cube_type = g_forest1 [square = 1, 28] cube_type = g_forest1 [square = 2, 28] cube_type = g_forest1 [object = bush1] direction = 0 target = 2, 10 [square = 3, 28] cube_type = g_forest1 [square = 4, 28] cube_type = g_forest1 [object = flower2] target = 4, 34 [square = 5, 28] cube_type = g_forest1 [object = dirt2] direction = 0 target = 5, 34 [square = 6, 28] cube_type = g_forest1 [object = forest_moaning] direction = 0 target = 6, 28 [square = 7, 28] cube_type = g_forest1 [object = tree2] direction = 0 target = 7, 10 [object = bush1] direction = 0 target = 7, 35 [square = 8, 28] cube_type = g_forest1 [object = tree_wall] direction = 0 target = 8, 35 [square = 9, 28] cube_type = g_forest1 [square = 10, 28] cube_type = g_forest1 [square = 11, 28] cube_type = g_forest1 [object = tree_wall] direction = 0 target = 11, 34 [square = 12, 28] cube_type = g_forest1 [square = 13, 28] cube_type = g_forest1 [object = bush1] target = 13, 35 [object = berries] target = 13, 35 [square = 0, 29] cube_type = g_forest1 [square = 1, 29] cube_type = g_forest1 [object = tree_wall] target = 1, 36 [square = 2, 29] cube_type = g_forest1 [square = 3, 29] cube_type = g_forest1 [object = bush2] direction = 0 target = 3, 11 [object = tree1] direction = 0 target = 3, 11 [square = 4, 29] cube_type = g_forest1 [square = 5, 29] cube_type = g_forest1 [object = tree2] direction = 0 target = 5, 11 [square = 6, 29] cube_type = g_forest1 [object = dirt1] direction = 0 target = 6, 29 [object = RESPAWN-wolf] direction = 0 target = 5, 34 [square = 7, 29] cube_type = g_forest1 [square = 8, 29] cube_type = g_forest1 [enemy = wolf_respawn] hp = 70 [square = 9, 29] cube_type = g_forest1 [object = flower1] direction = 0 target = 9, 35 [square = 10, 29] cube_type = g_forest1 [square = 11, 29] cube_type = g_forest1 [object = bush1] direction = 0 target = 11, 11 [square = 12, 29] cube_type = g_forest1 [square = 13, 29] cube_type = g_forest1 [object = rock] target = 13, 36 [square = 0, 30] cube_type = g_forest1 [square = 1, 30] cube_type = g_forest1 [square = 2, 30] cube_type = g_forest1 [object = bush1] direction = 0 target = 2, 12 [square = 3, 30] cube_type = g_forest1 [object = bush1] direction = 0 target = 3, 12 [square = 4, 30] cube_type = g_forest1 [object = bush1] direction = 0 target = 4, 12 [object = tree1] direction = 0 target = 4, 37 [square = 5, 30] cube_type = g_forest1 [object = bush1] direction = 0 target = 5, 37 [square = 6, 30] cube_type = g_forest1 [item = mushroom] item_count = 0 [square = 7, 30] cube_type = g_forest1 [square = 8, 30] cube_type = g_forest1 [object = dirt1] direction = 0 target = 8, 36 [square = 9, 30] cube_type = g_forest1 [square = 10, 30] cube_type = g_forest1 [object = dirt1] direction = 0 target = 10, 36 [square = 11, 30] cube_type = g_forest1 [object = RESPAWN-wolf] direction = 0 target = 2, 26 [square = 12, 30] cube_type = g_forest1 [object = dirt1] direction = 0 target = 12, 36 [square = 13, 30] cube_type = g_forest1 [object = rock] target = 13, 37 [object = bush1] target = 13, 37 [square = 14, 30] cube_type = g_forest1 [object = rock] direction = 1 target = 14, 37 [square = 3, 31] cube_type = g_forest1 [object = bush1] direction = 0 target = 3, 13 [square = 4, 31] cube_type = g_forest1 [square = 5, 31] cube_type = g_forest1 [object = bush1] target = 5, 13 [object = tree2] direction = 0 target = 5, 18 [square = 6, 31] cube_type = g_forest1 [square = 7, 31] cube_type = g_forest1 [object = roof] target = 7, 38 [object = door1] target = 7, 37 object_item_count = 0 object_item_count = 0 object_item_count = 0 object_item_count = 0 object_item_count = 0 object_item_count = 0 object_item_count = 20 object_item_count = 0 object_item_count = 0 object_item_count = 0 [square = 8, 31] cube_type = g_forest1 [object = flower3] direction = 0 target = 8, 38 [object = roof] target = 8, 38 [object = win_wood] target = 8, 38 [object = foliage1] target = 8, 31 [square = 9, 31] cube_type = g_forest1 [object = tstone] direction = 3 target = 0, 0 [square = 10, 31] cube_type = g_forest1 [object = bush1] direction = 0 target = 10, 13 [object = berries] direction = 0 target = 10, 38 [square = 11, 31] cube_type = g_forest1 [object = flower1] target = 11, 37 [square = 12, 31] cube_type = g_forest1 [square = 13, 31] cube_type = g_forest1 [object = rock_entrance1] direction = 3 target = 13, 39 [object = flower1] direction = 1 target = 13, 31 [square = 14, 31] cube_type = g_forest1 [object = rock] target = 14, 38 [square = 15, 31] cube_type = g_forest1 [object = rock_huge] direction = 1 target = 15, 38 [square = 3, 32] cube_type = g_forest1 [square = 4, 32] cube_type = g_forest1 [square = 5, 32] cube_type = g_forest1 [object = bush1] direction = 0 target = 5, 19 [square = 6, 32] cube_type = g_forest1 [object = roof] direction = 1 target = 6, 39 [object = tree2] target = 6, 39 [object = flower1] direction = 0 target = 6, 39 [object = flower1] target = 6, 39 [object = flower2] direction = 1 target = 6, 39 [object = foliage1] direction = 1 target = 6, 39 [square = 7, 32] cube_type = w_wood1 [square = 8, 32] cube_type = w_wood1 [square = 9, 32] cube_type = g_forest1 [object = berries] direction = 0 target = 9, 39 [object = tree2] direction = 0 target = 9, 39 [object = roof] direction = 3 target = 9, 39 [object = bush2] direction = 3 target = 9, 39 [square = 10, 32] cube_type = g_forest1 [item = herbs] item_count = 0 [square = 11, 32] cube_type = g_forest1 [object = bush1] direction = 0 target = 11, 14 [object = tree1] direction = 0 target = 11, 19 [square = 12, 32] cube_type = g_forest1 [object = flower3] direction = 0 target = 12, 38 [square = 13, 32] cube_type = g_forest1 [object = rock] target = 13, 39 [square = 14, 32] cube_type = g_forest1 [object = rock] direction = 1 target = 14, 39 [square = 3, 33] cube_type = g_forest1 [object = bush1] direction = 0 target = 3, 20 [square = 4, 33] cube_type = g_forest1 [object = tree_wall] direction = 0 target = 4, 39 [square = 5, 33] cube_type = g_forest1 [square = 6, 33] cube_type = g_forest1 [object = dirt1] direction = 0 target = 6, 39 [object = roof] direction = 1 target = 6, 40 [object = win_wood] direction = 1 target = 6, 40 [object = foliage1] direction = 1 target = 6, 40 [square = 7, 33] cube_type = w_wood1 [square = 8, 33] cube_type = w_wood1 [square = 9, 33] cube_type = g_forest1 [object = roof] direction = 3 target = 9, 40 [object = win_wood] direction = 3 target = 9, 40 [square = 10, 33] cube_type = g_forest1 [square = 11, 33] cube_type = g_forest1 [item = herbs] item_count = 0 [square = 12, 33] cube_type = g_forest1 [square = 13, 33] cube_type = g_forest1 [object = bush1] direction = 0 target = 13, 15 [object = tree_wall] target = 13, 40 [square = 14, 33] cube_type = g_forest1 [object = rock] direction = 0 target = 14, 36 [square = 15, 33] cube_type = g_forest1 [square = 3, 34] cube_type = g_forest1 [object = bush1] direction = 0 target = 3, 21 [square = 4, 34] cube_type = g_forest1 [object = bush1] direction = 0 target = 4, 21 [object = tree1] direction = 0 target = 4, 21 [square = 5, 34] cube_type = g_forest1 [square = 6, 34] cube_type = g_forest1 [square = 7, 34] cube_type = g_forest1 [object = roof] direction = 0 target = 7, 41 [object = foliage1] direction = 0 target = 7, 41 [square = 8, 34] cube_type = g_forest1 [object = bush1] direction = 0 target = 8, 21 [object = roof] direction = 0 target = 8, 41 [square = 9, 34] cube_type = g_forest1 [object = dirt1] direction = 0 target = 9, 40 [square = 10, 34] cube_type = g_forest1 [object = bush1] direction = 0 target = 10, 21 [object = tree1] direction = 0 target = 10, 21 [square = 11, 34] cube_type = g_forest1 [object = RESPAWN-wolf] direction = 0 target = 8, 27 [square = 12, 34] cube_type = g_forest1 [object = bush2] target = 12, 37 [object = tree1] target = 12, 37 [square = 13, 34] cube_type = g_forest1 [object = bush1] direction = 0 target = 13, 37 [object = berries] direction = 0 target = 13, 37 [square = 14, 34] cube_type = g_forest1 [object = bush1] direction = 0 target = 14, 37 [square = 15, 34] cube_type = g_forest1 [object = rock] direction = 0 target = 15, 37 [square = 3, 35] cube_type = g_forest1 [object = bush1] direction = 0 target = 3, 22 [square = 4, 35] cube_type = g_forest1 [object = bush1] direction = 0 target = 4, 22 [object = berries] direction = 0 target = 4, 42 [square = 5, 35] cube_type = g_forest1 [object = dirt1] direction = 0 target = 5, 41 [square = 6, 35] cube_type = g_forest1 [object = bush1] direction = 0 target = 6, 22 [object = tree1] direction = 0 target = 6, 22 [square = 7, 35] cube_type = g_forest1 [object = flower1] direction = 3 target = 7, 41 [square = 8, 35] cube_type = g_forest1 [enemy = wolf_respawn] hp = 70 [square = 9, 35] cube_type = g_forest1 [square = 10, 35] cube_type = g_forest1 [object = flower2] target = 10, 41 [square = 11, 35] cube_type = g_forest1 [object = dirt2] direction = 0 target = 11, 41 [square = 12, 35] cube_type = g_forest1 [square = 13, 35] cube_type = g_forest1 cube_direction = 1 [object = fairy] direction = 0 target = 13, 35 [square = 14, 35] cube_type = g_forest1 [square = 15, 35] cube_type = g_forest1 [object = rock] target = 15, 38 [square = 4, 36] cube_type = g_forest1 [object = bush1] direction = 0 target = 4, 23 [square = 5, 36] cube_type = g_forest1 [object = flower1] target = 5, 42 [enemy = wolf] hp = 70 [square = 6, 36] cube_type = g_forest1 [object = bush1] direction = 0 target = 6, 23 [square = 7, 36] cube_type = g_forest1 [square = 8, 36] cube_type = g_forest1 [enemy = wolf] hp = 70 [square = 9, 36] cube_type = g_forest1 [object = bush1] direction = 0 target = 9, 23 [square = 10, 36] cube_type = g_forest1 [object = bush1] direction = 0 target = 10, 23 [object = tree_wall] direction = 0 target = 10, 42 [square = 11, 36] cube_type = g_forest1 [object = bush1] direction = 0 target = 11, 23 [object = berries] direction = 0 target = 11, 43 [square = 12, 36] cube_type = g_forest1 [object = tree_wall] direction = 0 target = 12, 42 [square = 13, 36] cube_type = g_forest1 [square = 14, 36] cube_type = g_forest1 [object = tree_wall] direction = 0 target = 14, 39 [square = 15, 36] cube_type = g_forest1 [object = rock] direction = 0 target = 15, 39 [square = 3, 37] cube_type = g_forest1 [square = 4, 37] cube_type = g_forest1 [object = bush1] direction = 0 target = 4, 24 [square = 5, 37] cube_type = g_forest1 [object = RESPAWN-wolf] direction = 0 target = 10, 26 [square = 6, 37] cube_type = g_forest1 [object = dirt2] direction = 0 target = 6, 43 [object = block_enemy] direction = 0 target = 6, 43 [square = 7, 37] cube_type = g_forest1 [object = bush1] direction = 0 target = 7, 24 [object = berries] direction = 0 target = 7, 44 [square = 8, 37] cube_type = g_forest1 [object = tree2] direction = 0 target = 8, 24 [object = bush1] direction = 0 target = 8, 24 [square = 9, 37] cube_type = g_forest1 [object = bush1] direction = 0 target = 9, 24 [square = 10, 37] cube_type = g_forest1 [object = dirt2] direction = 1 target = 10, 44 [item = arrows] item_count = 32 [enemy = spider] hp = 200 [square = 11, 37] cube_type = g_forest1 [object = rock] target = 11, 44 [square = 12, 37] cube_type = g_forest1 [object = rock] direction = 0 target = 12, 44 [square = 13, 37] cube_type = g_forest1 [object = rock] target = 13, 44 [square = 14, 37] cube_type = g_forest1 [object = rock] direction = 0 target = 14, 40 [square = 3, 38] cube_type = g_forest1 [square = 4, 38] cube_type = g_forest1 [object = bush1] direction = 0 target = 4, 25 [object = tree1] direction = 0 target = 4, 25 [square = 5, 38] cube_type = g_forest1 [object = tree2] direction = 0 target = 5, 25 [square = 6, 38] cube_type = g_forest1 [object = flower1] target = 6, 44 [enemy = treetroll] hp = 300 [enemy = treetroll] hp = 300 [square = 7, 38] cube_type = g_forest1 [object = bush1] direction = 0 target = 7, 25 [square = 8, 38] cube_type = g_forest1 [object = rock] direction = 0 target = 8, 45 [square = 9, 38] cube_type = g_forest1 [object = rock] direction = 0 target = 9, 45 [square = 10, 38] cube_type = g_forest1 [object = dirt2] direction = 1 target = 10, 45 [square = 11, 38] cube_type = g_forest1 [object = block_enemy] direction = 1 target = 11, 45 [square = 12, 38] cube_type = g_forest1 [object = tree2] target = 12, 45 [object = flower2] direction = 1 target = 12, 45 [square = 13, 38] cube_type = g_forest1 [object = rock] direction = 0 target = 13, 45 [square = 14, 38] cube_type = g_forest1 [object = rock] direction = 3 target = 14, 45 [square = 3, 39] cube_type = g_forest1 [object = bush1] direction = 0 target = 3, 26 [square = 4, 39] cube_type = g_forest1 [object = dirt2] direction = 0 target = 4, 45 [object = flower1] target = 4, 45 [square = 5, 39] cube_type = g_forest1 [object = flower4] target = 5, 45 [square = 6, 39] cube_type = g_forest1 [object = flower3] direction = 3 target = 6, 45 [square = 7, 39] cube_type = g_forest1 [object = bush1] direction = 0 target = 7, 26 [object = tree1] direction = 0 target = 7, 26 [square = 8, 39] cube_type = g_forest1 [object = rock] direction = 0 target = 8, 46 [square = 9, 39] cube_type = g_forest1 [object = stain] direction = 0 target = 9, 46 [object = flower1] direction = 0 target = 9, 46 [item = vasp_long_bow] item_count = 0 [item = sturdy_vest] item_count = 0 [item = worn_boots] item_count = 0 [item = protector's_ring] item_count = 0 [item = small_healing_potion] item_count = 0 [square = 10, 39] cube_type = g_forest1 [object = rock] target = 10, 46 [square = 11, 39] cube_type = g_forest1 [square = 12, 39] cube_type = g_forest1 [square = 13, 39] cube_type = g_forest1 [object = rock_entrance1] direction = 3 target = 13, 31 [square = 14, 39] cube_type = g_forest1 [object = rock] direction = 1 target = 14, 46 [square = 15, 39] cube_type = g_forest1 [object = rock_huge] direction = 3 target = 15, 46 [square = 3, 40] cube_type = g_forest1 [object = tree2] direction = 0 target = 3, 27 [object = bush1] direction = 0 target = 3, 27 [square = 4, 40] cube_type = g_forest1 [object = stump] direction = 1 target = 4, 47 object_item_count = 18 object_item_count = 11 [square = 5, 40] cube_type = g_forest1 [object = dirt1] direction = 0 target = 5, 46 [square = 6, 40] cube_type = g_forest1 [object = tree_wall] direction = 0 target = 6, 46 [square = 7, 40] cube_type = g_forest1 [object = tree2] direction = 0 target = 7, 27 [object = bush1] direction = 0 target = 7, 27 [square = 8, 40] cube_type = g_forest1 [object = rock] target = 8, 47 [square = 9, 40] cube_type = g_forest1 [square = 10, 40] cube_type = g_forest1 [object = flower4] direction = 0 target = 10, 47 [enemy = treetroll] hp = 300 [square = 11, 40] cube_type = g_forest1 [object = rock] target = 11, 47 [object = bush1] direction = 1 target = 11, 47 [object = berries] direction = 1 target = 11, 47 [square = 12, 40] cube_type = g_forest1 [object = dirt1] direction = 0 target = 12, 47 [square = 13, 40] cube_type = g_forest1 [object = rock] target = 13, 47 [square = 14, 40] cube_type = g_forest1 [object = rock] direction = 3 target = 14, 47 [square = 3, 41] cube_type = g_forest1 [object = bush1] direction = 0 target = 3, 28 [square = 4, 41] cube_type = g_forest1 [object = tree2] direction = 0 target = 4, 28 [square = 5, 41] cube_type = g_forest1 [object = flower1] target = 5, 47 [item = mushroom] item_count = 0 [item = herbs] item_count = 0 [enemy = treetroll] hp = 300 [enemy = treetroll] hp = 300 [square = 6, 41] cube_type = g_forest1 [object = redhood] direction = 0 target = 6, 41 [enemy = redhood] hp = 0 [square = 7, 41] cube_type = g_forest1 [object = bush1] direction = 0 target = 7, 28 [square = 8, 41] cube_type = g_forest1 [object = rock] target = 8, 48 [square = 9, 41] cube_type = g_forest1 [object = rock] target = 9, 48 [square = 10, 41] cube_type = g_forest1 [enemy = treetroll] hp = 300 [square = 11, 41] cube_type = g_forest1 [object = dirt1] direction = 0 target = 11, 48 [object = flower4] direction = 1 target = 11, 48 [square = 12, 41] cube_type = g_forest1 [object = block_enemy] direction = 1 target = 12, 48 [square = 13, 41] cube_type = g_forest1 [object = rock] target = 13, 48 [square = 3, 42] cube_type = g_forest1 [square = 4, 42] cube_type = g_forest1 [object = bush1] direction = 0 target = 4, 29 [square = 5, 42] cube_type = g_forest1 [object = tree_wall] direction = 0 target = 5, 48 [object = bush1] direction = 0 target = 5, 48 [square = 6, 42] cube_type = g_forest1 [object = tree2] direction = 0 target = 6, 29 [object = bush1] direction = 0 target = 6, 29 [square = 7, 42] cube_type = g_forest1 [square = 8, 42] cube_type = g_forest1 [square = 9, 42] cube_type = g_forest1 [object = rock] target = 9, 49 [square = 10, 42] cube_type = g_forest1 [object = rock] direction = 0 target = 10, 49 [square = 11, 42] cube_type = g_forest1 [object = rock] target = 11, 49 [square = 12, 42] cube_type = g_forest1 [object = rock] direction = 3 target = 12, 49 [square = 13, 42] cube_type = g_forest1 [object = rock] target = 13, 49 \\*********************************** [level = TROLL_CAVE] size = 18, 16 object_items_reseted = 0 [square = 0, 0] cube_type = g_tomb [object = rock] direction = 0 target = 0, 0 [square = 1, 0] cube_type = g_tomb [object = rock] direction = 0 target = 1, 0 [square = 2, 0] cube_type = g_tomb [object = rock] target = 2, 0 [square = 3, 0] cube_type = g_tomb [object = rock] direction = 0 target = 3, 0 [square = 4, 0] cube_type = g_tomb [object = rock] target = 4, 0 [square = 5, 0] cube_type = g_tomb [object = rock] direction = 0 target = 5, 0 [square = 0, 1] cube_type = g_tomb [object = rock] direction = 0 target = 0, 1 [square = 1, 1] cube_type = g_tomb [object = dirt1] target = 1, 1 [object = block_enemy] direction = 0 target = 1, 1 [square = 2, 1] cube_type = g_tomb [object = torch] direction = 0 target = 2, 1 [square = 3, 1] cube_type = g_tomb [object = garbage] target = 3, 1 object_item_count = 0 [object = dirt1] target = 3, 1 [enemy = rocktroll] hp = 400 [square = 4, 1] cube_type = g_tomb [object = dirt1] target = 4, 1 [square = 5, 1] cube_type = g_tomb [object = rock] direction = 0 target = 5, 1 [square = 6, 1] cube_type = g_tomb [object = rock] direction = 0 target = 6, 1 [square = 0, 2] cube_type = g_tomb [object = rock] target = 0, 2 [square = 1, 2] cube_type = g_tomb [object = block_enemy] direction = 0 target = 1, 2 [square = 2, 2] cube_type = g_tomb [object = dirt1] target = 2, 2 [square = 3, 2] cube_type = g_tomb [object = rock] direction = 3 target = 3, 2 [square = 4, 2] cube_type = g_tomb [enemy = deadrobber] hp = -1 [square = 5, 2] cube_type = g_tomb [object = water] direction = 3 target = 5, 2 [square = 6, 2] cube_type = g_tomb [object = rock] direction = 0 target = 6, 2 [square = 0, 3] cube_type = g_tomb [object = rock] direction = 0 target = 0, 3 [square = 1, 3] cube_type = g_tomb [object = block_enemy] direction = 0 target = 1, 3 [square = 2, 3] cube_type = g_tomb [object = dirt1] target = 2, 3 [square = 3, 3] cube_type = g_tomb [object = rock] direction = 0 target = 3, 3 [square = 4, 3] cube_type = g_tomb [object = garbage] direction = 3 target = 4, 3 object_item_count = 0 [square = 5, 3] cube_type = g_tomb [object = rock] direction = 0 target = 5, 3 [square = 6, 3] cube_type = g_tomb [object = rock] direction = 0 target = 6, 3 [square = 0, 4] cube_type = g_tomb [object = rock] target = 0, 4 [square = 1, 4] cube_type = g_tomb [square = 2, 4] cube_type = g_tomb [object = rock] direction = 0 target = 2, 4 [square = 3, 4] cube_type = g_tomb [object = rock] direction = 3 target = 3, 4 [square = 4, 4] cube_type = g_tomb [object = rock] direction = 0 target = 4, 4 [square = 5, 4] cube_type = g_tomb [object = rock] direction = 0 target = 5, 4 [square = 6, 4] cube_type = g_tomb [object = rock] direction = 0 target = 6, 4 [square = 7, 4] cube_type = g_tomb [object = rock] direction = 1 target = 7, 4 [square = 8, 4] cube_type = g_tomb [object = rock] direction = 0 target = 8, 4 [square = 9, 4] cube_type = g_tomb [object = rock] direction = 1 target = 9, 4 [square = 10, 4] cube_type = g_tomb [object = rock] direction = 0 target = 10, 4 [square = 11, 4] cube_type = g_tomb [object = rock] direction = 0 target = 11, 4 [square = 0, 5] cube_type = g_tomb [object = rock] direction = 0 target = 0, 5 [square = 1, 5] cube_type = g_tomb [square = 2, 5] cube_type = g_tomb [object = rock] target = 2, 5 [square = 5, 5] cube_type = g_tomb [object = rock] direction = 0 target = 5, 5 [square = 6, 5] cube_type = g_tomb [object = rock] direction = 0 target = 6, 5 [square = 7, 5] cube_type = g_tomb [square = 8, 5] cube_type = g_tomb [enemy = treetroll] hp = 300 [square = 9, 5] cube_type = g_tomb [object = dirt2] target = 9, 5 [square = 10, 5] cube_type = g_tomb [square = 11, 5] cube_type = g_tomb [object = rock] direction = 0 target = 11, 5 [square = 12, 5] cube_type = g_tomb [object = rock] direction = 1 target = 12, 5 [square = 13, 5] cube_type = g_tomb [object = rock] direction = 0 target = 13, 5 [square = 14, 5] cube_type = g_tomb [object = rock] direction = 1 target = 14, 5 [square = 15, 5] cube_type = g_tomb [object = rock] direction = 0 target = 15, 5 [square = 0, 6] cube_type = g_tomb [object = rock] target = 0, 6 [square = 1, 6] cube_type = g_tomb [object = dirt2] target = 1, 6 [square = 2, 6] cube_type = g_tomb [object = rock] direction = 0 target = 2, 6 [square = 5, 6] cube_type = g_tomb [object = rock] target = 5, 6 [square = 6, 6] cube_type = g_tomb [square = 7, 6] cube_type = g_tomb [square = 8, 6] cube_type = g_tomb [object = rock] target = 8, 6 [square = 9, 6] cube_type = g_tomb [square = 10, 6] cube_type = g_tomb [square = 11, 6] cube_type = g_tomb [object = dirt1] target = 11, 6 [square = 12, 6] cube_type = g_tomb [square = 13, 6] cube_type = g_tomb [object = flower1] direction = 3 target = 13, 6 [square = 14, 6] cube_type = g_tomb [square = 15, 6] cube_type = g_tomb [object = rock] direction = 0 target = 15, 6 [square = 16, 6] cube_type = g_tomb [object = rock] direction = 0 target = 16, 6 [square = 0, 7] cube_type = g_tomb [object = rock] direction = 0 target = 0, 7 [square = 1, 7] cube_type = g_tomb [enemy = treetroll] hp = 300 [enemy = treetroll] hp = 300 [square = 2, 7] cube_type = g_tomb [object = rock] target = 2, 7 [square = 5, 7] cube_type = g_tomb [object = rock] direction = 0 target = 5, 7 [square = 6, 7] cube_type = g_tomb [object = dirt2] target = 6, 7 [enemy = treetroll] hp = 300 [square = 7, 7] cube_type = g_tomb [object = rock] target = 7, 7 [square = 8, 7] cube_type = g_tomb [object = rock] target = 8, 7 [square = 9, 7] cube_type = g_tomb [object = rock] target = 9, 7 [square = 10, 7] cube_type = g_tomb [enemy = treetroll] hp = 300 [square = 11, 7] cube_type = g_tomb [square = 12, 7] cube_type = g_tomb [object = rock] target = 12, 7 [square = 13, 7] cube_type = g_tomb [object = flower1] target = 13, 7 [square = 14, 7] cube_type = g_tomb [square = 15, 7] cube_type = g_tomb [square = 16, 7] cube_type = g_tomb [object = rock] direction = 0 target = 16, 7 [square = 17, 7] cube_type = g_tomb [object = rock] direction = 0 target = 17, 7 [square = 0, 8] cube_type = g_tomb [object = rock] target = 0, 8 [square = 1, 8] cube_type = g_tomb [object = dirt1] target = 1, 8 [square = 2, 8] cube_type = g_tomb [object = rock] direction = 0 target = 2, 8 [square = 5, 8] cube_type = g_tomb [object = rock] target = 5, 8 [square = 6, 8] cube_type = g_tomb [square = 7, 8] cube_type = g_tomb [square = 8, 8] cube_type = g_tomb [object = rock] target = 8, 8 [square = 9, 8] cube_type = g_tomb [square = 10, 8] cube_type = g_tomb [object = dirt1] target = 10, 8 [square = 11, 8] cube_type = g_tomb [object = rock] direction = 0 target = 11, 8 [square = 12, 8] cube_type = g_tomb [object = rock] direction = 0 target = 12, 8 [square = 13, 8] cube_type = g_tomb [object = rock] target = 13, 8 [square = 14, 8] cube_type = g_tomb [square = 15, 8] cube_type = g_tomb [object = dirt1] direction = 3 target = 15, 8 [square = 16, 8] cube_type = g_tomb [object = rock_entrance1] direction = 3 target = 16, 8 [square = 17, 8] cube_type = g_tomb [object = rock] direction = 3 target = 17, 8 [square = 0, 9] cube_type = g_tomb [object = rock] direction = 0 target = 0, 9 [square = 1, 9] cube_type = g_tomb [object = dirt1] target = 1, 9 [square = 2, 9] cube_type = g_tomb [object = rock] target = 2, 9 [square = 5, 9] cube_type = g_tomb [object = rock] direction = 0 target = 5, 9 [square = 6, 9] cube_type = g_tomb [square = 7, 9] cube_type = g_tomb [square = 8, 9] cube_type = g_tomb [square = 9, 9] cube_type = g_tomb [object = dirt1] target = 9, 9 [square = 10, 9] cube_type = g_tomb [object = rock] target = 10, 9 [square = 11, 9] cube_type = g_tomb [object = rock] direction = 0 target = 11, 9 [square = 13, 9] cube_type = g_tomb [object = rock] direction = 0 target = 13, 9 [square = 14, 9] cube_type = g_tomb [object = rock] direction = 0 target = 14, 9 [square = 15, 9] cube_type = g_tomb [object = rock] direction = 1 target = 15, 9 [square = 16, 9] cube_type = g_tomb [object = rock] direction = 0 target = 16, 9 [square = 17, 9] cube_type = g_tomb [object = rock] direction = 0 target = 17, 9 [square = 0, 10] cube_type = g_tomb [object = rock] target = 0, 10 [square = 1, 10] cube_type = g_tomb [square = 2, 10] cube_type = g_tomb [object = rock] direction = 0 target = 2, 10 [square = 3, 10] cube_type = g_tomb [object = rock] direction = 0 target = 3, 10 [square = 4, 10] cube_type = g_tomb [object = rock] direction = 0 target = 4, 10 [square = 5, 10] cube_type = g_tomb [object = rock] target = 5, 10 [square = 6, 10] cube_type = g_tomb [object = dirt2] target = 6, 10 [square = 7, 10] cube_type = g_tomb [object = dirt1] target = 7, 10 [square = 8, 10] cube_type = g_tomb [object = rock] target = 8, 10 [square = 9, 10] cube_type = g_tomb [square = 10, 10] cube_type = g_tomb [object = block_enemy] direction = 0 target = 10, 10 [square = 11, 10] cube_type = g_tomb [object = rock] target = 11, 10 [square = 12, 10] cube_type = g_tomb [object = rock] direction = 0 target = 12, 10 [square = 0, 11] cube_type = g_tomb [object = rock] direction = 0 target = 0, 11 [square = 1, 11] cube_type = g_tomb [square = 2, 11] cube_type = g_tomb [object = dirt2] target = 2, 11 [square = 3, 11] cube_type = g_tomb [object = rock] target = 3, 11 [square = 4, 11] cube_type = g_tomb [object = rock] direction = 0 target = 4, 11 [square = 5, 11] cube_type = g_tomb [object = block_enemy] direction = 0 target = 5, 11 [square = 6, 11] cube_type = g_tomb [square = 7, 11] cube_type = g_tomb [object = rock] target = 7, 11 [square = 8, 11] cube_type = g_tomb [object = rock] direction = 0 target = 8, 11 [square = 9, 11] cube_type = g_tomb [object = rock] direction = 0 target = 9, 11 [square = 10, 11] cube_type = g_tomb [object = dirt1] target = 10, 11 [square = 11, 11] cube_type = g_tomb [square = 12, 11] cube_type = g_tomb [object = rock] direction = 0 target = 12, 11 [square = 13, 11] cube_type = g_tomb [object = rock] direction = 0 target = 13, 11 [square = 0, 12] cube_type = g_tomb [object = rock] target = 0, 12 [square = 1, 12] cube_type = g_tomb [object = dirt2] target = 1, 12 [square = 2, 12] cube_type = g_tomb [square = 3, 12] cube_type = g_tomb [square = 4, 12] cube_type = g_tomb [enemy = treetroll] hp = 300 [enemy = treetroll] hp = 300 [square = 5, 12] cube_type = g_tomb [square = 6, 12] cube_type = g_tomb [object = rock] direction = 0 target = 6, 12 [square = 7, 12] cube_type = g_tomb [object = rock] direction = 0 target = 7, 12 [square = 9, 12] cube_type = g_tomb [object = rock] direction = 0 target = 9, 12 [square = 10, 12] cube_type = g_tomb [object = rock] direction = 0 target = 10, 12 [square = 11, 12] cube_type = g_tomb [enemy = treetroll] hp = 300 [square = 12, 12] cube_type = g_tomb [object = dirt1] target = 12, 12 [square = 13, 12] cube_type = g_tomb [object = rock] target = 13, 12 [square = 14, 12] cube_type = g_tomb [object = rock] direction = 0 target = 14, 12 [square = 0, 13] cube_type = g_tomb [object = rock] direction = 0 target = 0, 13 [square = 1, 13] cube_type = g_tomb [square = 2, 13] cube_type = g_tomb [object = garbage] target = 2, 13 object_item_count = 0 [square = 3, 13] cube_type = g_tomb [object = torch] target = 3, 13 [square = 4, 13] cube_type = g_tomb [square = 5, 13] cube_type = g_tomb [object = dirt2] target = 5, 13 [object = flower4] direction = 0 target = 5, 13 [square = 6, 13] cube_type = g_tomb [object = rock] target = 6, 13 [square = 10, 13] cube_type = g_tomb [object = rock] direction = 0 target = 10, 13 [square = 11, 13] cube_type = g_tomb [object = rock] direction = 0 target = 11, 13 [square = 12, 13] cube_type = g_tomb [enemy = treetroll] hp = 300 [square = 13, 13] cube_type = g_tomb [object = dirt1] target = 13, 13 [square = 14, 13] cube_type = g_tomb [square = 15, 13] cube_type = g_tomb [object = rock] target = 15, 13 [square = 0, 14] cube_type = g_tomb [object = rock] direction = 0 target = 0, 14 [square = 1, 14] cube_type = g_tomb [object = rock] target = 1, 14 [square = 2, 14] cube_type = g_tomb [object = rock] direction = 0 target = 2, 14 [square = 3, 14] cube_type = g_tomb [object = rock] target = 3, 14 [square = 4, 14] cube_type = g_tomb [object = rock] direction = 0 target = 4, 14 [square = 5, 14] cube_type = g_tomb [object = rock] target = 5, 14 [square = 6, 14] cube_type = g_tomb [object = rock] direction = 0 target = 6, 14 [square = 11, 14] cube_type = g_tomb [object = rock] target = 11, 14 [square = 12, 14] cube_type = g_tomb [object = dirt1] target = 12, 14 [square = 13, 14] cube_type = g_tomb [item = runic_stones] item_count = 0 [enemy = deadrobber] hp = -1 [square = 14, 14] cube_type = g_tomb [object = dirt1] target = 14, 14 [object = flower3] target = 14, 14 [square = 15, 14] cube_type = g_tomb [object = rock] direction = 0 target = 15, 14 [square = 11, 15] cube_type = g_tomb [object = rock] direction = 0 target = 11, 15 [square = 12, 15] cube_type = g_tomb [object = rock] target = 12, 15 [square = 13, 15] cube_type = g_tomb [object = rock] direction = 0 target = 13, 15 [square = 14, 15] cube_type = g_tomb [object = rock] target = 14, 15 [square = 15, 15] cube_type = g_tomb [object = rock] direction = 0 target = 15, 15 \\*********************************** [level = LAVA_PIT] size = 16, 16 object_items_reseted = 0 [square = 0, 0] cube_type = g_tomb [object = rock_lava] direction = 0 target = 0, 0 [object = demon_count] direction = 0 target = 1, 1 [square = 1, 0] cube_type = g_tomb [object = rock_lava] target = 1, 0 [square = 2, 0] cube_type = g_tomb [object = rock_lava] direction = 0 target = 2, 0 [square = 3, 0] cube_type = g_tomb [object = rock_lava] target = 3, 0 [square = 0, 1] cube_type = g_tomb [object = rock_lava] target = 0, 1 [square = 1, 1] cube_type = g_tomb [object = ladder] direction = 0 target = 1, 1 [square = 2, 1] cube_type = g_tomb [object = rock_lava] direction = 0 target = 2, 1 [square = 3, 1] cube_type = g_tomb [object = rock_lava] target = 3, 1 [square = 4, 1] cube_type = g_tomb [object = rock_lava] direction = 0 target = 4, 1 [square = 9, 1] cube_type = g_tomb [object = rock_lava] direction = 0 target = 9, 1 [square = 10, 1] cube_type = g_tomb [object = rock_lava] target = 10, 1 [square = 11, 1] cube_type = g_tomb [object = rock_lava] direction = 0 target = 11, 1 [square = 12, 1] cube_type = g_tomb [object = rock_lava] target = 12, 1 [square = 13, 1] cube_type = g_tomb [object = rock_lava] direction = 0 target = 13, 1 [square = 0, 2] cube_type = g_tomb [object = rock_lava] direction = 0 target = 0, 2 [square = 1, 2] cube_type = g_tomb [square = 2, 2] cube_type = g_tomb [object = stain] target = 2, 2 [square = 3, 2] cube_type = g_tomb [enemy = deadpriest] hp = -1 [square = 4, 2] cube_type = g_tomb [object = rock_lava] target = 4, 2 [square = 5, 2] cube_type = g_tomb [object = rock_lava] target = 5, 2 [square = 8, 2] cube_type = g_tomb [object = rock_lava] target = 8, 2 [square = 9, 2] cube_type = g_tomb [object = rock_lava] direction = 0 target = 9, 2 [square = 10, 2] cube_type = g_tomb [object = stain] target = 10, 2 [square = 11, 2] cube_type = g_tomb [square = 12, 2] cube_type = g_tomb [object = skull_pike1] direction = 1 target = 12, 2 [square = 13, 2] cube_type = g_tomb [object = rock_lava] direction = 0 target = 13, 2 [square = 14, 2] cube_type = g_tomb [object = rock_lava] target = 14, 2 [square = 0, 3] cube_type = g_tomb [object = rock_lava] target = 0, 3 [square = 1, 3] cube_type = g_tomb [object = stain] target = 1, 3 [square = 2, 3] cube_type = g_tomb [square = 3, 3] cube_type = g_tomb [object = stain] target = 3, 3 [square = 4, 3] cube_type = g_tomb [square = 5, 3] cube_type = g_tomb [object = rock_lava] direction = 0 target = 5, 3 [square = 6, 3] cube_type = g_tomb [object = rock_lava] target = 6, 3 [square = 7, 3] cube_type = g_tomb [object = rock_lava] target = 7, 3 [square = 8, 3] cube_type = g_tomb [object = rock_lava] direction = 0 target = 8, 3 [square = 9, 3] cube_type = g_tomb [square = 10, 3] cube_type = g_tomb [object = stain] target = 10, 3 [square = 11, 3] cube_type = g_tomb [object = rock_lava] target = 11, 3 [square = 12, 3] cube_type = g_tomb [object = stain] target = 12, 3 [square = 13, 3] cube_type = g_tomb [square = 14, 3] cube_type = g_tomb [object = rock_lava] direction = 0 target = 14, 3 [square = 0, 4] cube_type = g_tomb [object = rock_lava] direction = 0 target = 0, 4 [square = 1, 4] cube_type = g_tomb [object = rock_lava] direction = 0 target = 1, 4 [square = 2, 4] cube_type = g_tomb [object = torch2] target = 2, 4 [square = 3, 4] cube_type = g_tomb [object = rock_lava] direction = 0 target = 3, 4 [square = 4, 4] cube_type = g_tomb [square = 5, 4] cube_type = g_tomb [enemy = lavalizard] hp = 200 [square = 6, 4] cube_type = g_tomb [object = fire_menhir] direction = 0 target = 6, 4 [square = 7, 4] cube_type = g_tomb [object = stain] target = 7, 4 [square = 8, 4] cube_type = g_tomb [object = rock_lava] target = 8, 4 [square = 9, 4] cube_type = g_tomb [square = 10, 4] cube_type = g_tomb [item = remains] item_count = 0 [square = 11, 4] cube_type = g_tomb [object = rock_lava] direction = 0 target = 11, 4 [square = 12, 4] cube_type = g_tomb [enemy = lavalizard] hp = 200 [square = 13, 4] cube_type = g_tomb [object = torch2] direction = 0 target = 13, 4 [object = torch2] direction = 1 target = 13, 4 [object = torch2] target = 13, 4 [object = necro_circle] target = 11, 2 [square = 14, 4] cube_type = g_tomb [object = rock_lava] target = 14, 4 [square = 15, 4] cube_type = g_tomb [object = rock_lava] direction = 0 target = 15, 4 [square = 1, 5] cube_type = g_tomb [object = rock_lava] target = 1, 5 [square = 2, 5] cube_type = g_tomb [enemy = lavalizard] hp = 200 [square = 3, 5] cube_type = g_tomb [square = 4, 5] cube_type = g_tomb [object = stain] target = 4, 5 [square = 5, 5] cube_type = g_tomb [object = stain] target = 5, 5 [square = 6, 5] cube_type = g_tomb [object = rock_lava] target = 6, 5 [square = 7, 5] cube_type = g_tomb [square = 8, 5] cube_type = g_tomb [square = 9, 5] cube_type = g_tomb [square = 10, 5] cube_type = g_tomb [object = rock_lava] target = 10, 5 [square = 11, 5] cube_type = g_tomb [object = rock_lava] target = 11, 5 [square = 12, 5] cube_type = g_tomb [object = rock_lava] direction = 0 target = 12, 5 [square = 13, 5] cube_type = g_tomb [object = rock_lava] target = 13, 5 [square = 14, 5] cube_type = g_tomb [object = rock_lava] direction = 0 target = 14, 5 [square = 15, 5] cube_type = g_tomb [object = rock_lava] direction = 0 target = 15, 5 [square = 1, 6] cube_type = g_tomb [object = rock_lava] direction = 0 target = 1, 6 [square = 2, 6] cube_type = g_tomb [object = skull_pike2] target = 2, 6 [square = 3, 6] cube_type = g_tomb [square = 4, 6] cube_type = g_tomb [object = rock_lava] direction = 0 target = 4, 6 [square = 5, 6] cube_type = g_tomb [object = rock_lava] direction = 1 target = 5, 6 [square = 6, 6] cube_type = g_tomb [object = rock_lava] direction = 0 target = 6, 6 [square = 7, 6] cube_type = g_tomb [square = 8, 6] cube_type = g_tomb [object = stain] target = 8, 6 [square = 9, 6] cube_type = g_tomb [object = rock_lava] target = 9, 6 [square = 10, 6] cube_type = g_tomb [object = rock_lava] direction = 0 target = 10, 6 [square = 14, 6] cube_type = g_tomb [object = rock_lava] direction = 0 target = 14, 6 [square = 1, 7] cube_type = g_tomb [object = rock_lava] target = 1, 7 [square = 2, 7] cube_type = g_tomb [object = rock_lava] direction = 0 target = 2, 7 [square = 3, 7] cube_type = g_tomb [square = 4, 7] cube_type = g_tomb [object = rock_lava] direction = 0 target = 4, 7 [square = 5, 7] cube_type = g_tomb [object = rock_lava] direction = 0 target = 5, 7 [square = 6, 7] cube_type = g_tomb [object = rock_lava] direction = 0 target = 6, 7 [square = 7, 7] cube_type = g_tomb [object = rock_lava] direction = 0 target = 7, 7 [square = 8, 7] cube_type = g_tomb [square = 9, 7] cube_type = g_tomb [enemy = lavalizard] hp = 200 [square = 10, 7] cube_type = g_tomb [object = rock_lava] target = 10, 7 [square = 1, 8] cube_type = g_tomb [object = rock_lava] direction = 1 target = 1, 8 [square = 2, 8] cube_type = g_tomb [square = 3, 8] cube_type = g_tomb [object = torch2] direction = 1 target = 3, 8 [square = 4, 8] cube_type = g_tomb [object = rock_lava] target = 4, 8 [square = 5, 8] cube_type = g_tomb [object = necro_circle] target = 7, 9 [square = 6, 8] cube_type = g_tomb [enemy = lavalizard] hp = 200 [square = 7, 8] cube_type = g_tomb [object = rock_lava] direction = 0 target = 7, 8 [square = 8, 8] cube_type = g_tomb [object = rock_lava] target = 8, 8 [square = 9, 8] cube_type = g_tomb [object = fire_menhir] direction = 0 target = 9, 8 [square = 10, 8] cube_type = g_tomb [object = rock_lava] direction = 0 target = 10, 8 [square = 11, 8] cube_type = g_tomb [object = rock_lava] target = 11, 8 [square = 1, 9] cube_type = g_tomb [object = rock_lava] direction = 3 target = 1, 9 [square = 2, 9] cube_type = g_tomb [object = stain] target = 2, 9 [square = 3, 9] cube_type = g_tomb [object = rock_lava] direction = 1 target = 3, 9 [square = 4, 9] cube_type = g_tomb [object = rock_lava] direction = 0 target = 4, 9 [square = 5, 9] cube_type = g_tomb [object = rock_lava] target = 5, 9 [square = 6, 9] cube_type = g_tomb [enemy = lavalizard] hp = 200 [square = 7, 9] cube_type = g_tomb [item = ruby] item_count = 0 [enemy = deadpriest] hp = -1 [enemy = deadpriest] hp = -1 [square = 8, 9] cube_type = g_tomb [object = rock_lava] target = 8, 9 [square = 9, 9] cube_type = g_tomb [square = 10, 9] cube_type = g_tomb [object = shunt] direction = 0 target = 8, 9 [object = fire_menhir] direction = 0 target = 10, 9 [square = 11, 9] cube_type = g_tomb [object = rock_lava] direction = 0 target = 11, 9 [square = 12, 9] cube_type = g_tomb [object = rock_lava] target = 12, 9 [square = 1, 10] cube_type = g_tomb [object = rock_lava] direction = 1 target = 1, 10 [square = 2, 10] cube_type = g_tomb [enemy = firedemon] hp = 300 [square = 3, 10] cube_type = g_tomb [object = fire_menhir] direction = 0 target = 3, 10 [square = 4, 10] cube_type = g_tomb [object = rock_lava] target = 4, 10 [square = 5, 10] cube_type = g_tomb [object = rock_lava] direction = 0 target = 5, 10 [square = 6, 10] cube_type = g_tomb [object = rock_lava] target = 6, 10 [square = 7, 10] cube_type = g_tomb [object = rock_lava] direction = 0 target = 7, 10 [square = 8, 10] cube_type = g_tomb [object = rock_lava] target = 8, 10 [square = 9, 10] cube_type = g_tomb [square = 10, 10] cube_type = g_tomb [object = stain] target = 10, 10 [square = 11, 10] cube_type = g_tomb [enemy = firedemon] hp = 300 [square = 12, 10] cube_type = g_tomb [object = rock_lava] direction = 0 target = 12, 10 [square = 13, 10] cube_type = g_tomb [object = rock_lava] direction = 1 target = 13, 10 [square = 14, 10] cube_type = g_tomb [object = rock_lava] target = 14, 10 [square = 1, 11] cube_type = g_tomb [object = rock_lava] direction = 3 target = 1, 11 [square = 2, 11] cube_type = g_tomb [object = rock_lava] target = 2, 11 [square = 3, 11] cube_type = g_tomb [object = stain] target = 3, 11 [enemy = deadpriest] hp = -1 [square = 4, 11] cube_type = g_tomb [enemy = lavalizard] hp = 200 [square = 5, 11] cube_type = g_tomb [square = 6, 11] cube_type = g_tomb [object = shunt] direction = 0 target = 3, 12 [square = 7, 11] cube_type = g_tomb [object = rock_lava] target = 7, 11 [square = 8, 11] cube_type = g_tomb [square = 9, 11] cube_type = g_tomb [object = stain] target = 9, 11 [square = 10, 11] cube_type = g_tomb [object = rock_lava] direction = 1 target = 10, 11 [square = 11, 11] cube_type = g_tomb [square = 12, 11] cube_type = g_tomb [object = stain] target = 12, 11 [square = 13, 11] cube_type = g_tomb [enemy = deadpriest] hp = -1 [square = 14, 11] cube_type = g_tomb [object = rock_lava] direction = 0 target = 14, 11 [square = 15, 11] cube_type = g_tomb [object = rock_lava] direction = 0 target = 15, 11 [square = 0, 12] cube_type = g_tomb [object = rock_lava] target = 0, 12 [square = 1, 12] cube_type = g_tomb [object = rock_lava] target = 1, 12 [square = 2, 12] cube_type = g_tomb [object = rock_lava] target = 2, 12 [square = 3, 12] cube_type = g_tomb [object = rock_lava] target = 3, 12 [square = 4, 12] cube_type = g_tomb [object = rock_lava] direction = 0 target = 4, 12 [square = 5, 12] cube_type = g_tomb [enemy = firedemon] hp = 300 [square = 6, 12] cube_type = g_tomb [square = 7, 12] cube_type = g_tomb [object = rock_lava] direction = 0 target = 7, 12 [square = 8, 12] cube_type = g_tomb [object = stain] target = 8, 12 [square = 9, 12] cube_type = g_tomb [square = 10, 12] cube_type = g_tomb [square = 11, 12] cube_type = g_tomb [square = 12, 12] cube_type = g_tomb [object = rock_lava] direction = 0 target = 12, 12 [square = 13, 12] cube_type = g_tomb [square = 14, 12] cube_type = g_tomb [square = 15, 12] cube_type = g_tomb [object = rock_lava] target = 15, 12 [square = 0, 13] cube_type = g_tomb [object = rock_lava] direction = 0 target = 0, 13 [square = 1, 13] cube_type = g_tomb [square = 2, 13] cube_type = g_tomb [enemy = lavalizard] hp = 200 [square = 3, 13] cube_type = g_tomb [item = stones] item_count = 10 [item = rusty_dirk] item_count = 0 [square = 4, 13] cube_type = g_tomb [object = rock_lava] target = 4, 13 [square = 5, 13] cube_type = g_tomb [object = rock_lava] direction = 0 target = 5, 13 [square = 6, 13] cube_type = g_tomb [object = skull_pike4] target = 6, 13 [square = 7, 13] cube_type = g_tomb [object = stain] target = 7, 13 [square = 8, 13] cube_type = g_tomb [square = 9, 13] cube_type = g_tomb [object = rock_lava] direction = 0 target = 9, 13 [square = 10, 13] cube_type = g_tomb [object = rock_lava] target = 10, 13 [square = 11, 13] cube_type = g_tomb [square = 12, 13] cube_type = g_tomb [square = 13, 13] cube_type = g_tomb [object = torch2] direction = 1 target = 13, 13 [object = torch2] direction = 0 target = 13, 13 [object = torch2] direction = 3 target = 13, 13 [object = torch2] target = 13, 13 [object = necro_circle] direction = 0 target = 11, 12 [square = 14, 13] cube_type = g_tomb [enemy = lavalizard] hp = 200 [square = 15, 13] cube_type = g_tomb [object = rock_lava] direction = 0 target = 15, 13 [square = 0, 14] cube_type = g_tomb [object = rock_lava] target = 0, 14 [square = 1, 14] cube_type = g_tomb [object = necro_circle] target = 3, 13 [object = torch2] target = 1, 14 [object = torch2] direction = 1 target = 1, 14 [square = 2, 14] cube_type = g_tomb [object = rock_lava] target = 2, 14 [square = 3, 14] cube_type = g_tomb [object = rock_lava] direction = 0 target = 3, 14 [square = 4, 14] cube_type = g_tomb [object = rock_lava] target = 4, 14 [square = 5, 14] cube_type = g_tomb [object = rock_lava] target = 5, 14 [square = 6, 14] cube_type = g_tomb [object = rock_lava] direction = 0 target = 6, 14 [square = 7, 14] cube_type = g_tomb [object = rock_lava] target = 7, 14 [square = 8, 14] cube_type = g_tomb [object = rock_lava] target = 8, 14 [square = 9, 14] cube_type = g_tomb [object = rock_lava] direction = 0 target = 9, 14 [square = 10, 14] cube_type = g_tomb [object = rock_lava] direction = 0 target = 10, 14 [square = 11, 14] cube_type = g_tomb [object = rock_lava] target = 11, 14 [square = 12, 14] cube_type = g_tomb [object = stain] target = 12, 14 [square = 13, 14] cube_type = g_tomb [enemy = lavalizard] hp = 200 [square = 14, 14] cube_type = g_tomb [object = skull_pike3] direction = 1 target = 14, 14 [square = 15, 14] cube_type = g_tomb [object = rock_lava] target = 15, 14 [square = 0, 15] cube_type = g_tomb [object = rock_lava] direction = 0 target = 0, 15 [square = 1, 15] cube_type = g_tomb [object = rock_lava] target = 1, 15 [square = 2, 15] cube_type = g_tomb [object = rock_lava] direction = 0 target = 2, 15 [square = 11, 15] cube_type = g_tomb [object = rock_lava] direction = 0 target = 11, 15 [square = 12, 15] cube_type = g_tomb [object = rock_lava] target = 12, 15 [square = 13, 15] cube_type = g_tomb [object = rock_lava] direction = 0 target = 13, 15 [square = 14, 15] cube_type = g_tomb [object = rock_lava] target = 14, 15 [square = 15, 15] cube_type = g_tomb [object = rock_lava] direction = 0 target = 15, 15