[LEVEL = SEWER_1] name = City Sewer music.MAIN = data\music\dungeon2.ogg material_file = data\defs\level.city\sewer_material.txt cube_file = data\defs\level.city\sewer_cube.txt enemy_file = data\defs\enemy\6-city\rat_sewer.txt enemy_file = data\defs\enemy\6-city\ghoul.txt enemy_file = data\defs\enemy\6-city\team_ass.txt enemy_file = data\defs\enemy\6-city\team_lizard.txt enemy_file = data\defs\enemy\5-cloister\spider_top.txt object_file = data\defs\object\jamb.txt object_file = data\defs\object\sewer_bottom.txt object_file = data\defs\object\drain.txt object_file = data\defs\object\barrel.txt object_file = data\defs\object\garbage.txt object_file = data\defs\object\dirt1.txt object_file = data\defs\object\dirt2.txt object_file = data\defs\object\foliage1.txt object_file = data\defs\object\fence.txt object_file = data\defs\object\torch1.txt object_file = data\defs\object\torch2.txt object_file = data\defs\object\column.txt behavior_file = data\defs\object\web_behavior.txt object_file = data\defs\object\web.txt behavior_file = data\defs\level.city\sewer_behavior.txt object_file = data\defs\level.city\sewer_object.txt background = data\sky\sewer.jpg,1,1,1, 0,100,0,100 fog_color = 45, 50, 35 fog_level = 0,60,130,200,230