sound.metalclank = data/sound/metalclank.wav [behavior=torch_inv1] text_id=hoh_torch play_sound.metalclank =0 button_id=b_ok state=1 change_global.30=1 cube.wall1=0,1,0 cube.wall1=0,4,0 cube.wall1=0,0,1 cube.wall1=0,4,1 cube.wall1=0,4,2 cube.wall1=0,0,3 cube.wall1=0,1,3 cube.wall1=0,3,3 cube.ground=0,2,0 cube.ground=0,3,0 cube.ground=0,1,1 cube.ground=0,2,1 cube.ground=0,3,1 cube.ground=0,0,2 cube.ground=0,1,2 cube.ground=0,2,2 cube.ground=0,3,2 cube.ground=0,2,3 remove_object.ceiling=2,0 remove_object.ceiling=3,0 remove_object.ceiling=1,1 remove_object.ceiling=2,1 remove_object.ceiling=3,1 remove_object.ceiling=0,2 remove_object.ceiling=1,2 remove_object.ceiling=2,2 remove_object.ceiling=3,2 remove_object.ceiling=2,3 enemy_type.wraith_eyes=wraith,2,0 remove_object.block_all=3,0 object.column=0,3,0 object.torch2=1,3,2 state=255 [behavior=torch_inv2] text_id=hoh_torch play_sound.metalclank =0 button_id=b_ok state=1 change_global.30=1 cube.wall1=0,1,0 cube.wall1=0,2,0 cube.wall1=0,3,0 cube.wall1=0,0,1 cube.wall1=0,4,1 cube.wall1=0,0,2 cube.wall1=0,0,3 cube.wall1=0,4,3 cube.wall1=0,1,4 cube.wall1=0,4,4 cube.ground=0,1,1 cube.ground=0,2,1 cube.ground=0,3,1 cube.ground=0,1,2 cube.ground=0,2,2 cube.ground=0,3,2 cube.ground=0,4,2 cube.ground=0,1,3 cube.ground=0,2,3 cube.ground=0,3,3 cube.ground=0,2,4 cube.ground=0,3,4 remove_object.ceiling=1,1 remove_object.ceiling=2,1 remove_object.ceiling=3,1 remove_object.ceiling=1,2 remove_object.ceiling=2,2 remove_object.ceiling=3,2 remove_object.ceiling=4,2 remove_object.ceiling=1,3 remove_object.ceiling=2,3 remove_object.ceiling=3,3 remove_object.ceiling=2,4 remove_object.ceiling=3,4 enemy_type.wraith_eyes=wraith,2,1 remove_object.block_all=3,4 object.column=0,3,4 object.torch2=3,1,1 state=255 [behavior=torch_inv3] text_id=hoh_torch play_sound.metalclank =0 button_id=b_ok state=1 change_global.30=1 cube.wall1=0,1,0 cube.wall1=0,2,0 cube.wall1=0,3,0 cube.wall1=0,0,1 cube.wall1=0,0,3 cube.wall1=0,0,4 cube.wall1=0,2,4 cube.wall2=2,3,4 cube.ground=0,1,1 cube.ground=0,2,1 cube.ground=0,3,1 cube.ground=0,0,2 cube.ground=0,1,2 cube.ground=0,2,2 cube.ground=0,3,2 cube.ground=0,1,3 cube.ground=0,2,3 cube.ground=0,3,3 cube.ground=0,1,4 remove_object.ceiling=1,1 remove_object.ceiling=2,1 remove_object.ceiling=3,1 remove_object.ceiling=0,2 remove_object.ceiling=1,2 remove_object.ceiling=2,2 remove_object.ceiling=3,2 remove_object.ceiling=1,3 remove_object.ceiling=2,3 remove_object.ceiling=3,3 remove_object.ceiling=1,4 enemy_type.wraith_eyes=wraith,2,1 remove_object.block_all=2,2 object.column=0,2,2 object.torch2=3,1,1 state=255 [behavior=torch_inv4] text_id=hoh_torch play_sound.metalclank =0 button_id=b_ok state=1 change_global.30=1 cube.wall1=0,0,0 cube.wall1=0,1,0 cube.wall1=0,2,0 cube.wall1=0,3,1 cube.wall1=0,3,3 cube.wall2=2,0,4 cube.wall1=0,1,4 cube.wall1=0,3,4 cube.ground=0,0,1 cube.ground=0,1,1 cube.ground=0,2,1 cube.ground=0,0,2 cube.ground=0,1,2 cube.ground=0,2,2 cube.ground=0,3,2 cube.ground=0,0,3 cube.ground=0,1,3 cube.ground=0,2,3 cube.ground=0,2,4 remove_object.ceiling=0,1 remove_object.ceiling=1,1 remove_object.ceiling=2,1 remove_object.ceiling=0,2 remove_object.ceiling=1,2 remove_object.ceiling=2,2 remove_object.ceiling=3,2 remove_object.ceiling=0,3 remove_object.ceiling=1,3 remove_object.ceiling=2,3 remove_object.ceiling=2,4 remove_object.block_all=1,2 object.column=0,1,2 object.torch2=0,2,1 state=255 [behavior=torch_inv5] text_id=hoh_torch play_sound.metalclank =0 button_id=b_ok state=1 change_global.30=1 cube.wall2=3,1,0 cube.wall1=0,3,0 cube.wall1=0,3,1 cube.wall1=0,3,2 cube.wall1=0,1,3 cube.wall1=0,2,3 cube.ground=0,2,0 cube.ground=0,0,1 cube.ground=0,1,1 cube.ground=0,2,1 cube.ground=0,0,2 cube.ground=0,1,2 cube.ground=0,2,2 cube.ground=0,0,3 remove_object.ceiling=2,0 remove_object.ceiling=0,1 remove_object.ceiling=1,1 remove_object.ceiling=2,1 remove_object.ceiling=0,2 remove_object.ceiling=1,2 remove_object.ceiling=2,2 remove_object.ceiling=0,3 enemy_type.wraith_eyes=wraith,1,1 object.torch2=1,2,2 state=255 [behavior=torch_inv6] text_id=hoh_torch play_sound.metalclank =0 button_id=b_ok state=1 change_global.30=1 cube.wall1=0,0,0 cube.wall2=1,2,0 cube.wall1=0,0,1 cube.wall1=0,0,2 cube.wall1=0,1,3 cube.wall1=0,2,3 cube.ground=0,1,0 cube.ground=0,1,1 cube.ground=0,2,1 cube.ground=0,3,1 cube.ground=0,1,2 cube.ground=0,2,2 cube.ground=0,3,2 cube.ground=0,3,3 remove_object.ceiling=1,0 remove_object.ceiling=1,1 remove_object.ceiling=2,1 remove_object.ceiling=3,1 remove_object.ceiling=1,2 remove_object.ceiling=2,2 remove_object.ceiling=3,2 remove_object.ceiling=3,3 object.torch2=2,1,2 state=255 [behavior=torch_inv7] text_id=hoh_torch play_sound.metalclank =0 button_id=b_ok state=1 change_global.30=1 cube.wall1=0,1,0 cube.wall1=0,0,1 cube.wall1=0,2,1 cube.wall1=0,2,2 cube.wall1=0,0,3 cube.wall1=0,2,3 cube.wall1=0,0,4 cube.wall1=0,2,4 cube.wall1=0,0,5 cube.wall1=0,2,5 cube.wall1=0,0,6 cube.wall1=0,2,6 cube.wall1=0,0,7 cube.wall1=0,2,7 cube.ground=0,1,1 cube.ground=0,0,2 cube.ground=0,1,2 cube.ground=0,1,3 cube.ground=0,1,4 cube.ground=0,1,5 cube.ground=0,1,6 cube.ground=0,1,7 remove_object.ceiling=1,1 remove_object.ceiling=0,2 remove_object.ceiling=1,2 remove_object.ceiling=1,3 remove_object.ceiling=1,4 remove_object.ceiling=1,5 remove_object.ceiling=1,6 remove_object.ceiling=1,7 enemy_type.wraith_eyes=wraith,1,5 object.torch2=0,1,1 state=255 [behavior=torch_inv8] text_id=hoh_torch play_sound.metalclank =0 button_id=b_ok state=1 change_global.30=1 cube.wall1=0,1,0 cube.wall1=1,3,0 cube.wall1=0,1,1 cube.wall1=1,3,1 cube.wall1=0,0,2 cube.wall1=0,3,2 cube.wall1=0,3,3 cube.wall1=0,0,4 cube.wall1=0,3,4 cube.wall1=0,1,5 cube.wall1=0,2,5 cube.ground=0,2,0 cube.ground=0,2,1 cube.ground=0,1,2 cube.ground=0,2,2 cube.ground=0,0,3 cube.ground=0,1,3 cube.ground=0,2,3 cube.ground=0,1,4 cube.ground=0,2,4 remove_object.ceiling=2,0 remove_object.ceiling=2,1 remove_object.ceiling=1,2 remove_object.ceiling=2,2 remove_object.ceiling=0,3 remove_object.ceiling=1,3 remove_object.ceiling=2,3 remove_object.ceiling=1,4 remove_object.ceiling=2,4 enemy_type.wraith_eyes=wraith,1,2 object.torch2=1,2,4 state=255 [behavior=torch_inv9] text_id=hoh_torch play_sound.metalclank =0 button_id=b_ok state=1 change_global.30=1 cube.wall1=0,1,0 cube.wall1=1,2,0 cube.wall1=0,4,0 cube.wall1=0,0,1 cube.wall1=0,5,1 cube.wall1=0,0,3 cube.wall1=0,5,3 cube.wall1=1,1,4 cube.wall1=0,2,4 cube.wall1=0,3,4 cube.wall1=1,4,4 cube.ground=0,3,0 cube.ground=0,1,1 cube.ground=0,2,1 cube.ground=0,3,1 cube.ground=0,4,1 cube.ground=0,0,2 cube.ground=0,1,2 cube.ground=0,2,2 cube.ground=0,3,2 cube.ground=0,4,2 cube.ground=0,5,2 cube.ground=0,1,3 cube.ground=0,2,3 cube.ground=0,3,3 cube.ground=0,4,3 remove_object.ceiling=3,0 remove_object.ceiling=1,1 remove_object.ceiling=2,1 remove_object.ceiling=3,1 remove_object.ceiling=4,1 remove_object.ceiling=0,2 remove_object.ceiling=1,2 remove_object.ceiling=2,2 remove_object.ceiling=3,2 remove_object.ceiling=4,2 remove_object.ceiling=5,2 remove_object.ceiling=1,3 remove_object.ceiling=2,3 remove_object.ceiling=3,3 remove_object.ceiling=4,3 enemy_type.wraith_eyes=wraith,2,1 object.torch2=2,3,3 state=255 [behavior=torch_inv10] text_id=hoh_torch play_sound.metalclank =0 button_id=b_ok state=1 change_global.30=1 cube.wall1=0,1,0 cube.wall1=0,3,0 cube.wall1=0,0,1 cube.wall1=0,4,1 cube.wall1=0,0,2 cube.wall1=2,0,3 cube.wall1=0,4,3 cube.wall1=0,1,4 cube.wall1=0,2,4 cube.wall1=0,3,4 cube.ground=0,2,0 cube.ground=0,1,1 cube.ground=0,2,1 cube.ground=0,3,1 cube.ground=0,1,2 cube.ground=0,2,2 cube.ground=0,3,2 cube.ground=0,4,2 cube.ground=0,1,3 cube.ground=0,2,3 cube.ground=0,3,3 remove_object.ceiling=2,0 remove_object.ceiling=1,1 remove_object.ceiling=2,1 remove_object.ceiling=3,1 remove_object.ceiling=1,2 remove_object.ceiling=2,2 remove_object.ceiling=3,2 remove_object.ceiling=4,2 remove_object.ceiling=1,3 remove_object.ceiling=2,3 remove_object.ceiling=3,3 enemy_type.wraith_eyes=wraith,3,1 remove_object.block_all=2,2 object.column=0,2,2 object.torch2=2,1,3 state=255 -------------------------------------------------------------------------------- [behavior = kill] hit=100,0,2000,2000,0,0 item.shards=0,0 state=255 -------------------------------------------------------------------------------- [behavior = house_door] animate = 0, 0, 0, 1 block = 1 animate = 1, 1, 0, 1 block = 0 state = 1 animate = -1, 1, 0, 1 block = 0 play_sound.door = 0 end_round=1 play_sound.door = 0 state = 0 animate = -1, 0, 0, 1 block = 1 end_round=1 [behavior = house_door_locked] animate = 0, 0, 0, 1 block = 1 animate = 0, 0, 0, 1 block = 1 animate = 1, 1, 0, 1 block = 0 check_item.golden_key=0 play_sound.locked_door = 0 text_id=locked_door text_id=action_used_key play_sound.unlock = 0 remove_party_item.golden_key=1 state=1 do_click=0 play_sound.door = 0 state = 2 animate = -1, 1, 0, 1 block = 0 play_sound.door = 0 state = 1 animate = -1, 0, 0, 1 block = 1 -------------------------------------------------------------------------------- [behavior = down] do_click=0 play_sound.ladder=0 teleport.hoh = -1,9,8