[sprite = astral_1] bitmap = data\object\bottom\astral_1.gif, 1, 1, 1 [sprite = astral_f] bitmap = data\object\bottom\astral_f.gif, 1, 1, 1 [object = astral_bottom] editor_icon = 27 flip_left = 1 back = astral_f, 0,4, 16,176, 47,47 back = astral_f, 1,1, -50,394, 120,120 back = astral_f, 1,2, 4,320, 100,100 back = astral_f, 1,3, 53,235, 69,69 back = astral_f, 1,4, 88,176, 47,47 back = astral_f, 2,2, 160,320, 100,100 back = astral_f, 2,3, 160,235, 69,69 back = astral_f, 2,4, 160,176, 47,47 back = astral_f, 3,1, 370,394, 120,120 back = astral_f, 3,2, 316,320, 100,100 back = astral_f, 3,3, 267,235, 69,69 back = astral_f, 3,4, 234,176, 48,47 back = astral_f, 4,4, 303,176, 47,47 left = astral_1, 1,1, 63,295, 100,100 left = astral_1, 1,2, 94,216, 68,68 left = astral_1, 1,3, 114,164, 47,47 left = astral_1, 1,4, 128,132, 35,35 left = astral_1, 0,3, 26,152, 137,40 left = astral_1, 0,4, 70,124, 106,30 right = astral_1, 3,1, 256,295, 100,100 right = astral_1, 3,2, 226,216, 68,68 right = astral_1, 3,3, 205,164, 47,47 right = astral_1, 3,4, 193,132, 35,35 right = astral_1, 4,3, 295,152, 137,40 right = astral_1, 4,4, 251,124, 106,30 -------------------------------------------------------------------------------- [sprite = gate_l] bitmap = data\object\door\gate_l.gif, 2, 2, 1 [sprite = gate_r] bitmap = data\object\door\gate_r.gif, 1, 1, 1 [sprite = gate_jamb] bitmap = data\object\door\gate_jamb.gif, 1, 1, 1 [object = gate_r] offset_left = gate_r, -45, -4,-1 offset_right = gate_r, 45, -4,-1 editor_icon = 21 flip_left = 1 [object = gate_l] offset_left = gate_l, 45, -4,-1 offset_right = gate_l, -45, -4,-1 map_frame = 201, 4 editor_icon = 4 click_range = 1, 1 click_rect.1 = -90, 30, 100,160 click_rect.3 = 1, 30, 190,160 behavior = gate flip_left = 1 highlite_object = gate_r [object = gate_jamb] front = gate_jamb, 2,0, 160,160, 100,100 editor_icon = 24 -------------------------------------------------------------------------------- [sprite = mirror1_f] bitmap = data\object\wallpaper\mirror1_f.gif, 1, 1, 1 sort_offset = -200 [sprite = mirror1_s1] bitmap = data\object\wallpaper\mirror1_s1.gif, 1, 1, 1 sort_offset = -200 [object = mirror] back = mirror1_f, 0,3, 20,88, 32,32 back = mirror1_f, 1,0, -60,150, 100,100 back = mirror1_f, 1,1, 5,119, 68,68 back = mirror1_f, 1,2, 50,98, 47,47 back = mirror1_f, 1,3, 90,83, 32,32 back = mirror1_f, 2,0, 160,150, 100,100 back = mirror1_f, 2,1, 160,119, 68,68 back = mirror1_f, 2,2, 160,98, 47,47 back = mirror1_f, 2,3, 160,83, 32,32 back = mirror1_f, 3,0, 385,150, 100,100 back = mirror1_f, 3,1, 315,119, 68,68 back = mirror1_f, 3,2, 270,98, 47,47 back = mirror1_f, 3,3, 230,83, 32,32 back = mirror1_f, 4,3, 300,88, 32,32 right = mirror1_s1, 2,0, 302,182, 150,150 right = mirror1_s1, 2,1, 258,140, 100,100 right = mirror1_s1, 2,2, 226,110, 65,65 right = mirror1_s1, 2,3, 206,95, 46,46 left = mirror1_s1, 2,0, 18,182, 150,150 left = mirror1_s1, 2,1, 62,140, 100,100 left = mirror1_s1, 2,2, 94,110, 65,65 left = mirror1_s1, 2,3, 124,95, 46,46 editor_icon = 30 click_rect.2=1,1,90,140 click_rect.1=1,1,20,160 click_rect.3=1,1,20,160 behavior=mirror flip_left=1 -------------------------------------------------------------------------------- [sprite = teleport] bitmap = data\object\global\holy_ground.gif, 6,1,6 sort_offset = 10 [object = teleport] visible_range = 0,3 map_frame=7,16 offset_front = teleport, 0, 20,240 offset_back = teleport, 0,20,240 offset_left = teleport, 0,20,240 offset_right = teleport, 0,20,240 editor_icon = 6 behavior = teleport -------------------------------------------------------------------------------- [sprite = fire_menhir] bitmap = data\object\fire_menhir.gif, 2, 2, 1 [sprite = fire_menhir2] bitmap = data\object\fire_menhir2.gif, 1, 1, 1 [object = fire_menhir] offset_front = fire_menhir, 0, 0, -1 offset_back = fire_menhir, 0, 0, -1 offset_left = fire_menhir, 0, 0, -1 offset_right = fire_menhir, 0, 0, -1 editor_icon = 12 block = 1 click_rect=1,1,64,194 click_range=1,1 fog_level = 0,10,20,30,40 behavior=fire_menhir map_frame=5,14 [object = fire_menhir2] offset_front = fire_menhir2, 0, 0, -1 offset_back = fire_menhir2, 0, 0, -1 offset_left = fire_menhir2, 0, 0, -1 offset_right = fire_menhir2, 0, 0, -1 editor_icon = 12 block = 1 map_frame = 5,14 behavior=fire_menhir2 [object=crystal_count] editor_icon=1 behavior=crystal_count -------------------------------------------------------------------------------- [sprite = menhir] bitmap = data\object\menhir.gif, 2, 2, 1 [object = menhir] offset_front = menhir, 0, 0, -1 offset_back = menhir, 0, 0, -1 offset_left = menhir, 0, 0, -1 offset_right = menhir, 0, 0, -1 editor_icon = 12 block = 1 click_rect=1,1,64,147 click_range=1,1 behavior=menhir map_frame=5,16 map_hint=recharge -------------------------------------------------------------------------------- [object=necro_dummy] editor_icon=1 behavior=necro_dummy [object = duke_dummy] front = dummy, 2,1, 160,156, 80,156 left = dummy, 2,1, 160,156, 80,156 right = dummy, 2,1, 160,156, 80,156 back = dummy, 2,1, 160,156, 80,156 click_rect = 1,1,100,100 editor_icon = 1 click_range = 1,1 top_click = 1 highlite_enemy=duke_immortal behavior=duke -------------------------------------------------------------------------------- [sprite = chest1_f] bitmap = data\object\chest1_f.gif, 1, 1, 1 [sprite = chest1_b] bitmap = data\object\chest1_b.gif, 1, 1, 1 [sprite = chest1_r] bitmap = data\object\chest1_r.gif, 1, 1, 1 [object = chest1] visible_range = 0, 3 offset_front = chest1_f, 0, 8, 230 offset_back = chest1_b, 0, 8, 230 offset_left = chest1_r, 0, 8, 230 offset_right = chest1_r, 0, 8, 230 editor_icon = 7 click_rect.0 = 1,1,115,60 click_rect.1 = 1,1,70,60 click_rect.2 = 1,1,115,60 click_rect.3 = 1,1,70,60 behavior=chest_offer items.100,1=astral_key [object = chest2] visible_range = 0, 3 offset_front = chest1_f, 0, 8, 230 offset_back = chest1_b, 0, 8, 230 offset_left = chest1_r, 0, 8, 230 offset_right = chest1_r, 0, 8, 230 editor_icon = 7 click_rect.0 = 1,1,115,60 click_rect.1 = 1,1,70,60 click_rect.2 = 1,1,115,60 click_rect.3 = 1,1,70,60 behavior=chest_offer items.100,1=astral_key [object = chest3] visible_range = 0, 3 offset_front = chest1_f, 0, 8, 230 offset_back = chest1_b, 0, 8, 230 offset_left = chest1_r, 0, 8, 230 offset_right = chest1_r, 0, 8, 230 editor_icon = 7 click_rect.0 = 1,1,115,60 click_rect.1 = 1,1,70,60 click_rect.2 = 1,1,115,60 click_rect.3 = 1,1,70,60 behavior=chest_offer items.100,1,35,35=arrows items.100,3=medicine items.100,1=greater_healing_potion items.100,1=greater_stamina_potion