[LEVEL = SMALL_TOMB] name = Small Tomb background = data\sky\tomb.jpg,1,1,1, 0,100,0,100 fog_color = 20, 20, 20 fog_level = 0,60,130,200,230 music.MAIN = data\music\cemetery.ogg material_file = data\defs\level.tomb\tomb_material.txt cube_file = data\defs\level.tomb\tomb_cube.txt enemy_file = data\defs\enemy\4-graveyard\livingdead.txt enemy_file = data\defs\enemy\4-graveyard\edward.txt enemy_file = data\defs\enemy\4-graveyard\spider.txt enemy_file = data\defs\enemy\4-graveyard\diggerrat.txt enemy_file = data\defs\enemy\4-graveyard\fatdead.txt object_file = data\defs\object\column.txt object_file = data\defs\object\monk_statue.txt object_file = data\defs\object\jamb.txt object_file = data\defs\object\torch1.txt object_file = data\defs\object\torch2.txt object_file = data\defs\object\coffin.txt object_file = data\defs\object\dirt1.txt object_file = data\defs\object\dirt2.txt object_file = data\defs\object\foliage1.txt object_file = data\defs\object\flower1.txt object_file = data\defs\object\garbage.txt object_file = data\defs\object\stain.txt object_file = data\defs\object\stain2.txt behavior_file = data\defs\object\vase_behavior.txt object_file = data\defs\object\vase.txt behavior_file = data\defs\level.tomb\small_behavior.txt object_file = data\defs\level.tomb\small_object.txt