//============================================================================== //GROUNDS //============================================================================== [material = g_tomb] bitmap = data\material\ground\tomb1A.gif bitmap = data\material\ground\tomb1B.gif //LICHE ground_central.0,0 = 0, 0, 73, 279, 96 ground_central.1,0 = 0, 0, 39, 229, 72 ground_central.2,0 = 0, 0, 16, 155, 38 ground_central.3,0 = 0, 80, 0, 185, 15 ground_central.4,0 = 0, 208, 97, 279, 107 ground_left.0,0,0 = 0, 236, 34, 279, 57 ground_left.1,0,0 = 0, 199, 0, 279, 33 ground_left.2,0,0 = 0, 0, 97, 104, 119 ground_left.3,0,0 = 0, 157, 108, 279, 123 ground_left.4,0,0 = 0, 0, 0, 79, 10 ground_left.3,1,0 = 0, 105, 108, 154, 122 ground_left.4,1,0 = 0, 105, 97, 191, 107 //SUDE ground_central.0,1 = 1, 0, 73, 279, 96 ground_central.1,1 = 1, 0, 39, 229, 72 ground_central.2,1 = 1, 0, 16, 155, 38 ground_central.3,1 = 1, 80, 0, 185, 15 ground_central.4,1 = 1, 208, 97, 279, 107 ground_left.0,0,1 = 1, 236, 34, 279, 57 ground_left.1,0,1 = 1, 199, 0, 279, 33 ground_left.2,0,1 = 1, 0, 97, 104, 119 ground_left.3,0,1 = 1, 157, 108, 279, 123 ground_left.4,0,1 = 1, 0, 0, 79, 10 ground_left.3,1,1 = 1, 105, 108, 154, 122 ground_left.4,1,1 = 1, 105, 97, 191, 107