[LEVEL = CITY] name = Dolbrad music.MAIN = data\music\town.ogg material_file = data\defs\level.city\city_material.txt cube_file = data\defs\level.city\city_cube.txt enemy_file = data\defs\enemy\npc\handyman.txt enemy_file = data\defs\enemy\npc\merchant.txt enemy_file = data\defs\enemy\npc\watch.txt enemy_file = data\defs\enemy\npc\townsman.txt enemy_file = data\defs\enemy\npc\townswoman.txt enemy_file = data\defs\enemy\npc\alchemist.txt enemy_file = data\defs\enemy\npc\beggar.txt enemy_file = data\defs\enemy\npc\razzik.txt enemy_file = data\defs\enemy\npc\khumrac.txt enemy_file = data\defs\enemy\5-cloister\spider_fuzzy.txt enemy_file = data\defs\enemy\5-cloister\spider_fire.txt enemy_file = data\defs\enemy\6-city\rat_zoo.txt enemy_file = data\defs\enemy\6-city\rimbrock.txt enemy_file = data\defs\enemy\6-city\thug.txt enemy_file = data\defs\enemy\6-city\bully.txt enemy_file = data\defs\enemy\6-city\assassin.txt enemy_file = data\defs\enemy\6-city\demon2.txt enemy_file = data\defs\enemy\6-city\plant.txt enemy_file = data\defs\enemy\4-graveyard\corpseeater.txt enemy_file = data\defs\enemy\3-aenor\direwolf.txt enemy_file = data\defs\enemy\3-aenor\icetroll.txt enemy_file = data\defs\enemy\6-city\rat_wharf.txt object_file = data\defs\object\barrel.txt object_file = data\defs\object\ceiling.txt object_file = data\defs\object\city_top.txt object_file = data\defs\object\grave_top.txt object_file = data\defs\object\fence.txt object_file = data\defs\object\gate.txt object_file = data\defs\object\monk_statue.txt object_file = data\defs\object\roof.txt object_file = data\defs\object\torch1.txt object_file = data\defs\object\torch2.txt object_file = data\defs\object\win_stone.txt object_file = data\defs\object\win_wood.txt object_file = data\defs\object\garbage.txt object_file = data\defs\object\bridge.txt object_file = data\defs\object\bush1.txt object_file = data\defs\object\bush2.txt object_file = data\defs\object\tree1.txt object_file = data\defs\object\flower1.txt object_file = data\defs\object\flower2.txt object_file = data\defs\object\flower3.txt object_file = data\defs\object\flower4.txt object_file = data\defs\object\dirt1.txt object_file = data\defs\object\dirt2.txt object_file = data\defs\object\foliage1.txt object_file = data\defs\object\well.txt object_file = data\defs\object\column2.txt object_file = data\defs\object\flag1.txt object_file = data\defs\object\flag2.txt object_file = data\defs\object\tower_fix2.txt object_file = data\defs\object\ship.txt object_file = data\defs\object\berthage.txt object_file = data\defs\object\furniture.txt behavior_file = data\defs\object\web_behavior.txt object_file = data\defs\object\web.txt behavior_file = data\defs\level.city\city_behavior.txt object_file = data\defs\level.city\city_object.txt background = data\sky\city.jpg,1,1,1, 0,100,0,100 fog_color = 150, 160, 170 fog_level = 0,60,130,200,230