[LEVEL = CLOISTER_UDG2] name = Cloister Underground music.MAIN = data\music\cultists.ogg material_file = data\defs\level.cloister\cloister_material.txt cube_file = data\defs\level.cloister\udg_cube.txt enemy_file = data\defs\enemy\npc\townsman.txt enemy_file = data\defs\enemy\npc\townswoman.txt enemy_file = data\defs\enemy\npc\nobleman.txt enemy_file = data\defs\enemy\4-graveyard\diggerrat.txt enemy_file = data\defs\enemy\5-cloister\igor.txt enemy_file = data\defs\enemy\5-cloister\warder.txt enemy_file = data\defs\enemy\5-cloister\monk.txt enemy_file = data\defs\enemy\5-cloister\monk_special.txt object_file = data\defs\object\barrel.txt object_file = data\defs\object\jamb.txt object_file = data\defs\object\cloister_win.txt object_file = data\defs\object\torch1.txt object_file = data\defs\object\torch2.txt object_file = data\defs\object\garbage.txt object_file = data\defs\object\dirt1.txt object_file = data\defs\object\dirt2.txt object_file = data\defs\object\foliage1.txt object_file = data\defs\object\column.txt object_file = data\defs\object\furniture.txt object_file = data\defs\object\grave_top.txt object_file = data\defs\object\monk_statue.txt object_file = data\defs\object\ceiling.txt object_file = data\defs\object\flag2.txt object_file = data\defs\object\stain.txt object_file = data\defs\object\stain2.txt behavior_file = data\defs\level.cloister\udg2_behavior.txt object_file = data\defs\level.cloister\udg2_object.txt behavior_file = data\defs\object\altar_behavior2.txt object_file = data\defs\object\altar.txt background = data\sky\sewer.jpg,1,1,1, 0,100,0,100 fog_color = 45, 50, 35 fog_level = 0,60,130,200,230