[sprite = up] bitmap = data\object\up.gif, 1, 1, 1 [object = up] visible_range = 0,3 flip_left = 1 offset_back = up, 0, -28,-1 editor_icon = 23 click_rect.0 = 1, 1, 99,126 click_rect.1 = 1, 1, 99,126 click_rect.2 = 1, 1, 99,126 click_rect.3 = 1, 1, 99,126 behavior = door_move map_frame=5,11 [sprite = down] bitmap = data\object\down.gif, 1, 1, 1 [object = down] visible_range = 0,3 flip_left = 1 offset_back = down, 0, -28,-1 editor_icon = 22 click_rect.0 = 1, 1, 99,126 click_rect.1 = 1, 1, 99,126 click_rect.2 = 1, 1, 99,126 click_rect.3 = 1, 1, 99,126 behavior = door_move map_frame=5,10 ------------------------------------------------------------------------------- [sprite = chest1_f] bitmap = data\object\chest1_f.gif, 1, 1, 1 [sprite = chest1_b] bitmap = data\object\chest1_b.gif, 1, 1, 1 [sprite = chest1_r] bitmap = data\object\chest1_r.gif, 1, 1, 1 [object = chest1] visible_range = 0, 3 offset_front = chest1_f, 0, 8, 230 offset_back = chest1_b, 0, 8, 230 offset_left = chest1_r, 0, 8, 230 offset_right = chest1_r, 0, 8, 230 editor_icon = 7 click_rect.0 = 1,1,115,60 click_rect.1 = 1,1,70,60 click_rect.2 = 1,1,115,60 click_rect.3 = 1,1,70,60 behavior=chest_offer !!!!!!!!!!!!!!!!!!!!!!! items.100,1=prior's_key !!!!!!!!!!!!!!!!!!!!!!! items.100,1=fanged_necklace,ring_of_survivor,chain_of_barriers,ring_of_battlemage,ring_of_necromancy,ring_of_elements,stone_amulet,ring_of_immunity,forest_heart,nature's_embrace,black_ring,chain_of_elements,exloding_ring,ring_of_giants,snake's_ring,heavy_ring_of_vigor,symbol_of_cobra,barbarian_chain,ring_of_undead_eater,necklace_of_willpower,lucky_killer,kinetic_ring items.100,1=lucky_sandals,barbarian_helm,shoes_of_heart,black_widows,blessed_steel_blade,icicle,protected_steps,exeptional_impaler,juggler's_sandals,poisonous_nail,demonic_hammer,heavy_hammer,witch_hammer items.100,1=treatcherous_blade [object = chest2] parent=chest1 items.100,2=small_healing_potion,healing_potion,small_stamina_potion,stamina_potion,small_revi_potion,revi_potion,small_elixir,elixir,revive_potion,scroll_of_ressurection,medicine items.50,2=small_healing_potion,healing_potion,small_stamina_potion,stamina_potion,small_revi_potion,revi_potion,small_elixir,elixir,revive_potion,scroll_of_ressurection,medicine items.20,1=greater_healing_potion,greater_stamina_potion,greater_revi_potion,greater_elixir,elven_wine items.20,1=poisoned_throwing_knives,burning_stars,lethal_stars,steel_darts,arrows ------------------------------------------------------------------------------- [sprite = ladder] bitmap = data\object\ladder.gif, 1, 1, 1 [object = ladder] visible_range = 0,3 left = ladder, 2,0, -15,180, 100,150 right= ladder, 2,0, 335,180, 100,150 back = ladder, 1,1, 3,126, 64,64 back = ladder, 1,2, 53,102, 45,45 back = ladder, 1,3, 88,84, 30,30 back = ladder, 2,0, 160,165, 100,100 back = ladder, 2,1, 160,126, 64,64 back = ladder, 2,2, 160,102, 45,45 back = ladder, 2,3, 160,84, 30,30 back = ladder, 3,1, 317,126, 64,64 back = ladder, 3,2, 267,102, 45,45 back = ladder, 3,3, 242,84, 30,30 editor_icon = 23 click_rect.0 = 1, 1, 100,180 click_rect.1 = 1, 1, 100,180 click_rect.2 = 1, 1, 100,180 click_rect.3 = 1, 1, 100,180 behavior = ladder_move map_frame=5,11 ------------------------------------------------------------------------------- [object = ladder_down] visible_range = 0,3 back = ladder, 1,1, 3,226, 64,64 back = ladder, 1,2, 53,170, 45,45 back = ladder, 1,3, 88,184, 30,30 back = ladder, 2,0, 160,265, 100,100 back = ladder, 2,1, 160,226, 64,64 back = ladder, 2,2, 160,170, 45,45 back = ladder, 2,3, 160,184, 30,30 back = ladder, 3,1, 317,226, 64,64 back = ladder, 3,2, 267,170, 45,45 back = ladder, 3,3, 242,184, 30,30 editor_icon = 22 click_rect.2 = -50, 1, 100,180 click_range=1,1 behavior = ladder_down map_frame=5,10 [object=ladder_exit] parent=ladder_down behavior = ladder_exit -------------------------------------------------------------------------------- [sprite = cloister_door] bitmap = data\object\door\cloister_door.gif, 4, 4, 1 [object = cloister_door] offset_front = cloister_door, 0, -4,-1 offset_back = cloister_door, 0, -4,-1 editor_icon = 4 click_range = 1,1 click_rect = 1,1,190,120 behavior = cloister_door map_frame=101,4 -------------------------------------------------------------------------------- [sprite = bell] bitmap = data\object\bell.gif, 1, 1, 1 [object = bell] offset_front = bell, 0, -30,-1 offset_back = bell, 0, -30,-1 offset_left = bell, 0, -30,-1 offset_right = bell, 0, -30,-1 editor_icon = 28 click_rect = 1, 1, 109,132 click_range=1,1 behavior = bell map_frame=3,3