# 0-White 1-Red 2-Green 3-Blue 4-Yellow # 5-Cyan 6-Purple 7-Coffee 8-Acid 9-Light blue ================================================================================ -------- warrior -------- ================================================================================ [warrior = sword expert] info.200,200,200 = (passive) info = increases attack with swords and daggers. desc.1 = @1attack: %+i%%@- desc.100 = next level: desc.101 = @1attack: %+i%%@- req = 1 power = 20,20,20,20 type = 1 --------------------------------------------------- [warrior = axe expert] info.200,200,200 = (passive) info = increases attack with axes and cutters. desc.1 = @1attack: %+i%%@- desc.100 = next level: desc.101 = @1attack: %+i%%@- power = 20,20,20,20 type = 1 --------------------------------------------------- [warrior = mace expert] info.200,200,200 = (passive) info = increases attack with maces and hammers. desc.1 = @1attack: %+i%%@- desc.100 = next level: desc.101 = @1attack: %+i%%@- power = 20,20,20,20 type = 1 --------------------------------------------------- [warrior = polearm expert] info.200,200,200 = (passive) info = increases attack with polearms. desc.1 = @1attack: %+i%%@- desc.100 = next level: desc.101 = @1attack: %+i%%@- power = 20,20,20,20 type = 1 req = 1 --------------------------------------------------- [warrior = mind of steel] info.200,200,200 = (passive) info = increases resistance to fire, cold and poison desc.1 = @2resistances: %+i@- desc.100 = next level: desc.101 = @2resistances: %+i@- power = 2, 2, 2, 2 type = 1 req = 3 --------------------------------------------------- [warrior = regeneration] info.200,200,200 = (passive) info = Regenerates stamina for each slayed enemy desc.1 = @9%+i to SP@- per kill desc.100 = next level: desc.101 = @9%+i to SP@- per kill power = 1,1,1,1 type = 1 req = 6 --------------------------------------------------- [warrior = true leader] info = Warrior increases the morale of the party. desc.1 = @1max. damage: %+i@- desc.4 = @2duration: %i, @9sp: %i@- desc.100 = next level: desc.101 = @1max attack: %+i@- desc.104 = @2duration: %i, @9sp: %i@- sound_action = SKILL_LEADER power = 2,2,2,2 stamina = 5,3 duration = 10,2 exp = 300 req = 2 --------------------------------------------------- [warrior = hard impact] info = Hard blow with a chance to stun the enemy for a while. desc.1 = @1attack: %i%%@- desc.5 = @4%i%% to stun, @9sp: %i@- desc.100 = next level: desc.101 = @1attack: %i%%@- desc.105 = @4%i%% to stun, @9sp: %i@- power = 125,125,15,15 probability = 8,1 stamina = 5,1 xcharge_anim = HARD_STRIKE_1, HARD_STRIKE_2, HARD_STRIKE_3 xcharge_icon = 1 xtype = 4 exp = 100 req = 1 --------------------------------------------------- [warrior = round strike] info = hits everything around with a @4two handed weapon@-. desc.1 = @1attack: %i%%@- desc.3 = @9sp: %i@- desc.100 = next level: desc.101 = @1attack: %i%%@- desc.103 = @9sp: %i@- power = 75,75,10,10 stamina = 6,5 sound_action = SKILL_MULTI_HIT exp = 100 req = 4 --------------------------------------------------- [warrior = knockback] info = Knocks enemy back, if it overcomes enemy's defence. desc.1 = @1attack: %i%%@- desc.3 = @9sp: %i@- desc.100 = next level: desc.101 = @1attack: %i%%@- desc.103 = @9sp: %i@- power = 80,80,10,10 stamina = 5, 1 max_charge = 0 exp = 100 req = 3 --------------------------------------------------- [warrior = blood brother] info = Gives warrior's blood to fellow hero. desc.2 = @1gives %i-%i HP@- desc.3 = @9sp: %i@- desc.100 = next level: desc.102 = @1gives %i-%i HP@- desc.103 = @9sp: %i@- power = 5,10,5,10 stamina = 1,0 sound_action = SKILL_ALCHEMY exp = 300 req = 6 --------------------------------------------------- [warrior = totem of pain] info = Enemies around the totem take damage every round. desc.2 = @1attack: %i-%i@- desc.4 = @2duration: %i, @9sp: %i@- desc.100 = next level: desc.102 = @1attack: %i-%i@- desc.104 = @2duration: %i, @9sp: %i@- power = 15,20,10,10 stamina = 10,5 duration = 15,1 exp = 300 req = 7 sound_action = SKILL_ANCESTOR ================================================================================ -------- mage -------- ================================================================================ [mage = wizard's lore] info.200,200,200 = (passive) info = increases wizard's stamina per each level. desc.1 = @9%+i SP@- per level desc.100 = next level: desc.101 = @9%+i SP@- per level req = 1 power = 4,4,2,2 type = 1 --------------------------------------------------- [mage = Ring of protection] info = increases resistances, while in the ring. desc.1 = @2resistances: %+i%@- desc.4 = @2duration: %i, @9sp: %i@- desc.100 = next level: desc.101 = @2resistances: %+i%@- desc.104 = @2duration: %i, @9sp: %i@- req = 1 duration = 5,2 power = 2,2,1,1 stamina = 7,2 sound_action = SKILL_SUMMON exp = 240 --------------------------------------------------- [mage = wall of energy] info = creates an impenetrable wall of energy. desc.4 = @2duration: %i, @9sp: %i@- desc.100 = next level: desc.104 = @2duration: %i, @9sp: %i@- duration = 5,4 stamina = 14,6 req = 3 sound_action = SKILL_WALL #old: exp = 35,17 exp = 240 --------------------------------------------------- [mage = thaw] info = Unfreezes all prozen party members desc.3 = @9sp: %i@- desc.100 = @1(no upgrade)@- stamina = 14,0 req = 4 type = 2 #old: exp = 42,21 exp = 240 sound_action = SKILL_LAVA --------------------------------------------------- [mage = dancing weapons] info = turns weapons on the ground into party helpers. desc.2 = @1phys. hit: %i-%i@- desc.6 = @1hp: %i, @9sp: %i@- desc.100 = next level: desc.102 = @1phys. hit: %i-%i@- desc.106 = @1hp: %i, @9sp: %i@- req = 5 stamina = 16, 6 duration = 999,0 power = 6,12,3,4 sound_action = SKILL_SUMMON resistance = 0,-5,5,99,0,0,1,0 exp = 240 hp = 25,9 --------------------------------------------------- [mage = Fanged death] info = creates a flying metal disc that hits all enemies around. desc.2 = @1phys. hit: %i-%i@- desc.3 = @9sp: %i@- desc.100 = next level: desc.102 = @1phys. hit: %i-%i@- desc.103 = @9sp: %i@- #power = 12,22,6,10 #stamina = 16,5 power = 15,30,10,15 stamina = 18,6 req = 3 sound_action = SKILL_FANGED_DEATH #old: exp = 32,16 exp = 80 --------------------------------------------------- [mage = fireball] info = Launches a deadly ball of fire. desc.2 = @1fire hit: %i-%i@- desc.3 = @9sp: %i@- desc.100 = next level: desc.102 = @1fire hit: %i-%i@- desc.103 = @9sp: %i@- power = 8,11,6,8 #power = 8,12,3,5 stamina = 6, 3 req = 1 type = 4 # charge_sprite = data\gui\charge_fireball.gif, 9, 9, 1, 3, 0 charge_anim = FIREBALL_1, FIREBALL_2, FIREBALL_3 charge_icon = 0 sound_action = SKILL_FIREBALL sound_hit = HIT_FIREBALL #old: exp = 15,12 exp = 80 --------------------------------------------------- [mage = river of lava] info = turns the ground in front of the party into lava. desc.2 = @1fire hit: %i-%i@- desc.3 = @9sp: %i@- desc.100 = next level: desc.102 = @1fire hit: %i-%i@- desc.103 = @9sp: %i@- power = 10,30,10,15 duration = 1, 2 stamina = 21, 6 req = 7 sound_action = SKILL_LAVA #old: exp = 55,28 exp = 80 --------------------------------------------------- [mage = frost] info = freezes enemies standing in front of the party. desc.2 = @1cold hit: %i-%i@- desc.5 = @9%i%% freeze, @9sp: %i@- desc.100 = next level: desc.102 = @1cold hit: %i-%i@- desc.105 = @9%i%% freeze, @9sp: %i@- power = 5,8,4,6 stamina = 8,3 probability = 18, 3 duration = 3,0 hit_type = 3 req = 1 sound_action = SKILL_FROST #old: exp = 25,11 exp = 80 --------------------------------------------------- [mage = ice bolt] info = bursts shards of ice on a target with a chance to freeze it. desc.2 = @1cold hit: %i-%i@- desc.5 = @9%i%% freeze, @9sp: %i@- desc.100 = next level: desc.102 = @1cold hit: %i-%i@- desc.105 = @9%i%% freeze, @9sp: %i@- #power = 15,24,10,12 power = 15,24,7,10 probability = 5, 0 duration = 2,0 stamina = 11,4 req = 3 sound_action = SKILL_ICE_BOLT #old: exp = 32,16 exp = 80 --------------------------------------------------- [mage = sparkle] info = creates a sparkle on a target hitting nearby enemies. desc.2 = @1fire hit: %i-%i@- desc.3 = @9sp: %i@- desc.100 = next level: desc.102 = @1fire hit: %i-%i@- desc.103 = @9sp: %i@- power = 10,18,3,6 stamina = 9,3 req = 4 sound_action = SKILL_SPARKLE sound_hit = HIT_SPARKLE #old: exp = 25,10 exp = 80 --------------------------------------------------- [mage = lightning] info = heavily burns both enemies in front of the party. desc.2 = @1fire hit: %i-%i@- desc.3 = @9sp: %i@- desc.100 = next level: desc.102 = @1fire hit: %i-%i@- desc.103 = @9sp: %i@- power = 25,38,14,16 stamina = 21,6 req = 7 sound_action = WEATHER_FLASH #charge_sprite = data\gui\charge_lightning.gif, 3, 3, 1, 1, 0 #charge_color = 210, 230, 255 charge_anim = LIGHTNING_1, LIGHTNING_2, LIGHTNING_3 charge_icon = 0 type = 4 #old: exp = 45,22 exp = 80 ================================================================================ -------- priest -------- ================================================================================ [priest = holy warrior] info.200,200,200 = (passive) info = bonus for priest's special weapons. desc.1 = @1attack: %+i%%@- desc.100 = next level: desc.101 = @1attack: %+i%%@- type = 1 req = 1 power = 40,40,20,20 --------------------------------------------------- [priest = stun shield] info.200,200,200 = (passive) info = reflects damage with a shield. desc.1 = @1%i%% dmg reflected@- desc.5 = @4%i%% to stun desc.100 = next level: desc.101 = @1%i%% dmg reflected@- desc.105 = @4%i%% to stun power = 20,20,5,5 probability = 5,2 duration = 1, 0 type = 1 req = 5 --------------------------------------------------- [priest = indulgence] info = persuades NPCs they are sinners, so they pay you. desc.2 = @7gold: %i-%i@- desc.3 = @9sp: %i@- desc.100 = next level: desc.102 = @7gold: %i-%i@- desc.103 = @9sp: %i@- req = 1 power = 40,80,40,80 stamina = 1,1 sound_action = SKILL_INDULGENCE --------------------------------------------------- [priest = strike of faithful] info = your faith strenghtens your attack. desc.1 = @1attack: %i%%@- desc.3 = @9sp: %i@- desc.100 = next level: desc.101 = @1attack: %i%%@- desc.103 = @9sp: %i@- power = 150,150,20,20 stamina = 5, 2 req = 1 charge_color = 240, 170, 240 charge_anim = FAITHFUL_1, FAITHFUL_2, FAITHFUL_3 charge_icon = 1 Xtype = 4 #old: exp = 28, 8 exp = 100 --------------------------------------------------- [priest = bless] info = blesses the party to increase strength and dexterity. desc.1 = @1str, dex: %+i%@- desc.4 = @2duration: %i, @9sp: %i@- desc.100 = next level: desc.101 = @1str, dex: %+i%@- desc.104 = @2duration: %i, @9sp: %i@- power = 1,1,1,1 duration = 8,1 stamina = 12,6 req = 3 exp = 300 sound_action = SKILL_BLESS --------------------------------------------------- [priest = holy ground] info = sanctified ground hurts demons and undead creatures. desc.2 = @1damage: %i-%i@- desc.4 = @2duration: %i, @9sp: %i@- desc.100 = next level: desc.102 = @1damage: %i-%i@- desc.104 = @2duration: %i, @9sp: %i@- power = 12,22,6,6 duration = 10,5 stamina = 10, 5 req = 2 sound_action = SKILL_HOLY exp = 300 --------------------------------------------------- [priest = call ngel] info = summons a powerful ally from heaven. desc.2 = @1cold hit: %i-%i@- desc.6 = @1hp: %i, @9sp: %i@- desc.100 = next level: desc.102 = @1cold hit: %i-%i@- desc.106 = @1hp: %i, @9sp: %i@- power = 10, 25, 5, 15 duration = 999,0 stamina = 40, 12 req = 7 hp = 60, 20 sound_action = SKILL_SUMMON #old: exp = 100,32 resistance = 2,0,6,4,1,0,1,1 exp = 300 --------------------------------------------------- [priest = heal] info = heals whole party. desc.2 = @1healing: %i-%i@- desc.3 = @9sp: %i@- desc.100 = next level: desc.102 = @1healing: %i-%i@- desc.103 = @9sp: %i@- #power = 12,22,6,12 #stamina = 12,6 power = 9,18,6,9 stamina = 6,4 req = 1 #old: exp = 42,12 sound_action = SKILL_ALCHEMY exp = 300 --------------------------------------------------- [priest = cure poison] info = Cures poison from the party. desc.3 = @9sp: %i@- desc.100 = @1(no upgrade)@- req = 4 stamina = 10,0 #old: exp = 140,0 sound_action = SKILL_ALCHEMY type = 2 exp = 300 --------------------------------------------------- [priest = resurrection] info = brings a dead hero back to life with minimum health and stamina. desc.3 = @9sp: %i@- desc.100 = @1(no upgrade)@- req = 5 power = 1,1,0,0 stamina = 40,0 type=2 #old: exp = 200,0 sound_action = SKILL_HOLY exp = 300 --------------------------------------------------- [priest = spiritual shield] info = divine aura raises physical hardness of the party. desc.1 = @2armor: %i%%@- desc.4 = @2duration: %i, @9sp: %i@- desc.100 = next level: desc.101 = @2armor: %i%%@- desc.104 = @2duration: %i, @9sp: %i@- power = 120,120,20,20 duration = 8,1 stamina = 12,6 req = 1 sound_action = SKILL_WALL exp = 300 --------------------------------------------------- [priest = Malediction] info = attack against the weakest resistance of the enemy. desc.2 = @1spectral hit: %i-%i@- desc.3 = @9sp: %i@- desc.100 = next level: desc.102 = @1spectral hit: %i-%i@- desc.103 = @9sp: %i@- power = 8,12,4,8 stamina = 8, 3 req = 5 sound_action = SKILL_MALEDICTION #old: exp = 42,8 exp = 100 ================================================================================ -------- summoner -------- ================================================================================ [summoner = turn to beast] info = Turns a hero into a ferocious beast. desc.1 = @1strength: %i%%@- desc.0 = fire resistance: 0 desc.4 = @2duration: %i, @9sp: %i@- desc.100 = next level: desc.101 = @1str: %i%%@- desc.104 = @2duration: %i, @9sp: %i@- req = 1 power = 200,200,30,30 stamina = 10,3 duration = 20, 2 sound_action = SKILL_BEAST #old: exp = 20, 9 exp = 100 --------------------------------------------------- [summoner = monstrous bash] info = A savage hit, can be only used in beast form. desc.1 = @1attack: %i%%@- desc.3 = @9sp: %i@- desc.100 = next level: desc.101 = @1attack: %i%%@- desc.103 = @9sp: %i@- req = 1 power = 160,160,15,15 stamina = 6,1 type = 5 #old: exp = 5,5 exp = 100 --------------------------------------------------- [summoner = raging beast] info = in beast form, a hero attacks all foes around. desc.1 = @1attack: %i%%@- desc.3 = @9sp: %i@- desc.100 = next level: desc.101 = @1attack: %i%%@- desc.103 = @9sp: %i@- req = 4 power = 75,75,10,10 stamina = 9,2 type = 5 #old: exp = 10,10 exp = 100 sound_action = SKILL_RAGING --------------------------------------------------- [summoner = vampire bite] info = in beast form, a hero bites an enemy and sucks his life. desc.2 = @1hit/hp gain: %i-%i@- desc.3 = @9sp: %i@- desc.100 = next level: desc.102 = @1hit/hp gain: %i-%i@- desc.103 = @9sp: %i@- power = 8,14,5,7 stamina = 9,2 req = 4 type = 5 #old: exp = 20,12 sound_action = whip exp = 100 --------------------------------------------------- [summoner = stone skin] info = Hardens the skin of the whole party increasing defense. desc.1 = @1armor: %+i%@- desc.4 = @2duration: %i, @9sp: %i@- desc.100 = next level: desc.101 = @1armor: %+i%@- desc.104 = @2duration: %i, @9sp: %i@- duration = 10,0 req = 1 power = 2,2,1,1 stamina = 10,5 #old: exp = 40,15 sound_action = break_wall exp = 300 --------------------------------------------------- [summoner = thorns of pain] info = Raises glowing thorns from the ground. desc.2 = @1fire hit: %i-%i@- desc.3 = @9sp: %i@- desc.100 = next level: desc.102 = @1fire hit: %i-%i@- desc.103 = @9sp: %i@- req = 1 hit_type = 2 power = 4,12,4,8 stamina = 8,3 #old: exp = 16,3 sound_action = skill_lava exp = 100 --------------------------------------------------- [summoner = plaque fumes] info = creates a cloud of putrid air that chokes enemies. desc.2 = @1poison hit: %i-%i@- desc.4 = @2duration: %i, @9sp: %i@- desc.100 = next level: desc.102 = @1poison hit: %i-%i@- desc.104 = @2duration: %i, @9sp: %i@- power = 8,16,6,8 stamina = 10, 4 duration = 5,1 req = 3 #old: exp = 25,15 exp = 300 sound_action = skill_frost --------------------------------------------------- [summoner = raise skeleton] info = creates skeletons from the remains on the ground. desc.2 = @1phys. hit: %i-%i@- desc.6 = @1hp: %i, @9sp: %i@- desc.100 = next level: desc.102 = @1phys. hit: %i-%i@- desc.106 = @1hp: %i, @9sp: %i@- req = 1 power = 6,12,3,4 duration = 999,0 stamina = 10,5 hp = 20,7 sound_action = SKILL_SUMMON #old: exp = 12, 6 resistance = 1,0,0,0,1,0,0,0 exp = 300 --------------------------------------------------- [summoner = call ancestors] info = Ancient spirits attack the enemies in front of you. desc.2 = @1cold hit: %i-%i@- desc.3 = @9sp: %i@- desc.100 = next level: desc.102 = @1cold hit: %i-%i@- desc.103 = @9sp: %i@- power = 8,15,5,7 stamina = 8, 3 hit_type = 3 req = 3 sound_action = SKILL_ANCESTOR #old: exp = 5,5 exp = 100 --------------------------------------------------- [summoner = create golem] info = Creates golem from armor on the ground. desc.2 = @1fire hit: %i-%i@- desc.6 = @1hp: %i, @9sp: %i@- desc.100 = next level: desc.102 = @1fire hit: %i-%i@- desc.106 = @1hp: %i, @9sp: %i@- req = 5 hp = 30,10 power = 10, 16, 5, 8 duration = 999,0 stamina = 20,10 sound_action = SKILL_SUMMON #old: exp = 35,15 hit_type = 2 resistance = 5,5,-5,0,2,2,0,0 exp = 300 --------------------------------------------------- [summoner = regress lost soul] info = brings a dead hero back to life with minimum health and stamina. desc.3 = @9sp: %i@- desc.100 = @1(no upgrade)@- req = 7 stamina = 40,0 type=2 #old: exp = 100,0 sound_action = bell exp = 300 --------------------------------------------------- [summoner = alchemy] info = transforms items placed on the ground. desc.3 = @9sp: %i@- desc.100 = @1(no upgrade)@- req = 3 stamina = 6,0 type=2 sound_action = SKILL_ALCHEMY #old: exp = 10,0 exp = 300 ================================================================================ -------- assassin -------- ================================================================================ [assassin = unarmed combat] info.200,200,200 = (passive) # co s tim sp per kill? info = increases attack in unarmed combat. recovers stamina. desc.1 = @1attack: %i%%@- desc.0 = @92 sp@- gained per kill desc.100 = next level: desc.101 = @1attack: %i%%@- type = 1 req = 1 power = 230,230,30,30 duration = 2,0 --------------------------------------------------- [assassin = exotic weapons] info.200,200,200 = (passive) info = bonus for assassin's special weapons. desc.1 = @1attack: %i%%@- desc.100 = next level: desc.101 = @1attack: %i%%@- type = 1 req = 1 power = 20,20,20,20 --------------------------------------------------- [assassin = staff expert] info.200,200,200 = (passive) info = increases attack with staves. desc.1 = @1attack: %i%%@- desc.100 = next level: desc.101 = @1attack: %i%%@- req = 1 power = 20,20,20,20 type = 1 --------------------------------------------------- [assassin = marksman] info.200,200,200 = (passive) info = bonus for bows, crossbows and throwing weapons. desc.1 = @1attack: %i%%@- desc.100 = next level: desc.101 = @1attack: %i%%@- req = 1 power = 20,20,20,20 type = 1 --------------------------------------------------- [assassin = retrieve] info.200,200,200 = (passive) info = an ability to gather lost ammo. desc.5 = @4%i%% chance@- to retrieve arrow or thrown weapon. desc.100 = next level: desc.105 = @4%i%% chance@- req = 4 type = 1 probability = 20, 10 --------------------------------------------------- [assassin = body energy] info = assassin heals himself, using his own body energy. desc.2 = @1healing: %i-%i@- desc.3 = @9sp: %i@- desc.100 = next level: desc.102 = @1healing: %i-%i@- desc.103 = @9sp: %i@- #power = 8,16,4,8 power = 12,22,6,12 stamina = 10, 4 req = 2 sound_action = SKILL_ALCHEMY #old: exp = 45,10 exp = 300 --------------------------------------------------- [assassin = chain strike] info = strikes 3 times in one turn with any weapon. desc.1 = @1attack: %i%%@- desc.3 = @9sp: %i@- desc.100 = next level: desc.101 = @1attack: %i%%@- desc.103 = @9sp: %i@- power = 65,65,5,5 stamina = 6,2 req = 3 sound_action = SKILL_MULTI_HIT #old: exp = 5,5 exp = 100 --------------------------------------------------- [assassin = lethal strike] info = a strike with the assassin weapons or unarmed. desc.1 = @1attack: %i%%@- desc.3 = @9sp: %i@- desc.100 = next level: desc.101 = @1attack: %i%%@- desc.103 = @9sp: %i@- power = 135,135,15,15 stamina = 5,1 req = 1 #old: exp = 10,5 exp = 100 --------------------------------------------------- [assassin = Sneaky move] info = assassin leads the party quickly and quietly. the party moves one step forward. enemies do not retaliate. desc.3 = @9sp: %i@- desc.100 = @1(no upgrade)@- stamina = 7,0 req = 4 #old: exp = 10,0 type = 2 sound_action = ladder exp = 300 --------------------------------------------------- [assassin = shadow strike] info = a strike with a melee weapon over a distance. desc.1 = @1attack: %i%%@- desc.3 = @9sp: %i@- desc.100 = next level: desc.101 = @1attack: %i%%@- desc.103 = @9sp: %i@- power = 70,70,10,10 stamina = 6,1 req = 5 sound_action = WHIP #old: exp = 10,5 exp = 100 --------------------------------------------------- [assassin = exploding fist] info = A hero does fire damage by focusing energy in his hand. desc.1 = @1fire hit: %i%%@- desc.3 = @9sp: %i@- desc.100 = next level: desc.101 = @1fire hit: %i%%@- desc.103 = @9sp: %i@- power = 50,50,10,10 stamina = 5,1 req = 4 ## type = 4 ## charge_sprite = data\gui\charge_exploding.gif,9,9,1,3,0 ## charge_color = 255, 100, 0 ## charge_anim = EXPLODING_FIST_1, EXPLODING_FIST_2, EXPLODING_FIST_3 ## charge_icon = 0 sound_action = SKILL_FIREBALL sound_hit = HIT_FIREBALL #old: exp = 16,8 exp = 100 --------------------------------------------------- [assassin = cobra touch] info = adds poison to a hand-to-hand strike. desc.2 = @1%i-%i poison added@- desc.3 = @9sp: %i@- desc.100 = next level: desc.102 = @1%i-%i poison added@- desc.103 = @9sp: %i@- power = 4,8,2,4 duration = 5,1 probability = 10, 20 stamina = 5,1 req = 7 ## type = 4 ## charge_sprite = data\gui\charge_cobra.gif, 3, 3, 1, 1, 0 ## charge_color = 0, 250, 0 ## charge_anim = COBRA_1, COBRA_2, COBRA_3 ## charge_icon = 0 sound_action = SKILL_COBRA #old: exp = 14,7 exp = 100