-------------------------------------------------------------------------------- [behavior = lowercata_up1] do_click=0 play_sound.ladder = 0 teleport.UPPER_CATACOMBS = 0,11,11 [behavior = lowercata_up2] do_click=0 play_sound.ladder = 0 teleport.UPPER_CATACOMBS = 3,11,4 [behavior = lowercata_up3] do_click=0 play_sound.ladder = 0 teleport.UPPER_CATACOMBS = 0,25,8 [behavior = lowercata_up4] do_click=0 play_sound.ladder = 0 teleport.UPPER_CATACOMBS = 3,44,14 [behavior = lowercata_up5] do_click=0 play_sound.ladder = 0 teleport.UPPER_CATACOMBS = 3,48,13 -------------------------------------------------------------------------------- [behavior = teleport_chamber] do_click=0 teleport = -1,0,0 play_sound.teleport = 0 flash_view=0,200,255,100 -------------------------------------------------------------------------------- [behavior = tomb_door] animate = 0, 0, 0, 1 block = 1 animate = 4, 4, 0, 1 block = 0 state = 1 animate = -1, 4, 0, 1 play_sound.move_stone=0 end_round=1 block = 0 state = 0 animate = -1, 0, 0, 1 play_sound.move_stone=0 end_round=1 block = 1 -------------------------------------------------------------------------------- [behavior = lever_safe] animate = 0, 0, 0, 1 animate = 1, 1, 0, 1 state = 1 animate = -1, 1, 0, 1 remove_object.killer_dummy = 0,0 remove_item.remains = 0,0 play_sound.switch=0 state = 0 animate = 0, 0, 0, 1 item.remains = 0,0 object.killer_dummy = 0,0,0 play_sound.switch=0 -------------------------------------------------------------------------------- [behavior = cracked_stone] remove_object.cracked_stone = 0,0 play_sound.break_wall = 0 -------------------------------------------------------------------------------- [behavior = killer_dummy] hit = 102,2,40,40,0,0 flash_view = 200, 240, 255, 200 [behavior = killer_sign] text_id = lc_killer_sign text_width = 300 [behavior = sarc_offer_seal] enemy.skeleton = 0,-1 enemy.skeleton = 0,1 enemy.fatdead = 8,0 enemy.fatdead = 8,0 play_sound.move_stone = 0 item_offer = 0,1 state = 1 play_sound.move_stone = 0 item_offer = 0,1 -------------------------------------------------------------------------------- [behavior = rat_attack] play_sound.rat_att=0 enemy.smallrat=-1,0 enemy.smallrat=1,0 enemy.smallrat=0,-1 enemy.smallrat=0,1 text_id=cata_rats state=255