-------------------------------------------------------------------------------- [sprite = stone_up] bitmap = data\object\stone_up.gif, 1, 1, 1 [object = stone_up1] offset_front = stone_up, 0, 4,-1 editor_icon = 23 block = 0 click_range = 1, 1 click_rect = 1, 1, 190,120 map_frame = 5,11 behavior = stone_up1 [object = stone_up2] parent=stone_up1 behavior = stone_up2 -------------------------------------------------------------------------------- [sprite = locked_door] bitmap = data\object\door\house_door.gif, 2, 1, 2 [object = locked_door] offset_front = locked_door, 0, -2,-1 offset_back = locked_door, 0, -2,-1 editor_icon = 4 click_range = 1,1 click_rect = 1,1,190,120 map_frame = 101,4 behavior = locked_door -------------------------------------------------------------------------------- [sprite = necro_circle] bitmap = data\object\necro_circle.gif, 3, 1, 3 sort_offset = -100 [object = necro_circle] map_frame = 1,13 front = necro_circle, 1,0, -80,200, 120,120 front = necro_circle, 1,1, -20,150, 100,100 front = necro_circle, 1,2, 25,120, 68,68 front = necro_circle, 1,3, 60,99, 47,47 front = necro_circle, 1,4, 95,82, 30,30 front = necro_circle, 2,0, 160,200, 140,120 front = necro_circle, 2,1, 160,150, 100,100 front = necro_circle, 2,2, 160,120, 68,68 front = necro_circle, 2,3, 160,99, 47,47 front = necro_circle, 2,4, 160,82, 30,30 front = necro_circle, 3,0, 400,200, 120,120 front = necro_circle, 3,1, 340,150, 100,100 front = necro_circle, 3,2, 295,120, 68,68 front = necro_circle, 3,3, 260,99, 47,47 front = necro_circle, 3,4, 225,82, 30,30 left = necro_circle, 1,0, -80,200, 120,120 left = necro_circle, 1,1, -20,150, 100,100 left = necro_circle, 1,2, 25,120, 68,68 left = necro_circle, 1,3, 60,99, 47,47 left = necro_circle, 1,4, 95,82, 30,30 left = necro_circle, 2,0, 160,200, 140,120 left = necro_circle, 2,1, 160,150, 100,100 left = necro_circle, 2,2, 160,120, 68,68 left = necro_circle, 2,3, 160,99, 47,47 left = necro_circle, 2,4, 160,82, 30,30 left = necro_circle, 3,0, 400,200, 120,120 left = necro_circle, 3,1, 340,150, 100,100 left = necro_circle, 3,2, 295,120, 68,68 left = necro_circle, 3,3, 260,99, 47,47 left = necro_circle, 3,4, 225,82, 30,30 right = necro_circle, 1,0, -80,200, 120,120 right = necro_circle, 1,1, -20,150, 100,100 right = necro_circle, 1,2, 25,120, 68,68 right = necro_circle, 1,3, 60,99, 47,47 right = necro_circle, 1,4, 95,82, 30,30 right = necro_circle, 2,0, 160,200, 140,120 right = necro_circle, 2,1, 160,150, 100,100 right = necro_circle, 2,2, 160,120, 68,68 right = necro_circle, 2,3, 160,99, 47,47 right = necro_circle, 2,4, 160,82, 30,30 right = necro_circle, 3,0, 400,200, 120,120 right = necro_circle, 3,1, 340,150, 100,100 right = necro_circle, 3,2, 295,120, 68,68 right = necro_circle, 3,3, 260,99, 47,47 right = necro_circle, 3,4, 225,82, 30,30 back = necro_circle, 1,0, -80,200, 120,120 back = necro_circle, 1,1, -20,150, 100,100 back = necro_circle, 1,2, 25,120, 68,68 back = necro_circle, 1,3, 60,99, 47,47 back = necro_circle, 1,4, 95,82, 30,30 back = necro_circle, 2,0, 160,200, 140,120 back = necro_circle, 2,1, 160,150, 100,100 back = necro_circle, 2,2, 160,120, 68,68 back = necro_circle, 2,3, 160,99, 47,47 back = necro_circle, 2,4, 160,82, 30,30 back = necro_circle, 3,0, 400,180, 120,120 back = necro_circle, 3,1, 340,150, 100,100 back = necro_circle, 3,2, 295,120, 68,68 back = necro_circle, 3,3, 260,99, 47,47 back = necro_circle, 3,4, 225,82, 30,30 editor_icon = 5 flip_left = 1 behavior = necro_circle #click_rect=1,-20,144,45 [object=necro_sign1] editor_icon=1 behavior=necro_sign1 [object=necro_activate] editor_icon=1 behavior=necro_activate [object=necro_stain] editor_icon=18 behavior=necro_stain [object=necro_activate_end] editor_icon=1 behavior=necro_activate_end [object=necro_ask_revive] editor_icon=1 behavior=necro_ask_revive -------------------------------------------------------------------------------- [sprite = hole] bitmap = data\object\tree_hole.gif, 1, 1, 1 sort_offset=200 [object = hole] front = hole, 1,1, 8,110, 68,136 front = hole, 1,2, 56,95, 47,94 front = hole, 2,0, 165,140, 100,200 front = hole, 2,1, 165,110, 68,136 front = hole, 2,2, 165,95, 47,94 front = hole, 3,1, 312,110, 68,136 front = hole, 3,2, 244,95, 47,94 editor_icon = 18 click_rect=-20,1,57,51 flip_left=1 behavior=hole -------------------------------------------------------------------------------- [sprite = bones] bitmap = data\object\bones.gif, 1, 1, 1 sort_offset=100 [object = bones] visible_range = 0,3 offset_front = bones, 0, -55,200 editor_icon = 28 click_range=1,1 click_rect=1,1,95,35 block=1 behavior=bones -------------------------------------------------------------------------------- [sprite = sarcophagus_s] bitmap = data\object\sarcophagus_s.gif, 1, 1, 1 [sprite = sarcophagus_f] bitmap = data\object\sarcophagus_f.gif, 1, 1, 1 [object = sarcophagus] visible_range=0,4 offset_front = sarcophagus_f, 0, 12, 180 offset_back = sarcophagus_f, 0, 12, 180 offset_left = sarcophagus_s, 0, 12, 230 offset_right = sarcophagus_s, 0, 12, 230 editor_icon = 19 map_frame = 3,3 block = 0 -------------------------------------------------------------------------------- [object = necro_dummy] front = dummy, 2,1, 160,156, 80,156 left = dummy, 2,1, 160,156, 80,156 right = dummy, 2,1, 160,156, 80,156 back = dummy, 2,1, 160,156, 80,156 click_rect = 1,1,100,100 editor_icon = 1 click_range = 1,1 top_click = 1 highlite_enemy=necromancer behavior=necro_dummy -------------------------------------------------------------------------------- [sprite = lock_f] bitmap = data\object\lever\lock1a.gif, 1, 1, 1 [sprite = lock_s] bitmap = data\object\lever\lock1b.gif, 1,1, 1 [object = lock] visible_range = 0, 4 offset_back = lock_f, 0, -100, 230 offset_right = lock_s, 140, -100, 230 offset_left = lock_s, -140, -100, 230 all_sides = -1, 4,4 all_sides = -1, 0 ,4 editor_icon = 3 flip_left = 1 click_rect.2 = -10, -10, 26,45 click_rect.1 = -10, -10, 19, 45 click_rect.3 = -10, -10, 19, 45 behavior = lock ------------------------------------------------------------------------------- [sprite = wall_goat] bitmap = data\object\bulkhead\goat.gif, 1, 1, 1 [object = wall_goat] offset_front = wall_goat, 0, -4,-1 offset_back = wall_goat, 0, -4,-1 editor_icon = 15 map_frame = 0,0 block = 1 fog_level=20,40,70,100,140