save_version = 16 part_name = cloister level_count = 7 \\*********************************** [level = SPIDER_TUNNEL] size = 31, 36 object_items_reseted = 0 [square = 0, 0] cube_type = w_clay [square = 1, 0] cube_type = w_clay [square = 2, 0] cube_type = w_clay [square = 3, 0] cube_type = w_clay [square = 4, 0] cube_type = w_clay [square = 5, 0] cube_type = w_clay [square = 6, 0] cube_type = w_clay [square = 0, 1] cube_type = w_clay [square = 1, 1] cube_type = g_tomb [object = ladder] direction = 3 target = 1, 1 [object = tophole] direction = 1 target = 1, 1 [square = 2, 1] cube_type = g_tomb [square = 3, 1] cube_type = g_tomb [object = torch2] direction = 1 [object = torch2] direction = 0 [square = 4, 1] cube_type = g_tomb [square = 5, 1] cube_type = g_tomb [object = foliage1] direction = 1 [object = foliage1] direction = 0 [square = 6, 1] cube_type = w_clay [square = 8, 1] cube_type = w_clay [square = 9, 1] cube_type = w_clay [square = 10, 1] cube_type = w_clay [square = 11, 1] cube_type = w_stone [square = 12, 1] cube_type = w_stone [square = 13, 1] cube_type = w_stone [square = 14, 1] cube_type = w_stone [square = 15, 1] cube_type = w_stone [square = 16, 1] cube_type = w_stone [square = 0, 2] cube_type = w_clay [square = 1, 2] cube_type = w_clay [square = 2, 2] cube_type = w_clay [square = 3, 2] cube_type = w_clay [square = 4, 2] cube_type = w_clay [square = 5, 2] cube_type = g_tomb [object = foliage1] direction = 1 [square = 6, 2] cube_type = w_clay [square = 7, 2] cube_type = w_clay [square = 8, 2] cube_type = w_clay [square = 9, 2] cube_type = g_tomb [square = 10, 2] cube_type = g_tomb [square = 11, 2] cube_type = g_tomb [object = web1] direction = 0 [object = tomb_door] direction = 1 [object = jamb] direction = 0 [object = jamb] [square = 12, 2] cube_type = g_tomb [object = web1] direction = 0 [square = 13, 2] cube_type = g_tomb [object = web1] direction = 0 [square = 14, 2] cube_type = g_tomb [square = 15, 2] cube_type = g_tomb [object = torch] direction = 0 [square = 16, 2] cube_type = w_stone [square = 17, 2] cube_type = w_stone [square = 2, 3] cube_type = w_clay [square = 3, 3] cube_type = g_tomb [enemy = fuzzy_spider] hp = 400 [enemy = fuzzy_spider] hp = 400 [square = 4, 3] cube_type = g_tomb [object = dirt1] direction = 0 [enemy = fuzzy_spider] hp = 400 [enemy = fuzzy_spider] hp = 400 [square = 5, 3] cube_type = g_tomb [square = 6, 3] cube_type = w_clay [square = 7, 3] cube_type = w_clay [square = 8, 3] cube_type = g_tomb [object = web1] direction = 0 [square = 9, 3] cube_type = g_tomb [square = 10, 3] cube_type = w_clay [square = 11, 3] cube_type = w_stone [square = 12, 3] cube_type = w_stone [square = 13, 3] cube_type = w_stone [square = 14, 3] cube_type = g_tomb [object = web1] direction = 3 [object = garbage] direction = 0 [enemy = green_death] hp = 400 [square = 15, 3] cube_type = g_tomb [enemy = green_death] hp = 400 [square = 16, 3] cube_type = g_tomb [object = torch] direction = 0 [object = teleport] direction = 0 target = 18, 13 [square = 17, 3] cube_type = w_stone [square = 0, 4] cube_type = w_clay [square = 1, 4] cube_type = w_clay [square = 2, 4] cube_type = w_clay [square = 3, 4] cube_type = g_tomb [object = tomb_door] direction = 0 [object = jamb] direction = 1 [object = jamb] direction = 3 [square = 4, 4] cube_type = w_clay [square = 5, 4] cube_type = w_clay [square = 6, 4] cube_type = w_clay [square = 7, 4] cube_type = g_tomb [object = web1] direction = 3 [square = 8, 4] cube_type = g_tomb [square = 9, 4] cube_type = g_tomb [square = 10, 4] cube_type = w_clay [square = 11, 4] cube_type = w_stone [square = 12, 4] cube_type = w_stone [square = 13, 4] cube_type = w_stone [square = 14, 4] cube_type = g_tomb [object = web1] direction = 3 [object = dirt1] direction = 0 [square = 15, 4] cube_type = g_tomb [enemy = fuzzy_spider] hp = 400 [square = 16, 4] cube_type = g_tomb [object = torch] [square = 17, 4] cube_type = w_stone [square = 0, 5] cube_type = w_clay [square = 1, 5] cube_type = g_tomb [object = web1] direction = 3 [object = barrel] direction = 3 object_item_count = 12 object_item_count = 0 object_item_count = 0 [square = 2, 5] cube_type = g_tomb [object = dirt2] direction = 3 [square = 3, 5] cube_type = g_tomb [object = garbage] direction = 3 object_item_count = 0 [square = 4, 5] cube_type = w_clay [square = 5, 5] cube_type = w_clay [square = 6, 5] cube_type = g_tomb [object = web1] direction = 0 [square = 7, 5] cube_type = g_tomb [enemy = giant_spider] hp = 600 [square = 8, 5] cube_type = g_tomb [object = web1] direction = 1 [object = web1] [square = 9, 5] cube_type = w_clay [square = 10, 5] cube_type = w_clay [square = 11, 5] cube_type = w_stone [square = 12, 5] cube_type = g_tomb [object = web1] direction = 3 [square = 13, 5] cube_type = g_tomb [object = web1] direction = 0 [object = web_blocker] direction = 3 target = 13, 5 [square = 14, 5] cube_type = g_tomb [square = 15, 5] cube_type = g_tomb [enemy = green_death] hp = 400 [square = 16, 5] cube_type = w_stone [square = 17, 5] cube_type = w_stone [square = 0, 6] cube_type = w_clay [square = 1, 6] cube_type = g_tomb [object = web1] direction = 3 [object = web1] direction = 1 [object = dirt1] direction = 3 [object = flower1] direction = 3 [square = 2, 6] cube_type = w_clay [square = 3, 6] cube_type = g_tomb [object = web1] direction = 1 [object = web1] direction = 3 [object = dirt2] direction = 3 [square = 4, 6] cube_type = w_clay [square = 5, 6] cube_type = w_clay [square = 6, 6] cube_type = g_tomb [square = 7, 6] cube_type = g_tomb [object = web1] direction = 1 [square = 8, 6] cube_type = w_clay [square = 9, 6] cube_type = w_clay [square = 10, 6] cube_type = w_clay [square = 11, 6] cube_type = w_stone [square = 12, 6] cube_type = g_tomb [object = web1] direction = 3 [object = web_blocker] target = 12, 6 [square = 13, 6] cube_type = w_stone [square = 14, 6] cube_type = w_stone [square = 15, 6] cube_type = w_stone [square = 16, 6] cube_type = w_stone [square = 0, 7] cube_type = w_clay [square = 1, 7] cube_type = g_tomb [object = web1] direction = 3 [object = web1] direction = 1 [square = 2, 7] cube_type = w_clay [square = 3, 7] cube_type = g_tomb [object = web1] direction = 1 [object = web1] direction = 3 [square = 4, 7] cube_type = w_clay [square = 5, 7] cube_type = w_clay [square = 6, 7] cube_type = g_tomb [object = web_blocker] target = 6, 7 [square = 7, 7] cube_type = w_clay [square = 8, 7] cube_type = w_clay [square = 9, 7] cube_type = w_clay [square = 10, 7] cube_type = w_stone [square = 11, 7] cube_type = g_tomb [object = dirt2] direction = 0 [object = web1] direction = 3 [object = web1] direction = 0 [square = 12, 7] cube_type = g_tomb [object = dirt1] direction = 0 [object = spider_attack] direction = 0 target = 12, 7 [enemy = giant_spider] hp = 600 [square = 13, 7] cube_type = g_tomb [object = dirt2] direction = 0 [square = 14, 7] cube_type = w_stone [square = 15, 7] cube_type = w_stone [square = 0, 8] cube_type = w_clay [square = 1, 8] cube_type = g_tomb [object = web1] direction = 3 [object = dirt1] direction = 3 [enemy = green_death] hp = 400 [square = 2, 8] cube_type = g_tomb [object = sewer_bottom] direction = 0 [object = web1] direction = 0 [object = dirt2] direction = 3 [enemy = giant_spider] hp = 600 [square = 3, 8] cube_type = g_tomb [object = sewer_bottom] direction = 0 [object = dirt1] direction = 3 [square = 4, 8] cube_type = g_tomb [object = web1] direction = 0 [object = dirt1] direction = 3 [square = 5, 8] cube_type = g_tomb [object = web1] direction = 0 [object = web_blocker] direction = 3 target = 5, 8 [square = 6, 8] cube_type = g_tomb [square = 7, 8] cube_type = w_clay [square = 9, 8] cube_type = w_stone [square = 10, 8] cube_type = g_tomb [square = 11, 8] cube_type = g_tomb [object = dirt2] direction = 0 [enemy = fuzzy_spider] hp = 400 [square = 12, 8] cube_type = g_tomb [square = 13, 8] cube_type = g_tomb [object = dirt1] direction = 0 [object = web1] [square = 14, 8] cube_type = g_tomb [object = dirt1] direction = 0 [square = 15, 8] cube_type = w_stone [square = 0, 9] cube_type = w_clay [square = 1, 9] cube_type = g_tomb [object = web1] direction = 3 [object = sewer_bottom] direction = 3 [square = 2, 9] cube_type = empty [square = 3, 9] cube_type = empty [square = 4, 9] cube_type = g_tomb [object = web1] direction = 1 [object = sewer_bottom] direction = 1 [square = 5, 9] cube_type = w_clay [square = 6, 9] cube_type = g_tomb [square = 7, 9] cube_type = w_clay [square = 8, 9] cube_type = w_stone [square = 9, 9] cube_type = w_stone [square = 10, 9] cube_type = g_tomb [object = web1] direction = 3 [object = web1] direction = 1 [object = web_blocker] direction = 0 target = 10, 9 [square = 11, 9] cube_type = w_stone [square = 12, 9] cube_type = g_tomb [object = foliage1] direction = 3 [object = web_blocker] direction = 0 target = 12, 9 [square = 13, 9] cube_type = w_stone [square = 14, 9] cube_type = g_tomb [object = web1] direction = 3 [object = web_blocker] direction = 0 target = 14, 9 [square = 15, 9] cube_type = w_stone [square = 23, 9] cube_type = w_stone [square = 24, 9] cube_type = w_stone [square = 25, 9] cube_type = w_stone [square = 26, 9] cube_type = w_stone [square = 27, 9] cube_type = w_stone [square = 0, 10] cube_type = w_clay [square = 1, 10] cube_type = g_tomb [object = web1] direction = 3 [object = sewer_bottom] direction = 3 [object = dirt1] direction = 3 [enemy = giant_spider] hp = 600 [square = 2, 10] cube_type = empty [square = 3, 10] cube_type = empty [square = 4, 10] cube_type = g_tomb [object = web1] direction = 1 [object = sewer_bottom] direction = 1 [object = dirt2] direction = 3 [square = 5, 10] cube_type = w_clay [square = 6, 10] cube_type = g_tomb [square = 7, 10] cube_type = w_clay [square = 8, 10] cube_type = w_stone [square = 9, 10] cube_type = g_tomb [object = barrel] direction = 0 object_item_count = 0 [square = 10, 10] cube_type = g_tomb [object = barrel] direction = 0 object_item_count = 0 [square = 11, 10] cube_type = g_tomb [object = foliage1] direction = 0 [object = web1] [object = web_blocker] direction = 3 target = 11, 10 [square = 12, 10] cube_type = g_tomb [object = garbage] direction = 0 object_item_count = 0 [square = 13, 10] cube_type = g_tomb [object = web_blocker] direction = 3 target = 13, 10 [square = 14, 10] cube_type = g_tomb [object = dirt2] direction = 0 [object = web1] direction = 1 [square = 15, 10] cube_type = w_stone [square = 16, 10] cube_type = w_stone [square = 17, 10] cube_type = w_stone [square = 18, 10] cube_type = w_stone [square = 19, 10] cube_type = w_stone [square = 20, 10] cube_type = w_stone [square = 21, 10] cube_type = w_stone [square = 22, 10] cube_type = w_stone [square = 23, 10] cube_type = w_stone [square = 24, 10] cube_type = g_tomb [square = 25, 10] cube_type = g_tomb [object = chest1] object_item_count = 0 object_item_count = 0 [object = torch] direction = 0 [object = spider_attack] direction = 0 target = 25, 10 [square = 26, 10] cube_type = g_tomb [object = spider_dummy] direction = 0 target = 26, 10 [item = spider] item_count = 0 [square = 27, 10] cube_type = w_stone [square = 0, 11] cube_type = w_clay [square = 1, 11] cube_type = g_tomb [object = web1] [object = web1] direction = 3 [enemy = green_death] hp = 400 [square = 2, 11] cube_type = g_tomb [object = web1] [object = sewer_bottom] [square = 3, 11] cube_type = g_tomb [object = web1] [object = sewer_bottom] [enemy = giant_spider] hp = 600 [enemy = giant_spider] hp = 600 [square = 4, 11] cube_type = g_tomb [object = web1] [object = dirt2] direction = 3 [square = 5, 11] cube_type = g_tomb [object = web_blocker] direction = 3 target = 5, 11 [square = 6, 11] cube_type = g_tomb [square = 7, 11] cube_type = w_clay [square = 8, 11] cube_type = w_stone [square = 9, 11] cube_type = w_stone [square = 10, 11] cube_type = g_tomb [object = barrel] direction = 0 [square = 11, 11] cube_type = w_stone [square = 12, 11] cube_type = g_tomb [object = web1] direction = 3 [object = web1] direction = 1 [object = web_blocker] direction = 0 target = 12, 11 [square = 13, 11] cube_type = w_stone [square = 14, 11] cube_type = g_tomb [square = 15, 11] cube_type = w_stone [square = 16, 11] cube_type = g_tomb [square = 17, 11] cube_type = g_tomb [object = tomb_door] direction = 1 [object = foliage1] direction = 1 [object = jamb] [object = jamb] direction = 0 [square = 18, 11] cube_type = g_tomb [object = foliage1] direction = 3 [object = foliage1] direction = 0 [object = foliage1] [square = 19, 11] cube_type = g_tomb [object = dirt1] direction = 0 [square = 20, 11] cube_type = g_tomb [enemy = fuzzy_spider] hp = 400 [square = 21, 11] cube_type = g_tomb [enemy = fire_arachnid] hp = 800 [square = 22, 11] cube_type = g_tomb [square = 23, 11] cube_type = g_tomb [object = tomb_door] direction = 3 [object = jamb] [object = jamb] direction = 0 [square = 24, 11] cube_type = g_tomb [enemy = giant_spider] hp = 600 [square = 25, 11] cube_type = g_tomb [object = dirt1] [square = 26, 11] cube_type = g_tomb [object = column] direction = 0 [square = 27, 11] cube_type = w_stone [square = 0, 12] cube_type = w_clay [square = 1, 12] cube_type = w_clay [square = 2, 12] cube_type = w_clay [square = 3, 12] cube_type = w_clay [square = 4, 12] cube_type = w_clay [square = 5, 12] cube_type = w_clay [square = 6, 12] cube_type = w_clay [square = 7, 12] cube_type = w_clay [square = 8, 12] cube_type = w_stone [square = 9, 12] cube_type = g_tomb [object = barrel] direction = 0 object_item_count = 3 object_item_count = 0 object_item_count = 0 [object = web1] direction = 3 [square = 10, 12] cube_type = g_tomb [object = garbage] direction = 0 [enemy = fire_arachnid] hp = 800 [square = 11, 12] cube_type = g_tomb [object = web_blocker] direction = 3 target = 11, 12 [square = 12, 12] cube_type = g_tomb [enemy = fuzzy_spider] hp = 400 [enemy = fuzzy_spider] hp = 400 [square = 13, 12] cube_type = g_tomb [object = web1] direction = 0 [object = web_blocker] direction = 3 target = 13, 12 [square = 14, 12] cube_type = g_tomb [square = 15, 12] cube_type = g_tomb [object = foliage1] direction = 0 [square = 16, 12] cube_type = g_tomb [square = 17, 12] cube_type = w_stone [square = 18, 12] cube_type = w_stone [square = 19, 12] cube_type = w_stone [square = 20, 12] cube_type = w_stone [square = 21, 12] cube_type = g_tomb [object = web1] direction = 1 [object = web1] direction = 3 [object = dirt1] direction = 0 [square = 22, 12] cube_type = w_stone [square = 23, 12] cube_type = w_stone [square = 24, 12] cube_type = g_tomb [square = 25, 12] cube_type = g_tomb [square = 26, 12] cube_type = g_tomb [object = barrel] object_item_count = 22 [square = 27, 12] cube_type = w_stone [square = 8, 13] cube_type = w_stone [square = 9, 13] cube_type = g_tomb [object = barrel] direction = 0 object_item_count = 16 object_item_count = 0 [object = web1] direction = 3 [square = 10, 13] cube_type = g_tomb [object = barrel] direction = 0 object_item_count = 24 [object = web1] direction = 1 [object = web1] [square = 11, 13] cube_type = w_stone [square = 12, 13] cube_type = g_tomb [object = barrel] direction = 0 object_item_count = 0 object_item_count = 0 [square = 13, 13] cube_type = w_stone [square = 14, 13] cube_type = w_stone [square = 15, 13] cube_type = w_stone [square = 16, 13] cube_type = w_stone [square = 17, 13] cube_type = w_stone [square = 18, 13] cube_type = g_tomb [object = lever] direction = 3 target = 18, 14 [square = 19, 13] cube_type = g_tomb [object = teleport] direction = 0 target = 16, 4 [square = 20, 13] cube_type = w_stone [square = 21, 13] cube_type = g_tomb [object = web1] direction = 3 [square = 22, 13] cube_type = w_stone [square = 23, 13] cube_type = w_stone [square = 24, 13] cube_type = w_stone [square = 25, 13] cube_type = g_tomb [object = tomb_door] [object = jamb] direction = 3 [object = jamb] direction = 1 [square = 26, 13] cube_type = w_stone [square = 27, 13] cube_type = w_stone [square = 8, 14] cube_type = w_stone [square = 9, 14] cube_type = w_stone [square = 10, 14] cube_type = w_stone [square = 11, 14] cube_type = w_stone [square = 12, 14] cube_type = w_stone [square = 13, 14] cube_type = w_stone [square = 14, 14] cube_type = w_stone [square = 15, 14] cube_type = g_tomb [object = web1] direction = 0 [item = revive_potion] item_count = 0 [item = stamina_potion] item_count = 0 [item = arrows] item_count = 13 [item = healing_potion] item_count = 0 [square = 16, 14] cube_type = g_tomb [object = web1] direction = 0 [object = web1] [object = web_blocker] direction = 3 target = 16, 14 [enemy = giant_spider] hp = 600 [square = 17, 14] cube_type = g_tomb [object = web1] direction = 0 [square = 18, 14] cube_type = w_stone [square = 19, 14] cube_type = w_stone [square = 20, 14] cube_type = w_stone [square = 21, 14] cube_type = g_tomb [object = web1] direction = 3 [object = web_blocker] direction = 0 target = 21, 14 [square = 22, 14] cube_type = w_stone [square = 23, 14] cube_type = w_stone [square = 24, 14] cube_type = w_stone [square = 25, 14] cube_type = g_tomb [square = 26, 14] cube_type = w_stone [square = 14, 15] cube_type = w_stone [square = 15, 15] cube_type = w_stone [square = 16, 15] cube_type = w_stone [square = 17, 15] cube_type = g_tomb [square = 18, 15] cube_type = w_stone [square = 19, 15] cube_type = w_stone [square = 20, 15] cube_type = g_tomb [object = web1] direction = 0 [object = web1] direction = 3 [object = garbage] direction = 3 [square = 21, 15] cube_type = g_tomb [square = 22, 15] cube_type = g_tomb [object = web1] direction = 0 [object = web1] direction = 1 [object = barrel] direction = 3 object_item_count = 2 object_item_count = 0 object_item_count = 0 object_item_count = 0 [square = 23, 15] cube_type = w_stone [square = 24, 15] cube_type = w_stone [square = 25, 15] cube_type = g_tomb [square = 26, 15] cube_type = w_stone [square = 15, 16] cube_type = w_stone [square = 16, 16] cube_type = g_tomb [object = altar] direction = 3 target = 16, 16 [object = torch] direction = 3 target = 16, 16 [object = torch] target = 16, 16 [object = torch] direction = 0 target = 16, 16 [square = 17, 16] cube_type = g_tomb [object = web1] [square = 18, 16] cube_type = g_tomb [object = web1] [square = 19, 16] cube_type = g_tomb [object = dirt2] [object = web1] [object = web_blocker] direction = 3 target = 19, 16 [square = 20, 16] cube_type = g_tomb [object = foliage1] direction = 3 [square = 21, 16] cube_type = g_tomb [square = 22, 16] cube_type = g_tomb [square = 23, 16] cube_type = g_tomb [object = flower1] [object = web1] direction = 0 [object = web_blocker] direction = 3 target = 23, 16 [square = 24, 16] cube_type = g_tomb [object = web1] direction = 0 [square = 25, 16] cube_type = g_tomb [object = web1] [object = web1] direction = 1 [square = 26, 16] cube_type = w_stone [square = 15, 17] cube_type = w_stone [square = 16, 17] cube_type = w_stone [square = 17, 17] cube_type = w_stone [square = 18, 17] cube_type = w_stone [square = 19, 17] cube_type = w_stone [square = 20, 17] cube_type = g_tomb [object = web1] [object = flower1] [object = dirt2] [object = foliage1] direction = 3 [object = web1] direction = 3 [square = 21, 17] cube_type = g_tomb [square = 22, 17] cube_type = g_tomb [object = web1] [object = web1] direction = 1 [square = 23, 17] cube_type = w_stone [square = 24, 17] cube_type = w_stone [square = 25, 17] cube_type = w_stone [square = 26, 17] cube_type = w_stone [square = 18, 18] cube_type = w_clay [square = 19, 18] cube_type = w_clay [object = sewer_bottom] direction = 0 [square = 20, 18] cube_type = w_stone [object = sewer_bottom] direction = 0 [square = 21, 18] cube_type = g_tomb [object = tomb_door] direction = 0 [object = jamb] direction = 1 [object = jamb] direction = 3 [square = 22, 18] cube_type = w_stone [object = sewer_bottom] direction = 0 [square = 23, 18] cube_type = w_clay [object = sewer_bottom] direction = 0 [square = 24, 18] cube_type = w_clay [square = 18, 19] cube_type = w_clay [object = sewer_bottom] direction = 3 [square = 19, 19] cube_type = empty [square = 20, 19] cube_type = empty [square = 21, 19] cube_type = g_tomb [enemy = fire_arachnid] hp = 800 [enemy = fire_arachnid] hp = 800 [square = 22, 19] cube_type = empty [square = 23, 19] cube_type = empty [square = 24, 19] cube_type = w_clay [object = sewer_bottom] direction = 1 [square = 18, 20] cube_type = w_clay [object = sewer_bottom] direction = 3 [square = 19, 20] cube_type = empty [square = 20, 20] cube_type = empty [square = 21, 20] cube_type = g_tomb [square = 22, 20] cube_type = empty [square = 23, 20] cube_type = empty [square = 24, 20] cube_type = w_clay [object = sewer_bottom] direction = 1 [square = 18, 21] cube_type = w_clay [object = sewer_bottom] direction = 3 [square = 19, 21] cube_type = empty [square = 20, 21] cube_type = g_tomb [object = column] direction = 0 [object = sewer_bottom] direction = 0 [object = sewer_bottom] [square = 21, 21] cube_type = g_tomb [enemy = fuzzy_spider] hp = 400 [square = 22, 21] cube_type = g_tomb [object = column] direction = 0 [object = sewer_bottom] direction = 0 [object = sewer_bottom] [square = 23, 21] cube_type = empty [square = 24, 21] cube_type = w_clay [object = sewer_bottom] direction = 1 [square = 18, 22] cube_type = w_clay [object = sewer_bottom] direction = 3 [square = 19, 22] cube_type = empty [square = 20, 22] cube_type = empty [square = 21, 22] cube_type = g_tomb [square = 22, 22] cube_type = empty [square = 23, 22] cube_type = empty [square = 24, 22] cube_type = w_clay [object = sewer_bottom] direction = 1 [square = 18, 23] cube_type = w_clay [object = sewer_bottom] direction = 3 [square = 19, 23] cube_type = empty [square = 20, 23] cube_type = empty [square = 21, 23] cube_type = g_tomb [square = 22, 23] cube_type = empty [square = 23, 23] cube_type = empty [square = 24, 23] cube_type = w_clay [object = sewer_bottom] direction = 1 [square = 18, 24] cube_type = w_clay [square = 19, 24] cube_type = w_clay [object = sewer_bottom] [square = 20, 24] cube_type = w_clay [object = sewer_bottom] [square = 21, 24] cube_type = g_tomb [object = torch2] direction = 3 [object = torch2] direction = 0 [square = 22, 24] cube_type = w_clay [object = sewer_bottom] [square = 23, 24] cube_type = w_clay [object = sewer_bottom] [square = 24, 24] cube_type = w_clay [square = 19, 25] cube_type = w_clay [square = 20, 25] cube_type = w_clay [square = 21, 25] cube_type = g_tomb [square = 22, 25] cube_type = w_clay [square = 23, 25] cube_type = w_clay [square = 19, 26] cube_type = w_clay [square = 20, 26] cube_type = g_tomb [object = barrel] direction = 3 object_item_count = 1 object_item_count = 0 [square = 21, 26] cube_type = g_tomb [object = spider_attack] direction = 0 target = 21, 26 [square = 22, 26] cube_type = g_tomb [item = herbs] item_count = 0 [item = herbs] item_count = 0 [square = 23, 26] cube_type = w_clay [square = 24, 26] cube_type = w_clay [square = 25, 26] cube_type = w_clay [square = 19, 27] cube_type = w_clay [square = 20, 27] cube_type = g_tomb [object = barrel] direction = 3 object_item_count = 0 object_item_count = 0 [object = web1] direction = 3 [enemy = green_death] hp = 400 [square = 21, 27] cube_type = g_tomb [square = 22, 27] cube_type = g_tomb [enemy = fuzzy_spider] hp = 400 [square = 23, 27] cube_type = g_tomb [square = 24, 27] cube_type = g_tomb [square = 25, 27] cube_type = w_clay [square = 27, 27] cube_type = w_clay [square = 28, 27] cube_type = w_clay [square = 29, 27] cube_type = w_clay [square = 30, 27] cube_type = w_clay [square = 19, 28] cube_type = w_clay [square = 20, 28] cube_type = g_tomb [object = barrel] direction = 3 object_item_count = 0 [square = 21, 28] cube_type = g_tomb [object = barrel] direction = 3 [square = 22, 28] cube_type = g_tomb [square = 23, 28] cube_type = w_clay [square = 24, 28] cube_type = g_tomb [object = dirt1] direction = 1 [square = 25, 28] cube_type = w_clay [square = 27, 28] cube_type = w_clay [square = 28, 28] cube_type = g_tomb [object = web1] direction = 0 target = 28, 28 [object = foliage1] direction = 3 target = 28, 28 [object = foliage1] direction = 0 target = 28, 28 [object = foliage1] direction = 1 target = 28, 28 [object = foliage1] target = 28, 28 [square = 29, 28] cube_type = g_tomb [object = web1] direction = 0 target = 29, 28 [object = foliage1] target = 29, 28 [object = foliage1] direction = 3 target = 29, 28 [object = foliage1] direction = 1 target = 29, 28 [object = foliage1] direction = 0 target = 29, 28 [item = herbs] item_count = 0 [item = herbs] item_count = 0 [item = stamina_potion] item_count = 0 [item = herbs] item_count = 0 [item = herbs] item_count = 0 [square = 30, 28] cube_type = w_clay [square = 19, 29] cube_type = w_clay [square = 20, 29] cube_type = w_clay [square = 21, 29] cube_type = g_tomb [object = fence] direction = 0 [object = foliage1] [square = 22, 29] cube_type = w_clay [square = 23, 29] cube_type = w_clay [square = 24, 29] cube_type = g_tomb [square = 25, 29] cube_type = w_clay [square = 27, 29] cube_type = w_clay [square = 28, 29] cube_type = g_tomb [object = foliage1] direction = 3 target = 28, 29 [object = foliage1] direction = 0 target = 28, 29 [enemy = fire_arachnid] hp = 800 [square = 29, 29] cube_type = g_tomb [object = foliage1] direction = 0 target = 29, 29 [object = foliage1] direction = 1 target = 29, 29 [item = mushroom] item_count = 0 [item = mushroom] item_count = 0 [item = stamina_potion] item_count = 0 [item = stamina_potion] item_count = 0 [item = herbs] item_count = 0 [square = 30, 29] cube_type = w_clay [square = 20, 30] cube_type = w_clay [square = 21, 30] cube_type = w_clay [square = 22, 30] cube_type = w_clay [square = 23, 30] cube_type = w_clay [square = 24, 30] cube_type = g_tomb [square = 25, 30] cube_type = w_clay [square = 26, 30] cube_type = w_clay [square = 27, 30] cube_type = w_clay [square = 28, 30] cube_type = g_tomb [object = web_blocker] direction = 0 target = 28, 30 [square = 29, 30] cube_type = w_clay [square = 30, 30] cube_type = w_clay [square = 23, 31] cube_type = w_clay [square = 24, 31] cube_type = g_tomb [object = foliage1] direction = 3 [object = foliage1] [object = foliage1] direction = 1 [object = dirt1] direction = 1 [enemy = fuzzy_spider] hp = 400 [square = 25, 31] cube_type = g_tomb [object = foliage1] direction = 3 [square = 26, 31] cube_type = g_tomb [square = 27, 31] cube_type = g_tomb [object = web_blocker] direction = 3 target = 27, 31 [object = dirt1] direction = 1 [square = 28, 31] cube_type = g_tomb [square = 29, 31] cube_type = g_tomb [square = 30, 31] cube_type = w_clay [square = 23, 32] cube_type = w_clay [square = 24, 32] cube_type = w_clay [square = 25, 32] cube_type = w_clay [square = 26, 32] cube_type = w_clay [square = 27, 32] cube_type = w_clay [square = 28, 32] cube_type = w_clay [square = 29, 32] cube_type = g_tomb [object = torch] direction = 1 [square = 30, 32] cube_type = w_clay [square = 28, 33] cube_type = w_clay [square = 29, 33] cube_type = g_tomb [square = 30, 33] cube_type = w_clay [square = 28, 34] cube_type = w_clay [square = 29, 34] cube_type = g_tomb [object = tophole] direction = 0 target = 29, 34 [square = 30, 34] cube_type = w_clay [square = 28, 35] cube_type = w_clay [square = 29, 35] cube_type = w_clay [square = 30, 35] cube_type = w_clay \\*********************************** [level = CLOISTER_1] size = 42, 28 object_items_reseted = 0 [square = 0, 0] cube_type = w_gravewall1 [square = 1, 0] cube_type = w_gravewall1 [square = 2, 0] cube_type = w_gravewall1 [square = 3, 0] cube_type = w_gravewall1 [square = 4, 0] cube_type = w_gravewall1 [square = 5, 0] cube_type = w_gravewall1 [square = 6, 0] cube_type = w_gravewall1 [square = 7, 0] cube_type = w_gravewall1 [square = 8, 0] cube_type = w_gravewall1 [square = 9, 0] cube_type = w_gravewall1 [square = 10, 0] cube_type = w_gravewall1 [square = 11, 0] cube_type = w_gravewall1 [square = 12, 0] cube_type = w_gravewall1 [square = 13, 0] cube_type = w_gravewall1 [square = 17, 0] cube_type = w_gravewall1 [square = 18, 0] cube_type = w_gravewall1 [square = 19, 0] cube_type = w_gravewall1 [square = 20, 0] cube_type = w_gravewall1 [square = 21, 0] cube_type = w_gravewall1 [square = 27, 0] cube_type = w_gravewall1 [square = 28, 0] cube_type = w_gravewall1 [square = 29, 0] cube_type = w_gravewall1 [square = 0, 1] cube_type = w_gravewall1 [square = 1, 1] cube_type = G_forest1 [object = bush2] direction = 3 [square = 2, 1] cube_type = G_forest1 [object = bush1] direction = 3 [square = 3, 1] cube_type = G_forest1 [object = bush1] direction = 3 [object = web1] direction = 1 [square = 4, 1] cube_type = w_gravewall1 [square = 5, 1] cube_type = G_forest1 [object = barrel] direction = 3 object_item_count = 0 object_item_count = 0 object_item_count = 0 [square = 6, 1] cube_type = G_forest1 [object = grave_top] [square = 7, 1] cube_type = G_forest1 [object = grave_top] [enemy = headless] hp = 600 [square = 8, 1] cube_type = G_forest1 [object = grave_top] [object = foliage1] direction = 0 [object = zombie_attack] direction = 0 target = 8, 1 [object = flower3] direction = 0 target = 8, 1 [square = 9, 1] cube_type = G_forest1 [object = grave_top] [object = foliage1] direction = 0 [square = 10, 1] cube_type = G_forest1 [object = grave_top] [object = garbage] direction = 3 object_item_count = 0 object_item_count = 0 [object = flower1] direction = 1 target = 10, 1 [square = 11, 1] cube_type = G_forest1 [object = grave_top] [item = herbs] item_count = 0 [square = 12, 1] cube_type = G_forest1 [object = roof] direction = 1 [object = flower2] direction = 0 target = 12, 1 [item = mushroom] item_count = 0 [item = mushroom] item_count = 0 [square = 13, 1] cube_type = w_gravewall1 [square = 14, 1] cube_type = w_gravewall1 [square = 15, 1] cube_type = w_gravewall1 [square = 16, 1] cube_type = w_gravewall1 [square = 17, 1] cube_type = w_gravewall1 [square = 18, 1] cube_type = G_forest1 [object = altar] direction = 0 target = 18, 1 [object = torch2] direction = 0 target = 18, 1 [object = torch2] direction = 1 target = 18, 1 [object = torch2] target = 18, 1 [object = torch2] direction = 3 target = 18, 1 [square = 19, 1] cube_type = w_gravewall1 [square = 20, 1] cube_type = G_forest1 [object = tstone] target = 0, 0 [square = 21, 1] cube_type = w_gravewall1 [square = 22, 1] cube_type = w_gravewall1 cube_direction = 3 [square = 23, 1] cube_type = w_gravewall1 cube_direction = 3 [square = 24, 1] cube_type = w_gravewall1 cube_direction = 1 [square = 25, 1] cube_type = w_gravewall1 cube_direction = 1 [square = 26, 1] cube_type = w_gravewall1 cube_direction = 1 [square = 27, 1] cube_type = w_gravewall1 cube_direction = 1 [square = 28, 1] cube_type = g_cloister1 [object = ceiling] direction = 0 [object = library_door] target = 28, 1 [square = 29, 1] cube_type = w_gravewall1 cube_direction = 1 [square = 30, 1] cube_type = w_gravewall1 cube_direction = 1 [square = 0, 2] cube_type = w_gravewall1 [square = 1, 2] cube_type = G_forest1 [object = dirt2] direction = 3 [square = 2, 2] cube_type = G_forest1 [item = remains] item_count = 0 [square = 3, 2] cube_type = G_forest1 [object = dirt2] direction = 3 [object = web1] direction = 1 [object = block_enemy] direction = 0 target = 3, 2 [square = 4, 2] cube_type = w_gravewall1 [square = 5, 2] cube_type = G_forest1 [object = grave_top] direction = 1 [enemy = livingdead] hp = 450 [square = 6, 2] cube_type = w_gravewall1 [square = 7, 2] cube_type = g_cloister1 [object = cloister_win] direction = 0 [object = ceiling] direction = 0 [square = 8, 2] cube_type = w_gravewall1 [square = 9, 2] cube_type = g_cloister1 [object = cloister_win] target = 9, 2 [object = ceiling] target = 9, 2 [square = 10, 2] cube_type = w_gravewall1 [square = 11, 2] cube_type = w_gravewall1 [square = 12, 2] cube_type = G_forest1 [object = grave_top] direction = 3 [object = roof] direction = 1 [square = 13, 2] cube_type = w_gravewall1 [square = 14, 2] cube_type = g_cloister1 [object = column] direction = 0 [object = ceiling] direction = 0 [square = 15, 2] cube_type = g_cloister1 [object = ceiling] direction = 0 [object = chest4] target = 15, 2 object_item_count = 0 object_item_count = 0 object_item_count = 0 object_item_count = 0 object_item_count = 0 object_item_count = 148 [square = 16, 2] cube_type = g_cloister1 [object = cloister_win] direction = 1 [object = ceiling] direction = 0 [square = 17, 2] cube_type = G_forest1 [object = tree1] direction = 1 [object = roof] direction = 3 [square = 18, 2] cube_type = G_forest1 [square = 19, 2] cube_type = G_forest1 [square = 20, 2] cube_type = G_forest1 [square = 21, 2] cube_type = w_arc_side_grass cube_direction = 1 [object = roof] direction = 1 [square = 22, 2] cube_type = w_arc [object = ceiling] direction = 1 [square = 23, 2] cube_type = w_arc_side_grass cube_direction = 3 [object = roof] direction = 3 [object = dirt1] direction = 3 [object = flower1] direction = 3 [square = 24, 2] cube_type = G_forest1 cube_direction = 1 [object = flower2] direction = 3 [object = foliage1] direction = 0 [square = 25, 2] cube_type = G_forest1 cube_direction = 1 [object = tree1] direction = 3 [square = 26, 2] cube_type = w_gravewall1 cube_direction = 1 [square = 27, 2] cube_type = w_gravewall1 cube_direction = 1 [square = 28, 2] cube_type = g_cloister1 [object = ceiling] direction = 0 [object = libwraith] direction = 0 target = 28, 2 [enemy = libwraith] hp = 0 [square = 29, 2] cube_type = g_cloister1 [object = ceiling] direction = 0 [object = torch] direction = 0 [square = 30, 2] cube_type = w_gravewall1 cube_direction = 1 [square = 31, 2] cube_type = w_gravewall1 cube_direction = 1 [square = 32, 2] cube_type = w_gravewall1 cube_direction = 1 [square = 33, 2] cube_type = w_gravewall1 cube_direction = 1 [square = 34, 2] cube_type = w_gravewall1 cube_direction = 1 [square = 35, 2] cube_type = w_gravewall1 cube_direction = 1 [square = 36, 2] cube_type = w_gravewall1 cube_direction = 1 [square = 37, 2] cube_type = w_gravewall1 cube_direction = 1 [square = 38, 2] cube_type = w_gravewall1 cube_direction = 1 [square = 39, 2] cube_type = w_gravewall1 cube_direction = 1 [square = 0, 3] cube_type = w_gravewall1 [square = 1, 3] cube_type = G_forest1 [enemy = fuzzy_spider] hp = 400 [enemy = fuzzy_spider] hp = 400 [square = 2, 3] cube_type = G_forest1 [object = bush1] direction = 3 [square = 3, 3] cube_type = G_forest1 [object = dirt2] direction = 3 [object = flower1] direction = 3 [object = web1] direction = 1 [enemy = spider_queen] hp = 3000 [square = 4, 3] cube_type = w_gravewall1 [square = 5, 3] cube_type = G_forest1 [object = grave_top] direction = 1 [square = 6, 3] cube_type = w_gravewall1 [square = 7, 3] cube_type = g_cloister1 [object = ceiling] [item = orkish_brandy] item_count = 0 [item = orkish_brandy] item_count = 0 [item = apple] item_count = 0 [item = apple] item_count = 0 [item = apple] item_count = 0 [enemy = smallrat] hp = 200 [enemy = smallrat] hp = 200 [square = 8, 3] cube_type = g_cloister1 cube_direction = 2 [object = ceiling] direction = 3 [object = barrel] object_item_count = 28 object_item_count = 0 object_item_count = 0 [square = 9, 3] cube_type = g_cloister1 [object = ceiling] target = 9, 3 [enemy = smallrat] hp = 200 [square = 10, 3] cube_type = g_cloister1 cube_direction = 2 [object = ladder] direction = 1 [object = grave_top] direction = 0 [object = grave_top] direction = 1 [object = grave_top] direction = 3 [object = grave_top] [square = 11, 3] cube_type = w_gravewall1 [square = 12, 3] cube_type = G_forest1 [object = grave_top] direction = 3 [object = roof] direction = 1 [enemy = livingdead] hp = 450 [square = 13, 3] cube_type = g_cloister1 [object = cloister_win] direction = 3 [object = ceiling] [square = 14, 3] cube_type = g_cloister1 [object = ceiling] direction = 0 [square = 15, 3] cube_type = g_cloister1 [object = ceiling] direction = 0 [object = dirt1] [enemy = fatdead_respawn] hp = 600 [square = 16, 3] cube_type = w_gravewall1 [square = 17, 3] cube_type = G_forest1 [object = dirt1] direction = 0 [object = roof] direction = 3 [square = 18, 3] cube_type = G_forest1 [object = zombie_attack] target = 18, 3 [object = flower3] direction = 0 target = 18, 3 [square = 19, 3] cube_type = w_arc_side_grass cube_direction = 2 [object = roof] [square = 20, 3] cube_type = G_forest1 [square = 21, 3] cube_type = w_arc_side_grass cube_direction = 1 [object = roof] direction = 1 [square = 22, 3] cube_type = w_arc [object = ceiling] direction = 1 [square = 23, 3] cube_type = w_arc_side_grass cube_direction = 3 [object = roof] direction = 3 [square = 24, 3] cube_type = G_forest1 cube_direction = 1 [object = dirt1] direction = 3 [object = flower1] direction = 3 [square = 25, 3] cube_type = G_forest1 cube_direction = 1 [object = bush1] direction = 3 [square = 26, 3] cube_type = w_gravewall1 cube_direction = 1 [square = 27, 3] cube_type = g_cloister1 [object = ceiling] direction = 0 [object = wall_sign] direction = 3 target = 27, 3 [square = 28, 3] cube_type = g_cloister1 [object = ceiling] direction = 0 [square = 29, 3] cube_type = g_cloister1 [object = ceiling] direction = 0 [object = column] direction = 3 [square = 30, 3] cube_type = w_gravewall1 cube_direction = 1 [square = 31, 3] cube_type = w_gravewall1 cube_direction = 1 [square = 32, 3] cube_type = G_forest1 cube_direction = 1 [object = dirt1] direction = 3 [square = 33, 3] cube_type = G_forest1 cube_direction = 1 [object = grave_top] [square = 34, 3] cube_type = G_forest1 cube_direction = 1 [object = grave_top] [item = herbs] item_count = 0 [item = herbs] item_count = 0 [square = 35, 3] cube_type = G_forest1 cube_direction = 1 [object = grave_top] [object = flower2] [object = flower3] direction = 0 [square = 36, 3] cube_type = G_forest1 cube_direction = 1 [object = grave_top] [object = dirt2] [square = 37, 3] cube_type = G_forest1 cube_direction = 1 [object = grave_top] [square = 38, 3] cube_type = G_forest1 cube_direction = 1 [object = barrel] object_item_count = 0 object_item_count = 0 object_item_count = 0 [square = 39, 3] cube_type = w_gravewall1 cube_direction = 1 [square = 0, 4] cube_type = w_gravewall1 [square = 1, 4] cube_type = G_forest1 [object = flower1] direction = 3 [object = web1] direction = 1 [square = 2, 4] cube_type = w_gravewall1 [square = 3, 4] cube_type = G_forest1 [object = dirt2] direction = 3 [object = web1] direction = 1 [object = web1] [object = web1] direction = 3 [item = clapper] item_count = 0 [item = greater_elixir] item_count = 0 [item = healing_potion] item_count = 0 [item = stamina_potion] item_count = 0 [square = 4, 4] cube_type = w_gravewall1 [square = 5, 4] cube_type = G_forest1 [object = grave_top] direction = 1 [square = 6, 4] cube_type = g_cloister1 [object = cloister_win] direction = 1 [object = ceiling] [square = 7, 4] cube_type = g_cloister1 [object = ceiling] [enemy = blackrat] hp = 400 [square = 8, 4] cube_type = g_cloister1 [object = ceiling] [enemy = smallrat] hp = 200 [enemy = smallrat] hp = 200 [square = 9, 4] cube_type = g_cloister1 [object = ceiling] [object = torch] direction = 1 [square = 10, 4] cube_type = w_gravewall1 [object = ceiling] direction = 1 [square = 11, 4] cube_type = w_gravewall1 [square = 12, 4] cube_type = G_forest1 [object = grave_top] direction = 3 [object = roof] direction = 1 [square = 13, 4] cube_type = w_gravewall1 [square = 14, 4] cube_type = g_cloister1 [object = ceiling] direction = 0 [object = torch] direction = 3 [square = 15, 4] cube_type = g_cloister1 [object = ceiling] direction = 0 [object = RESPAWN-zombie] direction = 0 target = 32, 3 [object = RESPAWN-fatdead] direction = 0 target = 31, 11 [square = 16, 4] cube_type = g_cloister1 [object = cloister_door] direction = 1 [object = jamb] direction = 0 [object = jamb] [object = ceiling] direction = 0 [square = 17, 4] cube_type = G_forest1 [object = roof] direction = 3 [square = 18, 4] cube_type = w_arc_side_grass cube_direction = 1 [object = roof] direction = 1 [square = 19, 4] cube_type = w_arc [object = ceiling] direction = 0 [object = well] direction = 0 [object = well_dummy] direction = 0 target = 19, 4 [square = 20, 4] cube_type = w_arc_side_grass cube_direction = 3 [object = roof] direction = 3 [square = 21, 4] cube_type = w_arc_side_grass cube_direction = 1 [object = roof] direction = 1 [square = 22, 4] cube_type = w_arc [object = ceiling] direction = 1 [square = 23, 4] cube_type = w_arc_side_grass cube_direction = 3 [object = roof] direction = 3 [square = 24, 4] cube_type = G_forest1 cube_direction = 1 [enemy = headless] hp = 600 [square = 25, 4] cube_type = G_forest1 cube_direction = 1 [object = bush2] direction = 3 [object = tree1] direction = 3 [square = 26, 4] cube_type = w_gravewall1 cube_direction = 1 [square = 27, 4] cube_type = w_gravewall1 cube_direction = 1 [square = 28, 4] cube_type = g_cloister1 [object = ceiling] direction = 0 [square = 29, 4] cube_type = g_cloister1 [object = ceiling] direction = 0 [object = flag2] direction = 1 target = 29, 4 [object = chest4] direction = 3 target = 29, 4 object_item_count = 0 object_item_count = 0 object_item_count = 0 object_item_count = 0 object_item_count = 158 [square = 30, 4] cube_type = w_gravewall1 cube_direction = 1 [square = 31, 4] cube_type = w_gravewall1 cube_direction = 1 [square = 32, 4] cube_type = G_forest1 cube_direction = 1 [object = grave_top] direction = 1 [square = 33, 4] cube_type = w_gravewall1 cube_direction = 1 [square = 34, 4] cube_type = w_gravewall1 cube_direction = 1 [square = 35, 4] cube_type = w_gravewall1 cube_direction = 1 [square = 36, 4] cube_type = w_gravewall1 cube_direction = 1 [object = sewer_bottom] direction = 0 target = 36, 4 [square = 37, 4] cube_type = w_gravewall1 cube_direction = 1 [square = 38, 4] cube_type = G_forest1 cube_direction = 1 [object = grave_top] direction = 3 [square = 39, 4] cube_type = w_gravewall1 cube_direction = 1 [square = 40, 4] cube_type = w_gravewall1 cube_direction = 1 [square = 0, 5] cube_type = w_gravewall1 [square = 1, 5] cube_type = G_forest1 [object = web_blocker] direction = 0 target = 1, 5 [object = web1] direction = 1 [square = 2, 5] cube_type = w_gravewall1 [square = 3, 5] cube_type = w_gravewall1 [square = 4, 5] cube_type = w_gravewall1 [square = 5, 5] cube_type = G_forest1 [object = grave_top] direction = 1 [square = 6, 5] cube_type = w_gravewall1 [square = 7, 5] cube_type = g_cloister1 [object = ceiling] [object = web1] direction = 3 [object = garbage] target = 7, 5 object_item_count = 15 [enemy = smallrat] hp = 200 [square = 8, 5] cube_type = g_cloister1 [object = ceiling] [object = finish_bell_tower] direction = 0 target = 8, 5 [enemy = smallrat] hp = 200 [square = 9, 5] cube_type = g_cloister1 [object = ceiling] [enemy = blackrat] hp = 400 [square = 10, 5] cube_type = g_cloister1 [object = ceiling] direction = 1 [object = garbage] object_item_count = 0 object_item_count = 0 [enemy = smallrat] hp = 200 [square = 11, 5] cube_type = w_gravewall1 [square = 12, 5] cube_type = G_forest1 [object = grave_top] direction = 3 [object = foliage1] direction = 1 [object = roof] direction = 1 [square = 13, 5] cube_type = g_cloister1 [object = cloister_win] direction = 3 [object = ceiling] [object = foliage1] direction = 3 [square = 14, 5] cube_type = g_cloister1 [object = ceiling] direction = 0 [enemy = headless] hp = 600 [square = 15, 5] cube_type = g_cloister1 [object = ceiling] direction = 0 [object = chair] [square = 16, 5] cube_type = w_gravewall1 [square = 17, 5] cube_type = G_forest1 [object = bush2] direction = 0 [object = roof] direction = 3 [square = 18, 5] cube_type = G_forest1 [square = 19, 5] cube_type = w_arc_side_grass [object = roof] direction = 0 [square = 20, 5] cube_type = G_forest1 [object = foliage1] [square = 21, 5] cube_type = w_arc_side_grass cube_direction = 1 [object = roof] direction = 1 [square = 22, 5] cube_type = w_arc [object = ceiling] direction = 1 [object = foliage1] [square = 23, 5] cube_type = w_arc_side_grass cube_direction = 3 [object = roof] direction = 3 [object = roof] [square = 24, 5] cube_type = G_forest1 cube_direction = 1 [object = roof] [square = 25, 5] cube_type = G_forest1 cube_direction = 1 [object = roof] [square = 26, 5] cube_type = w_gravewall1 cube_direction = 1 [object = roof] [square = 27, 5] cube_type = w_gravewall1 cube_direction = 1 [square = 28, 5] cube_type = g_cloister1 [object = ceiling] direction = 0 [square = 29, 5] cube_type = w_gravewall1 cube_direction = 1 [square = 30, 5] cube_type = w_gravewall1 cube_direction = 1 [square = 31, 5] cube_type = G_forest1 cube_direction = 1 [object = dirt1] direction = 3 [square = 32, 5] cube_type = G_forest1 cube_direction = 1 [object = grave_top] direction = 1 [object = grave_top] [item = remains] item_count = 0 [item = revive_potion] item_count = 0 [square = 33, 5] cube_type = w_gravewall1 cube_direction = 1 [square = 34, 5] cube_type = w_gravewall1 [square = 35, 5] cube_type = w_gravewall1 cube_direction = 1 [object = sewer_bottom] direction = 3 target = 35, 5 [square = 36, 5] cube_type = empty [object = ladder_down] direction = 0 [object = ceiling] direction = 0 [square = 37, 5] cube_type = w_gravewall1 cube_direction = 1 [object = sewer_bottom] direction = 1 target = 37, 5 [square = 38, 5] cube_type = G_forest1 cube_direction = 1 [object = grave_top] direction = 3 [object = grave_top] [square = 39, 5] cube_type = G_forest1 cube_direction = 1 [object = dirt1] [square = 40, 5] cube_type = w_gravewall1 cube_direction = 1 [square = 0, 6] cube_type = w_gravewall1 [square = 1, 6] cube_type = G_forest1 [object = flower3] direction = 3 [enemy = fire_arachnid] hp = 800 [square = 2, 6] cube_type = G_forest1 [enemy = fire_arachnid] hp = 800 [square = 3, 6] cube_type = w_gravewall1 [square = 4, 6] cube_type = G_forest1 [object = bush1] direction = 0 [square = 5, 6] cube_type = G_forest1 [object = grave_top] direction = 1 [square = 6, 6] cube_type = w_gravewall1 [square = 7, 6] cube_type = w_gravewall1 [square = 8, 6] cube_type = g_cloister1 [object = ceiling] [object = tower_door] direction = 0 target = 8, 6 [object = jamb] direction = 1 target = 8, 6 [object = jamb] direction = 3 target = 8, 6 [square = 9, 6] cube_type = w_gravewall1 [square = 10, 6] cube_type = w_gravewall1 [square = 11, 6] cube_type = w_gravewall1 [square = 12, 6] cube_type = G_forest1 [object = grave_top] direction = 3 [object = roof] direction = 1 [square = 13, 6] cube_type = w_gravewall1 [square = 14, 6] cube_type = g_cloister1 [object = ceiling] direction = 0 [square = 15, 6] cube_type = w_gravewall1 [square = 16, 6] cube_type = w_gravewall1 [square = 17, 6] cube_type = w_gravewall1 [square = 18, 6] cube_type = w_gravewall1 [square = 19, 6] cube_type = G_forest1 [object = flower2] target = 19, 6 [object = flower4] direction = 0 target = 19, 6 [object = charon] direction = 0 target = 19, 6 [square = 20, 6] cube_type = w_gravewall1 [square = 21, 6] cube_type = w_gravewall1 [square = 22, 6] cube_type = w_gravewall1 cube_direction = 3 [square = 23, 6] cube_type = w_gravewall1 cube_direction = 3 [square = 24, 6] cube_type = g_cloister1 [object = ceiling] direction = 0 [square = 25, 6] cube_type = g_cloister1 [object = ceiling] direction = 0 [square = 26, 6] cube_type = g_cloister1 [object = ceiling] direction = 0 [object = RESPAWN-zombie] direction = 0 target = 17, 17 [object = RESPAWN-fatdead] direction = 0 target = 38, 17 [enemy = livingdead] hp = 450 [square = 27, 6] cube_type = g_cloister1 [object = torch] direction = 0 [object = ceiling] direction = 0 [square = 28, 6] cube_type = g_cloister1 [object = ceiling] direction = 0 [square = 29, 6] cube_type = w_arc1_side_stone cube_direction = 1 [object = torch] direction = 0 [object = ceiling] direction = 0 [object = foliage1] direction = 1 [square = 30, 6] cube_type = w_arc_side_grass cube_direction = 3 [object = roof] direction = 3 [object = foliage1] direction = 3 [square = 31, 6] cube_type = G_forest1 cube_direction = 1 [object = grave_top] direction = 1 [square = 32, 6] cube_type = w_gravewall1 cube_direction = 1 [square = 33, 6] cube_type = w_gravewall1 cube_direction = 1 [object = grave_top_fix] direction = 0 target = 33, 6 [square = 34, 6] cube_type = w_gravewall1 cube_direction = 1 [object = grave_top_fix] direction = 3 target = 34, 6 [object = grave_top_fix] direction = 0 target = 34, 6 [square = 35, 6] cube_type = g_cloister1 cube_direction = 1 [object = grave_top] direction = 3 [object = grave_top] direction = 1 [object = grave_top] direction = 0 [object = grave_top_fix] direction = 0 target = 35, 6 [object = altar] direction = 0 target = 35, 6 [object = torch2] direction = 0 target = 35, 6 [object = torch2] direction = 3 target = 35, 6 [square = 36, 6] cube_type = w_gravewall1 [object = ceiling] direction = 0 [object = grave_top_fix] direction = 1 target = 36, 6 [object = grave_top_fix] direction = 0 target = 36, 6 [square = 37, 6] cube_type = w_gravewall1 cube_direction = 1 [object = grave_top_fix] direction = 0 target = 37, 6 [square = 38, 6] cube_type = w_gravewall1 cube_direction = 1 [square = 39, 6] cube_type = G_forest1 cube_direction = 1 [object = grave_top] direction = 3 [square = 40, 6] cube_type = w_gravewall1 cube_direction = 1 [square = 41, 6] cube_type = w_gravewall1 cube_direction = 1 [square = 0, 7] cube_type = w_gravewall1 [square = 1, 7] cube_type = w_gravewall1 [square = 2, 7] cube_type = G_forest1 [object = foliage1] direction = 3 [object = dirt1] direction = 3 [enemy = fire_arachnid] hp = 800 [square = 3, 7] cube_type = G_forest1 [object = web_blocker] direction = 1 target = 3, 7 [object = web1] [object = web1] direction = 0 [square = 4, 7] cube_type = G_forest1 [object = zombie_attack] target = 4, 7 [object = flower3] direction = 0 target = 4, 7 [square = 5, 7] cube_type = G_forest1 [item = herbs] item_count = 0 [square = 6, 7] cube_type = G_forest1 [object = grave_top] direction = 0 [square = 7, 7] cube_type = G_forest1 [object = grave_top] direction = 0 [square = 8, 7] cube_type = G_forest1 [object = grave_top] direction = 0 [square = 9, 7] cube_type = G_forest1 [object = grave_top] direction = 0 [object = dirt1] [square = 10, 7] cube_type = G_forest1 [object = grave_top] direction = 0 [object = flower2] direction = 3 [square = 11, 7] cube_type = G_forest1 [object = grave_top] direction = 0 [object = foliage1] direction = 0 [square = 12, 7] cube_type = G_forest1 [object = roof] direction = 1 [object = flower3] direction = 0 target = 12, 7 [square = 13, 7] cube_type = g_cloister1 [object = cloister_door] direction = 3 [object = jamb] [object = jamb] direction = 0 [object = ceiling] [square = 14, 7] cube_type = g_cloister1 [object = ceiling] direction = 0 [square = 15, 7] cube_type = w_gravewall1 [square = 18, 7] cube_type = w_gravewall1 [square = 19, 7] cube_type = w_gravewall1 [square = 20, 7] cube_type = w_gravewall1 [square = 23, 7] cube_type = w_gravewall1 cube_direction = 1 [square = 24, 7] cube_type = w_gravewall1 cube_direction = 1 [square = 25, 7] cube_type = w_gravewall1 cube_direction = 1 [square = 26, 7] cube_type = g_cloister1 cube_direction = 1 [object = ceiling] direction = 0 [square = 27, 7] cube_type = w_gravewall1 cube_direction = 1 [square = 28, 7] cube_type = w_gravewall1 cube_direction = 1 [square = 29, 7] cube_type = w_gravewall1 cube_direction = 1 [square = 30, 7] cube_type = G_forest1 cube_direction = 1 [object = roof] direction = 3 [square = 31, 7] cube_type = G_forest1 cube_direction = 1 [object = grave_top] direction = 1 [square = 32, 7] cube_type = w_gravewall1 cube_direction = 1 [square = 33, 7] cube_type = g_cloister1 cube_direction = 1 [object = grave_top] direction = 3 [object = grave_top] direction = 0 [object = monk_statue_center] direction = 1 target = 33, 7 [square = 34, 7] cube_type = g_cloister1 cube_direction = 1 [object = grave_top] direction = 0 [object = torch2] direction = 0 [object = torch2] direction = 3 [object = grave_top_fix] direction = 3 target = 34, 7 [square = 35, 7] cube_type = g_cloister1 cube_direction = 1 [enemy = livingdead] hp = 450 [square = 36, 7] cube_type = g_cloister1 cube_direction = 1 [object = grave_top] direction = 0 [object = torch2] direction = 3 [object = torch2] direction = 0 [object = grave_top_fix] direction = 1 target = 36, 7 [square = 37, 7] cube_type = g_cloister1 cube_direction = 1 [object = grave_top] direction = 1 [object = grave_top] direction = 0 [object = turn_monk] direction = 3 target = 37, 7 [object = monk_statue_center] direction = 3 target = 37, 7 [square = 38, 7] cube_type = w_gravewall1 cube_direction = 1 [square = 39, 7] cube_type = G_forest1 cube_direction = 1 [object = grave_top] direction = 3 [square = 40, 7] cube_type = G_forest1 cube_direction = 1 [object = bush2] [square = 41, 7] cube_type = w_gravewall1 cube_direction = 1 [square = 1, 8] cube_type = w_gravewall1 [square = 2, 8] cube_type = G_forest1 [enemy = fuzzy_spider] hp = 400 [square = 3, 8] cube_type = w_gravewall1 [square = 4, 8] cube_type = G_forest1 [object = roof] [square = 5, 8] cube_type = G_forest1 [object = roof] [square = 6, 8] cube_type = w_arc_side_grass cube_direction = 2 [object = roof] [square = 7, 8] cube_type = w_arc_side_grass cube_direction = 2 [object = roof] [square = 8, 8] cube_type = w_arc_side_grass cube_direction = 2 [object = roof] [square = 9, 8] cube_type = w_arc_side_grass cube_direction = 2 [object = roof] [object = flower1] [enemy = headless] hp = 600 [square = 10, 8] cube_type = w_arc_side_grass cube_direction = 2 [object = roof] [square = 11, 8] cube_type = G_forest1 [object = roof] [object = apple_tree] direction = 0 target = 11, 8 [square = 12, 8] cube_type = G_forest1 [object = roof] direction = 1 [object = roof] [square = 13, 8] cube_type = w_gravewall1 [square = 14, 8] cube_type = w_gravewall1 [square = 15, 8] cube_type = w_gravewall1 [square = 16, 8] cube_type = w_gravewall1 cube_direction = 2 [square = 17, 8] cube_type = w_gravewall1 cube_direction = 2 [square = 18, 8] cube_type = w_gravewall1 cube_direction = 2 [square = 19, 8] cube_type = w_gravewall1 cube_direction = 2 [square = 20, 8] cube_type = w_gravewall1 cube_direction = 2 [square = 21, 8] cube_type = w_gravewall1 cube_direction = 2 [square = 25, 8] cube_type = w_gravewall1 cube_direction = 1 [square = 26, 8] cube_type = g_cloister1 cube_direction = 1 [object = ceiling] direction = 0 [square = 27, 8] cube_type = w_gravewall1 cube_direction = 1 [square = 29, 8] cube_type = w_gravewall1 cube_direction = 1 [square = 30, 8] cube_type = G_forest1 cube_direction = 1 [object = dirt2] direction = 3 [object = roof] direction = 3 [object = flower4] direction = 0 [square = 31, 8] cube_type = G_forest1 cube_direction = 1 [object = grave_top] direction = 1 [square = 32, 8] cube_type = g_cloister1 cube_direction = 2 [object = ceiling] direction = 3 [object = cloister_win] direction = 3 [square = 33, 8] cube_type = g_cloister1 cube_direction = 1 [object = grave_top] direction = 3 [object = grave_top_fix] direction = 3 target = 33, 8 [square = 34, 8] cube_type = g_cloister1 cube_direction = 1 [object = grave_top_fix] direction = 0 target = 34, 8 [enemy = livingdead] hp = 450 [square = 35, 8] cube_type = g_cloister1 cube_direction = 1 [object = grave_top_fix] direction = 0 target = 35, 8 [square = 36, 8] cube_type = g_cloister1 cube_direction = 1 [object = grave_top_fix] direction = 0 target = 36, 8 [object = grave_top_fix] direction = 1 target = 36, 8 [square = 37, 8] cube_type = g_cloister1 cube_direction = 1 [object = grave_top] direction = 1 [square = 38, 8] cube_type = g_cloister1 cube_direction = 2 [object = ceiling] direction = 3 [object = cloister_win] direction = 3 [square = 39, 8] cube_type = G_forest1 cube_direction = 1 [object = grave_top] direction = 3 [object = dirt1] [object = hangman_wait] direction = 0 target = 39, 8 [enemy = headless] hp = 600 [square = 40, 8] cube_type = G_forest1 cube_direction = 1 [object = tree1] [object = hangman] direction = 3 target = 0, 0 object_item_count = 0 object_item_count = 0 [square = 41, 8] cube_type = w_gravewall1 cube_direction = 1 [square = 1, 9] cube_type = w_gravewall1 [square = 2, 9] cube_type = G_forest1 [object = barrel] object_item_count = 0 object_item_count = 0 [object = web1] [square = 3, 9] cube_type = w_gravewall1 [square = 4, 9] cube_type = g_cloister1 [object = tstone] direction = 0 target = 0, 0 [object = ceiling] direction = 0 target = 4, 9 [square = 5, 9] cube_type = w_gravewall1 [square = 6, 9] cube_type = w_arc [object = ceiling] direction = 1 [square = 7, 9] cube_type = w_arc [object = ceiling] direction = 3 [square = 8, 9] cube_type = w_arc [object = ceiling] direction = 3 [square = 9, 9] cube_type = w_arc [object = ceiling] direction = 3 [square = 10, 9] cube_type = w_arc [object = ceiling] [square = 11, 9] cube_type = w_gravewall1 [square = 12, 9] cube_type = w_gravewall1 [square = 13, 9] cube_type = w_gravewall1 [square = 14, 9] cube_type = g_cloister1 cube_direction = 2 [object = table] direction = 0 [object = chair] direction = 0 [object = ceiling] direction = 0 [square = 15, 9] cube_type = g_cloister1 cube_direction = 2 [object = torch] direction = 0 [object = ceiling] direction = 0 [enemy = smallrat] hp = 200 [enemy = smallrat] hp = 200 [square = 16, 9] cube_type = w_gravewall1 cube_direction = 2 [square = 17, 9] cube_type = w_arc1_side_stone cube_direction = 1 [object = torch2] direction = 3 [object = ceiling] direction = 0 [object = ceiling] direction = 0 [square = 18, 9] cube_type = w_arc cube_direction = 1 [object = cloister_door] direction = 3 [object = jamb] direction = 0 [object = jamb] [object = ceiling] direction = 0 [square = 19, 9] cube_type = w_arc1_side_stone cube_direction = 3 [object = ceiling] direction = 0 [enemy = smallrat] hp = 200 [enemy = smallrat] hp = 200 [square = 20, 9] cube_type = g_cloister1 cube_direction = 2 [object = chest1] direction = 3 object_item_count = 0 object_item_count = 0 object_item_count = 20 object_item_count = 0 [object = ceiling] direction = 0 [square = 21, 9] cube_type = w_gravewall1 cube_direction = 2 [square = 23, 9] cube_type = w_gravewall1 cube_direction = 3 [square = 24, 9] cube_type = w_gravewall1 cube_direction = 3 [square = 25, 9] cube_type = w_gravewall1 cube_direction = 3 [square = 26, 9] cube_type = g_cloister1 cube_direction = 1 [object = ceiling] direction = 0 [object = cloister_door] direction = 0 [object = jamb] direction = 1 [object = jamb] direction = 3 [square = 27, 9] cube_type = w_gravewall1 cube_direction = 3 [square = 28, 9] cube_type = w_gravewall1 cube_direction = 3 [square = 29, 9] cube_type = w_gravewall1 cube_direction = 3 [square = 30, 9] cube_type = G_forest1 cube_direction = 1 [object = roof] direction = 3 [square = 31, 9] cube_type = G_forest1 cube_direction = 1 [object = grave_top] direction = 1 [object = flower4] direction = 0 [square = 32, 9] cube_type = w_gravewall1 cube_direction = 1 [square = 33, 9] cube_type = g_cloister1 cube_direction = 1 [object = grave_top] direction = 3 [object = grave_top] [object = grave_top_fix] direction = 0 [object = monk_statue_center] direction = 1 target = 33, 9 [square = 34, 9] cube_type = g_cloister1 cube_direction = 1 [object = grave_top] [object = grave_top_fix] direction = 3 target = 34, 9 [square = 35, 9] cube_type = g_cloister1 cube_direction = 1 [square = 36, 9] cube_type = g_cloister1 cube_direction = 1 [object = grave_top] [object = grave_top_fix] direction = 1 target = 36, 9 [square = 37, 9] cube_type = g_cloister1 cube_direction = 1 [object = grave_top] direction = 1 [object = grave_top] [object = grave_top_fix] direction = 0 [object = monk_statue_center] direction = 3 target = 37, 9 [square = 38, 9] cube_type = w_gravewall1 cube_direction = 1 [square = 39, 9] cube_type = G_forest1 cube_direction = 1 [object = grave_top] direction = 3 [square = 40, 9] cube_type = G_forest1 cube_direction = 1 [object = foliage1] direction = 1 [object = foliage1] [object = well] direction = 3 [square = 41, 9] cube_type = w_gravewall1 cube_direction = 1 [square = 1, 10] cube_type = w_gravewall1 [square = 2, 10] cube_type = w_gravewall1 [square = 3, 10] cube_type = w_gravewall1 [square = 4, 10] cube_type = w_gravewall1 [square = 5, 10] cube_type = w_gravewall1 [square = 6, 10] cube_type = g_cloister1 [object = cloister_win] [object = ceiling] [square = 7, 10] cube_type = w_gravewall1 [square = 8, 10] cube_type = g_cloister1 [object = cloister_door] direction = 0 [object = jamb] direction = 1 [object = jamb] direction = 3 [object = ceiling] direction = 1 [object = ceiling] [square = 9, 10] cube_type = w_gravewall1 [square = 10, 10] cube_type = w_gravewall1 [square = 11, 10] cube_type = w_gravewall1 [square = 12, 10] cube_type = w_gravewall1 [square = 13, 10] cube_type = g_cloister1 [object = ceiling] direction = 0 target = 13, 10 [object = chest4] direction = 1 target = 13, 10 object_item_count = 0 object_item_count = 0 object_item_count = 0 object_item_count = 0 object_item_count = 123 [enemy = blackrat] hp = 400 [enemy = blackrat] hp = 400 [square = 14, 10] cube_type = G_forest1 cube_direction = 1 [object = ceiling] direction = 0 [item = cheese] item_count = 0 [item = cheese] item_count = 0 [item = cheese] item_count = 0 [item = cheese] item_count = 0 [item = chicken_leg] item_count = 0 [enemy = smallrat] hp = 200 [enemy = smallrat] hp = 200 [square = 15, 10] cube_type = w_arc_side_grass cube_direction = 1 [object = ceiling] direction = 0 [enemy = smallrat] hp = 200 [enemy = smallrat] hp = 200 [square = 16, 10] cube_type = w_arc cube_direction = 1 [object = cloister_door] direction = 3 [object = jamb] direction = 0 [object = jamb] [object = ceiling] direction = 0 [square = 17, 10] cube_type = w_arc1_side_stone cube_direction = 3 [object = ceiling] direction = 0 [square = 18, 10] cube_type = w_gravewall1 cube_direction = 1 [square = 19, 10] cube_type = g_cloister1 cube_direction = 2 [object = ceiling] direction = 0 [object = table] [square = 20, 10] cube_type = g_cloister1 cube_direction = 2 [object = chair] [object = ceiling] direction = 0 [square = 21, 10] cube_type = w_gravewall1 cube_direction = 2 [square = 23, 10] cube_type = w_gravewall1 cube_direction = 3 [square = 24, 10] cube_type = g_cloister1 cube_direction = 1 [object = ceiling] direction = 1 [square = 25, 10] cube_type = w_arc1_side_stone cube_direction = 2 [object = ceiling] direction = 1 [square = 26, 10] cube_type = w_arc1_side_stone cube_direction = 2 [object = ceiling] direction = 1 [square = 27, 10] cube_type = w_arc1_side_stone cube_direction = 2 [object = ceiling] direction = 1 [square = 28, 10] cube_type = g_cloister1 cube_direction = 1 [object = ceiling] direction = 1 [square = 29, 10] cube_type = w_gravewall1 cube_direction = 3 [square = 30, 10] cube_type = G_forest1 cube_direction = 1 [object = dirt2] direction = 3 [object = roof] direction = 3 [object = foliage1] direction = 3 [square = 31, 10] cube_type = G_forest1 cube_direction = 1 [object = grave_top] direction = 1 [square = 32, 10] cube_type = w_gravewall1 cube_direction = 1 [square = 33, 10] cube_type = w_gravewall1 cube_direction = 1 [square = 34, 10] cube_type = w_gravewall1 cube_direction = 1 [object = grave_top_fix] [object = grave_top_fix] direction = 3 target = 34, 10 [object = grave_top_fix] direction = 0 target = 34, 10 [square = 35, 10] cube_type = g_cloister1 cube_direction = 2 [object = grave_top] direction = 3 [object = grave_top] direction = 1 [object = grave_top_fix] [object = grave_top_fix] direction = 0 target = 35, 10 [square = 36, 10] cube_type = w_gravewall1 cube_direction = 1 [object = grave_top_fix] [object = grave_top_fix] direction = 1 target = 36, 10 [object = grave_top_fix] direction = 0 target = 36, 10 [square = 37, 10] cube_type = w_gravewall1 cube_direction = 1 [square = 38, 10] cube_type = w_gravewall1 cube_direction = 1 [square = 39, 10] cube_type = G_forest1 cube_direction = 1 [object = grave_top] direction = 3 [square = 40, 10] cube_type = w_gravewall1 cube_direction = 1 [square = 41, 10] cube_type = w_gravewall1 cube_direction = 1 [square = 2, 11] cube_type = G_forest1 cube_direction = 2 [square = 3, 11] cube_type = G_forest1 cube_direction = 2 [square = 4, 11] cube_type = G_forest1 cube_direction = 2 [square = 5, 11] cube_type = g_cloister1 cube_direction = 2 [object = cloister_win] direction = 3 [object = foliage1] direction = 3 [object = ceiling] [square = 6, 11] cube_type = g_cloister1 [object = ceiling] [item = pikestaff] item_count = 0 [item = remains] item_count = 0 [item = cheese] item_count = 0 [item = chicken_leg] item_count = 0 [enemy = smallrat] hp = 200 [square = 7, 11] cube_type = g_cloister1 [object = ceiling] [square = 8, 11] cube_type = g_cloister1 [object = ceiling] [square = 9, 11] cube_type = g_cloister1 [object = ceiling] [square = 10, 11] cube_type = g_cloister1 [object = ceiling] direction = 1 [enemy = zombie_respawn] hp = 400 [square = 11, 11] cube_type = g_cloister1 [object = ceiling] [object = chest4] target = 11, 11 object_item_count = 0 object_item_count = 0 object_item_count = 0 object_item_count = 0 object_item_count = 0 object_item_count = 0 object_item_count = 58 [square = 12, 11] cube_type = w_gravewall1 [square = 13, 11] cube_type = w_gravewall1 cube_direction = 2 [square = 14, 11] cube_type = w_gravewall1 cube_direction = 2 [square = 15, 11] cube_type = w_gravewall1 cube_direction = 2 [square = 16, 11] cube_type = w_gravewall1 cube_direction = 2 [square = 17, 11] cube_type = g_cloister1 cube_direction = 2 [object = ceiling] direction = 0 [square = 18, 11] cube_type = w_gravewall1 cube_direction = 2 [square = 19, 11] cube_type = w_gravewall1 cube_direction = 2 [square = 20, 11] cube_type = w_books cube_direction = 2 [square = 21, 11] cube_type = w_books [square = 22, 11] cube_type = w_gravewall1 [square = 23, 11] cube_type = w_gravewall1 [square = 24, 11] cube_type = w_arc1_side_stone cube_direction = 1 [object = ceiling] direction = 1 [object = dirt1] direction = 1 target = 24, 11 [square = 25, 11] cube_type = w_arc_two_grass cube_direction = 3 [object = roof] direction = 3 [object = roof] direction = 0 [square = 26, 11] cube_type = w_arc_side_grass [object = roof] direction = 0 [object = flower4] direction = 0 [square = 27, 11] cube_type = w_arc_two_grass [object = roof] direction = 1 [object = roof] direction = 0 [square = 28, 11] cube_type = w_arc1_side_stone cube_direction = 3 [object = ceiling] direction = 1 [square = 29, 11] cube_type = w_gravewall1 cube_direction = 3 [square = 30, 11] cube_type = G_forest1 cube_direction = 1 [object = roof] direction = 3 [object = foliage1] direction = 3 [square = 31, 11] cube_type = G_forest1 cube_direction = 1 [object = dirt2] direction = 3 [square = 32, 11] cube_type = G_forest1 cube_direction = 1 [object = grave_top] direction = 1 [object = grave_top] direction = 0 [object = apple_tree] direction = 1 target = 32, 11 [square = 33, 11] cube_type = w_gravewall1 cube_direction = 1 [square = 34, 11] cube_type = g_cloister1 cube_direction = 1 [object = grave_top] direction = 0 [object = grave_top] direction = 3 [object = monk_statue] [object = torch2] direction = 0 [object = grave_top_fix] target = 34, 11 [square = 35, 11] cube_type = g_cloister1 cube_direction = 1 [object = grave_top_fix] target = 35, 11 [enemy = zombie] hp = 400 [square = 36, 11] cube_type = g_cloister1 cube_direction = 1 [object = grave_top] direction = 0 [object = grave_top] direction = 1 [object = monk_statue] [object = torch2] direction = 3 [object = grave_top_fix] target = 36, 11 [square = 37, 11] cube_type = w_gravewall1 cube_direction = 1 [square = 38, 11] cube_type = G_forest1 cube_direction = 1 [object = grave_top] direction = 3 [object = grave_top] direction = 0 [square = 39, 11] cube_type = G_forest1 cube_direction = 1 [square = 40, 11] cube_type = w_gravewall1 cube_direction = 1 [square = 2, 12] cube_type = G_forest1 cube_direction = 2 [square = 3, 12] cube_type = G_forest1 cube_direction = 2 [square = 4, 12] cube_type = G_forest1 cube_direction = 2 [square = 5, 12] cube_type = w_gravewall1 [square = 6, 12] cube_type = g_cloister1 [object = ceiling] [object = table] direction = 0 target = 6, 12 [object = chair] direction = 0 target = 6, 12 [object = chair] target = 6, 12 [square = 7, 12] cube_type = g_cloister1 [object = ceiling] [square = 8, 12] cube_type = g_cloister1 [object = ceiling] [object = flag2] target = 8, 12 [enemy = smallrat] hp = 200 [square = 9, 12] cube_type = g_cloister1 [object = ceiling] [square = 10, 12] cube_type = g_cloister1 [object = ceiling] direction = 1 [object = flag2] target = 10, 12 [square = 11, 12] cube_type = g_cloister1 [object = ceiling] [object = RESPAWN-zombie] direction = 0 target = 24, 3 [square = 12, 12] cube_type = w_arc1_side_stone cube_direction = 1 [object = cloister_door] direction = 1 [object = jamb] direction = 0 [object = jamb] [object = ceiling] [square = 13, 12] cube_type = w_arc cube_direction = 2 [object = ceiling] [square = 14, 12] cube_type = w_arc cube_direction = 2 [object = ceiling] [object = torch] direction = 0 [square = 15, 12] cube_type = w_arc cube_direction = 2 [object = ceiling] [square = 16, 12] cube_type = w_arc1_side_stone cube_direction = 3 [object = cloister_door] direction = 1 [object = jamb] [object = jamb] direction = 0 [object = ceiling] [square = 17, 12] cube_type = w_arc [object = ceiling] direction = 0 [square = 18, 12] cube_type = w_arc [object = ceiling] direction = 0 [square = 19, 12] cube_type = w_gravewall1 [square = 20, 12] cube_type = g_cloister1 cube_direction = 3 [object = ceiling] direction = 3 [enemy = fuzzy_spider] hp = 400 [square = 21, 12] cube_type = g_cloister1 cube_direction = 3 [object = ceiling] direction = 3 [enemy = fire_arachnid] hp = 800 [square = 22, 12] cube_type = g_cloister1 cube_direction = 3 [object = ceiling] direction = 3 [object = torch] direction = 0 [enemy = fire_arachnid] hp = 800 [enemy = fuzzy_spider] hp = 400 [square = 23, 12] cube_type = w_gravewall1 cube_direction = 3 [square = 24, 12] cube_type = w_arc1_side_stone cube_direction = 1 [object = ceiling] direction = 1 [square = 25, 12] cube_type = w_arc_side_grass cube_direction = 3 [object = roof] direction = 3 [square = 26, 12] cube_type = g_cloister1 cube_direction = 3 [object = monk_statue_center] [object = torch2] [object = torch2] direction = 1 [square = 27, 12] cube_type = w_arc_side_grass cube_direction = 1 [object = roof] direction = 1 [square = 28, 12] cube_type = w_arc1_side_stone cube_direction = 3 [object = ceiling] direction = 1 [object = torch] direction = 1 [square = 29, 12] cube_type = w_gravewall1 cube_direction = 1 [square = 30, 12] cube_type = G_forest1 cube_direction = 1 [object = roof] direction = 3 [square = 31, 12] cube_type = G_forest1 cube_direction = 1 [object = flower4] [square = 32, 12] cube_type = G_forest1 cube_direction = 1 [object = grave_top] direction = 1 [square = 33, 12] cube_type = w_gravewall1 cube_direction = 1 [square = 34, 12] cube_type = g_cloister1 cube_direction = 1 [object = grave_top] direction = 3 [square = 35, 12] cube_type = g_cloister1 cube_direction = 1 [enemy = zombie_respawn] hp = 400 [square = 36, 12] cube_type = g_cloister1 cube_direction = 1 [object = grave_top] direction = 1 [square = 37, 12] cube_type = w_gravewall1 cube_direction = 1 [square = 38, 12] cube_type = G_forest1 cube_direction = 1 [object = grave_top] direction = 3 [square = 39, 12] cube_type = G_forest1 cube_direction = 1 [object = zombie_attack] target = 39, 12 [object = flower3] direction = 0 target = 39, 12 [square = 40, 12] cube_type = w_gravewall1 cube_direction = 1 [square = 5, 13] cube_type = w_gravewall1 [square = 6, 13] cube_type = w_gravewall1 [square = 7, 13] cube_type = g_cloister1 [object = gargoyle] direction = 0 target = 7, 13 [object = ceiling] target = 7, 13 [square = 8, 13] cube_type = w_gravewall1 [square = 9, 13] cube_type = g_cloister1 [object = jamb] direction = 3 target = 9, 13 [object = jamb] direction = 1 target = 9, 13 [object = ceiling] target = 9, 13 [object = prior_door] direction = 0 target = 9, 13 [square = 10, 13] cube_type = w_gravewall1 [square = 11, 13] cube_type = g_cloister1 [object = gargoyle] direction = 0 target = 11, 13 [object = ceiling] target = 11, 13 [square = 12, 13] cube_type = w_gravewall1 [square = 13, 13] cube_type = w_gravewall1 cube_direction = 2 [square = 14, 13] cube_type = w_gravewall1 cube_direction = 2 [square = 15, 13] cube_type = w_gravewall1 cube_direction = 2 [square = 16, 13] cube_type = w_gravewall1 cube_direction = 2 [square = 17, 13] cube_type = w_arc_side_grass [object = grave_top] direction = 0 [object = roof] direction = 3 [square = 18, 13] cube_type = w_arc_side_grass [object = grave_top] direction = 0 [square = 19, 13] cube_type = w_gravewall1 [square = 20, 13] cube_type = g_cloister1 cube_direction = 3 [object = chair] direction = 3 [object = ceiling] direction = 3 [square = 21, 13] cube_type = g_cloister1 cube_direction = 3 [object = ceiling] direction = 3 [enemy = fuzzy_spider] hp = 400 [square = 22, 13] cube_type = g_cloister1 cube_direction = 3 [object = ceiling] direction = 3 [enemy = fire_arachnid] hp = 800 [enemy = fuzzy_spider] hp = 400 [square = 23, 13] cube_type = g_cloister1 cube_direction = 3 [object = cloister_door] direction = 1 [object = jamb] direction = 0 [object = jamb] [object = ceiling] direction = 3 [square = 24, 13] cube_type = w_arc1_side_stone cube_direction = 1 [object = ceiling] direction = 1 [square = 25, 13] cube_type = w_arc_side_grass cube_direction = 3 [object = roof] direction = 3 [square = 26, 13] cube_type = g_cloister1 cube_direction = 3 [square = 27, 13] cube_type = w_arc_side_grass cube_direction = 1 [object = roof] direction = 1 [square = 28, 13] cube_type = w_arc1_side_stone cube_direction = 3 [object = ceiling] direction = 1 [square = 29, 13] cube_type = w_gravewall1 cube_direction = 1 [square = 30, 13] cube_type = G_forest1 cube_direction = 1 [object = dirt1] direction = 3 [object = roof] direction = 3 [square = 31, 13] cube_type = G_forest1 cube_direction = 1 [square = 32, 13] cube_type = G_forest1 cube_direction = 1 [object = grave_top] direction = 1 [square = 33, 13] cube_type = w_gravewall1 cube_direction = 1 [square = 34, 13] cube_type = g_cloister1 cube_direction = 1 [object = grave_top] direction = 3 [object = grave_top] [object = grave_top_fix] target = 34, 13 [object = chest4] direction = 1 target = 34, 13 object_item_count = 0 object_item_count = 0 object_item_count = 128 [square = 35, 13] cube_type = w_arc1_side_stone cube_direction = 2 [object = grave_top] [object = grave_top_fix] target = 35, 13 [square = 36, 13] cube_type = g_cloister1 cube_direction = 1 [object = grave_top] direction = 1 [object = grave_top] [object = grave_top_fix] target = 36, 13 [object = chest4] direction = 3 target = 36, 13 object_item_count = 0 object_item_count = 0 object_item_count = 0 object_item_count = 150 [square = 37, 13] cube_type = w_gravewall1 cube_direction = 1 [square = 38, 13] cube_type = G_forest1 cube_direction = 1 [object = grave_top] direction = 3 [square = 39, 13] cube_type = G_forest1 cube_direction = 1 [square = 40, 13] cube_type = w_gravewall1 cube_direction = 1 [square = 6, 14] cube_type = w_gravewall1 [square = 7, 14] cube_type = w_gravewall1 [square = 8, 14] cube_type = w_gravewall1 [square = 9, 14] cube_type = g_cloister1 [object = ceiling] target = 9, 14 [object = torch] direction = 3 target = 9, 14 [square = 10, 14] cube_type = w_gravewall1 [square = 11, 14] cube_type = w_gravewall1 [square = 12, 14] cube_type = w_gravewall1 [square = 13, 14] cube_type = w_gravewall1 cube_direction = 2 [square = 14, 14] cube_type = g_cloister1 cube_direction = 2 [object = ceiling] direction = 3 [object = torch] direction = 3 [item = habit] item_count = 0 [item = habit] item_count = 0 [item = mallet] item_count = 0 [square = 15, 14] cube_type = g_cloister1 cube_direction = 2 [object = ceiling] direction = 1 [square = 16, 14] cube_type = g_cloister1 cube_direction = 2 [object = cloister_door] direction = 1 [object = jamb] direction = 0 [object = jamb] [object = ceiling] direction = 1 [square = 17, 14] cube_type = G_forest1 [object = roof] direction = 3 [square = 18, 14] cube_type = G_forest1 [object = bush1] direction = 0 [square = 19, 14] cube_type = w_gravewall1 [square = 20, 14] cube_type = w_gravewall1 cube_direction = 3 [square = 21, 14] cube_type = g_cloister1 cube_direction = 3 [object = ceiling] direction = 3 [enemy = fuzzy_spider] hp = 400 [square = 22, 14] cube_type = w_gravewall1 cube_direction = 3 [square = 23, 14] cube_type = w_gravewall1 cube_direction = 3 [square = 24, 14] cube_type = w_arc1_side_stone cube_direction = 1 [object = ceiling] direction = 1 [object = stone_sign1] direction = 3 target = 24, 14 [square = 25, 14] cube_type = w_arc_side_grass cube_direction = 3 [object = roof] direction = 3 [square = 26, 14] cube_type = g_cloister1 cube_direction = 3 [object = monk_statue_center] direction = 0 [object = torch2] direction = 3 [object = torch2] direction = 0 [square = 27, 14] cube_type = w_arc_side_grass cube_direction = 1 [object = roof] direction = 1 [enemy = zombie] hp = 400 [square = 28, 14] cube_type = w_arc1_side_stone cube_direction = 3 [object = ceiling] direction = 1 [square = 29, 14] cube_type = w_gravewall1 cube_direction = 1 [square = 30, 14] cube_type = G_forest1 cube_direction = 1 [object = roof] direction = 3 [square = 31, 14] cube_type = G_forest1 cube_direction = 1 [square = 32, 14] cube_type = G_forest1 cube_direction = 1 [object = grave_top] direction = 1 [square = 33, 14] cube_type = w_gravewall1 cube_direction = 1 [square = 34, 14] cube_type = w_gravewall1 cube_direction = 1 [square = 35, 14] cube_type = w_arc cube_direction = 2 [object = ceiling] direction = 1 [object = maphint_temple] direction = 0 [square = 36, 14] cube_type = w_gravewall1 cube_direction = 1 [square = 37, 14] cube_type = w_gravewall1 cube_direction = 1 [square = 38, 14] cube_type = G_forest1 cube_direction = 1 [object = grave_top] direction = 3 [square = 39, 14] cube_type = G_forest1 cube_direction = 1 [square = 40, 14] cube_type = w_gravewall1 cube_direction = 1 [square = 5, 15] cube_type = G_forest1 [square = 6, 15] cube_type = G_forest1 [square = 7, 15] cube_type = G_forest1 [square = 8, 15] cube_type = g_cloister1 [object = cloister_win] direction = 1 target = 8, 15 [object = ceiling] target = 8, 15 [square = 9, 15] cube_type = g_cloister1 [object = ceiling] target = 9, 15 [square = 10, 15] cube_type = g_cloister1 [object = cloister_win] direction = 1 target = 10, 15 [object = ceiling] target = 10, 15 [square = 11, 15] cube_type = G_forest1 [square = 12, 15] cube_type = G_forest1 [square = 13, 15] cube_type = w_gravewall1 cube_direction = 2 [square = 14, 15] cube_type = g_cloister1 cube_direction = 2 [object = ceiling] direction = 1 [object = table] direction = 1 [enemy = fuzzy_spider] hp = 400 [enemy = fuzzy_spider] hp = 400 [square = 15, 15] cube_type = g_cloister1 cube_direction = 2 [object = ceiling] direction = 1 [object = garbage] object_item_count = 0 [square = 16, 15] cube_type = w_gravewall1 cube_direction = 2 [square = 17, 15] cube_type = G_forest1 [object = roof] direction = 3 [object = flower1] direction = 3 [square = 18, 15] cube_type = G_forest1 [object = bush1] direction = 0 [object = tree1] direction = 1 [square = 19, 15] cube_type = w_gravewall1 [square = 20, 15] cube_type = w_books cube_direction = 3 [square = 21, 15] cube_type = g_cloister1 cube_direction = 3 [object = ceiling] direction = 3 [enemy = fuzzy_spider] hp = 400 [square = 22, 15] cube_type = g_cloister1 cube_direction = 3 [object = ceiling] direction = 3 [enemy = fire_arachnid] hp = 800 [square = 23, 15] cube_type = g_cloister1 [object = cloister_win] direction = 1 [object = ceiling] direction = 3 [square = 24, 15] cube_type = w_arc1_side_stone cube_direction = 1 [object = ceiling] direction = 1 [square = 25, 15] cube_type = w_arc_two_grass cube_direction = 2 [object = roof] direction = 3 [object = roof] [square = 26, 15] cube_type = w_arc_side_grass cube_direction = 2 [object = roof] [square = 27, 15] cube_type = w_arc_two_grass cube_direction = 1 [object = roof] direction = 1 [object = roof] [object = flower3] direction = 0 [square = 28, 15] cube_type = w_arc1_side_stone cube_direction = 3 [object = ceiling] direction = 1 [square = 29, 15] cube_type = w_arc1_side_stone cube_direction = 1 [object = ceiling] direction = 3 [object = barrel] object_item_count = 0 [square = 30, 15] cube_type = w_arc_side_grass cube_direction = 3 [object = roof] direction = 3 [square = 31, 15] cube_type = G_forest1 cube_direction = 1 [object = zombie_attack] target = 31, 15 [object = flower3] direction = 0 target = 31, 15 [square = 32, 15] cube_type = G_forest1 cube_direction = 1 [object = flower3] [square = 33, 15] cube_type = G_forest1 cube_direction = 1 [object = grave_top] direction = 0 [object = grave_top] direction = 1 [square = 34, 15] cube_type = G_forest1 cube_direction = 1 [object = ceiling] [object = column] [square = 35, 15] cube_type = w_arc_side_grass [object = grave_top] direction = 0 [object = grave_top] direction = 3 [object = grave_top] direction = 1 [object = RESPAWN-fatdead] direction = 0 target = 17, 15 [object = RESPAWN-zombie] direction = 0 target = 19, 2 [square = 36, 15] cube_type = G_forest1 cube_direction = 1 [object = ceiling] direction = 0 [object = column] direction = 0 [square = 37, 15] cube_type = G_forest1 cube_direction = 1 [object = grave_top] direction = 0 [object = grave_top] direction = 3 [square = 38, 15] cube_type = G_forest1 cube_direction = 1 [square = 39, 15] cube_type = G_forest1 cube_direction = 1 [square = 40, 15] cube_type = w_gravewall1 cube_direction = 1 [square = 41, 15] cube_type = w_gravewall1 [square = 5, 16] cube_type = G_forest1 [square = 6, 16] cube_type = G_forest1 [square = 7, 16] cube_type = G_forest1 [square = 8, 16] cube_type = w_gravewall1 [square = 9, 16] cube_type = g_cloister1 [object = ceiling] target = 9, 16 [square = 10, 16] cube_type = w_gravewall1 [square = 11, 16] cube_type = G_forest1 [square = 12, 16] cube_type = G_forest1 [square = 13, 16] cube_type = w_gravewall1 cube_direction = 2 [square = 14, 16] cube_type = w_gravewall1 cube_direction = 2 [square = 15, 16] cube_type = w_gravewall1 cube_direction = 2 [square = 16, 16] cube_type = w_gravewall1 cube_direction = 2 [square = 17, 16] cube_type = G_forest1 [object = dirt1] direction = 3 [object = flower4] direction = 0 [object = roof] direction = 3 [enemy = fatdead_respawn] hp = 600 [square = 18, 16] cube_type = G_forest1 [object = bush1] direction = 0 [square = 19, 16] cube_type = w_gravewall1 [square = 20, 16] cube_type = w_books cube_direction = 3 [square = 21, 16] cube_type = g_cloister1 cube_direction = 2 [object = ceiling] direction = 3 [object = table] direction = 3 [object = chair] direction = 3 [object = chair] direction = 1 [square = 22, 16] cube_type = g_cloister1 cube_direction = 2 [object = ceiling] direction = 1 [object = torch] [object = chest2] direction = 0 target = 22, 16 object_item_count = 0 object_item_count = 0 object_item_count = 158 object_item_count = 0 object_item_count = 0 [square = 23, 16] cube_type = w_gravewall1 cube_direction = 3 [square = 24, 16] cube_type = g_cloister1 cube_direction = 1 [object = ceiling] direction = 1 [enemy = livingdead] hp = 450 [square = 25, 16] cube_type = w_arc1_side_stone [object = ceiling] direction = 1 [square = 26, 16] cube_type = w_arc1_side_stone [object = ceiling] direction = 1 [square = 27, 16] cube_type = w_arc1_side_stone [object = ceiling] direction = 1 [square = 28, 16] cube_type = g_cloister1 [object = ceiling] direction = 1 [square = 29, 16] cube_type = w_arc1_side_stone cube_direction = 1 [object = ceiling] direction = 3 [square = 30, 16] cube_type = w_arc_side_grass cube_direction = 3 [object = roof] direction = 3 [square = 31, 16] cube_type = G_forest1 cube_direction = 1 [object = bush1] direction = 3 [object = tree1] direction = 3 [square = 32, 16] cube_type = G_forest1 cube_direction = 1 [item = herbs] item_count = 0 [square = 33, 16] cube_type = G_forest1 cube_direction = 1 [square = 34, 16] cube_type = G_forest1 cube_direction = 1 [object = grave_top] direction = 0 [square = 35, 16] cube_type = G_forest1 cube_direction = 1 [object = zombie_attack] target = 35, 16 [square = 36, 16] cube_type = G_forest1 cube_direction = 1 [object = grave_top] direction = 0 [square = 37, 16] cube_type = G_forest1 cube_direction = 1 [enemy = zombie] hp = 400 [square = 38, 16] cube_type = G_forest1 cube_direction = 1 [object = dirt1] direction = 3 [object = tree1] direction = 3 [square = 39, 16] cube_type = G_forest1 cube_direction = 1 [square = 40, 16] cube_type = G_forest1 [object = tstone] direction = 3 target = 0, 0 [square = 41, 16] cube_type = w_gravewall1 [square = 5, 17] cube_type = G_forest1 [square = 6, 17] cube_type = G_forest1 [square = 7, 17] cube_type = G_forest1 [square = 8, 17] cube_type = g_cloister1 [object = cloister_win] direction = 1 target = 8, 17 [object = ceiling] target = 8, 17 [square = 9, 17] cube_type = g_cloister1 [object = ceiling] target = 9, 17 [square = 10, 17] cube_type = g_cloister1 [object = cloister_win] direction = 1 target = 10, 17 [object = ceiling] target = 10, 17 [square = 11, 17] cube_type = G_forest1 [square = 12, 17] cube_type = G_forest1 [square = 13, 17] cube_type = w_gravewall1 cube_direction = 2 [square = 14, 17] cube_type = g_cloister1 cube_direction = 2 [object = ceiling] direction = 1 [item = long_sword] item_count = 0 [item = orkish_brandy] item_count = 0 [item = rat_meat] item_count = 0 [item = rat_meat] item_count = 0 [square = 15, 17] cube_type = g_cloister1 cube_direction = 2 [object = ceiling] direction = 1 [enemy = fatdead] hp = 600 [square = 16, 17] cube_type = g_cloister1 cube_direction = 2 [object = cloister_door] direction = 1 [object = jamb] direction = 0 [object = jamb] [object = ceiling] direction = 1 [square = 17, 17] cube_type = G_forest1 [object = roof] direction = 3 [square = 18, 17] cube_type = G_forest1 [object = bush1] direction = 0 [square = 19, 17] cube_type = w_gravewall1 [object = roof] [square = 20, 17] cube_type = w_gravewall1 cube_direction = 3 [square = 21, 17] cube_type = w_gravewall1 cube_direction = 3 [square = 22, 17] cube_type = w_gravewall1 cube_direction = 3 [square = 23, 17] cube_type = w_gravewall1 cube_direction = 3 [square = 24, 17] cube_type = g_cloister1 cube_direction = 3 [object = ceiling] direction = 1 [object = torch] direction = 3 [square = 25, 17] cube_type = w_gravewall1 cube_direction = 3 [square = 26, 17] cube_type = w_gravewall1 cube_direction = 3 [square = 27, 17] cube_type = w_gravewall1 cube_direction = 3 [square = 28, 17] cube_type = w_gravewall1 cube_direction = 3 [square = 29, 17] cube_type = w_gravewall1 cube_direction = 3 [square = 30, 17] cube_type = G_forest1 cube_direction = 1 [object = roof] direction = 3 [square = 31, 17] cube_type = G_forest1 cube_direction = 1 [square = 32, 17] cube_type = G_forest1 cube_direction = 1 [object = dirt1] direction = 3 [square = 33, 17] cube_type = G_forest1 cube_direction = 1 [square = 34, 17] cube_type = G_forest1 cube_direction = 1 [enemy = livingdead] hp = 450 [square = 35, 17] cube_type = G_forest1 cube_direction = 1 [square = 36, 17] cube_type = G_forest1 cube_direction = 1 [object = dirt2] direction = 3 [square = 37, 17] cube_type = G_forest1 cube_direction = 1 [square = 38, 17] cube_type = G_forest1 cube_direction = 1 [square = 39, 17] cube_type = G_forest1 cube_direction = 1 [object = bush2] direction = 3 [square = 40, 17] cube_type = w_gravewall1 cube_direction = 1 [square = 41, 17] cube_type = w_gravewall1 [square = 7, 18] cube_type = w_gravewall1 [square = 8, 18] cube_type = w_gravewall1 [square = 9, 18] cube_type = g_cloister1 [object = dirt1] target = 9, 18 [object = ceiling] target = 9, 18 [enemy = livingdead] hp = 450 [square = 10, 18] cube_type = w_gravewall1 [square = 11, 18] cube_type = w_gravewall1 [square = 13, 18] cube_type = w_gravewall1 cube_direction = 2 [square = 14, 18] cube_type = G_forest1 cube_direction = 3 [object = garbage] direction = 1 [object = ceiling] direction = 1 [square = 15, 18] cube_type = g_cloister1 cube_direction = 2 [object = ceiling] direction = 1 [item = stamina_potion] item_count = 0 [square = 16, 18] cube_type = w_gravewall1 cube_direction = 2 [square = 17, 18] cube_type = G_forest1 [object = roof] direction = 3 [object = RESPAWN-zombie] direction = 0 target = 5, 3 [object = RESPAWN-fatdead] direction = 0 target = 36, 3 [square = 18, 18] cube_type = w_arc_side_grass cube_direction = 1 [object = roof] direction = 1 [object = flower1] direction = 1 [square = 19, 18] cube_type = w_arc1_side_stone cube_direction = 3 [object = ceiling] direction = 1 [square = 20, 18] cube_type = g_cloister1 cube_direction = 3 [object = ceiling] direction = 1 [enemy = zombie] hp = 400 [square = 21, 18] cube_type = g_cloister1 cube_direction = 3 [object = ceiling] direction = 1 [object = torch] [square = 22, 18] cube_type = g_cloister1 cube_direction = 3 [object = ceiling] direction = 1 [square = 23, 18] cube_type = g_cloister1 cube_direction = 3 [object = ceiling] direction = 1 [object = dirt1] direction = 3 [square = 24, 18] cube_type = g_cloister1 cube_direction = 1 [object = ceiling] direction = 1 [square = 25, 18] cube_type = g_cloister1 [object = gargoyle] direction = 1 target = 25, 18 [object = ceiling] direction = 1 target = 25, 18 [square = 26, 18] cube_type = w_gravewall1 [square = 29, 18] cube_type = w_gravewall1 cube_direction = 1 [square = 30, 18] cube_type = w_gravewall1 cube_direction = 1 [square = 31, 18] cube_type = w_gravewall1 cube_direction = 1 [square = 32, 18] cube_type = w_gravewall1 cube_direction = 1 [square = 33, 18] cube_type = w_gravewall1 cube_direction = 1 [square = 34, 18] cube_type = w_gravewall1 cube_direction = 1 [square = 35, 18] cube_type = G_forest1 cube_direction = 1 [square = 36, 18] cube_type = w_gravewall1 cube_direction = 1 [square = 37, 18] cube_type = w_gravewall1 cube_direction = 1 [square = 38, 18] cube_type = w_gravewall1 cube_direction = 1 [square = 39, 18] cube_type = w_gravewall1 cube_direction = 1 [square = 40, 18] cube_type = w_gravewall1 cube_direction = 1 [square = 8, 19] cube_type = w_gravewall1 [square = 9, 19] cube_type = g_cloister1 [object = ceiling] target = 9, 19 [object = torch] direction = 1 target = 9, 19 [square = 10, 19] cube_type = w_gravewall1 [square = 13, 19] cube_type = w_gravewall1 cube_direction = 1 [square = 14, 19] cube_type = w_gravewall1 cube_direction = 1 [square = 15, 19] cube_type = w_gravewall1 cube_direction = 1 [square = 16, 19] cube_type = w_gravewall1 cube_direction = 1 [square = 17, 19] cube_type = G_forest1 [object = tstone] direction = 0 target = 0, 0 [object = foliage1] direction = 1 target = 17, 19 [object = foliage1] target = 17, 19 [object = dirt2] target = 17, 19 [object = torch2] target = 17, 19 [square = 18, 19] cube_type = w_gravewall1 cube_direction = 1 [square = 19, 19] cube_type = w_gravewall1 cube_direction = 1 [square = 20, 19] cube_type = w_gravewall1 cube_direction = 1 [square = 21, 19] cube_type = w_gravewall1 cube_direction = 1 [square = 22, 19] cube_type = w_gravewall1 cube_direction = 1 [square = 23, 19] cube_type = w_gravewall1 cube_direction = 1 [square = 24, 19] cube_type = w_gravewall1 cube_direction = 1 [square = 25, 19] cube_type = w_gravewall1 cube_direction = 1 [square = 26, 19] cube_type = w_gravewall1 [square = 33, 19] cube_type = w_gravewall1 cube_direction = 1 [square = 34, 19] cube_type = G_forest1 cube_direction = 1 [square = 35, 19] cube_type = G_forest1 cube_direction = 1 [object = flower3] direction = 0 target = 35, 19 [square = 36, 19] cube_type = G_forest1 cube_direction = 1 [enemy = smallrat] hp = 200 [square = 37, 19] cube_type = w_gravewall1 cube_direction = 1 [square = 8, 20] cube_type = w_gravewall1 [square = 9, 20] cube_type = g_cloister1 [object = ceiling] target = 9, 20 [square = 10, 20] cube_type = w_gravewall1 [square = 16, 20] cube_type = w_gravewall1 [square = 17, 20] cube_type = w_gravewall1 [square = 18, 20] cube_type = w_gravewall1 [square = 32, 20] cube_type = w_gravewall1 cube_direction = 1 [square = 33, 20] cube_type = w_gravewall1 cube_direction = 1 [square = 34, 20] cube_type = G_forest1 cube_direction = 1 [square = 35, 20] cube_type = G_forest1 cube_direction = 1 [square = 36, 20] cube_type = G_forest1 cube_direction = 1 [square = 37, 20] cube_type = w_gravewall1 cube_direction = 1 [square = 38, 20] cube_type = w_gravewall1 cube_direction = 1 [square = 7, 21] cube_type = w_gravewall1 [square = 8, 21] cube_type = w_gravewall1 [square = 9, 21] cube_type = g_cloister1 [object = jamb] direction = 3 target = 9, 21 [object = jamb] direction = 1 target = 9, 21 [object = cloister_door] target = 9, 21 [object = ceiling] target = 9, 21 [square = 10, 21] cube_type = w_gravewall1 [square = 11, 21] cube_type = w_gravewall1 [square = 32, 21] cube_type = w_gravewall1 cube_direction = 1 [square = 33, 21] cube_type = G_forest1 cube_direction = 1 [square = 34, 21] cube_type = G_forest1 cube_direction = 1 [object = grave_top] [square = 35, 21] cube_type = G_forest1 cube_direction = 1 [square = 36, 21] cube_type = G_forest1 cube_direction = 1 [object = grave_top] [square = 37, 21] cube_type = G_forest1 cube_direction = 1 [object = apple_tree] direction = 0 target = 37, 21 [square = 38, 21] cube_type = w_gravewall1 cube_direction = 1 [square = 7, 22] cube_type = w_gravewall1 [square = 8, 22] cube_type = g_cloister1 [object = flag2] direction = 0 target = 8, 22 [object = ceiling] target = 8, 22 [square = 9, 22] cube_type = g_cloister1 [object = ceiling] target = 9, 22 [enemy = headless] hp = 600 [enemy = headless] hp = 600 [square = 10, 22] cube_type = g_cloister1 [object = flag2] direction = 0 target = 10, 22 [object = ceiling] target = 10, 22 [square = 11, 22] cube_type = w_gravewall1 [square = 32, 22] cube_type = w_gravewall1 cube_direction = 1 [square = 33, 22] cube_type = G_forest1 cube_direction = 1 [object = fence] [object = grave_top] direction = 1 [square = 34, 22] cube_type = w_gravewall1 cube_direction = 1 [square = 35, 22] cube_type = G_forest1 cube_direction = 1 [object = foliage1] direction = 1 [object = grave_top] direction = 3 [object = grave_top] direction = 1 [square = 36, 22] cube_type = w_gravewall1 cube_direction = 1 [square = 37, 22] cube_type = G_forest1 cube_direction = 1 [object = fence] [object = grave_top] direction = 3 [square = 38, 22] cube_type = w_gravewall1 cube_direction = 1 [square = 7, 23] cube_type = w_gravewall1 [square = 8, 23] cube_type = g_cloister1 [object = ceiling] target = 8, 23 [object = ceiling] target = 8, 23 [square = 9, 23] cube_type = g_cloister1 [object = column] direction = 1 target = 9, 23 [object = ceiling] target = 9, 23 [square = 10, 23] cube_type = g_cloister1 [object = ceiling] target = 10, 23 [square = 11, 23] cube_type = w_gravewall1 [square = 32, 23] cube_type = w_gravewall1 cube_direction = 1 [square = 33, 23] cube_type = G_forest1 cube_direction = 1 [square = 34, 23] cube_type = G_forest1 cube_direction = 1 [object = grave_top] direction = 0 [item = herbs] item_count = 0 [square = 35, 23] cube_type = G_forest1 cube_direction = 1 [object = zombie_attack] target = 35, 23 [object = flower3] direction = 1 target = 35, 23 [square = 36, 23] cube_type = G_forest1 cube_direction = 1 [object = grave_top] direction = 0 [square = 37, 23] cube_type = G_forest1 cube_direction = 1 [object = garbage] object_item_count = 20 [object = foliage1] direction = 1 [square = 38, 23] cube_type = w_gravewall1 cube_direction = 1 [square = 7, 24] cube_type = w_gravewall1 [square = 8, 24] cube_type = g_cloister1 [object = torch2] target = 8, 24 [object = ceiling] target = 8, 24 [square = 9, 24] cube_type = g_cloister1 [object = ceiling] target = 9, 24 [square = 10, 24] cube_type = g_cloister1 [object = torch2] direction = 1 target = 10, 24 [object = ceiling] target = 10, 24 [object = dirt1] direction = 1 target = 10, 24 [square = 11, 24] cube_type = w_gravewall1 [square = 32, 24] cube_type = w_gravewall1 cube_direction = 1 [square = 33, 24] cube_type = w_gravewall1 cube_direction = 1 [square = 34, 24] cube_type = G_forest1 cube_direction = 1 [square = 35, 24] cube_type = G_forest1 cube_direction = 1 [enemy = headless] hp = 600 [square = 36, 24] cube_type = G_forest1 cube_direction = 1 [object = foliage1] direction = 1 [square = 37, 24] cube_type = w_gravewall1 cube_direction = 1 [square = 38, 24] cube_type = w_gravewall1 cube_direction = 1 [square = 7, 25] cube_type = w_gravewall1 [square = 8, 25] cube_type = w_gravewall1 [square = 9, 25] cube_type = g_cloister1 [object = ceiling] target = 9, 25 [object = chest3] direction = 0 target = 9, 25 object_item_count = 0 object_item_count = 0 [square = 10, 25] cube_type = w_gravewall1 [square = 11, 25] cube_type = w_gravewall1 [square = 33, 25] cube_type = w_gravewall1 cube_direction = 1 [square = 34, 25] cube_type = G_forest1 cube_direction = 1 [object = roof] [item = remains] item_count = 0 [item = mushroom] item_count = 0 [item = medicine] item_count = 0 [item = stamina_potion] item_count = 0 [item = blowpipe] item_count = 0 [item = small_healing_potion] item_count = 0 [item = small_stamina_potion] item_count = 0 [square = 35, 25] cube_type = G_forest1 cube_direction = 1 [object = roof] [square = 36, 25] cube_type = G_forest1 cube_direction = 1 [object = roof] [square = 37, 25] cube_type = w_gravewall1 cube_direction = 1 [square = 8, 26] cube_type = w_gravewall1 [square = 9, 26] cube_type = w_gravewall1 [square = 10, 26] cube_type = w_gravewall1 [square = 33, 26] cube_type = w_gravewall1 cube_direction = 1 [square = 34, 26] cube_type = w_gravewall1 cube_direction = 1 [square = 35, 26] cube_type = G_forest1 cube_direction = 1 [object = ceiling] [object = cloister_gate] target = 35, 26 [square = 36, 26] cube_type = w_gravewall1 cube_direction = 1 [square = 37, 26] cube_type = w_gravewall1 cube_direction = 1 [square = 34, 27] cube_type = w_gravewall1 cube_direction = 1 [square = 35, 27] cube_type = w_gravewall1 cube_direction = 1 [square = 36, 27] cube_type = w_gravewall1 cube_direction = 1 \\*********************************** [level = CLOISTER_TOWER] size = 15, 13 object_items_reseted = 0 [square = 0, 0] cube_type = w_gravewall1 [square = 1, 0] cube_type = w_gravewall1 [square = 2, 0] cube_type = w_gravewall1 [square = 3, 0] cube_type = w_gravewall1 [square = 4, 0] cube_type = w_gravewall1 [object = sewer_bottom] direction = 0 [square = 5, 0] cube_type = w_gravewall1 cube_direction = 2 [square = 10, 0] cube_type = empty_arc cube_direction = 2 [object = tower_fix1] [object = roof] [square = 11, 0] cube_type = empty_arc cube_direction = 2 [object = tower_fix1] [object = roof] [square = 12, 0] cube_type = empty_arc cube_direction = 2 [object = tower_fix1] [object = roof] [square = 13, 0] cube_type = w_arc1_side_stone cube_direction = 2 [object = roof] [enemy = fire_arachnid] hp = 800 [enemy = fire_arachnid] hp = 800 [square = 14, 0] cube_type = g_cloister1 cube_direction = 2 [object = torch2] direction = 0 [object = chest1] direction = 3 target = 14, 0 object_item_count = 0 object_item_count = 0 object_item_count = 0 [square = 0, 1] cube_type = w_gravewall1 [square = 1, 1] cube_type = g_cloister1 [object = dirt1] direction = 3 [object = ceiling] direction = 1 [object = ceiling] direction = 1 [item = orkish_brandy] item_count = 0 [enemy = torso] hp = 350 [square = 2, 1] cube_type = g_cloister1 [object = ceiling] direction = 1 [square = 3, 1] cube_type = g_cloister1 [object = ceiling] direction = 1 [square = 4, 1] cube_type = empty_enter [object = ceiling] direction = 1 [object = ladder_exit] direction = 1 target = 4, 1 [square = 5, 1] cube_type = w_gravewall1 cube_direction = 2 [object = sewer_bottom] direction = 1 [square = 9, 1] cube_type = empty_arc cube_direction = 1 [object = tower_fix1] direction = 1 [square = 10, 1] cube_type = w_arc1_side_stone [object = ceiling] [object = sewer_bottom] direction = 1 [object = sewer_bottom] [enemy = fire_arachnid] hp = 800 [square = 11, 1] cube_type = w_arc1_side_stone [object = ceiling] [object = sewer_bottom] [enemy = fuzzy_spider] hp = 400 [square = 12, 1] cube_type = w_arc_two_grass [object = ceiling] [object = sewer_bottom] direction = 0 [object = sewer_bottom] [object = garbage] direction = 1 [enemy = fuzzy_spider] hp = 400 [square = 13, 1] cube_type = w_arc cube_direction = 2 [object = ceiling] [object = sewer_bottom] direction = 3 [object = block_enemy] direction = 1 target = 13, 1 [square = 14, 1] cube_type = empty_arc cube_direction = 3 [object = roof] direction = 3 [object = tower_fix1] direction = 3 [square = 0, 2] cube_type = g_cloister1 [object = cloister_win] direction = 1 [object = ceiling] direction = 1 [square = 1, 2] cube_type = g_cloister1 [object = ceiling] direction = 1 [enemy = torso] hp = 350 [square = 2, 2] cube_type = g_cloister1 [object = column] direction = 0 [object = ceiling] direction = 1 [square = 3, 2] cube_type = g_cloister1 [object = torch] direction = 1 [object = ceiling] direction = 1 [square = 4, 2] cube_type = w_gravewall1 [object = sewer_bottom] [square = 5, 2] cube_type = w_gravewall1 cube_direction = 2 [square = 9, 2] cube_type = empty_arc cube_direction = 1 [object = tower_fix1] direction = 1 [square = 10, 2] cube_type = g_cloister1 cube_direction = 3 [object = ceiling] [object = sewer_bottom] direction = 1 [square = 11, 2] cube_type = g_cloister1 cube_direction = 1 [object = grave_top] [object = grave_top] direction = 0 [object = grave_top] direction = 3 [object = sewer_bottom] direction = 3 [square = 12, 2] cube_type = empty cube_direction = 1 [object = grave_top] [object = grave_top] direction = 0 [object = grave_top] direction = 1 [object = bell] [square = 13, 2] cube_type = w_gravewall1 [object = sewer_bottom] direction = 0 [object = sewer_bottom] direction = 3 [object = sewer_bottom] direction = 1 [square = 14, 2] cube_type = empty_arc cube_direction = 3 [object = roof] direction = 3 [square = 0, 3] cube_type = w_gravewall1 cube_direction = 2 [square = 1, 3] cube_type = g_cloister1 [object = garbage] direction = 3 object_item_count = 0 [object = ceiling] direction = 1 [enemy = livingdead] hp = 450 [square = 2, 3] cube_type = g_cloister1 [object = ceiling] direction = 1 [square = 3, 3] cube_type = g_cloister1 [object = ceiling] direction = 1 [enemy = torso] hp = 350 [square = 4, 3] cube_type = g_cloister1 [object = up] direction = 1 target = 4, 11 [object = ceiling] direction = 1 [square = 5, 3] cube_type = w_gravewall1 cube_direction = 2 [square = 9, 3] cube_type = empty_arc cube_direction = 1 [object = tower_fix1] direction = 1 [square = 10, 3] cube_type = g_cloister1 cube_direction = 3 [object = ceiling] [object = sewer_bottom] direction = 1 [enemy = fire_arachnid] hp = 800 [square = 11, 3] cube_type = g_cloister1 cube_direction = 2 [object = ceiling] [enemy = fuzzy_spider] hp = 400 [square = 12, 3] cube_type = g_cloister1 cube_direction = 2 [object = ceiling] [object = sewer_bottom] [object = block_enemy] direction = 1 target = 12, 3 [square = 13, 3] cube_type = empty_enter cube_direction = 1 [object = ceiling] [object = sewer_bottom] direction = 3 [object = ladder_down] direction = 1 target = 13, 11 [square = 14, 3] cube_type = empty_arc cube_direction = 3 [object = roof] direction = 3 [object = sewer_bottom] direction = 1 [object = tower_fix1] direction = 3 [square = 0, 4] cube_type = w_gravewall1 [square = 1, 4] cube_type = w_gravewall1 [square = 2, 4] cube_type = w_gravewall1 [square = 3, 4] cube_type = w_gravewall1 [square = 4, 4] cube_type = w_gravewall1 [square = 5, 4] cube_type = w_gravewall1 [square = 10, 4] cube_type = empty_arc [object = tower_fix1] direction = 0 [square = 11, 4] cube_type = empty_arc [object = tower_fix1] direction = 0 [square = 12, 4] cube_type = empty_arc [object = tower_fix1] direction = 0 [square = 13, 4] cube_type = empty_arc [object = sewer_bottom] [object = tower_fix1] direction = 0 [square = 0, 8] cube_type = w_gravewall1 [square = 1, 8] cube_type = g_cloister1 [object = cloister_win] [object = ceiling] direction = 3 [square = 2, 8] cube_type = w_gravewall1 [square = 3, 8] cube_type = g_cloister1 [object = cloister_win] [object = ceiling] direction = 3 [square = 4, 8] cube_type = w_gravewall1 [square = 5, 8] cube_type = w_gravewall1 [square = 9, 8] cube_type = w_gravewall1 [square = 10, 8] cube_type = w_gravewall1 [square = 11, 8] cube_type = w_gravewall1 [square = 12, 8] cube_type = w_gravewall1 [square = 13, 8] cube_type = w_gravewall1 [square = 14, 8] cube_type = w_gravewall1 [square = 0, 9] cube_type = w_gravewall1 [square = 1, 9] cube_type = g_cloister1 [object = table] direction = 1 [object = chair] direction = 3 [object = chair] direction = 0 [object = ceiling] direction = 3 [square = 2, 9] cube_type = g_cloister1 [object = ceiling] direction = 3 [object = chest2] target = 2, 9 object_item_count = 0 object_item_count = 0 object_item_count = 0 [object = block_enemy] direction = 1 target = 2, 9 [square = 3, 9] cube_type = g_cloister1 [object = torch2] direction = 1 [object = ceiling] direction = 3 [enemy = headless] hp = 600 [square = 4, 9] cube_type = g_cloister1 [object = up] direction = 1 target = 13, 9 [object = ceiling] direction = 3 target = 13, 9 [square = 5, 9] cube_type = w_gravewall1 [square = 9, 9] cube_type = g_cloister1 [object = cloister_win] direction = 1 [object = torch2] direction = 0 [object = ceiling] direction = 3 [square = 10, 9] cube_type = g_cloister1 [object = ceiling] direction = 3 [enemy = livingdead] hp = 450 [square = 11, 9] cube_type = g_cloister1 [object = ceiling] direction = 3 [enemy = skeleton] hp = 500 [square = 12, 9] cube_type = g_cloister1 [object = dirt1] direction = 3 [object = ceiling] direction = 3 [square = 13, 9] cube_type = g_cloister1 [object = ceiling] direction = 3 [object = down] direction = 1 target = 4, 9 [square = 14, 9] cube_type = w_gravewall1 [square = 0, 10] cube_type = w_gravewall1 [square = 1, 10] cube_type = g_cloister1 [object = ceiling] direction = 3 [object = torch] direction = 3 target = 1, 10 [item = healing_potion] item_count = 0 [item = stamina_potion] item_count = 0 [square = 2, 10] cube_type = g_cloister1 [object = ceiling] direction = 3 [enemy = skeleton] hp = 500 [square = 3, 10] cube_type = w_gravewall1 [square = 4, 10] cube_type = w_gravewall1 [square = 5, 10] cube_type = w_gravewall1 [square = 9, 10] cube_type = w_gravewall1 [square = 10, 10] cube_type = g_cloister1 [object = cloister_door] direction = 0 [object = jamb] direction = 3 [object = jamb] direction = 1 [object = ceiling] direction = 3 [square = 11, 10] cube_type = w_gravewall1 [square = 12, 10] cube_type = w_gravewall1 [square = 13, 10] cube_type = w_gravewall1 [square = 14, 10] cube_type = w_gravewall1 [square = 0, 11] cube_type = w_gravewall1 [square = 1, 11] cube_type = g_cloister1 [object = dirt2] direction = 0 [object = foliage1] direction = 3 [object = barrel] direction = 3 object_item_count = 29 object_item_count = 0 object_item_count = 0 object_item_count = 0 [object = ceiling] direction = 3 [enemy = skeleton] hp = 500 [square = 2, 11] cube_type = g_cloister1 [object = ceiling] direction = 3 [square = 3, 11] cube_type = g_cloister1 [object = cloister_door] direction = 1 [object = jamb] [object = jamb] direction = 0 [object = ceiling] direction = 3 [square = 4, 11] cube_type = g_cloister1 [object = ceiling] direction = 3 [object = down] direction = 1 target = 4, 3 [square = 5, 11] cube_type = w_gravewall1 [square = 9, 11] cube_type = g_cloister1 [object = cloister_win] direction = 1 [object = ceiling] direction = 3 [square = 10, 11] cube_type = g_cloister1 [object = ceiling] direction = 3 [object = chair] direction = 3 [enemy = headless] hp = 600 [square = 11, 11] cube_type = g_cloister1 [object = dirt2] direction = 3 [object = barrel] direction = 3 object_item_count = 9 object_item_count = 0 [object = ceiling] direction = 3 [square = 12, 11] cube_type = g_cloister1 [object = ceiling] direction = 3 [object = cloister_door] direction = 3 [object = jamb] direction = 0 [object = jamb] [square = 13, 11] cube_type = g_cloister1 [object = ladder] direction = 1 target = 12, 3 [object = grave_top] direction = 1 [object = grave_top] [object = grave_top] direction = 0 [object = grave_top] direction = 3 [square = 14, 11] cube_type = w_gravewall1 [square = 0, 12] cube_type = w_gravewall1 [square = 1, 12] cube_type = w_gravewall1 [square = 2, 12] cube_type = w_gravewall1 [square = 3, 12] cube_type = w_gravewall1 [square = 4, 12] cube_type = w_gravewall1 [square = 5, 12] cube_type = w_gravewall1 [square = 9, 12] cube_type = w_gravewall1 [square = 10, 12] cube_type = w_gravewall1 [square = 11, 12] cube_type = w_gravewall1 [square = 12, 12] cube_type = w_gravewall1 [square = 13, 12] cube_type = w_gravewall1 [square = 14, 12] cube_type = w_gravewall1 \\*********************************** [level = LIBRARY] size = 19, 24 object_items_reseted = 0 [square = 2, 0] cube_type = w_gravewall1 [square = 3, 0] cube_type = w_gravewall1 [square = 4, 0] cube_type = w_gravewall1 [square = 10, 0] cube_type = w_gravewall1 cube_direction = 2 [square = 11, 0] cube_type = w_books cube_direction = 2 [square = 12, 0] cube_type = w_books cube_direction = 2 [square = 13, 0] cube_type = w_books cube_direction = 2 [square = 14, 0] cube_type = w_books cube_direction = 2 [square = 15, 0] cube_type = w_books cube_direction = 2 [square = 2, 1] cube_type = w_gravewall1 [square = 3, 1] cube_type = g_cloister1 [object = chest1] target = 3, 1 object_item_count = 0 object_item_count = 0 object_item_count = 0 [square = 4, 1] cube_type = w_gravewall1 [square = 10, 1] cube_type = w_gravewall1 cube_direction = 2 [square = 11, 1] cube_type = g_cloister1 cube_direction = 1 [object = button] direction = 3 target = 17, 3 [object = torch2] direction = 0 target = 11, 1 [enemy = green_death] hp = 400 [square = 12, 1] cube_type = g_cloister1 cube_direction = 1 [object = teleport] direction = 3 target = 14, 7 [square = 13, 1] cube_type = w_timber_side cube_direction = 1 [object = teleport] direction = 3 target = 17, 6 [square = 14, 1] cube_type = w_timber cube_direction = 2 [object = web1] direction = 1 target = 14, 1 [square = 15, 1] cube_type = w_books cube_direction = 2 [square = 16, 1] cube_type = w_books cube_direction = 2 [square = 17, 1] cube_type = w_books cube_direction = 2 [square = 18, 1] cube_type = w_gravewall1 cube_direction = 1 [square = 1, 2] cube_type = w_gravewall1 cube_direction = 3 [square = 2, 2] cube_type = w_gravewall1 cube_direction = 3 [square = 3, 2] cube_type = w_gravewall1 cube_direction = 3 [square = 4, 2] cube_type = w_gravewall1 [square = 10, 2] cube_type = w_gravewall1 cube_direction = 2 [square = 11, 2] cube_type = w_books cube_direction = 2 [square = 12, 2] cube_type = w_books cube_direction = 2 [square = 13, 2] cube_type = w_books cube_direction = 2 [square = 14, 2] cube_type = w_timber cube_direction = 2 [square = 15, 2] cube_type = w_timber_side cube_direction = 3 [object = teleport] direction = 3 target = 17, 6 [square = 16, 2] cube_type = g_cloister1 cube_direction = 1 [object = teleport] direction = 3 target = 11, 5 [square = 17, 2] cube_type = g_cloister1 cube_direction = 1 [enemy = wraith] hp = 600 [square = 18, 2] cube_type = w_gravewall1 cube_direction = 1 [square = 1, 3] cube_type = w_gravewall1 cube_direction = 3 [square = 2, 3] cube_type = w_gravewall1 cube_direction = 3 [square = 3, 3] cube_type = g_cloister1 cube_direction = 3 [object = skull] direction = 0 target = 3, 3 [object = torch2] direction = 0 target = 3, 3 [object = torch2] direction = 3 target = 3, 3 [square = 4, 3] cube_type = w_gravewall1 cube_direction = 3 [square = 5, 3] cube_type = w_gravewall1 cube_direction = 1 [square = 6, 3] cube_type = w_gravewall1 cube_direction = 1 [square = 7, 3] cube_type = w_gravewall1 cube_direction = 1 [square = 8, 3] cube_type = w_gravewall1 [square = 9, 3] cube_type = w_gravewall1 [square = 10, 3] cube_type = w_gravewall1 cube_direction = 2 [square = 11, 3] cube_type = g_cloister1 cube_direction = 1 [square = 12, 3] cube_type = g_cloister1 cube_direction = 1 [object = teleport] direction = 3 target = 17, 4 [object = web_blocker] direction = 1 target = 12, 3 [square = 13, 3] cube_type = w_timber_side cube_direction = 1 [object = teleport] direction = 3 target = 11, 1 [square = 14, 3] cube_type = w_timber cube_direction = 2 [square = 15, 3] cube_type = w_books cube_direction = 2 [square = 16, 3] cube_type = w_books cube_direction = 2 [square = 17, 3] cube_type = w_books cube_direction = 2 [square = 18, 3] cube_type = w_gravewall1 cube_direction = 1 [square = 1, 4] cube_type = w_gravewall1 cube_direction = 3 [square = 2, 4] cube_type = g_cloister1 cube_direction = 3 [object = column] direction = 3 target = 2, 4 [square = 3, 4] cube_type = g_cloister1 cube_direction = 3 [square = 4, 4] cube_type = g_cloister1 cube_direction = 3 [object = column] direction = 3 target = 4, 4 [square = 5, 4] cube_type = w_gravewall1 cube_direction = 3 [square = 6, 4] cube_type = g_cloister1 cube_direction = 1 [object = teleport] target = 6, 7 [square = 7, 4] cube_type = w_gravewall1 cube_direction = 1 [square = 8, 4] cube_type = w_gravewall1 [square = 9, 4] cube_type = w_arc1_side_stone cube_direction = 2 [item = tome_of_sourcery] item_count = 0 [item = ruby] item_count = 0 [square = 10, 4] cube_type = w_gravewall1 cube_direction = 2 [square = 11, 4] cube_type = w_books cube_direction = 2 [square = 12, 4] cube_type = w_books cube_direction = 2 [square = 13, 4] cube_type = w_books cube_direction = 2 [square = 14, 4] cube_type = w_timber cube_direction = 2 [enemy = smallrat] hp = 200 [enemy = smallrat] hp = 200 [square = 15, 4] cube_type = w_timber_side cube_direction = 3 [object = teleport] direction = 3 target = 11, 1 [square = 16, 4] cube_type = g_cloister1 cube_direction = 1 [object = teleport] direction = 3 target = 17, 6 [object = flag2] target = 16, 4 [object = flag2] direction = 0 target = 16, 4 [square = 17, 4] cube_type = g_cloister1 cube_direction = 1 [square = 18, 4] cube_type = w_gravewall1 cube_direction = 1 [square = 1, 5] cube_type = w_gravewall1 cube_direction = 3 [square = 2, 5] cube_type = g_cloister1 cube_direction = 3 [object = column] direction = 3 target = 2, 5 [square = 3, 5] cube_type = g_cloister1 cube_direction = 3 [square = 4, 5] cube_type = g_cloister1 cube_direction = 3 [object = column] direction = 3 target = 4, 5 [square = 5, 5] cube_type = w_gravewall1 cube_direction = 1 [square = 6, 5] cube_type = g_cloister1 cube_direction = 1 [square = 7, 5] cube_type = g_cloister1 cube_direction = 1 [object = flag2] direction = 1 target = 7, 5 [object = wallstain1] direction = 1 target = 7, 5 [object = torch2] direction = 1 target = 7, 5 [object = chest2] direction = 3 target = 7, 5 object_item_count = 0 object_item_count = 0 [square = 8, 5] cube_type = w_gravewall1 [square = 9, 5] cube_type = w_arc1_side_stone [enemy = deadmonk] hp = 600 [enemy = deadmonk] hp = 600 [square = 10, 5] cube_type = w_books cube_direction = 1 [square = 11, 5] cube_type = w_arc1_side_stone cube_direction = 1 [enemy = wraith] hp = 600 [square = 12, 5] cube_type = w_arc1_side_stone cube_direction = 3 [object = lever] target = 10, 5 [square = 13, 5] cube_type = w_timber_side cube_direction = 1 [object = teleport] direction = 3 target = 17, 4 [square = 14, 5] cube_type = w_timber cube_direction = 2 [square = 15, 5] cube_type = w_books cube_direction = 2 [square = 16, 5] cube_type = w_books cube_direction = 2 [square = 17, 5] cube_type = w_books cube_direction = 2 [square = 18, 5] cube_type = w_gravewall1 cube_direction = 1 [square = 1, 6] cube_type = w_gravewall1 cube_direction = 1 [square = 2, 6] cube_type = w_gravewall1 cube_direction = 3 [square = 3, 6] cube_type = w_books [object = flag2] direction = 1 target = 3, 6 [object = flag2] direction = 3 target = 3, 6 [square = 4, 6] cube_type = w_gravewall1 [square = 5, 6] cube_type = w_books cube_direction = 2 [square = 6, 6] cube_type = w_books cube_direction = 2 [square = 7, 6] cube_type = w_books cube_direction = 2 [square = 8, 6] cube_type = w_gravewall1 [square = 9, 6] cube_type = w_gravewall1 [square = 10, 6] cube_type = w_gravewall1 [square = 11, 6] cube_type = w_gravewall1 cube_direction = 2 [square = 12, 6] cube_type = w_gravewall1 cube_direction = 1 [square = 13, 6] cube_type = w_gravewall1 cube_direction = 1 [square = 14, 6] cube_type = w_timber cube_direction = 2 [object = flag2] direction = 3 target = 14, 6 [square = 15, 6] cube_type = w_timber_side cube_direction = 3 [object = teleport] direction = 3 target = 11, 3 [square = 16, 6] cube_type = g_cloister1 cube_direction = 1 [object = teleport] direction = 3 target = 14, 7 [item = remains] item_count = 0 [square = 17, 6] cube_type = g_cloister1 cube_direction = 1 [enemy = wraith] hp = 600 [square = 18, 6] cube_type = w_gravewall1 cube_direction = 1 [square = 1, 7] cube_type = w_gravewall1 cube_direction = 1 [square = 2, 7] cube_type = g_cloister1 cube_direction = 1 [object = button_NS] direction = 3 target = 3, 6 [square = 3, 7] cube_type = g_cloister1 cube_direction = 2 [enemy = deadmonk] hp = 600 [square = 4, 7] cube_type = g_cloister1 cube_direction = 2 [object = cloister_door] direction = 1 target = 4, 1 [object = jamb] direction = 0 target = 4, 1 [object = jamb] target = 4, 1 [square = 5, 7] cube_type = g_cloister1 cube_direction = 2 [object = red_book] target = 7, 7 [enemy = rat] hp = 300 [square = 6, 7] cube_type = g_cloister1 cube_direction = 2 [enemy = smallrat] hp = 200 [enemy = smallrat] hp = 200 [square = 7, 7] cube_type = w_books cube_direction = 1 [object = teleport] target = 6, 5 [square = 8, 7] cube_type = w_books cube_direction = 1 [square = 9, 7] cube_type = w_books [square = 10, 7] cube_type = w_books [square = 11, 7] cube_type = w_gravewall1 [square = 12, 7] cube_type = w_gravewall1 [square = 13, 7] cube_type = w_gravewall1 cube_direction = 1 [square = 14, 7] cube_type = g_cloister1 cube_direction = 1 [object = web1] direction = 1 target = 14, 7 [object = web_blocker] direction = 0 target = 14, 7 [square = 15, 7] cube_type = w_books cube_direction = 2 [square = 16, 7] cube_type = w_books cube_direction = 2 [square = 17, 7] cube_type = w_books cube_direction = 2 [square = 18, 7] cube_type = w_gravewall1 cube_direction = 1 [square = 1, 8] cube_type = w_gravewall1 cube_direction = 1 [square = 2, 8] cube_type = g_cloister1 cube_direction = 2 [object = button_NS] target = 3, 9 [square = 3, 8] cube_type = g_cloister1 cube_direction = 2 [square = 4, 8] cube_type = w_gravewall1 [square = 5, 8] cube_type = g_cloister1 cube_direction = 2 [enemy = rat] hp = 300 [square = 6, 8] cube_type = g_cloister1 cube_direction = 2 [object = wallstain1] direction = 1 target = 6, 8 [object = stain] direction = 1 target = 6, 8 [square = 7, 8] cube_type = w_gravewall1 [square = 8, 8] cube_type = w_gravewall1 cube_direction = 1 [square = 9, 8] cube_type = g_cloister1 [object = lever] direction = 3 target = 12, 8 [square = 10, 8] cube_type = g_cloister1 cube_direction = 1 [enemy = deadmonk] hp = 600 [square = 11, 8] cube_type = g_cloister1 cube_direction = 1 [object = torch] direction = 0 target = 11, 8 [square = 12, 8] cube_type = w_books cube_direction = 1 [square = 13, 8] cube_type = g_cloister1 cube_direction = 1 [object = web_blocker] direction = 1 target = 13, 8 [square = 14, 8] cube_type = g_cloister1 cube_direction = 1 [object = web1] direction = 1 target = 14, 8 [enemy = fire_arachnid] hp = 800 [square = 15, 8] cube_type = w_gravewall1 [square = 16, 8] cube_type = g_cloister1 [object = teleport] direction = 1 target = 6, 18 [square = 17, 8] cube_type = w_gravewall1 [square = 0, 9] cube_type = w_gravewall1 [square = 1, 9] cube_type = w_gravewall1 cube_direction = 1 [square = 2, 9] cube_type = w_gravewall1 [square = 3, 9] cube_type = w_books [square = 4, 9] cube_type = w_gravewall1 [square = 5, 9] cube_type = w_books [object = plate1] direction = 1 target = 4, 11 [square = 6, 9] cube_type = w_books [square = 7, 9] cube_type = w_gravewall1 [square = 8, 9] cube_type = w_gravewall1 cube_direction = 1 [square = 9, 9] cube_type = w_gravewall1 cube_direction = 3 [object = closer_WE] direction = 0 target = 4, 15 [square = 10, 9] cube_type = w_books cube_direction = 2 [square = 11, 9] cube_type = w_books cube_direction = 2 [square = 12, 9] cube_type = w_gravewall1 cube_direction = 1 [square = 13, 9] cube_type = w_gravewall1 cube_direction = 3 [square = 14, 9] cube_type = w_gravewall1 cube_direction = 3 [square = 15, 9] cube_type = w_gravewall1 cube_direction = 3 [square = 16, 9] cube_type = w_books [object = create_teleport] direction = 1 target = 7, 17 [square = 17, 9] cube_type = w_gravewall1 cube_direction = 3 [square = 0, 10] cube_type = w_books cube_direction = 3 [square = 1, 10] cube_type = g_cloister1 cube_direction = 3 [object = torch] direction = 1 target = 1, 10 [square = 2, 10] cube_type = w_gravewall1 [square = 3, 10] cube_type = g_cloister1 [object = button_NS] direction = 1 target = 5, 9 [object = flag2] direction = 3 target = 3, 10 [square = 4, 10] cube_type = w_gravewall1 [square = 5, 10] cube_type = g_cloister1 [object = flag2] direction = 3 target = 5, 10 [square = 6, 10] cube_type = g_cloister1 [object = piedestal] direction = 0 target = 6, 10 [object = book_crypt] direction = 0 target = 6, 10 [square = 7, 10] cube_type = w_books cube_direction = 1 [square = 8, 10] cube_type = g_cloister1 [object = lever] direction = 0 target = 9, 10 [square = 9, 10] cube_type = w_books cube_direction = 1 [object = closer_NS] direction = 1 target = 8, 12 [square = 10, 10] cube_type = g_cloister1 cube_direction = 3 [square = 11, 10] cube_type = g_cloister1 cube_direction = 3 [object = torch2] direction = 1 target = 11, 10 [object = torch2] target = 11, 10 [enemy = wraith] hp = 600 [enemy = wraith] hp = 600 [square = 12, 10] cube_type = g_cloister1 cube_direction = 3 [square = 13, 10] cube_type = w_books cube_direction = 3 [square = 14, 10] cube_type = g_cloister1 cube_direction = 3 [enemy = fire_arachnid] hp = 800 [square = 15, 10] cube_type = w_books cube_direction = 1 [square = 16, 10] cube_type = g_cloister1 cube_direction = 3 [object = button_NS] direction = 1 target = 16, 9 [square = 17, 10] cube_type = w_gravewall1 [square = 18, 10] cube_type = w_gravewall1 [square = 0, 11] cube_type = w_books cube_direction = 3 [square = 1, 11] cube_type = g_cloister1 cube_direction = 3 [object = book_blue] direction = 1 target = 1, 11 [square = 2, 11] cube_type = w_gravewall1 [square = 3, 11] cube_type = g_cloister1 [square = 4, 11] cube_type = g_cloister1 [square = 5, 11] cube_type = g_cloister1 [enemy = wraith] hp = 600 [square = 6, 11] cube_type = g_cloister1 [square = 7, 11] cube_type = g_cloister1 [object = torch2] direction = 3 target = 7, 5 [object = torch2] target = 7, 5 [square = 8, 11] cube_type = g_cloister1 [object = plate1] direction = 1 target = 7, 11 [square = 9, 11] cube_type = w_books cube_direction = 1 [square = 10, 11] cube_type = g_cloister1 cube_direction = 3 [square = 11, 11] cube_type = w_gravewall1 cube_direction = 3 [square = 12, 11] cube_type = g_cloister1 cube_direction = 3 [object = red_book] direction = 3 target = 13, 10 [square = 13, 11] cube_type = w_books cube_direction = 3 [square = 14, 11] cube_type = g_cloister1 cube_direction = 3 [square = 15, 11] cube_type = g_cloister1 cube_direction = 3 [square = 16, 11] cube_type = g_cloister1 cube_direction = 3 [square = 17, 11] cube_type = g_cloister1 [object = cloister_win] direction = 3 target = 17, 11 [square = 18, 11] cube_type = w_gravewall1 [square = 0, 12] cube_type = w_books cube_direction = 3 [square = 1, 12] cube_type = g_cloister1 cube_direction = 3 [object = web_blocker] direction = 0 target = 1, 12 [square = 2, 12] cube_type = w_gravewall1 [square = 3, 12] cube_type = g_cloister1 [object = torch] direction = 3 target = 3, 6 [object = button] direction = 1 target = 4, 11 [enemy = fuzzy_spider] hp = 400 [square = 4, 12] cube_type = w_gravewall1 [square = 5, 12] cube_type = g_cloister1 [object = flag2] direction = 3 target = 5, 12 [square = 6, 12] cube_type = g_cloister1 [enemy = wraith] hp = 600 [square = 7, 12] cube_type = w_books cube_direction = 1 [square = 8, 12] cube_type = g_cloister1 [square = 9, 12] cube_type = w_books cube_direction = 1 [square = 10, 12] cube_type = w_gravewall1 cube_direction = 1 [square = 11, 12] cube_type = w_gravewall1 cube_direction = 1 [square = 12, 12] cube_type = w_gravewall1 cube_direction = 2 [square = 13, 12] cube_type = w_gravewall1 cube_direction = 2 [square = 14, 12] cube_type = w_gravewall1 cube_direction = 2 [square = 15, 12] cube_type = w_gravewall1 cube_direction = 2 [square = 16, 12] cube_type = g_cloister1 cube_direction = 3 [square = 17, 12] cube_type = w_gravewall1 cube_direction = 3 [square = 18, 12] cube_type = w_gravewall1 [square = 0, 13] cube_type = w_books cube_direction = 3 [square = 1, 13] cube_type = g_cloister1 cube_direction = 3 [object = book_red] direction = 1 target = 1, 13 [square = 2, 13] cube_type = w_gravewall1 [square = 3, 13] cube_type = g_cloister1 [object = web_blocker] target = 3, 13 [square = 4, 13] cube_type = w_gravewall1 [square = 5, 13] cube_type = g_cloister1 [square = 6, 13] cube_type = g_cloister1 [object = torch] target = 6, 7 [square = 7, 13] cube_type = w_books cube_direction = 1 [square = 8, 13] cube_type = g_cloister1 [object = lever] target = 9, 13 [square = 9, 13] cube_type = w_books cube_direction = 1 [square = 10, 13] cube_type = g_cloister1 [enemy = green_death] hp = 400 [square = 11, 13] cube_type = w_gravewall1 [square = 12, 13] cube_type = g_cloister1 cube_direction = 2 [object = plate1] direction = 0 target = 4, 11 [square = 13, 13] cube_type = g_cloister1 cube_direction = 2 [object = red_book] direction = 0 target = 12, 12 [enemy = torso] hp = 350 [square = 14, 13] cube_type = g_cloister1 cube_direction = 2 [object = lever] direction = 0 target = 9, 9 [square = 15, 13] cube_type = w_gravewall1 cube_direction = 2 [square = 16, 13] cube_type = g_cloister1 cube_direction = 3 [enemy = deadmonk] hp = 600 [square = 17, 13] cube_type = g_cloister1 cube_direction = 3 [object = cloister_win] direction = 3 target = 17, 13 [square = 18, 13] cube_type = w_gravewall1 [square = 0, 14] cube_type = w_books cube_direction = 3 [square = 1, 14] cube_type = g_cloister1 cube_direction = 3 [object = wallstain1] direction = 1 target = 1, 14 [square = 2, 14] cube_type = w_gravewall1 [square = 3, 14] cube_type = g_cloister1 [square = 4, 14] cube_type = w_gravewall1 [square = 5, 14] cube_type = g_cloister1 cube_direction = 1 [object = cloister_win] direction = 0 target = 5, 8 [square = 6, 14] cube_type = w_gravewall1 [square = 7, 14] cube_type = w_gravewall1 [square = 8, 14] cube_type = w_gravewall1 [square = 9, 14] cube_type = w_gravewall1 [square = 10, 14] cube_type = g_cloister1 cube_direction = 1 [object = cloister_win] direction = 0 target = 10, 8 [square = 11, 14] cube_type = w_gravewall1 cube_direction = 1 [square = 12, 14] cube_type = w_gravewall1 cube_direction = 1 [square = 13, 14] cube_type = w_books cube_direction = 2 [square = 14, 14] cube_type = w_books cube_direction = 2 [square = 15, 14] cube_type = w_gravewall1 cube_direction = 2 [square = 16, 14] cube_type = g_cloister1 cube_direction = 3 [object = web_blocker] target = 16, 14 [square = 17, 14] cube_type = w_gravewall1 cube_direction = 3 [square = 18, 14] cube_type = w_gravewall1 [square = 0, 15] cube_type = w_books cube_direction = 3 [square = 1, 15] cube_type = g_cloister1 cube_direction = 3 [enemy = fuzzy_spider] hp = 400 [square = 2, 15] cube_type = w_gravewall1 [square = 3, 15] cube_type = g_cloister1 [object = stain] direction = 3 target = 3, 15 [square = 4, 15] cube_type = g_cloister1 [enemy = green_death] hp = 400 [square = 5, 15] cube_type = g_cloister1 [square = 6, 15] cube_type = g_cloister1 [object = button] direction = 0 target = 4, 15 [square = 7, 15] cube_type = g_cloister1 [enemy = deadmonk] hp = 600 [square = 8, 15] cube_type = g_cloister1 [object = torch] direction = 0 target = 8, 9 [square = 9, 15] cube_type = g_cloister1 [square = 10, 15] cube_type = g_cloister1 cube_direction = 1 [square = 11, 15] cube_type = w_books cube_direction = 1 [square = 12, 15] cube_type = g_cloister1 cube_direction = 2 [object = button] direction = 0 target = 14, 14 [square = 13, 15] cube_type = g_cloister1 cube_direction = 2 [enemy = wraith] hp = 600 [square = 14, 15] cube_type = g_cloister1 cube_direction = 2 [square = 15, 15] cube_type = w_books cube_direction = 3 [square = 16, 15] cube_type = g_cloister1 cube_direction = 3 [object = plate1] direction = 3 target = 15, 11 [square = 17, 15] cube_type = g_cloister1 cube_direction = 3 [object = cloister_win] direction = 3 target = 17, 15 [square = 18, 15] cube_type = w_gravewall1 [square = 0, 16] cube_type = w_books cube_direction = 3 [square = 1, 16] cube_type = g_cloister1 cube_direction = 3 [object = book_green] direction = 1 target = 1, 16 [square = 2, 16] cube_type = w_gravewall1 [square = 3, 16] cube_type = g_cloister1 [object = cloister_door] direction = 0 target = 3, 10 [object = jamb] direction = 1 target = 3, 10 [object = jamb] direction = 3 target = 3, 10 [square = 4, 16] cube_type = w_gravewall1 [square = 5, 16] cube_type = w_gravewall1 [square = 6, 16] cube_type = g_cloister1 [object = cloister_door] direction = 0 target = 6, 10 [object = jamb] direction = 1 target = 6, 10 [object = jamb] direction = 3 target = 6, 10 [square = 7, 16] cube_type = w_gravewall1 [square = 8, 16] cube_type = g_cloister1 [object = cloister_win] direction = 0 target = 8, 10 [square = 9, 16] cube_type = w_gravewall1 [square = 10, 16] cube_type = g_cloister1 cube_direction = 1 [square = 11, 16] cube_type = w_books cube_direction = 1 [object = closer_WE] direction = 1 target = 9, 15 [square = 12, 16] cube_type = g_cloister1 cube_direction = 2 [enemy = wraith] hp = 600 [square = 13, 16] cube_type = g_cloister1 cube_direction = 2 [object = torch2] direction = 1 target = 13, 16 [object = torch2] target = 13, 16 [object = torch2] direction = 3 target = 13, 16 [object = torch2] direction = 0 target = 13, 16 [item = ruby] item_count = 0 [square = 14, 16] cube_type = g_cloister1 cube_direction = 2 [square = 15, 16] cube_type = w_books cube_direction = 3 [square = 16, 16] cube_type = g_cloister1 cube_direction = 3 [square = 17, 16] cube_type = w_gravewall1 cube_direction = 3 [square = 18, 16] cube_type = w_gravewall1 [square = 0, 17] cube_type = w_books cube_direction = 3 [square = 1, 17] cube_type = g_cloister1 cube_direction = 3 [square = 2, 17] cube_type = g_cloister1 [object = lever] direction = 0 target = 4, 11 [square = 3, 17] cube_type = g_cloister1 [square = 4, 17] cube_type = g_cloister1 [object = wallstain1] direction = 1 target = 4, 17 [square = 5, 17] cube_type = w_gravewall1 [square = 6, 17] cube_type = g_cloister1 [square = 7, 17] cube_type = g_cloister1 [square = 8, 17] cube_type = g_cloister1 [object = barrel] target = 8, 11 object_item_count = 0 object_item_count = 0 [square = 9, 17] cube_type = w_gravewall1 [square = 10, 17] cube_type = g_cloister1 cube_direction = 1 [object = lever] target = 11, 16 [square = 11, 17] cube_type = w_books cube_direction = 1 [square = 12, 17] cube_type = g_cloister1 cube_direction = 2 [square = 13, 17] cube_type = g_cloister1 cube_direction = 2 [square = 14, 17] cube_type = g_cloister1 cube_direction = 2 [object = book_port] target = 10, 21 [square = 15, 17] cube_type = w_books cube_direction = 3 [square = 16, 17] cube_type = g_cloister1 cube_direction = 3 [object = button] direction = 1 target = 15, 17 [square = 17, 17] cube_type = w_gravewall1 cube_direction = 3 [square = 0, 18] cube_type = w_books cube_direction = 3 [square = 1, 18] cube_type = g_cloister1 cube_direction = 3 [object = stain] direction = 1 target = 1, 18 [square = 2, 18] cube_type = g_cloister1 [enemy = deadmonk] hp = 600 [square = 3, 18] cube_type = g_cloister1 [object = table] direction = 1 target = 3, 12 [object = chair] direction = 1 target = 3, 12 [object = chair] target = 3, 12 [object = chair] direction = 3 target = 3, 12 [square = 4, 18] cube_type = g_cloister1 [object = torch] direction = 1 target = 4, 12 [square = 5, 18] cube_type = w_gravewall1 [square = 6, 18] cube_type = g_cloister1 [object = flag2] direction = 3 target = 6, 18 [square = 7, 18] cube_type = g_cloister1 [square = 8, 18] cube_type = g_cloister1 [object = chair] target = 8, 12 [square = 9, 18] cube_type = w_gravewall1 [square = 10, 18] cube_type = w_gravewall1 cube_direction = 1 [square = 11, 18] cube_type = w_gravewall1 cube_direction = 1 [square = 12, 18] cube_type = w_books [square = 13, 18] cube_type = w_books [square = 14, 18] cube_type = w_books [square = 15, 18] cube_type = w_gravewall1 cube_direction = 2 [square = 16, 18] cube_type = w_gravewall1 cube_direction = 3 [square = 17, 18] cube_type = w_gravewall1 cube_direction = 3 [square = 0, 19] cube_type = w_books cube_direction = 3 [square = 1, 19] cube_type = g_cloister1 cube_direction = 3 [object = flag2] target = 1, 19 [square = 2, 19] cube_type = g_cloister1 [object = torch2] target = 2, 13 [square = 3, 19] cube_type = g_cloister1 [square = 4, 19] cube_type = g_cloister1 [object = lever2] direction = 1 target = 4, 20 [square = 5, 19] cube_type = w_gravewall1 [square = 6, 19] cube_type = g_cloister1 [square = 7, 19] cube_type = w_gravewall1 [square = 8, 19] cube_type = w_gravewall1 [square = 9, 19] cube_type = w_gravewall1 [square = 10, 19] cube_type = w_gravewall1 cube_direction = 2 [square = 11, 19] cube_type = w_gravewall1 cube_direction = 2 [square = 12, 19] cube_type = w_gravewall1 cube_direction = 2 [square = 13, 19] cube_type = w_gravewall1 cube_direction = 2 [square = 14, 19] cube_type = w_gravewall1 cube_direction = 2 [square = 15, 19] cube_type = g_cloister1 cube_direction = 1 [object = flag2] direction = 1 target = 15, 19 [object = flag2] direction = 3 target = 15, 19 [object = flag2] direction = 0 target = 15, 19 [item = tome_of_wisdom] item_count = 0 [square = 16, 19] cube_type = w_gravewall1 cube_direction = 2 [square = 0, 20] cube_type = w_gravewall1 cube_direction = 3 [square = 1, 20] cube_type = w_gravewall1 [square = 2, 20] cube_type = w_books [object = torch] direction = 3 target = 2, 20 [item = great_tome_of_wisdom] item_count = 0 [square = 3, 20] cube_type = w_books [square = 4, 20] cube_type = w_books [square = 5, 20] cube_type = w_gravewall1 [square = 6, 20] cube_type = g_cloister1 [object = library_door] direction = 0 target = 6, 14 [square = 7, 20] cube_type = w_gravewall1 [square = 9, 20] cube_type = w_gravewall1 cube_direction = 2 [square = 10, 20] cube_type = w_gravewall1 cube_direction = 2 [square = 11, 20] cube_type = g_cloister1 cube_direction = 2 [square = 12, 20] cube_type = g_cloister1 cube_direction = 2 [object = column] target = 12, 20 [square = 13, 20] cube_type = g_cloister1 cube_direction = 2 [square = 14, 20] cube_type = g_cloister1 cube_direction = 2 [object = column] target = 14, 20 [square = 15, 20] cube_type = g_cloister1 cube_direction = 2 [square = 16, 20] cube_type = w_gravewall1 cube_direction = 2 [square = 17, 20] cube_type = w_gravewall1 cube_direction = 2 [square = 1, 21] cube_type = w_gravewall1 [square = 2, 21] cube_type = w_gravewall1 [square = 3, 21] cube_type = w_gravewall1 [square = 4, 21] cube_type = g_cloister1 [object = torch2] direction = 1 target = 4, 21 [square = 5, 21] cube_type = w_gravewall1 [square = 6, 21] cube_type = w_gravewall1 [square = 7, 21] cube_type = w_gravewall1 [square = 9, 21] cube_type = w_gravewall1 cube_direction = 2 [square = 10, 21] cube_type = w_arc cube_direction = 2 [object = block_enemy] direction = 0 target = 10, 21 [square = 11, 21] cube_type = w_arc1_side_stone cube_direction = 3 [square = 12, 21] cube_type = g_cloister1 cube_direction = 2 [enemy = deadmonk] hp = 600 [enemy = deadmonk] hp = 600 [square = 13, 21] cube_type = g_cloister1 cube_direction = 2 [enemy = deadmonk] hp = 600 [enemy = deadmonk] hp = 600 [square = 14, 21] cube_type = g_cloister1 cube_direction = 2 [enemy = deadmonk] hp = 600 [enemy = deadmonk] hp = 600 [square = 15, 21] cube_type = w_arc1_side_stone cube_direction = 1 [square = 16, 21] cube_type = w_arc cube_direction = 2 [object = teleport] target = 13, 17 [square = 17, 21] cube_type = w_gravewall1 cube_direction = 2 [square = 1, 22] cube_type = w_gravewall1 [square = 2, 22] cube_type = w_gravewall1 [square = 3, 22] cube_type = g_cloister1 [object = lib_hole] direction = 1 target = 4, 22 [object = fire_] direction = 3 target = 3, 22 [square = 4, 22] cube_type = g_cloister1 [square = 5, 22] cube_type = w_gravewall1 [square = 9, 22] cube_type = w_gravewall1 cube_direction = 2 [square = 10, 22] cube_type = w_gravewall1 cube_direction = 2 [square = 11, 22] cube_type = g_cloister1 cube_direction = 2 [square = 12, 22] cube_type = g_cloister1 cube_direction = 2 [object = column] target = 12, 22 [square = 13, 22] cube_type = g_cloister1 cube_direction = 2 [square = 14, 22] cube_type = g_cloister1 cube_direction = 2 [object = column] target = 14, 22 [square = 15, 22] cube_type = g_cloister1 cube_direction = 2 [square = 16, 22] cube_type = w_gravewall1 cube_direction = 2 [square = 17, 22] cube_type = w_gravewall1 cube_direction = 2 [square = 2, 23] cube_type = w_gravewall1 cube_direction = 2 [square = 3, 23] cube_type = w_gravewall1 cube_direction = 1 [square = 4, 23] cube_type = g_cloister1 cube_direction = 2 [object = wall_sign] target = 4, 21 [square = 5, 23] cube_type = w_gravewall1 [square = 10, 23] cube_type = w_gravewall1 cube_direction = 2 [square = 11, 23] cube_type = w_gravewall1 cube_direction = 2 [square = 12, 23] cube_type = w_gravewall1 cube_direction = 2 [square = 13, 23] cube_type = w_gravewall1 cube_direction = 2 [square = 14, 23] cube_type = w_gravewall1 cube_direction = 2 [square = 15, 23] cube_type = w_gravewall1 cube_direction = 2 [square = 16, 23] cube_type = w_gravewall1 cube_direction = 2 \\*********************************** [level = CLOISTER_UDG1] size = 21, 23 object_items_reseted = 0 [square = 0, 0] cube_type = w_gravewall1 [square = 1, 0] cube_type = w_gravewall1 [square = 2, 0] cube_type = w_gravewall1 [square = 3, 0] cube_type = w_gravewall1 [square = 4, 0] cube_type = w_gravewall1 [square = 5, 0] cube_type = w_gravewall1 [square = 6, 0] cube_type = w_gravewall1 [square = 7, 0] cube_type = w_gravewall1 [square = 8, 0] cube_type = w_gravewall1 [square = 9, 0] cube_type = w_gravewall1 [square = 10, 0] cube_type = w_gravewall1 [square = 11, 0] cube_type = w_gravewall1 [square = 12, 0] cube_type = w_gravewall1 [square = 13, 0] cube_type = w_gravewall1 [square = 14, 0] cube_type = w_gravewall1 [square = 15, 0] cube_type = w_gravewall1 [square = 16, 0] cube_type = w_gravewall1 [square = 17, 0] cube_type = w_gravewall1 [square = 18, 0] cube_type = w_gravewall1 [square = 0, 1] cube_type = w_gravewall1 [square = 1, 1] cube_type = g_cloister1 [object = chest1] direction = 1 object_item_count = 0 [square = 2, 1] cube_type = g_cloister1 [enemy = monstrous_igor] hp = 2000 [square = 3, 1] cube_type = g_cloister1 [object = jamb] [object = jamb] direction = 0 [object = foliage1] direction = 1 [object = torch_door] direction = 3 target = 3, 1 [square = 4, 1] cube_type = g_cloister1 [object = foliage1] direction = 3 [square = 5, 1] cube_type = g_cloister1 cube_direction = 1 [object = torch] direction = 1 [object = foliage1] direction = 0 [square = 6, 1] cube_type = w_gravewall1 cube_direction = 1 [square = 7, 1] cube_type = w_gravewall1 cube_direction = 1 [square = 8, 1] cube_type = g_cloister1 [object = wall_hole] direction = 0 target = 8, 1 [enemy = fireball_thrower] hp = 0 [square = 9, 1] cube_type = w_gravewall1 [square = 10, 1] cube_type = g_cloister1 [object = foliage1] direction = 3 [object = foliage1] direction = 0 [object = barrel] direction = 0 object_item_count = 9 object_item_count = 0 object_item_count = 0 [object = button] direction = 3 target = 9, 2 [enemy = fuzzy_spider] hp = 400 [enemy = fuzzy_spider] hp = 400 [square = 11, 1] cube_type = g_cloister1 [item = remains] item_count = 0 [item = arrows] item_count = 12 [item = medicine] item_count = 0 [enemy = fire_arachnid] hp = 800 [enemy = fuzzy_spider] hp = 400 [square = 12, 1] cube_type = w_gravewall1 [square = 13, 1] cube_type = g_cloister1 [object = web1] direction = 0 [object = block_enemy] direction = 3 target = 13, 1 [square = 14, 1] cube_type = g_cloister1 [object = dirt2] direction = 1 [item = iron_key] item_count = 0 [enemy = igor] hp = 1000 [square = 15, 1] cube_type = w_gravewall1 [square = 16, 1] cube_type = g_cloister1 [object = ceiling] direction = 3 [square = 17, 1] cube_type = G_forest1 [object = garbage] direction = 3 object_item_count = 0 object_item_count = 0 [object = ceiling] direction = 3 [square = 18, 1] cube_type = w_gravewall1 [square = 0, 2] cube_type = w_gravewall1 [square = 1, 2] cube_type = g_cloister1 [object = chest2] direction = 1 target = 1, 2 object_item_count = 0 [square = 2, 2] cube_type = g_cloister1 [square = 3, 2] cube_type = w_gravewall1 [square = 4, 2] cube_type = g_cloister1 [object = torch] direction = 3 [object = foliage1] direction = 3 [object = barrel] object_item_count = 9 object_item_count = 0 [enemy = rat] hp = 300 [square = 5, 2] cube_type = g_cloister1 [enemy = rat] hp = 300 [enemy = fuzzy_spider] hp = 400 [square = 6, 2] cube_type = g_cloister1 cube_direction = 1 [object = cloister_door] direction = 3 [object = jamb] direction = 0 [object = jamb] [square = 7, 2] cube_type = g_cloister1 cube_direction = 1 [square = 8, 2] cube_type = g_cloister1 cube_direction = 1 [square = 9, 2] cube_type = w_gravewall1 [object = kill_fire] direction = 0 target = 8, 1 [square = 10, 2] cube_type = g_cloister1 [enemy = fire_arachnid] hp = 800 [enemy = fuzzy_spider] hp = 400 [square = 11, 2] cube_type = g_cloister1 [enemy = fuzzy_spider] hp = 400 [square = 12, 2] cube_type = w_gravewall1 [square = 13, 2] cube_type = g_cloister1 [object = block_enemy] direction = 3 target = 13, 2 [square = 14, 2] cube_type = g_cloister1 [object = web1] direction = 1 [object = garbage] direction = 1 object_item_count = 10 object_item_count = 0 object_item_count = 0 [square = 15, 2] cube_type = w_gravewall1 [square = 16, 2] cube_type = g_cloister1 [object = ceiling] direction = 3 [square = 17, 2] cube_type = g_cloister1 [object = column] direction = 3 [object = ceiling] direction = 3 [square = 18, 2] cube_type = w_gravewall1 [square = 0, 3] cube_type = w_gravewall1 [square = 1, 3] cube_type = g_cloister1 [object = barrel] direction = 1 object_item_count = 0 object_item_count = 0 [square = 2, 3] cube_type = g_cloister1 [square = 3, 3] cube_type = w_gravewall1 [square = 4, 3] cube_type = g_cloister1 [object = barrel] [object = torch_lever] direction = 3 target = 3, 1 [enemy = rat] hp = 300 [square = 5, 3] cube_type = g_cloister1 [object = torch] direction = 1 [enemy = rat] hp = 300 [square = 6, 3] cube_type = w_gravewall1 cube_direction = 1 [square = 7, 3] cube_type = w_gravewall1 cube_direction = 1 [square = 8, 3] cube_type = g_cloister1 [object = dirt1] direction = 1 [square = 9, 3] cube_type = w_gravewall1 [square = 10, 3] cube_type = g_cloister1 [object = cloister_door] direction = 0 [object = jamb] direction = 1 [object = jamb] direction = 3 [square = 11, 3] cube_type = w_gravewall1 [square = 12, 3] cube_type = w_gravewall1 [square = 13, 3] cube_type = w_timber_side cube_direction = 2 [object = cloister_door] direction = 0 [object = jamb] direction = 1 [object = jamb] direction = 3 [square = 14, 3] cube_type = w_gravewall1 [square = 15, 3] cube_type = w_gravewall1 [square = 16, 3] cube_type = g_cloister1 [object = cloister_door] direction = 0 [object = jamb] direction = 1 [object = jamb] direction = 3 [square = 17, 3] cube_type = w_gravewall1 [square = 18, 3] cube_type = w_gravewall1 [square = 19, 3] cube_type = w_gravewall1 [square = 20, 3] cube_type = w_gravewall1 [square = 0, 4] cube_type = w_gravewall1 [square = 1, 4] cube_type = w_gravewall1 [square = 2, 4] cube_type = g_cloister1 [object = cloister_win] [square = 3, 4] cube_type = w_gravewall1 [square = 4, 4] cube_type = g_cloister1 [object = torch] direction = 3 [enemy = rat] hp = 300 [square = 5, 4] cube_type = g_cloister1 [object = torch] direction = 1 [object = foliage1] [object = barrel] object_item_count = 0 [enemy = rat] hp = 300 [square = 6, 4] cube_type = w_gravewall1 [square = 7, 4] cube_type = g_cloister1 cube_direction = 1 [object = monk_statue_center] direction = 1 [square = 8, 4] cube_type = g_cloister1 [square = 9, 4] cube_type = g_cloister1 [square = 10, 4] cube_type = g_cloister1 [square = 11, 4] cube_type = g_cloister1 [square = 12, 4] cube_type = w_timber_side cube_direction = 1 [square = 13, 4] cube_type = w_timber [object = ceiling] direction = 3 [square = 14, 4] cube_type = w_timber_side cube_direction = 3 [object = ceiling] direction = 1 [object = monk_attack] direction = 3 target = 14, 4 [square = 15, 4] cube_type = g_cloister1 cube_direction = 3 [object = ceiling] direction = 3 [square = 16, 4] cube_type = g_cloister1 [object = ceiling] direction = 3 [object = warning] direction = 0 target = 16, 4 [square = 17, 4] cube_type = g_cloister1 [object = ceiling] direction = 3 [square = 18, 4] cube_type = g_cloister1 [object = ceiling] target = 18, 4 [object = rituals] target = 18, 4 [square = 19, 4] cube_type = g_cloister1 [object = ceiling] target = 19, 4 [square = 20, 4] cube_type = w_gravewall1 [square = 0, 5] cube_type = w_gravewall1 [square = 1, 5] cube_type = g_cloister1 [object = web1] direction = 3 [object = web1] direction = 0 [item = small_healing_potion] item_count = 0 [item = small_healing_potion] item_count = 0 [item = small_stamina_potion] item_count = 0 [item = small_stamina_potion] item_count = 0 [item = healing_potion] item_count = 0 [item = stamina_potion] item_count = 0 [item = bone_key] item_count = 0 [square = 2, 5] cube_type = g_cloister1 [enemy = igor] hp = 1000 [square = 3, 5] cube_type = w_gravewall1 [square = 4, 5] cube_type = w_gravewall1 [square = 5, 5] cube_type = w_gravewall1 [square = 6, 5] cube_type = w_gravewall1 [square = 7, 5] cube_type = w_gravewall1 [square = 8, 5] cube_type = g_cloister1 [square = 9, 5] cube_type = w_gravewall1 [square = 10, 5] cube_type = g_cloister1 [object = cloister_door] direction = 0 [object = jamb] direction = 1 [object = jamb] direction = 3 [square = 11, 5] cube_type = w_gravewall1 [square = 12, 5] cube_type = w_gravewall1 [square = 13, 5] cube_type = w_timber_side [object = cloister_door] direction = 0 [object = jamb] direction = 1 [object = jamb] direction = 3 [square = 14, 5] cube_type = w_gravewall1 [square = 15, 5] cube_type = w_gravewall1 [square = 16, 5] cube_type = g_cloister1 [object = cloister_door] direction = 0 [object = jamb] direction = 1 [object = jamb] direction = 3 [square = 17, 5] cube_type = w_gravewall1 [square = 18, 5] cube_type = w_gravewall1 [square = 19, 5] cube_type = g_cloister1 [object = grave_top] direction = 3 target = 19, 5 [object = grave_top] direction = 0 target = 19, 5 [object = grave_top] direction = 1 target = 19, 5 [object = grave_top] target = 19, 5 [object = ladder] target = 19, 5 [square = 20, 5] cube_type = w_gravewall1 [square = 0, 6] cube_type = w_gravewall1 [square = 1, 6] cube_type = g_cloister1 [square = 2, 6] cube_type = g_cloister1 [object = web1] direction = 1 [square = 3, 6] cube_type = w_gravewall1 [square = 4, 6] cube_type = w_gravewall1 [square = 5, 6] cube_type = w_gravewall1 [square = 6, 6] cube_type = w_gravewall1 [square = 7, 6] cube_type = w_gravewall1 [square = 8, 6] cube_type = g_cloister1 [square = 9, 6] cube_type = w_gravewall1 [square = 10, 6] cube_type = g_cloister1 [square = 11, 6] cube_type = g_cloister1 [square = 12, 6] cube_type = w_gravewall1 [square = 13, 6] cube_type = g_cloister1 [enemy = fuzzy_spider] hp = 400 [square = 14, 6] cube_type = g_cloister1 [enemy = fire_arachnid] hp = 800 [square = 15, 6] cube_type = w_gravewall1 [square = 16, 6] cube_type = g_cloister1 [object = ceiling] direction = 3 [square = 17, 6] cube_type = g_cloister1 [object = ceiling] direction = 3 [square = 18, 6] cube_type = w_books cube_direction = 1 [square = 19, 6] cube_type = w_gravewall1 [square = 20, 6] cube_type = w_gravewall1 [square = 0, 7] cube_type = w_gravewall1 [square = 1, 7] cube_type = g_cloister1 [enemy = igor] hp = 1000 [square = 2, 7] cube_type = g_cloister1 [object = web1] direction = 1 [object = dirt1] [square = 3, 7] cube_type = w_gravewall1 [square = 4, 7] cube_type = g_cloister1 [object = altar] direction = 3 target = 4, 7 [object = torch] direction = 3 target = 4, 7 [square = 5, 7] cube_type = g_cloister1 [object = dirt1] direction = 1 [square = 6, 7] cube_type = g_cloister1 [object = web1] [square = 7, 7] cube_type = g_cloister1 [square = 8, 7] cube_type = g_cloister1 [square = 9, 7] cube_type = w_gravewall1 [square = 10, 7] cube_type = g_cloister1 [enemy = monk] hp = 600 [square = 11, 7] cube_type = g_cloister1 [object = chair] direction = 3 [object = dirt2] direction = 3 [square = 12, 7] cube_type = w_gravewall1 [square = 13, 7] cube_type = g_cloister1 [object = torch2] [enemy = fuzzy_spider] hp = 400 [square = 14, 7] cube_type = g_cloister1 [item = rat_meat] item_count = 0 [item = rat_meat] item_count = 0 [square = 15, 7] cube_type = w_gravewall1 [square = 16, 7] cube_type = g_cloister1 [object = table] direction = 3 [object = chair] direction = 3 [object = ceiling] direction = 3 [square = 17, 7] cube_type = g_cloister1 [object = ceiling] direction = 3 [object = monktraitor] direction = 0 target = 17, 7 object_item_count = 0 object_item_count = 0 object_item_count = 0 object_item_count = 20 object_item_count = 14 object_item_count = 0 object_item_count = 0 object_item_count = 0 object_item_count = 0 object_item_count = 0 [enemy = monk_peace] hp = 0 [square = 18, 7] cube_type = w_gravewall1 [square = 0, 8] cube_type = w_gravewall1 [square = 1, 8] cube_type = g_cloister1 [object = web1] direction = 3 [object = garbage] object_item_count = 0 object_item_count = 0 [square = 2, 8] cube_type = g_cloister1 [enemy = monstrous_igor] hp = 2000 [square = 3, 8] cube_type = w_gravewall1 [square = 4, 8] cube_type = w_gravewall1 [square = 5, 8] cube_type = w_gravewall1 [square = 6, 8] cube_type = w_gravewall1 [square = 7, 8] cube_type = w_gravewall1 [square = 8, 8] cube_type = g_cloister1 [object = torch] direction = 3 [object = torch] direction = 1 [square = 9, 8] cube_type = w_gravewall1 [square = 10, 8] cube_type = w_gravewall1 [square = 11, 8] cube_type = w_gravewall1 [square = 12, 8] cube_type = w_gravewall1 [square = 13, 8] cube_type = w_gravewall1 [square = 14, 8] cube_type = w_gravewall1 [square = 15, 8] cube_type = w_gravewall1 [square = 16, 8] cube_type = w_gravewall1 [square = 17, 8] cube_type = g_cloister1 [object = cloister_win] [object = torch2] direction = 3 [square = 18, 8] cube_type = w_gravewall1 [square = 0, 9] cube_type = w_gravewall1 [square = 1, 9] cube_type = w_gravewall1 [square = 2, 9] cube_type = g_cloister1 [object = cloister_door] direction = 0 [object = jamb] direction = 1 [object = jamb] direction = 3 [square = 3, 9] cube_type = w_gravewall1 [square = 4, 9] cube_type = g_cloister1 [object = barrel] direction = 0 object_item_count = 30 object_item_count = 0 object_item_count = 0 object_item_count = 0 [square = 5, 9] cube_type = g_cloister1 [object = button] direction = 0 target = 6, 8 [square = 6, 9] cube_type = g_cloister1 [object = barrel] direction = 0 object_item_count = 0 [square = 7, 9] cube_type = w_gravewall1 [square = 8, 9] cube_type = g_cloister1 [object = dirt1] direction = 1 [object = jamb] direction = 3 target = 8, 9 [object = jamb] direction = 1 target = 8, 9 [object = door_iron_key] direction = 0 target = 8, 9 [square = 9, 9] cube_type = w_gravewall1 [square = 10, 9] cube_type = w_gravewall1 [square = 11, 9] cube_type = g_cloister1 [object = column] direction = 1 [object = foliage1] direction = 0 [object = foliage1] direction = 3 [square = 12, 9] cube_type = g_cloister1 [object = foliage1] direction = 0 [object = button] direction = 0 target = 13, 8 [square = 13, 9] cube_type = g_cloister1 [enemy = green_death] hp = 400 [square = 14, 9] cube_type = g_cloister1 [object = column] direction = 1 [square = 15, 9] cube_type = w_gravewall1 [square = 16, 9] cube_type = g_cloister1 [object = barrel] direction = 3 object_item_count = 28 [square = 17, 9] cube_type = g_cloister1 [enemy = fire_arachnid] hp = 800 [square = 18, 9] cube_type = w_gravewall1 [square = 19, 9] cube_type = w_gravewall1 [square = 0, 10] cube_type = w_gravewall1 [square = 1, 10] cube_type = w_gravewall1 [square = 2, 10] cube_type = g_cloister1 [object = web_blocker] direction = 0 target = 2, 10 [object = web1] direction = 1 [square = 3, 10] cube_type = w_gravewall1 [square = 4, 10] cube_type = g_cloister1 [square = 5, 10] cube_type = g_cloister1 [enemy = igor] hp = 1000 [square = 6, 10] cube_type = g_cloister1 [enemy = monk] hp = 600 [square = 7, 10] cube_type = w_gravewall1 [square = 8, 10] cube_type = g_cloister1 [object = down] [square = 9, 10] cube_type = w_gravewall1 [square = 10, 10] cube_type = w_gravewall1 [square = 11, 10] cube_type = g_cloister1 [object = chest3] direction = 1 target = 11, 10 object_item_count = 0 [square = 12, 10] cube_type = g_cloister1 [enemy = green_death] hp = 400 [square = 13, 10] cube_type = g_cloister1 [enemy = green_death] hp = 400 [square = 14, 10] cube_type = g_cloister1 [square = 15, 10] cube_type = w_gravewall1 [square = 16, 10] cube_type = g_cloister1 [enemy = green_death] hp = 400 [square = 17, 10] cube_type = g_cloister1 [square = 18, 10] cube_type = g_cloister1 [item = iron_key] item_count = 0 [square = 19, 10] cube_type = w_gravewall1 [square = 0, 11] cube_type = w_gravewall1 [square = 1, 11] cube_type = g_cloister1 [object = torch] direction = 3 [square = 2, 11] cube_type = g_cloister1 [enemy = green_death] hp = 400 [enemy = green_death] hp = 400 [square = 3, 11] cube_type = w_gravewall1 [square = 4, 11] cube_type = w_gravewall1 cube_direction = 1 [square = 5, 11] cube_type = g_cloister1 [object = jamb] direction = 1 [object = jamb] direction = 3 [object = cloister_door] direction = 0 target = 5, 11 [square = 6, 11] cube_type = w_gravewall1 [square = 7, 11] cube_type = w_gravewall1 [square = 8, 11] cube_type = w_gravewall1 [square = 9, 11] cube_type = w_gravewall1 [square = 10, 11] cube_type = w_gravewall1 [square = 11, 11] cube_type = w_gravewall1 [square = 12, 11] cube_type = w_gravewall1 [square = 13, 11] cube_type = g_cloister1 [object = jamb] direction = 1 [object = jamb] direction = 3 [object = door_iron_key] direction = 0 target = 13, 11 [square = 14, 11] cube_type = w_gravewall1 [square = 15, 11] cube_type = w_gravewall1 [square = 16, 11] cube_type = g_cloister1 [object = cloister_door] direction = 0 [object = jamb] direction = 1 [object = jamb] direction = 3 [square = 17, 11] cube_type = w_gravewall1 [square = 18, 11] cube_type = w_gravewall1 [square = 19, 11] cube_type = w_gravewall1 [square = 0, 12] cube_type = w_gravewall1 [square = 1, 12] cube_type = g_cloister1 [object = web_blocker] direction = 0 target = 1, 12 [square = 2, 12] cube_type = w_gravewall1 [square = 3, 12] cube_type = w_gravewall1 [square = 4, 12] cube_type = w_gravewall1 [square = 5, 12] cube_type = g_cloister1 [square = 6, 12] cube_type = g_cloister1 [square = 7, 12] cube_type = g_cloister1 [object = torch] direction = 0 target = 7, 12 [square = 8, 12] cube_type = g_cloister1 [square = 9, 12] cube_type = g_cloister1 [object = torch] direction = 0 target = 9, 12 [square = 10, 12] cube_type = g_cloister1 [square = 11, 12] cube_type = g_cloister1 [object = gargoyle] direction = 3 target = 11, 12 [square = 12, 12] cube_type = w_gravewall1 [square = 13, 12] cube_type = g_cloister1 [square = 14, 12] cube_type = g_cloister1 [square = 15, 12] cube_type = g_cloister1 [square = 16, 12] cube_type = g_cloister1 [square = 17, 12] cube_type = g_cloister1 [square = 18, 12] cube_type = w_gravewall1 [square = 0, 13] cube_type = w_gravewall1 [square = 1, 13] cube_type = g_cloister1 [square = 2, 13] cube_type = g_cloister1 [object = foliage1] direction = 0 [square = 3, 13] cube_type = g_cloister1 [object = foliage1] direction = 0 [square = 4, 13] cube_type = g_cloister1 [object = foliage1] direction = 0 [square = 5, 13] cube_type = g_cloister1 [square = 6, 13] cube_type = w_gravewall1 [square = 7, 13] cube_type = w_gravewall1 [square = 8, 13] cube_type = w_gravewall1 [square = 9, 13] cube_type = w_gravewall1 [square = 10, 13] cube_type = g_cloister1 [square = 11, 13] cube_type = w_gravewall1 [square = 12, 13] cube_type = w_gravewall1 [square = 13, 13] cube_type = w_gravewall1 [square = 14, 13] cube_type = w_gravewall1 [square = 15, 13] cube_type = g_cloister1 [square = 16, 13] cube_type = w_gravewall1 [square = 17, 13] cube_type = w_gravewall1 [square = 18, 13] cube_type = w_gravewall1 [square = 0, 14] cube_type = w_gravewall1 [square = 1, 14] cube_type = w_gravewall1 [square = 2, 14] cube_type = w_gravewall1 [square = 3, 14] cube_type = w_gravewall1 [square = 4, 14] cube_type = w_gravewall1 [square = 5, 14] cube_type = w_gravewall1 [square = 6, 14] cube_type = w_gravewall1 [square = 9, 14] cube_type = w_gravewall1 [square = 10, 14] cube_type = g_cloister1 [square = 11, 14] cube_type = g_cloister1 [square = 12, 14] cube_type = g_cloister1 [object = torch] direction = 0 [square = 13, 14] cube_type = g_cloister1 [square = 14, 14] cube_type = g_cloister1 [object = dirt1] direction = 3 [square = 15, 14] cube_type = g_cloister1 [square = 16, 14] cube_type = w_gravewall1 [square = 9, 15] cube_type = w_gravewall1 [square = 10, 15] cube_type = g_cloister1 [square = 11, 15] cube_type = w_gravewall1 [square = 12, 15] cube_type = g_cloister1 [object = table] [square = 13, 15] cube_type = g_cloister1 [square = 14, 15] cube_type = w_gravewall1 [square = 15, 15] cube_type = g_cloister1 [square = 16, 15] cube_type = w_gravewall1 [square = 9, 16] cube_type = w_gravewall1 [square = 10, 16] cube_type = g_cloister1 [square = 11, 16] cube_type = w_gravewall1 [square = 12, 16] cube_type = g_cloister1 [enemy = monstrous_igor] hp = 2000 [square = 13, 16] cube_type = g_cloister1 [object = barrel] object_item_count = 0 object_item_count = 0 object_item_count = 0 [square = 14, 16] cube_type = w_gravewall1 [square = 15, 16] cube_type = g_cloister1 [square = 16, 16] cube_type = w_gravewall1 [square = 17, 16] cube_type = w_gravewall1 [square = 9, 17] cube_type = w_gravewall1 [square = 10, 17] cube_type = g_cloister1 [object = dirt1] [square = 11, 17] cube_type = g_cloister1 [square = 12, 17] cube_type = g_cloister1 [square = 13, 17] cube_type = g_cloister1 [square = 14, 17] cube_type = g_cloister1 [square = 15, 17] cube_type = g_cloister1 [enemy = monk] hp = 600 [square = 16, 17] cube_type = g_cloister1 [object = gargoyle] direction = 3 target = 16, 17 [square = 17, 17] cube_type = w_gravewall1 [square = 1, 18] cube_type = w_gravewall1 [square = 2, 18] cube_type = w_gravewall1 [square = 3, 18] cube_type = w_gravewall1 [square = 4, 18] cube_type = w_gravewall1 [square = 5, 18] cube_type = w_gravewall1 [square = 6, 18] cube_type = w_gravewall1 [square = 7, 18] cube_type = w_gravewall1 [square = 8, 18] cube_type = w_gravewall1 [square = 9, 18] cube_type = w_gravewall1 [square = 10, 18] cube_type = g_cloister1 [square = 11, 18] cube_type = g_cloister1 [object = dirt2] [square = 12, 18] cube_type = w_gravewall1 [square = 13, 18] cube_type = w_gravewall1 [square = 14, 18] cube_type = w_gravewall1 [square = 15, 18] cube_type = w_gravewall1 [square = 16, 18] cube_type = w_gravewall1 [square = 17, 18] cube_type = w_gravewall1 [square = 1, 19] cube_type = w_gravewall1 [square = 2, 19] cube_type = g_cloister1 [square = 3, 19] cube_type = g_cloister1 [object = web1] direction = 0 [square = 4, 19] cube_type = g_cloister1 [object = web1] direction = 0 [square = 5, 19] cube_type = g_cloister1 [object = web1] [object = dirt1] [square = 6, 19] cube_type = g_cloister1 [object = web_blocker] direction = 3 target = 6, 19 [object = web1] direction = 0 [object = web1] [square = 7, 19] cube_type = g_cloister1 [object = web_blocker] direction = 3 target = 7, 19 [object = web1] [object = dirt2] [square = 8, 19] cube_type = g_cloister1 [object = web1] direction = 0 [object = dirt2] [enemy = fire_arachnid] hp = 800 [square = 9, 19] cube_type = g_cloister1 [object = web_blocker] direction = 3 target = 9, 19 [object = web1] [square = 10, 19] cube_type = g_cloister1 [object = block_enemy] direction = 3 target = 10, 19 [square = 11, 19] cube_type = w_gravewall1 [square = 12, 19] cube_type = w_gravewall1 [square = 1, 20] cube_type = w_gravewall1 [square = 2, 20] cube_type = g_cloister1 [square = 3, 20] cube_type = w_gravewall1 [object = sewer_bottom] direction = 0 [square = 4, 20] cube_type = w_gravewall1 [square = 5, 20] cube_type = w_gravewall1 [square = 6, 20] cube_type = w_gravewall1 [square = 7, 20] cube_type = w_gravewall1 [square = 8, 20] cube_type = w_gravewall1 [square = 9, 20] cube_type = w_gravewall1 [square = 10, 20] cube_type = w_gravewall1 [square = 11, 20] cube_type = w_gravewall1 [square = 1, 21] cube_type = w_gravewall1 [square = 2, 21] cube_type = g_cloister1 [object = foliage1] direction = 1 [square = 3, 21] cube_type = empty cube_direction = 1 [object = ladder_down] direction = 1 [object = foliage1] direction = 1 [square = 4, 21] cube_type = w_gravewall1 [object = sewer_bottom] direction = 1 [square = 1, 22] cube_type = w_gravewall1 [square = 2, 22] cube_type = w_gravewall1 [square = 3, 22] cube_type = w_gravewall1 [object = sewer_bottom] [square = 4, 22] cube_type = w_gravewall1 \\*********************************** [level = CLOISTER_UDG2] size = 36, 24 object_items_reseted = 0 [square = 4, 0] cube_type = w_gravewall1 [square = 5, 0] cube_type = w_gravewall1 [square = 6, 0] cube_type = w_gravewall1 [square = 7, 0] cube_type = w_gravewall1 [square = 8, 0] cube_type = w_gravewall1 [square = 9, 0] cube_type = w_gravewall1 [square = 10, 0] cube_type = w_gravewall1 [square = 11, 0] cube_type = w_gravewall1 [square = 12, 0] cube_type = w_gravewall1 [square = 13, 0] cube_type = w_gravewall1 [square = 16, 0] cube_type = w_gravewall1 [square = 17, 0] cube_type = w_gravewall1 [square = 18, 0] cube_type = w_gravewall1 [square = 19, 0] cube_type = w_gravewall1 [square = 20, 0] cube_type = w_gravewall1 [square = 4, 1] cube_type = w_gravewall1 [square = 5, 1] cube_type = G_forest1 [enemy = rat] hp = 300 [square = 6, 1] cube_type = G_forest1 [object = garbage] object_item_count = 13 [enemy = rat] hp = 300 [square = 7, 1] cube_type = w_gravewall1 [square = 8, 1] cube_type = g_cloister1 [object = dirt2] [item = remains] item_count = 0 [square = 9, 1] cube_type = g_cloister1 [object = dirt2] [object = prisoner1] target = 9, 1 [enemy = townswoman] hp = 0 [square = 10, 1] cube_type = w_gravewall1 [square = 11, 1] cube_type = g_cloister1 [square = 12, 1] cube_type = G_forest1 [object = garbage] direction = 0 object_item_count = 18 object_item_count = 0 [object = prisoner1] target = 12, 1 [enemy = townsman] hp = 0 [square = 13, 1] cube_type = w_gravewall1 [square = 16, 1] cube_type = w_gravewall1 [square = 17, 1] cube_type = g_cloister1 [object = stain] target = 17, 1 [object = wallstain1] direction = 0 target = 17, 1 [item = remains] item_count = 0 [item = mallet] item_count = 0 [item = stamina_potion] item_count = 0 [item = stamina_potion] item_count = 0 [square = 18, 1] cube_type = g_cloister1 [object = dirt2] direction = 3 [object = remove_monks] direction = 1 target = 6, 11 [object = stain] target = 18, 1 [object = wallstain1] direction = 0 target = 18, 1 [square = 19, 1] cube_type = g_cloister1 [object = garbage] direction = 3 object_item_count = 27 object_item_count = 0 [square = 20, 1] cube_type = w_gravewall1 [square = 4, 2] cube_type = w_gravewall1 [square = 5, 2] cube_type = w_arc1_side_stone cube_direction = 2 [square = 6, 2] cube_type = g_cloister1 [object = chair] [square = 7, 2] cube_type = w_gravewall1 [square = 8, 2] cube_type = w_arc1_side_stone cube_direction = 2 [square = 9, 2] cube_type = g_cloister1 [object = dirt2] [square = 10, 2] cube_type = w_gravewall1 [square = 11, 2] cube_type = w_arc1_side_stone cube_direction = 2 [square = 12, 2] cube_type = g_cloister1 [object = torch] direction = 1 [square = 13, 2] cube_type = w_gravewall1 [square = 16, 2] cube_type = w_gravewall1 [square = 17, 2] cube_type = g_cloister1 [object = dirt2] direction = 3 [object = wallstain1] target = 17, 2 [square = 18, 2] cube_type = g_cloister1 [object = torch2] direction = 1 target = 18, 2 [object = stain] target = 18, 2 [square = 19, 2] cube_type = g_cloister1 [object = wallstain1] direction = 1 target = 19, 2 [item = remains] item_count = 0 [square = 20, 2] cube_type = w_gravewall1 [square = 30, 2] cube_type = w_gravewall1 [square = 31, 2] cube_type = w_gravewall1 [square = 32, 2] cube_type = w_gravewall1 [square = 33, 2] cube_type = w_gravewall1 [square = 34, 2] cube_type = w_gravewall1 [square = 2, 3] cube_type = w_gravewall1 [square = 3, 3] cube_type = w_gravewall1 [square = 4, 3] cube_type = w_gravewall1 [square = 5, 3] cube_type = w_arc cube_direction = 1 [object = jamb] direction = 3 [object = jamb] direction = 1 [object = door_lever] target = 5, 3 [square = 6, 3] cube_type = w_gravewall1 [square = 7, 3] cube_type = w_gravewall1 [square = 8, 3] cube_type = w_arc cube_direction = 1 [object = jamb] direction = 3 [object = jamb] direction = 1 [object = door_lever] target = 8, 3 [square = 9, 3] cube_type = w_gravewall1 [square = 10, 3] cube_type = w_gravewall1 [square = 11, 3] cube_type = w_arc cube_direction = 1 [object = jamb] direction = 3 [object = jamb] direction = 1 [object = door_lever] target = 11, 3 [square = 12, 3] cube_type = w_gravewall1 [square = 13, 3] cube_type = w_gravewall1 [square = 14, 3] cube_type = w_gravewall1 [square = 15, 3] cube_type = w_gravewall1 [square = 16, 3] cube_type = w_gravewall1 [square = 17, 3] cube_type = w_gravewall1 [square = 18, 3] cube_type = g_cloister1 [object = cloister_door] direction = 0 [object = jamb] direction = 3 [object = jamb] direction = 1 [square = 19, 3] cube_type = w_gravewall1 [square = 20, 3] cube_type = w_gravewall1 [square = 21, 3] cube_type = w_gravewall1 [square = 22, 3] cube_type = w_gravewall1 [square = 23, 3] cube_type = w_gravewall1 [square = 24, 3] cube_type = w_gravewall1 [square = 29, 3] cube_type = w_gravewall1 [square = 30, 3] cube_type = w_gravewall1 [square = 31, 3] cube_type = g_cloister1 [object = jamb] direction = 1 [object = jamb] direction = 3 [object = ceiling] direction = 1 [object = door_combo] target = 30, 4 [square = 32, 3] cube_type = w_gravewall1 [square = 33, 3] cube_type = g_cloister1 [object = jamb] direction = 1 [object = jamb] direction = 3 [object = ceiling] direction = 1 [object = torch] direction = 0 [object = door_combo] target = 31, 3 [square = 34, 3] cube_type = w_gravewall1 [square = 35, 3] cube_type = w_gravewall1 [square = 2, 4] cube_type = w_gravewall1 [square = 3, 4] cube_type = g_cloister1 [object = foliage1] direction = 0 [square = 4, 4] cube_type = g_cloister1 [object = foliage1] direction = 0 [square = 5, 4] cube_type = w_arc1_side_stone [object = lever_door] target = 6, 5 [square = 6, 4] cube_type = w_arc1_side_stone cube_direction = 2 [object = lever_door] direction = 0 target = 5, 3 [square = 7, 4] cube_type = g_cloister1 [square = 8, 4] cube_type = w_arc1_side_stone [object = lever_door] target = 9, 5 [square = 9, 4] cube_type = w_arc1_side_stone cube_direction = 2 [object = foliage1] [object = lever_door] direction = 0 target = 8, 3 [square = 10, 4] cube_type = g_cloister1 [object = foliage1] direction = 0 [enemy = monstrous_igor] hp = 2000 [square = 11, 4] cube_type = w_arc1_side_stone [object = lever_door] target = 12, 5 [square = 12, 4] cube_type = w_arc1_side_stone cube_direction = 2 [object = lever_door] direction = 0 target = 11, 3 [square = 13, 4] cube_type = w_gravewall1 [square = 14, 4] cube_type = g_cloister1 [object = column] direction = 3 [square = 15, 4] cube_type = g_cloister1 [square = 16, 4] cube_type = g_cloister1 [object = dirt1] direction = 3 [square = 17, 4] cube_type = g_cloister1 [square = 18, 4] cube_type = g_cloister1 [square = 19, 4] cube_type = g_cloister1 [square = 20, 4] cube_type = g_cloister1 [square = 21, 4] cube_type = g_cloister1 [object = column] direction = 3 [square = 22, 4] cube_type = g_cloister1 [square = 23, 4] cube_type = g_cloister1 [object = wall_sign] direction = 3 [square = 24, 4] cube_type = w_gravewall1 [square = 25, 4] cube_type = w_gravewall1 [square = 26, 4] cube_type = w_gravewall1 [square = 27, 4] cube_type = w_gravewall1 [square = 29, 4] cube_type = w_gravewall1 [square = 30, 4] cube_type = g_cloister1 [object = jamb] direction = 0 [object = jamb] [object = ceiling] direction = 1 [object = door_combo] direction = 1 target = 33, 3 [square = 31, 4] cube_type = g_cloister1 [object = ceiling] direction = 1 [enemy = rat] hp = 300 [square = 32, 4] cube_type = g_cloister1 [object = grave_top] [object = grave_top] direction = 1 [object = grave_top] direction = 0 [object = grave_top] direction = 3 [object = lever_trap] direction = 0 target = 3, 7 [object = stain] direction = 0 target = 32, 4 [object = wallstain1] direction = 0 target = 32, 4 [item = remains] item_count = 0 [square = 33, 4] cube_type = g_cloister1 [object = ceiling] direction = 1 [object = stain] target = 33, 4 [square = 34, 4] cube_type = g_cloister1 [object = jamb] direction = 0 [object = jamb] [object = ceiling] direction = 1 [object = foliage1] direction = 1 [object = dirt2] direction = 1 [object = door_combo] direction = 3 target = 33, 3 [square = 35, 4] cube_type = w_gravewall1 [square = 2, 5] cube_type = w_gravewall1 [square = 3, 5] cube_type = g_cloister1 [square = 4, 5] cube_type = w_gravewall1 [square = 5, 5] cube_type = w_gravewall1 [square = 6, 5] cube_type = w_arc cube_direction = 1 [object = jamb] direction = 3 [object = jamb] direction = 1 [object = door_lever] target = 6, 5 [square = 7, 5] cube_type = w_gravewall1 [square = 8, 5] cube_type = w_gravewall1 [square = 9, 5] cube_type = w_arc cube_direction = 1 [object = jamb] direction = 3 [object = jamb] direction = 1 [object = foliage1] direction = 0 [object = door_lever] target = 9, 5 [square = 10, 5] cube_type = w_gravewall1 [square = 11, 5] cube_type = w_gravewall1 [square = 12, 5] cube_type = w_arc cube_direction = 1 [object = jamb] direction = 3 [object = jamb] direction = 1 [object = door_lever] target = 12, 5 [square = 13, 5] cube_type = w_gravewall1 [square = 14, 5] cube_type = g_cloister1 [square = 15, 5] cube_type = g_cloister1 [square = 16, 5] cube_type = g_cloister1 [square = 17, 5] cube_type = g_cloister1 [object = dirt1] direction = 3 [square = 18, 5] cube_type = g_cloister1 [square = 19, 5] cube_type = g_cloister1 [square = 20, 5] cube_type = g_cloister1 [enemy = smallrat] hp = 200 [square = 21, 5] cube_type = g_cloister1 [object = dirt1] direction = 3 [square = 22, 5] cube_type = g_cloister1 [square = 23, 5] cube_type = w_gravewall1 [square = 24, 5] cube_type = g_cloister1 [enemy = smallrat] hp = 200 [square = 25, 5] cube_type = g_cloister1 [object = table] direction = 1 [object = chair] direction = 1 [object = chair] direction = 3 [square = 26, 5] cube_type = g_cloister1 [object = chest1] direction = 3 target = 26, 5 object_item_count = 355 object_item_count = 0 [square = 27, 5] cube_type = w_gravewall1 [square = 29, 5] cube_type = w_gravewall1 [square = 30, 5] cube_type = w_gravewall1 [square = 31, 5] cube_type = g_cloister1 [object = ceiling] direction = 1 [object = wallstain1] target = 31, 5 [item = remains] item_count = 0 [square = 32, 5] cube_type = g_cloister1 [object = ceiling] direction = 1 [object = foliage1] [object = stain] target = 32, 5 [square = 33, 5] cube_type = g_cloister1 [object = ceiling] direction = 1 [enemy = smallrat] hp = 200 [square = 34, 5] cube_type = w_gravewall1 [square = 35, 5] cube_type = w_gravewall1 [square = 2, 6] cube_type = w_gravewall1 [square = 3, 6] cube_type = g_cloister1 [object = torch] direction = 1 [square = 4, 6] cube_type = w_gravewall1 [square = 5, 6] cube_type = g_cloister1 [object = torch] direction = 3 target = 5, 6 [square = 6, 6] cube_type = w_arc1_side_stone [square = 7, 6] cube_type = w_gravewall1 [square = 8, 6] cube_type = G_forest1 [object = dirt1] direction = 0 [item = cloth] item_count = 0 [item = small_healing_potion] item_count = 0 [square = 9, 6] cube_type = w_arc_side_grass [square = 10, 6] cube_type = w_gravewall1 [square = 11, 6] cube_type = g_cloister1 [object = prisoner1] target = 11, 6 [enemy = nobleman] hp = 0 [square = 12, 6] cube_type = w_arc_side_grass [square = 13, 6] cube_type = w_gravewall1 [square = 14, 6] cube_type = g_cloister1 [item = healing_potion] item_count = 0 [item = small_healing_potion] item_count = 0 [item = stamina_potion] item_count = 0 [item = small_stamina_potion] item_count = 0 [item = revive_potion] item_count = 0 [square = 15, 6] cube_type = g_cloister1 [enemy = blackrat] hp = 400 [square = 16, 6] cube_type = w_gravewall1 [square = 17, 6] cube_type = w_gravewall1 [square = 18, 6] cube_type = w_gravewall1 [square = 19, 6] cube_type = w_gravewall1 [square = 20, 6] cube_type = w_gravewall1 [square = 21, 6] cube_type = g_cloister1 [square = 22, 6] cube_type = g_cloister1 [square = 23, 6] cube_type = g_cloister1 [object = jamb] [object = jamb] direction = 0 [object = torch2] direction = 3 [object = torch2] [object = door_armory] direction = 1 target = 23, 6 [square = 24, 6] cube_type = g_cloister1 [square = 25, 6] cube_type = g_cloister1 [square = 26, 6] cube_type = g_cloister1 [object = chest1] direction = 3 object_item_count = 399 object_item_count = 0 object_item_count = 20 [object = torch2] direction = 1 [object = torch2] direction = 0 [square = 27, 6] cube_type = w_gravewall1 [square = 30, 6] cube_type = w_gravewall1 [square = 31, 6] cube_type = w_gravewall1 [square = 32, 6] cube_type = g_cloister1 [object = jamb] direction = 1 [object = jamb] direction = 3 [object = ceiling] direction = 1 [object = foliage1] direction = 0 [object = door_combo_main] target = 32, 6 [square = 33, 6] cube_type = w_gravewall1 [square = 34, 6] cube_type = w_gravewall1 [square = 2, 7] cube_type = w_gravewall1 [square = 3, 7] cube_type = g_cloister1 [object = trap] direction = 0 target = 32, 4 [square = 4, 7] cube_type = w_gravewall1 [square = 5, 7] cube_type = g_cloister1 [object = chair] [object = dirt1] [square = 6, 7] cube_type = g_cloister1 [object = prisoner1] target = 6, 7 [enemy = townsman] hp = 0 [square = 7, 7] cube_type = w_gravewall1 [square = 8, 7] cube_type = G_forest1 [item = remains] item_count = 0 [square = 9, 7] cube_type = G_forest1 [enemy = smallrat] hp = 200 [square = 10, 7] cube_type = w_gravewall1 [square = 11, 7] cube_type = g_cloister1 [object = table] direction = 3 [object = chair] direction = 3 [square = 12, 7] cube_type = G_forest1 [square = 13, 7] cube_type = w_gravewall1 [square = 14, 7] cube_type = g_cloister1 [object = barrel] direction = 0 target = 14, 7 object_item_count = 0 [square = 15, 7] cube_type = g_cloister1 [square = 16, 7] cube_type = w_gravewall1 [square = 17, 7] cube_type = g_cloister1 [item = orkish_brandy] item_count = 0 [item = orkish_brandy] item_count = 0 [item = orkish_brandy] item_count = 0 [item = tankard_of_ale] item_count = 0 [square = 18, 7] cube_type = g_cloister1 [object = chair] direction = 0 [square = 19, 7] cube_type = g_cloister1 [square = 20, 7] cube_type = w_gravewall1 [square = 21, 7] cube_type = g_cloister1 [square = 22, 7] cube_type = g_cloister1 [object = flag2] direction = 1 target = 22, 7 [square = 23, 7] cube_type = w_gravewall1 [square = 24, 7] cube_type = g_cloister1 [enemy = smallrat] hp = 200 [square = 25, 7] cube_type = g_cloister1 [item = throwing_stars] item_count = 36 [item = stamina_potion] item_count = 0 [item = stamina_potion] item_count = 0 [item = healing_potion] item_count = 0 [item = healing_potion] item_count = 0 [square = 26, 7] cube_type = g_cloister1 [item = viper_staff] item_count = 0 [square = 27, 7] cube_type = w_gravewall1 [square = 31, 7] cube_type = w_gravewall1 [square = 32, 7] cube_type = g_cloister1 [object = ceiling] [object = up_cell] target = 6, 10 [square = 33, 7] cube_type = w_gravewall1 [square = 2, 8] cube_type = w_gravewall1 [square = 3, 8] cube_type = g_cloister1 [object = dirt2] direction = 3 [square = 4, 8] cube_type = w_gravewall1 [square = 5, 8] cube_type = w_gravewall1 [square = 6, 8] cube_type = w_gravewall1 [square = 7, 8] cube_type = w_gravewall1 [square = 8, 8] cube_type = w_gravewall1 [square = 9, 8] cube_type = w_gravewall1 [square = 10, 8] cube_type = w_gravewall1 [square = 11, 8] cube_type = w_gravewall1 [square = 12, 8] cube_type = w_gravewall1 [square = 13, 8] cube_type = w_gravewall1 [square = 14, 8] cube_type = w_gravewall1 [square = 15, 8] cube_type = g_cloister1 [square = 16, 8] cube_type = g_cloister1 [object = jamb] direction = 0 [object = jamb] [object = cloister_door] direction = 3 [square = 17, 8] cube_type = g_cloister1 [enemy = warder] hp = 800 [square = 18, 8] cube_type = g_cloister1 [object = table] direction = 1 [square = 19, 8] cube_type = g_cloister1 [square = 20, 8] cube_type = g_cloister1 [object = jamb] direction = 0 [object = jamb] [object = cloister_door] direction = 3 [square = 21, 8] cube_type = g_cloister1 [square = 22, 8] cube_type = w_gravewall1 [square = 23, 8] cube_type = w_gravewall1 [square = 24, 8] cube_type = w_gravewall1 [square = 25, 8] cube_type = w_gravewall1 [square = 26, 8] cube_type = w_gravewall1 [square = 27, 8] cube_type = w_gravewall1 [square = 31, 8] cube_type = w_gravewall1 [square = 32, 8] cube_type = w_gravewall1 [square = 33, 8] cube_type = w_gravewall1 [square = 2, 9] cube_type = w_gravewall1 [square = 3, 9] cube_type = g_cloister1 [object = block_enemy] direction = 3 target = 3, 9 [square = 4, 9] cube_type = g_cloister1 [enemy = monk] hp = 600 [enemy = monk] hp = 600 [square = 5, 9] cube_type = w_gravewall1 [square = 6, 9] cube_type = w_gravewall1 [square = 7, 9] cube_type = w_gravewall1 [square = 14, 9] cube_type = w_gravewall1 [square = 15, 9] cube_type = w_gravewall1 [square = 16, 9] cube_type = w_gravewall1 [square = 17, 9] cube_type = g_cloister1 [square = 18, 9] cube_type = g_cloister1 [square = 19, 9] cube_type = g_cloister1 [item = chicken_leg] item_count = 0 [item = cheese] item_count = 0 [square = 20, 9] cube_type = w_gravewall1 [square = 21, 9] cube_type = w_gravewall1 [square = 22, 9] cube_type = w_gravewall1 [square = 23, 9] cube_type = w_gravewall1 [square = 24, 9] cube_type = w_gravewall1 [square = 25, 9] cube_type = w_gravewall1 [square = 1, 10] cube_type = w_gravewall1 [square = 2, 10] cube_type = w_gravewall1 [square = 3, 10] cube_type = g_cloister1 [object = cloister_door] [object = jamb] direction = 3 [object = jamb] direction = 1 [square = 4, 10] cube_type = w_gravewall1 [square = 5, 10] cube_type = w_gravewall1 [square = 6, 10] cube_type = g_cloister1 [object = down_cell] direction = 0 target = 32, 7 [object = call_monks] direction = 0 target = 18, 1 [object = create_monks] direction = 1 target = 6, 11 [square = 7, 10] cube_type = w_gravewall1 [square = 16, 10] cube_type = w_gravewall1 [square = 17, 10] cube_type = w_gravewall1 [square = 18, 10] cube_type = g_cloister1 [object = jamb] direction = 3 [object = jamb] direction = 1 [object = door_jail] target = 18, 10 [square = 19, 10] cube_type = w_gravewall1 [square = 20, 10] cube_type = w_gravewall1 [square = 21, 10] cube_type = w_gravewall1 [square = 22, 10] cube_type = w_gravewall1 [square = 23, 10] cube_type = w_gravewall1 [square = 24, 10] cube_type = g_cloister1 [object = up] direction = 0 target = 24, 10 [square = 25, 10] cube_type = w_gravewall1 [square = 1, 11] cube_type = w_gravewall1 [square = 2, 11] cube_type = g_cloister1 [object = table] direction = 3 [object = chair] direction = 3 [square = 3, 11] cube_type = g_cloister1 [enemy = igor] hp = 1000 [square = 4, 11] cube_type = g_cloister1 [square = 5, 11] cube_type = g_cloister1 [object = jamb] [object = jamb] direction = 0 [object = foliage1] direction = 1 [object = door_lever] direction = 1 target = 5, 11 [square = 6, 11] cube_type = g_cloister1 [object = foliage1] direction = 3 [object = lever_door] direction = 1 target = 5, 11 [square = 7, 11] cube_type = w_gravewall1 [square = 17, 11] cube_type = w_gravewall1 [square = 18, 11] cube_type = g_cloister1 [square = 19, 11] cube_type = w_gravewall1 [square = 20, 11] cube_type = w_gravewall1 [square = 21, 11] cube_type = g_cloister1 [square = 22, 11] cube_type = g_cloister1 [square = 23, 11] cube_type = g_cloister1 [square = 24, 11] cube_type = g_cloister1 [square = 25, 11] cube_type = w_gravewall1 [square = 1, 12] cube_type = w_gravewall1 [square = 2, 12] cube_type = g_cloister1 [item = orkish_brandy] item_count = 0 [item = orkish_brandy] item_count = 0 [square = 3, 12] cube_type = g_cloister1 [square = 4, 12] cube_type = g_cloister1 [object = torch2] direction = 0 [square = 5, 12] cube_type = w_gravewall1 [square = 6, 12] cube_type = w_gravewall1 [square = 7, 12] cube_type = w_gravewall1 [square = 16, 12] cube_type = w_gravewall1 [square = 17, 12] cube_type = w_gravewall1 [square = 18, 12] cube_type = g_cloister1 [enemy = igor] hp = 1000 [square = 19, 12] cube_type = w_gravewall1 [square = 20, 12] cube_type = w_gravewall1 [square = 21, 12] cube_type = g_cloister1 [square = 22, 12] cube_type = w_gravewall1 [square = 23, 12] cube_type = w_gravewall1 [square = 24, 12] cube_type = w_gravewall1 [square = 25, 12] cube_type = w_gravewall1 [square = 26, 12] cube_type = w_gravewall1 [square = 27, 12] cube_type = w_gravewall1 [square = 28, 12] cube_type = w_gravewall1 [square = 29, 12] cube_type = w_gravewall1 [square = 30, 12] cube_type = w_gravewall1 [square = 31, 12] cube_type = w_gravewall1 [square = 32, 12] cube_type = w_gravewall1 [square = 0, 13] cube_type = w_gravewall1 [square = 1, 13] cube_type = w_gravewall1 [square = 2, 13] cube_type = g_cloister1 [object = cloister_door] direction = 0 [object = jamb] direction = 3 [object = jamb] direction = 1 [square = 3, 13] cube_type = w_gravewall1 [square = 4, 13] cube_type = g_cloister1 [object = cloister_win] direction = 0 [square = 5, 13] cube_type = w_gravewall1 [square = 7, 13] cube_type = w_gravewall1 [square = 8, 13] cube_type = w_gravewall1 [square = 9, 13] cube_type = w_gravewall1 [square = 10, 13] cube_type = w_gravewall1 [square = 11, 13] cube_type = w_gravewall1 [square = 12, 13] cube_type = w_gravewall1 [square = 13, 13] cube_type = w_gravewall1 [square = 14, 13] cube_type = w_gravewall1 [square = 15, 13] cube_type = w_gravewall1 [square = 16, 13] cube_type = w_gravewall1 [square = 17, 13] cube_type = g_cloister1 [object = torch2] direction = 3 [square = 18, 13] cube_type = g_cloister1 [square = 19, 13] cube_type = g_cloister1 [object = torch2] direction = 0 [square = 20, 13] cube_type = w_gravewall1 [square = 21, 13] cube_type = g_cloister1 [square = 22, 13] cube_type = w_gravewall1 [square = 24, 13] cube_type = w_gravewall1 [square = 25, 13] cube_type = w_arc1_side_stone cube_direction = 2 [square = 26, 13] cube_type = w_arc1_side_stone cube_direction = 2 [enemy = monk] hp = 600 [square = 27, 13] cube_type = w_arc1_side_stone cube_direction = 2 [square = 28, 13] cube_type = w_arc1_side_stone cube_direction = 2 [square = 29, 13] cube_type = w_arc1_side_stone cube_direction = 2 [square = 30, 13] cube_type = w_arc1_side_stone cube_direction = 2 [square = 31, 13] cube_type = w_arc1_side_stone cube_direction = 2 [square = 32, 13] cube_type = w_gravewall1 [square = 0, 14] cube_type = w_gravewall1 [square = 1, 14] cube_type = g_cloister1 [object = block_enemy] direction = 0 target = 1, 14 [square = 2, 14] cube_type = g_cloister1 [square = 3, 14] cube_type = g_cloister1 [enemy = smallrat] hp = 200 [square = 4, 14] cube_type = g_cloister1 [object = dirt1] direction = 3 [object = barrel] direction = 0 object_item_count = 0 object_item_count = 0 [enemy = rat] hp = 300 [enemy = smallrat] hp = 200 [square = 5, 14] cube_type = w_gravewall1 cube_direction = 1 [square = 6, 14] cube_type = w_gravewall1 [square = 7, 14] cube_type = w_gravewall1 [square = 8, 14] cube_type = g_cloister1 [square = 9, 14] cube_type = g_cloister1 [square = 10, 14] cube_type = w_gravewall1 [square = 11, 14] cube_type = g_cloister1 [object = call_for_help] direction = 1 target = 11, 14 [square = 12, 14] cube_type = g_cloister1 [object = dirt1] direction = 3 [square = 13, 14] cube_type = g_cloister1 [square = 14, 14] cube_type = g_cloister1 [square = 15, 14] cube_type = w_timber_side cube_direction = 1 [square = 16, 14] cube_type = w_timber [square = 17, 14] cube_type = w_timber_side cube_direction = 3 [square = 18, 14] cube_type = g_cloister1 [object = monk_statue_center] direction = 1 [square = 19, 14] cube_type = w_timber_side cube_direction = 1 [square = 20, 14] cube_type = w_timber cube_direction = 2 [square = 21, 14] cube_type = w_timber_side cube_direction = 3 [square = 22, 14] cube_type = w_gravewall1 [square = 24, 14] cube_type = w_gravewall1 [square = 25, 14] cube_type = w_arc1_side_stone [enemy = igor] hp = 1000 [square = 26, 14] cube_type = w_arc1_side_stone [square = 27, 14] cube_type = w_arc1_side_stone [square = 28, 14] cube_type = w_arc1_side_stone [square = 29, 14] cube_type = w_arc1_side_stone [square = 30, 14] cube_type = w_arc1_side_stone [square = 31, 14] cube_type = w_arc1_side_stone [square = 32, 14] cube_type = w_gravewall1 [square = 0, 15] cube_type = w_gravewall1 [square = 1, 15] cube_type = g_cloister1 [square = 2, 15] cube_type = w_gravewall1 [square = 3, 15] cube_type = w_gravewall1 [square = 4, 15] cube_type = w_gravewall1 [square = 5, 15] cube_type = w_gravewall1 [square = 6, 15] cube_type = g_cloister1 [object = altar] direction = 0 target = 6, 15 [object = torch] direction = 0 target = 6, 15 [object = torch] direction = 3 target = 6, 15 [object = torch] direction = 1 target = 6, 15 [square = 7, 15] cube_type = w_gravewall1 cube_direction = 1 [square = 8, 15] cube_type = w_gravewall1 [square = 9, 15] cube_type = w_gravewall1 [square = 10, 15] cube_type = w_gravewall1 [square = 11, 15] cube_type = g_cloister1 [square = 12, 15] cube_type = w_gravewall1 [square = 13, 15] cube_type = w_gravewall1 [square = 14, 15] cube_type = w_gravewall1 [square = 15, 15] cube_type = w_gravewall1 [square = 16, 15] cube_type = w_gravewall1 [square = 17, 15] cube_type = g_cloister1 [object = torch2] [object = dirt1] direction = 1 [object = flag2] target = 17, 15 [square = 18, 15] cube_type = g_cloister1 [square = 19, 15] cube_type = g_cloister1 [object = torch2] direction = 1 [object = flag2] target = 19, 15 [square = 20, 15] cube_type = w_gravewall1 [square = 21, 15] cube_type = w_gravewall1 [square = 22, 15] cube_type = w_gravewall1 [square = 24, 15] cube_type = w_gravewall1 [square = 25, 15] cube_type = g_cloister1 cube_direction = 2 [object = torch] direction = 3 [enemy = monk] hp = 600 [square = 26, 15] cube_type = g_cloister1 [square = 27, 15] cube_type = w_gravewall1 [square = 28, 15] cube_type = w_gravewall1 [square = 29, 15] cube_type = w_gravewall1 [square = 30, 15] cube_type = g_cloister1 [square = 31, 15] cube_type = g_cloister1 cube_direction = 2 [object = torch] direction = 1 [square = 32, 15] cube_type = w_gravewall1 [square = 33, 15] cube_type = w_gravewall1 [square = 0, 16] cube_type = w_gravewall1 [square = 1, 16] cube_type = g_cloister1 [enemy = igor] hp = 1000 [square = 2, 16] cube_type = w_gravewall1 [square = 3, 16] cube_type = g_cloister1 [enemy = monk] hp = 600 [square = 4, 16] cube_type = g_cloister1 [square = 5, 16] cube_type = g_cloister1 [object = dirt1] direction = 1 target = 5, 16 [square = 6, 16] cube_type = g_cloister1 [square = 7, 16] cube_type = g_cloister1 [square = 8, 16] cube_type = g_cloister1 [square = 9, 16] cube_type = g_cloister1 [object = wallstain1] direction = 0 target = 9, 16 [square = 10, 16] cube_type = g_cloister1 [square = 11, 16] cube_type = g_cloister1 [square = 12, 16] cube_type = w_gravewall1 [square = 13, 16] cube_type = g_cloister1 [object = ceiling] direction = 1 [object = column] [square = 14, 16] cube_type = g_cloister1 [object = ceiling] direction = 1 [square = 15, 16] cube_type = g_cloister1 [object = ceiling] direction = 1 [square = 16, 16] cube_type = w_gravewall1 [square = 17, 16] cube_type = w_gravewall1 [square = 18, 16] cube_type = g_cloister1 [object = column] direction = 1 [square = 19, 16] cube_type = w_gravewall1 [square = 20, 16] cube_type = w_gravewall1 [square = 24, 16] cube_type = w_gravewall1 [square = 25, 16] cube_type = w_arc1_side_stone cube_direction = 2 [enemy = monstrous_igor] hp = 2000 [square = 26, 16] cube_type = w_arc1_side_stone cube_direction = 2 [enemy = monk] hp = 600 [square = 27, 16] cube_type = w_arc1_side_stone cube_direction = 2 [square = 28, 16] cube_type = g_cloister1 cube_direction = 2 [object = tomb_entrance] direction = 3 [object = torch2] direction = 3 [object = torch2] [square = 29, 16] cube_type = w_gravewall1 [square = 30, 16] cube_type = g_cloister1 [enemy = igor] hp = 1000 [square = 31, 16] cube_type = g_cloister1 cube_direction = 2 [square = 32, 16] cube_type = g_cloister1 [item = remains] item_count = 0 [square = 33, 16] cube_type = w_gravewall1 [square = 34, 16] cube_type = w_gravewall1 [square = 0, 17] cube_type = w_gravewall1 [square = 1, 17] cube_type = g_cloister1 [square = 2, 17] cube_type = w_gravewall1 [square = 3, 17] cube_type = g_cloister1 [object = flag2] direction = 1 target = 3, 17 [square = 4, 17] cube_type = w_gravewall1 [square = 5, 17] cube_type = g_cloister1 [object = foliage1] direction = 3 target = 5, 17 [square = 6, 17] cube_type = w_gravewall1 [square = 7, 17] cube_type = g_cloister1 [square = 8, 17] cube_type = w_gravewall1 [square = 9, 17] cube_type = g_cloister1 [square = 10, 17] cube_type = w_gravewall1 [square = 11, 17] cube_type = g_cloister1 [object = dirt1] direction = 3 [square = 12, 17] cube_type = w_gravewall1 [square = 13, 17] cube_type = g_cloister1 [object = ceiling] direction = 1 [object = foliage1] direction = 3 [square = 14, 17] cube_type = g_cloister1 [object = ceiling] direction = 1 [enemy = monk] hp = 600 [square = 15, 17] cube_type = w_arc1_side_stone cube_direction = 2 [object = ceiling] direction = 1 [square = 16, 17] cube_type = w_arc1_side_stone cube_direction = 2 [object = ceiling] direction = 1 [object = grave_top_fix] direction = 3 target = 16, 17 [square = 17, 17] cube_type = w_gravewall1 [object = grave_top_fix] direction = 3 target = 17, 17 [square = 18, 17] cube_type = w_gravewall1 [object = grave_top_fix] direction = 1 target = 18, 17 [object = grave_top_fix] direction = 3 target = 18, 17 [square = 19, 17] cube_type = w_gravewall1 [object = grave_top_fix] direction = 1 target = 19, 17 [object = grave_top_fix] direction = 3 target = 19, 17 [square = 20, 17] cube_type = w_gravewall1 [object = grave_top_fix] direction = 1 target = 20, 17 [square = 21, 17] cube_type = w_gravewall1 [object = grave_top_fix] direction = 1 target = 21, 17 [square = 22, 17] cube_type = w_gravewall1 [square = 23, 17] cube_type = w_gravewall1 [square = 24, 17] cube_type = w_gravewall1 [square = 25, 17] cube_type = w_arc cube_direction = 2 [square = 26, 17] cube_type = w_arc cube_direction = 2 [square = 27, 17] cube_type = w_arc cube_direction = 2 [square = 28, 17] cube_type = w_gravewall1 cube_direction = 2 [square = 29, 17] cube_type = w_gravewall1 [square = 30, 17] cube_type = g_cloister1 [enemy = monk] hp = 600 [square = 31, 17] cube_type = g_cloister1 cube_direction = 2 [square = 32, 17] cube_type = g_cloister1 [square = 33, 17] cube_type = g_cloister1 [object = altar] direction = 1 target = 33, 17 [object = flag2] direction = 1 target = 33, 17 [object = flag2] direction = 0 target = 33, 17 [object = flag2] target = 33, 17 [square = 34, 17] cube_type = w_gravewall1 [square = 0, 18] cube_type = w_gravewall1 [square = 1, 18] cube_type = g_cloister1 [object = garbage] direction = 3 object_item_count = 0 [object = block_enemy] target = 1, 18 [square = 2, 18] cube_type = g_cloister1 [square = 3, 18] cube_type = g_cloister1 [object = dirt1] direction = 3 [square = 4, 18] cube_type = g_cloister1 [square = 5, 18] cube_type = g_cloister1 [object = torch2] direction = 1 target = 5, 18 [square = 6, 18] cube_type = g_cloister1 [square = 7, 18] cube_type = g_cloister1 [object = dirt2] direction = 3 [enemy = igor] hp = 1000 [square = 8, 18] cube_type = g_cloister1 [square = 9, 18] cube_type = g_cloister1 [object = torch] direction = 1 [square = 10, 18] cube_type = w_gravewall1 [square = 11, 18] cube_type = g_cloister1 [square = 12, 18] cube_type = w_gravewall1 [square = 13, 18] cube_type = g_cloister1 [object = ceiling] direction = 1 [square = 14, 18] cube_type = w_arc1_side_stone cube_direction = 1 [object = ceiling] direction = 1 [object = dirt1] direction = 3 [square = 15, 18] cube_type = w_arc_two_grass cube_direction = 3 [object = grave_top] direction = 3 [object = grave_top] direction = 0 [square = 16, 18] cube_type = w_arc1_side_stone [object = grave_top] direction = 0 [object = grave_top_fix] direction = 3 target = 16, 18 [square = 17, 18] cube_type = g_cloister1 cube_direction = 2 [object = grave_top] direction = 0 [object = grave_top_fix] direction = 3 target = 17, 18 [object = torch] direction = 0 target = 17, 18 [square = 18, 18] cube_type = g_cloister1 cube_direction = 2 [object = grave_top] direction = 0 [object = grave3] direction = 1 [object = grave_top_fix] direction = 3 [square = 19, 18] cube_type = g_cloister1 cube_direction = 2 [object = grave_top] direction = 0 [object = grave_top_fix] direction = 1 [object = flag2] direction = 0 target = 19, 18 [square = 20, 18] cube_type = g_cloister1 [object = grave_top] direction = 0 [object = grave3] direction = 1 [object = grave_top_fix] direction = 1 target = 20, 18 [square = 21, 18] cube_type = g_cloister1 [object = grave_top] direction = 0 [object = grave_top_fix] direction = 1 target = 21, 18 [object = flag2] direction = 0 target = 21, 18 [square = 22, 18] cube_type = g_cloister1 [object = grave_top] direction = 0 [object = grave_top] direction = 1 [object = torch2] [object = flag2] direction = 1 target = 22, 18 [square = 23, 18] cube_type = w_gravewall1 [square = 24, 18] cube_type = w_gravewall1 [square = 25, 18] cube_type = w_gravewall1 [square = 26, 18] cube_type = w_gravewall1 [square = 27, 18] cube_type = w_gravewall1 [square = 28, 18] cube_type = w_gravewall1 [square = 29, 18] cube_type = w_gravewall1 [square = 30, 18] cube_type = g_cloister1 [object = dirt1] [square = 31, 18] cube_type = g_cloister1 cube_direction = 2 [object = torch] direction = 1 [square = 32, 18] cube_type = w_gravewall1 [square = 33, 18] cube_type = w_gravewall1 [square = 34, 18] cube_type = w_gravewall1 [square = 0, 19] cube_type = w_gravewall1 [square = 1, 19] cube_type = w_gravewall1 [square = 2, 19] cube_type = w_gravewall1 [square = 3, 19] cube_type = g_cloister1 [object = flag2] direction = 1 target = 3, 19 [square = 4, 19] cube_type = w_gravewall1 [square = 5, 19] cube_type = g_cloister1 [square = 6, 19] cube_type = w_gravewall1 [square = 7, 19] cube_type = g_cloister1 [square = 8, 19] cube_type = w_gravewall1 [square = 9, 19] cube_type = g_cloister1 [object = stain] direction = 0 target = 9, 19 [square = 10, 19] cube_type = w_gravewall1 [square = 11, 19] cube_type = g_cloister1 [square = 12, 19] cube_type = w_arc1_side_stone cube_direction = 1 [object = ceiling] direction = 1 [object = flag2] target = 12, 19 [object = flag2] direction = 0 target = 12, 19 [square = 13, 19] cube_type = w_arc1_side_stone cube_direction = 3 [object = ceiling] direction = 1 [square = 14, 19] cube_type = w_arc1_side_stone cube_direction = 1 [object = ceiling] direction = 1 [square = 15, 19] cube_type = w_arc1_side_stone cube_direction = 3 [object = grave_top] direction = 3 [square = 16, 19] cube_type = g_cloister1 [object = grave_top_fix] direction = 3 target = 16, 19 [enemy = monk] hp = 600 [square = 17, 19] cube_type = g_cloister1 [object = grave_top_fix] direction = 3 target = 17, 19 [square = 18, 19] cube_type = g_cloister1 [object = grave_top_fix] direction = 3 [square = 19, 19] cube_type = g_cloister1 [object = grave_top_fix] direction = 1 [square = 20, 19] cube_type = g_cloister1 [object = grave_top_fix] direction = 1 target = 20, 19 [square = 21, 19] cube_type = g_cloister1 [object = grave_top_fix] direction = 1 target = 21, 19 [square = 22, 19] cube_type = g_cloister1 [object = grave_top] direction = 1 [square = 23, 19] cube_type = g_cloister1 [object = ceiling] [enemy = monk] hp = 600 [enemy = monk] hp = 600 [square = 24, 19] cube_type = g_cloister1 [object = ceiling] [square = 25, 19] cube_type = w_arc1_side_stone cube_direction = 2 [object = ceiling] [square = 26, 19] cube_type = w_gravewall1 [square = 27, 19] cube_type = w_gravewall1 [square = 28, 19] cube_type = g_cloister1 [square = 29, 19] cube_type = w_arc1_side_stone cube_direction = 2 [square = 30, 19] cube_type = w_arc1_side_stone cube_direction = 2 [object = foliage1] [square = 31, 19] cube_type = w_arc1_side_stone cube_direction = 2 [square = 32, 19] cube_type = w_gravewall1 [square = 1, 20] cube_type = w_gravewall1 [square = 2, 20] cube_type = w_arc [object = torch2] target = 2, 20 [item = healing_potion] item_count = 0 [item = small_stamina_potion] item_count = 0 [item = pike] item_count = 0 [square = 3, 20] cube_type = g_cloister1 [square = 4, 20] cube_type = g_cloister1 [square = 5, 20] cube_type = g_cloister1 [object = foliage1] target = 5, 20 [enemy = monk] hp = 600 [square = 6, 20] cube_type = g_cloister1 [object = foliage1] target = 6, 20 [square = 7, 20] cube_type = g_cloister1 [object = foliage1] target = 7, 20 [square = 8, 20] cube_type = g_cloister1 [enemy = igor] hp = 1000 [square = 9, 20] cube_type = g_cloister1 [object = torch] direction = 1 [square = 10, 20] cube_type = w_gravewall1 [square = 11, 20] cube_type = w_gravewall1 [square = 12, 20] cube_type = w_gravewall1 [square = 13, 20] cube_type = g_cloister1 [object = ceiling] direction = 1 [square = 14, 20] cube_type = w_arc1_side_stone cube_direction = 1 [object = ceiling] direction = 1 [square = 15, 20] cube_type = w_arc_two_grass cube_direction = 2 [object = grave_top] direction = 3 [object = grave_top] [square = 16, 20] cube_type = w_arc1_side_stone cube_direction = 2 [object = grave_top] [object = dirt1] direction = 3 [object = grave_top_fix] direction = 3 target = 16, 20 [square = 17, 20] cube_type = g_cloister1 cube_direction = 2 [object = grave_top] [object = grave_top_fix] direction = 3 target = 17, 20 [object = torch] target = 17, 20 [square = 18, 20] cube_type = g_cloister1 [object = grave_top] [object = grave3] direction = 1 [object = grave_top_fix] direction = 3 [square = 19, 20] cube_type = g_cloister1 [object = grave_top] [object = grave_top_fix] direction = 1 [object = flag2] target = 19, 20 [enemy = monk] hp = 600 [square = 20, 20] cube_type = g_cloister1 [object = grave_top] [object = grave3] direction = 1 [object = grave_top_fix] direction = 1 target = 20, 20 [square = 21, 20] cube_type = g_cloister1 [object = grave_top] [object = grave_top_fix] direction = 1 target = 21, 20 [square = 22, 20] cube_type = g_cloister1 [object = grave_top] [object = grave_top] direction = 1 [object = torch2] direction = 3 [object = flag2] direction = 1 target = 22, 20 [square = 23, 20] cube_type = w_gravewall1 [square = 24, 20] cube_type = w_gravewall1 [square = 25, 20] cube_type = w_arc cube_direction = 1 [object = ceiling] [object = jamb] direction = 3 [object = jamb] direction = 1 [object = door_bone_key] direction = 0 target = 25, 20 [square = 26, 20] cube_type = w_gravewall1 [square = 27, 20] cube_type = w_gravewall1 [square = 28, 20] cube_type = w_arc1_side_stone cube_direction = 1 [square = 29, 20] cube_type = w_arc cube_direction = 2 [square = 30, 20] cube_type = w_arc cube_direction = 2 [object = foliage1] direction = 0 [square = 31, 20] cube_type = w_arc cube_direction = 2 [object = barrel] direction = 3 object_item_count = 0 [enemy = monk] hp = 600 [square = 32, 20] cube_type = w_gravewall1 [square = 1, 21] cube_type = w_gravewall1 [square = 2, 21] cube_type = w_gravewall1 [square = 3, 21] cube_type = w_gravewall1 [square = 4, 21] cube_type = w_gravewall1 [square = 5, 21] cube_type = w_gravewall1 [square = 6, 21] cube_type = w_gravewall1 [square = 7, 21] cube_type = w_gravewall1 [square = 8, 21] cube_type = w_gravewall1 [square = 9, 21] cube_type = w_gravewall1 [square = 10, 21] cube_type = w_gravewall1 [square = 12, 21] cube_type = w_gravewall1 [square = 13, 21] cube_type = g_cloister1 [object = ceiling] direction = 1 [enemy = monk] hp = 600 [square = 14, 21] cube_type = g_cloister1 [object = ceiling] direction = 1 [square = 15, 21] cube_type = w_arc1_side_stone [object = ceiling] direction = 1 [square = 16, 21] cube_type = w_arc1_side_stone [object = ceiling] direction = 1 [object = torch2] [object = grave_top_fix] direction = 3 target = 16, 21 [square = 17, 21] cube_type = w_gravewall1 [object = grave_top_fix] direction = 3 target = 17, 21 [square = 18, 21] cube_type = w_gravewall1 [object = grave_top_fix] direction = 1 target = 18, 21 [object = grave_top_fix] direction = 3 target = 18, 21 [square = 19, 21] cube_type = w_gravewall1 [object = grave_top_fix] direction = 1 target = 19, 21 [object = grave_top_fix] direction = 3 target = 19, 21 [square = 20, 21] cube_type = w_gravewall1 [object = grave_top_fix] direction = 1 target = 20, 21 [square = 21, 21] cube_type = g_cloister1 [object = ceiling] direction = 3 [object = grave_top_fix] direction = 1 target = 21, 21 [square = 22, 21] cube_type = w_gravewall1 [square = 23, 21] cube_type = w_gravewall1 [square = 24, 21] cube_type = g_cloister1 [enemy = igor] hp = 1000 [square = 25, 21] cube_type = w_arc1_side_stone [square = 26, 21] cube_type = g_cloister1 [square = 27, 21] cube_type = g_cloister1 [object = dirt1] direction = 1 [enemy = monk] hp = 600 [square = 28, 21] cube_type = g_cloister1 [object = torch2] direction = 1 [square = 29, 21] cube_type = w_gravewall1 [square = 30, 21] cube_type = w_gravewall1 [square = 31, 21] cube_type = w_gravewall1 [square = 32, 21] cube_type = w_gravewall1 [square = 12, 22] cube_type = w_gravewall1 [square = 13, 22] cube_type = g_cloister1 [object = ceiling] direction = 1 [object = column] [square = 14, 22] cube_type = g_cloister1 [object = ceiling] direction = 1 [square = 15, 22] cube_type = g_cloister1 [object = ceiling] direction = 1 [object = foliage1] [square = 16, 22] cube_type = w_gravewall1 [square = 17, 22] cube_type = w_gravewall1 [square = 18, 22] cube_type = w_gravewall1 [square = 19, 22] cube_type = g_cloister1 [object = ladder] direction = 3 [object = grave_top] direction = 3 [object = grave_top] [object = grave_top] direction = 0 [object = grave_top] direction = 1 [object = foliage1] direction = 3 [object = foliage1] [square = 20, 22] cube_type = g_cloister1 [object = ceiling] direction = 3 [object = garbage] direction = 3 object_item_count = 0 [square = 21, 22] cube_type = g_cloister1 [object = ceiling] direction = 3 [square = 22, 22] cube_type = w_gravewall1 [square = 23, 22] cube_type = w_gravewall1 [square = 24, 22] cube_type = g_cloister1 [object = monk_statue] direction = 0 [square = 25, 22] cube_type = g_cloister1 [object = monk_statue] direction = 0 [square = 26, 22] cube_type = g_cloister1 [object = monk_statue] direction = 0 [square = 27, 22] cube_type = w_gravewall1 [square = 28, 22] cube_type = w_gravewall1 [square = 29, 22] cube_type = w_gravewall1 [square = 12, 23] cube_type = w_gravewall1 [square = 13, 23] cube_type = w_gravewall1 [square = 14, 23] cube_type = w_gravewall1 [square = 15, 23] cube_type = w_gravewall1 [square = 16, 23] cube_type = w_gravewall1 [square = 17, 23] cube_type = w_gravewall1 [square = 18, 23] cube_type = w_gravewall1 [square = 19, 23] cube_type = w_gravewall1 [square = 20, 23] cube_type = w_gravewall1 [square = 21, 23] cube_type = w_gravewall1 [square = 22, 23] cube_type = w_gravewall1 [square = 23, 23] cube_type = w_gravewall1 [square = 24, 23] cube_type = w_gravewall1 [square = 25, 23] cube_type = w_gravewall1 [square = 26, 23] cube_type = w_gravewall1 [square = 27, 23] cube_type = w_gravewall1 \\*********************************** [level = CLOISTER_UDG3] size = 9, 19 object_items_reseted = 0 [square = 2, 0] cube_type = w_gravewall1 cube_direction = 1 [square = 3, 0] cube_type = w_gravewall1 cube_direction = 1 [square = 4, 0] cube_type = w_gravewall1 cube_direction = 1 [square = 5, 0] cube_type = w_gravewall1 cube_direction = 1 [square = 6, 0] cube_type = w_gravewall1 cube_direction = 1 [square = 1, 1] cube_type = w_gravewall1 cube_direction = 1 [square = 2, 1] cube_type = w_gravewall1 cube_direction = 1 [object = grave_top_fix] direction = 3 target = 2, 1 [square = 3, 1] cube_type = g_cloister1 cube_direction = 1 [object = grave_top] direction = 0 [object = grave_top] direction = 3 [object = torch2] direction = 3 [object = monk_statue] target = 3, 1 [square = 4, 1] cube_type = g_cloister1 cube_direction = 1 [object = grave_top] direction = 0 [object = grave3] target = 4, 1 object_item_count = 0 object_item_count = 0 object_item_count = 0 object_item_count = 0 object_item_count = 0 object_item_count = 0 object_item_count = 0 object_item_count = 0 object_item_count = 0 [object = flag2] direction = 0 target = 4, 1 [square = 5, 1] cube_type = g_cloister1 cube_direction = 1 [object = grave_top] direction = 0 [object = grave_top] direction = 1 [object = torch2] direction = 0 [object = monk_statue] target = 5, 1 [square = 6, 1] cube_type = w_gravewall1 cube_direction = 1 [square = 7, 1] cube_type = w_gravewall1 cube_direction = 1 [square = 1, 2] cube_type = w_gravewall1 cube_direction = 1 [square = 2, 2] cube_type = g_cloister1 cube_direction = 1 [object = grave_top] direction = 0 [object = grave_top] direction = 3 [object = torch2] direction = 3 [object = grave_top_fix] direction = 3 target = 2, 2 [object = column2] direction = 3 target = 2, 2 [object = flag2] direction = 0 target = 2, 2 [square = 3, 2] cube_type = g_cloister1 cube_direction = 1 [object = sewer_bottom] direction = 0 target = 3, 2 [square = 4, 2] cube_type = g_cloister1 cube_direction = 1 [square = 5, 2] cube_type = g_cloister1 cube_direction = 1 [square = 6, 2] cube_type = g_cloister1 cube_direction = 1 [object = grave_top] direction = 0 [object = grave_top] direction = 1 [object = torch2] direction = 0 [object = lock] direction = 1 target = 7, 3 [object = flag2] direction = 0 target = 6, 2 [square = 7, 2] cube_type = w_gravewall1 cube_direction = 1 [object = sewer_bottom] direction = 0 [square = 8, 2] cube_type = w_gravewall1 cube_direction = 3 [square = 1, 3] cube_type = w_gravewall1 cube_direction = 1 [object = monk_count] direction = 0 target = 2, 3 [square = 2, 3] cube_type = g_cloister1 cube_direction = 1 [object = grave_top] direction = 3 [object = evil_circle] direction = 3 target = 2, 3 [object = grave_top_fix] direction = 3 target = 2, 3 [object = sewer_bottom] direction = 3 target = 2, 3 [enemy = priest] hp = 5000 [square = 3, 3] cube_type = empty_block [square = 4, 3] cube_type = g_cloister1 cube_direction = 1 [object = sewer_bottom] direction = 1 target = 4, 3 [enemy = monk_peace] hp = 0 [enemy = monk_peace] hp = 0 [square = 5, 3] cube_type = g_cloister1 cube_direction = 1 [object = column2] direction = 3 target = 5, 3 [square = 6, 3] cube_type = g_cloister1 cube_direction = 1 [object = grave_top] direction = 1 [object = torch2] direction = 1 [object = torch2] direction = 0 [square = 7, 3] cube_type = w_gravewall1 [object = ladder_down] direction = 1 target = 7, 3 [square = 8, 3] cube_type = w_gravewall1 cube_direction = 3 [object = sewer_bottom] direction = 1 [square = 1, 4] cube_type = w_gravewall1 cube_direction = 1 [square = 2, 4] cube_type = g_cloister1 cube_direction = 1 [object = grave_top] [object = grave_top] direction = 3 [object = torch2] [object = grave_top_fix] direction = 3 target = 2, 4 [object = column2] direction = 3 target = 2, 4 [square = 3, 4] cube_type = w_timber_side cube_direction = 2 [object = grave_top] [object = sewer_bottom] target = 3, 4 [enemy = monk_peace] hp = 0 [enemy = monk_peace] hp = 0 [square = 4, 4] cube_type = w_timber_side cube_direction = 2 [object = grave_top] [object = final_showdown] target = 4, 4 [square = 5, 4] cube_type = w_timber_side cube_direction = 2 [object = grave_top] [enemy = monk_peace] hp = 0 [square = 6, 4] cube_type = g_cloister1 cube_direction = 1 [object = grave_top] [object = grave_top] direction = 1 [object = torch2] direction = 1 [square = 7, 4] cube_type = w_gravewall1 cube_direction = 1 [object = sewer_bottom] [square = 8, 4] cube_type = w_gravewall1 cube_direction = 3 [square = 1, 5] cube_type = w_gravewall1 cube_direction = 1 [square = 2, 5] cube_type = w_gravewall1 cube_direction = 1 [object = grave_top_fix] direction = 3 target = 2, 5 [square = 3, 5] cube_type = w_timber [object = ceiling] direction = 1 [square = 4, 5] cube_type = w_timber [object = ceiling] direction = 1 [square = 5, 5] cube_type = w_timber [object = ceiling] direction = 1 [enemy = monk_peace] hp = 0 [square = 6, 5] cube_type = w_gravewall1 cube_direction = 1 [square = 7, 5] cube_type = w_gravewall1 cube_direction = 1 [square = 2, 6] cube_type = w_gravewall1 cube_direction = 1 [square = 3, 6] cube_type = w_timber_side [object = monk_statue_center] direction = 1 [square = 4, 6] cube_type = w_timber_side [square = 5, 6] cube_type = w_timber_side [object = monk_statue_center] direction = 3 [square = 6, 6] cube_type = w_gravewall1 cube_direction = 1 [square = 2, 7] cube_type = w_gravewall1 cube_direction = 1 [square = 3, 7] cube_type = w_gravewall1 cube_direction = 1 [square = 4, 7] cube_type = w_timber_side cube_direction = 2 [square = 5, 7] cube_type = w_gravewall1 cube_direction = 1 [square = 6, 7] cube_type = w_gravewall1 cube_direction = 1 [square = 0, 8] cube_type = w_gravewall1 cube_direction = 1 [square = 1, 8] cube_type = w_gravewall1 cube_direction = 1 [square = 2, 8] cube_type = w_gravewall1 cube_direction = 1 [square = 3, 8] cube_type = w_gravewall1 cube_direction = 1 [square = 4, 8] cube_type = w_timber cube_direction = 2 [object = torch] direction = 1 [object = torch] direction = 3 [object = vision] target = 4, 8 [square = 5, 8] cube_type = w_gravewall1 cube_direction = 1 [square = 6, 8] cube_type = w_gravewall1 cube_direction = 1 [square = 7, 8] cube_type = w_gravewall1 cube_direction = 1 [square = 8, 8] cube_type = w_gravewall1 cube_direction = 1 [square = 0, 9] cube_type = w_gravewall1 cube_direction = 1 [square = 1, 9] cube_type = w_arc cube_direction = 1 [square = 2, 9] cube_type = w_arc cube_direction = 1 [square = 3, 9] cube_type = w_gravewall1 cube_direction = 1 [square = 4, 9] cube_type = w_timber cube_direction = 2 [square = 5, 9] cube_type = w_gravewall1 cube_direction = 1 [square = 6, 9] cube_type = w_arc cube_direction = 1 [square = 7, 9] cube_type = w_arc cube_direction = 1 [square = 8, 9] cube_type = w_gravewall1 cube_direction = 1 [square = 0, 10] cube_type = w_gravewall1 cube_direction = 1 [square = 1, 10] cube_type = w_arc1_side_stone [square = 2, 10] cube_type = w_arc1_side_stone [square = 3, 10] cube_type = w_gravewall1 cube_direction = 1 [square = 4, 10] cube_type = w_timber_side [object = torch] direction = 3 [object = torch] direction = 1 [square = 5, 10] cube_type = w_gravewall1 cube_direction = 1 [square = 6, 10] cube_type = w_arc1_side_stone [square = 7, 10] cube_type = w_arc1_side_stone [square = 8, 10] cube_type = w_gravewall1 cube_direction = 1 [square = 0, 11] cube_type = w_gravewall1 cube_direction = 1 [square = 1, 11] cube_type = g_cloister1 [enemy = monk_peace] hp = 0 [enemy = monk_peace] hp = 0 [square = 2, 11] cube_type = g_cloister1 cube_direction = 1 [enemy = monk_peace] hp = 0 [enemy = monk_peace] hp = 0 [square = 3, 11] cube_type = g_cloister1 cube_direction = 1 [square = 4, 11] cube_type = g_cloister1 cube_direction = 1 [object = note2] target = 4, 11 [square = 5, 11] cube_type = g_cloister1 cube_direction = 1 [square = 6, 11] cube_type = g_cloister1 cube_direction = 1 [enemy = monk_peace] hp = 0 [enemy = monk_peace] hp = 0 [square = 7, 11] cube_type = g_cloister1 [enemy = monk_peace] hp = 0 [enemy = monk_peace] hp = 0 [square = 8, 11] cube_type = w_gravewall1 cube_direction = 1 [square = 0, 12] cube_type = w_gravewall1 cube_direction = 1 [square = 1, 12] cube_type = w_arc1_side_stone cube_direction = 2 [enemy = monk_peace] hp = 0 [enemy = monk_peace] hp = 0 [square = 2, 12] cube_type = w_arc1_side_stone cube_direction = 2 [enemy = monk_peace] hp = 0 [enemy = monk_peace] hp = 0 [square = 3, 12] cube_type = w_arc1_side_stone cube_direction = 2 [square = 4, 12] cube_type = w_arc1_side_stone cube_direction = 2 [enemy = monk_peace] hp = 0 [enemy = monk_peace] hp = 0 [square = 5, 12] cube_type = w_arc1_side_stone cube_direction = 2 [square = 6, 12] cube_type = w_arc1_side_stone cube_direction = 2 [enemy = monk_peace] hp = 0 [enemy = monk_peace] hp = 0 [square = 7, 12] cube_type = w_arc1_side_stone cube_direction = 2 [enemy = monk_peace] hp = 0 [enemy = monk_peace] hp = 0 [square = 8, 12] cube_type = w_gravewall1 cube_direction = 1 [square = 0, 13] cube_type = w_gravewall1 cube_direction = 1 [square = 1, 13] cube_type = w_arc cube_direction = 1 [square = 2, 13] cube_type = w_arc cube_direction = 1 [square = 3, 13] cube_type = w_arc cube_direction = 1 [square = 4, 13] cube_type = w_arc cube_direction = 1 [square = 5, 13] cube_type = w_arc cube_direction = 1 [square = 6, 13] cube_type = w_arc cube_direction = 1 [square = 7, 13] cube_type = w_arc cube_direction = 1 [square = 8, 13] cube_type = w_gravewall1 cube_direction = 1 [square = 0, 14] cube_type = w_gravewall1 cube_direction = 1 [square = 1, 14] cube_type = w_gravewall1 cube_direction = 1 [square = 2, 14] cube_type = w_gravewall1 cube_direction = 1 [square = 3, 14] cube_type = w_arc1_side_stone [square = 4, 14] cube_type = w_gravewall1 cube_direction = 1 [square = 5, 14] cube_type = w_arc1_side_stone [square = 6, 14] cube_type = w_gravewall1 cube_direction = 1 [square = 7, 14] cube_type = w_gravewall1 cube_direction = 1 [square = 8, 14] cube_type = w_gravewall1 cube_direction = 1 [square = 2, 15] cube_type = w_gravewall1 cube_direction = 1 [square = 3, 15] cube_type = g_cloister1 cube_direction = 1 [square = 4, 15] cube_type = g_cloister1 cube_direction = 1 [object = torch2] direction = 0 [object = torch2] direction = 3 [object = flag2] direction = 0 target = 4, 15 [square = 5, 15] cube_type = g_cloister1 cube_direction = 1 [square = 6, 15] cube_type = w_gravewall1 cube_direction = 1 [square = 2, 16] cube_type = w_gravewall1 cube_direction = 1 [square = 3, 16] cube_type = g_cloister1 cube_direction = 1 [square = 4, 16] cube_type = g_cloister1 cube_direction = 1 [object = note1] target = 4, 16 [square = 5, 16] cube_type = g_cloister1 cube_direction = 1 [square = 6, 16] cube_type = w_gravewall1 cube_direction = 1 [square = 2, 17] cube_type = w_gravewall1 cube_direction = 1 [square = 3, 17] cube_type = w_gravewall1 cube_direction = 1 [square = 4, 17] cube_type = g_cloister1 cube_direction = 1 [object = tomb_entrance] direction = 0 [square = 5, 17] cube_type = w_gravewall1 cube_direction = 1 [square = 6, 17] cube_type = w_gravewall1 cube_direction = 1 [square = 7, 17] cube_type = g_cloister1 [enemy = priest] hp = 5000 [square = 3, 18] cube_type = w_gravewall1 cube_direction = 1 [square = 4, 18] cube_type = w_gravewall1 cube_direction = 1 [square = 5, 18] cube_type = w_gravewall1 cube_direction = 1 [square = 7, 18] cube_type = g_cloister1