[sprite = jamb] bitmap = data\object\door\jamb2.gif, 1, 1, 1 [object = jamb] front = jamb, 2,0, 160,160, 100,100 left = jamb, 2,0, 0,180, 100,120 right = jamb, 2,0, 320,180, 100,120 editor_icon = 24