[sprite = door1_f] bitmap = data\object\door1_f.gif, 1, 1, 1 [sprite = door1_s1] bitmap = data\object\door1_s1.gif, 1, 1, 1 [sprite = door1_s2] bitmap = data\object\door1_s2.gif, 1, 1, 1 [object = door1] visible_range = 0,3 flip_left = 1 back = door1_f, 0,3, 16,84, 32,32 #-- back = door1_f, 1,1, 3,123, 68,68 back = door1_f, 1,2, 51,99, 47,47 back = door1_f, 1,3, 88,84, 32,32 #-- back = door1_f, 2,0, 160,156, 100,100 back = door1_f, 2,1, 160,123, 68,68 back = door1_f, 2,2, 160,99, 47,47 back = door1_f, 2,3, 160,84, 32,32 #-- back = door1_f, 3,1, 317,123, 68,68 back = door1_f, 3,2, 269,99, 47,47 back = door1_f, 3,3, 232,84, 32,32 #-- back = door1_f, 4,3, 304,84, 32,32 left = door1_s1, 2,0, 12,196, 150,150 left = door1_s1, 2,1, 65,148, 100,100 left = door1_s1, 2,2, 96,113, 63,63 left = door1_s1, 2,3, 118,97, 44,44 #--- left = door1_s2, 1,3, 30,92, 100,100 left = door1_s2, 1,4, 75,80, 68,68 right = door1_s1, 2,0, 308,196, 150,150 right = door1_s1, 2,1, 255,148, 100,100 right = door1_s1, 2,2, 224,113, 63,63 right = door1_s1, 2,3, 202,97, 44,44 #--- right = door1_s2, 3,3, 290,92, 100,100 right = door1_s2, 3,4, 245,80, 68,68 editor_icon = 4 #map_frame = 0,7 click_rect.1 = 1, 1, 23,126 click_rect.2 = 1, 1, 99,126 click_rect.3 = 1, 1, 23,126 behavior = door1 -------------------------------------------------------------------------------- [sprite = ladder] bitmap = data\object\ladder.gif, 1, 1, 1 [sprite = ladder] bitmap = data\object\ladder.gif, 1, 1, 1 [object = ladder] left = ladder, 2,0, -15,180, 100,150 right= ladder, 2,0, 335,180, 100,150 back = ladder, 1,1, 3,126, 64,64 back = ladder, 1,2, 53,102, 45,45 back = ladder, 1,3, 88,84, 30,30 back = ladder, 2,0, 160,165, 100,100 back = ladder, 2,1, 160,126, 64,64 back = ladder, 2,2, 160,102, 45,45 back = ladder, 2,3, 160,84, 30,30 back = ladder, 3,1, 317,126, 64,64 back = ladder, 3,2, 267,102, 45,45 back = ladder, 3,3, 242,84, 30,30 editor_icon = 23 click_rect.2 = 1, 1, 60,180 behavior = ladder map_frame=5,11 [object = ladder_down] left = ladder, 2,0, -15,280, 100,150 xleft = ladder, 2,1, 75,260, 50,80 right= ladder, 2,0, 335,280, 100,150 back = ladder, 1,1, 3,226, 64,64 back = ladder, 1,2, 53,170, 45,45 back = ladder, 1,3, 88,184, 30,30 back = ladder, 2,0, 160,265, 100,100 back = ladder, 2,1, 160,226, 64,64 back = ladder, 2,2, 160,170, 45,45 back = ladder, 2,3, 160,184, 30,30 back = ladder, 3,1, 317,226, 64,64 back = ladder, 3,2, 267,170, 45,45 back = ladder, 3,3, 242,184, 30,30 editor_icon = 22 click_rect.2 = 1, 1, 60,180 click_range=1,1 map_frame=5,10 behavior = ladder_down -------------------------------------------------------------------------------- [object=enter_warehouse] editor_icon=1 behavior=enter_warehouse -------------------------------------------------------------------------------- [sprite = box1] bitmap = data\object\box1.gif, 1, 1, 1 [sprite = box2] bitmap = data\object\box2.gif, 1, 1, 1 [object = box] flip_all = 2 front = box2, 1,1, -33,154, 100,100 front = box2, 1,2, 28,121, 67,67 front = box2, 1,3, 60,100, 48,48 front = box1, 2,1, 160,154, 100,100 front = box1, 2,2, 160,121, 67,67 front = box1, 2,3, 160,100, 48,48 front = box2, 3,1, 353,154, 100,100 front = box2, 3,2, 292,121, 67,67 front = box2, 3,3, 260,100, 48,48 back = box2, 1,1, -33,154, 100,100 back = box2, 1,2, 28,121, 67,67 back = box2, 1,3, 60,100, 48,48 back = box1, 2,1, 160,154, 100,100 back = box1, 2,2, 160,121, 67,67 back = box1, 2,3, 160,100, 48,48 back = box2, 3,1, 353,154, 100,100 back = box2, 3,2, 292,121, 67,67 back = box2, 3,3, 260,100, 48,48 right = box2, 1,1, -33,154, 100,100 right = box2, 1,2, 28,121, 67,67 right = box2, 1,3, 60,100, 48,48 right = box1, 2,1, 160,154, 100,100 right = box1, 2,2, 160,121, 67,67 right = box1, 2,3, 160,100, 48,48 right = box2, 3,1, 353,154, 100,100 right = box2, 3,2, 292,121, 67,67 right = box2, 3,3, 260,100, 48,48 left = box2, 1,1, -33,154, 100,100 left = box2, 1,2, 28,121, 67,67 left = box2, 1,3, 60,100, 48,48 left = box1, 2,1, 160,154, 100,100 left = box1, 2,2, 160,121, 67,67 left = box1, 2,3, 160,100, 48,48 left = box2, 3,1, 353,154, 100,100 left = box2, 3,2, 292,121, 67,67 left = box2, 3,3, 260,100, 48,48 click_rect=1,1,110,110 click_range=1,1 editor_icon = 19 items.30,1=money40 items.30,1=arrows items.30,1=poisoned_throwing_knives,burning_stars,lethal_stars,steel_darts,cannonballs items.30,1=short_sword,long_sword,buckler,broken_small_shield,small_shield,round_shield,hard_small_shield,sturdy_vest,leather_armor,light_helmet,warm_light_helmet,guard's_helm,leather_gloves,worn_boots,top_boots,iron_boots items.30,1=small_healing_potion,healing_potion,small_stamina_potion,stamina_potion items.30,1=small_revi_potion,revi_potion,small_elixir,elixir, items.30,1=medicine,revive_potion items.30,1 = apple, apple, cheese, cheese, bread, bread, herbs, chicken_leg, mushroom, bread, apple items.30,1 = trophy_animal_fur, trophy_poison_follicle, trophy_horn, trophy_uncommon_wood,trophy_small_gems, orkish_brandy behavior=chest_offer block = 1 map_frame = 3, 19