[LEVEL = KINGS_TOMB_3] name = King's Grave background = data\sky\tomb2.jpg,1,1,1, 0,100,0,100 fog_color = 25, 15, 0 fog_level = 0,60,130,200,230 music.MAIN = data\music\dungeon1.ogg material_file = data\defs\level.tomb\tomb2_material.txt cube_file = data\defs\level.tomb\tomb2_cube.txt enemy_file = data\defs\enemy\npc\undeadking.txt enemy_file = data\defs\enemy\4-graveyard\livingdead.txt enemy_file = data\defs\enemy\4-graveyard\skeleton.txt enemy_file = data\defs\enemy\4-graveyard\burnbones.txt enemy_file = data\defs\enemy\4-graveyard\corpseeater.txt object_file = data\defs\object\column3.txt object_file = data\defs\object\monk_statue.txt object_file = data\defs\object\jamb2.txt object_file = data\defs\object\torch1.txt object_file = data\defs\object\torch2.txt object_file = data\defs\object\dirt1.txt object_file = data\defs\object\foliage1.txt object_file = data\defs\object\flag1.txt behavior_file = data\defs\level.tomb\king3_behavior.txt object_file = data\defs\level.tomb\king3_object.txt enemy_factor = 130,130,130