[sprite = dummy] bitmap = data\object\global\_dummy.gif, 1,1,1 #--------------------------------------------------------------------- [object = block_enemy] block=2 editor_icon=34 [object = block_all] block=3 editor_icon=34 [sprite = holy_ground] bitmap = data\object\global\holy_ground.gif, 6,1,6 sort_offset = 10 [object = holy_ground] in_editor=0 visible_range = 0,3 offset_front = holy_ground, 0, 20, 240 offset_back = holy_ground, 0, 20, 240 offset_left = holy_ground, 0, 20, 240 offset_right = holy_ground, 0, 20, 240 editor_icon = 5 behavior = holy_ground #--------------------------------------------------------------------- [sprite = lava_river] bitmap = data\object\global\lavariver.gif, 2,1,2 anim_delay = 100 sort_offset = -14 [object = lava_river] in_editor=0 visible_range = 1,4 fog_level = 0, 0, 20, 50, 100 dark_level = 0, 0, 20, 50, 100 offset_back = lava_river, 0, 13, 0 editor_icon = 5 behavior = lava_river [sprite = lava_river_front] bitmap = data\object\global\lavariver_front.gif, 2,1,2 anim_delay = 100 sort_offset = -14 [object = lava_river_front] in_editor=0 visible_range = 0, 0 fog_level = 0, 0, 20, 50, 100 offset_back = lava_river_front, 0, -10, 0 editor_icon = 5 #--------------------------------------------------------------------- [sprite = ring_of_protection] bitmap = data\object\global\rop.gif, 4, 1, 4 [object = ring_of_protection] in_editor=0 visible_range = 0, 3 scale_factor = 150, 100 offset_front = ring_of_protection, 0, 10,-1 offset_back = ring_of_protection, 0, 10,-1 offset_left = ring_of_protection, 0, 10,-1 offset_right = ring_of_protection, 0, 10,-1 editor_icon = 5 fog_level = 0, 0, 20, 50, 100 behavior = ring_of_protection #--------------------------------------------------------------------- [sprite = woe0] bitmap = data\object\global\woe0.gif, 1, 1, 1 [sprite = woe1] bitmap = data\object\global\woe1.gif, 1, 1, 1 [sprite = woe2] bitmap = data\object\global\woe2.gif, 1, 1, 1 [sprite = woe3] bitmap = data\object\global\woe3.gif, 1, 1, 1 [sprite = woe4] bitmap = data\object\global\woe4.gif, 1, 1, 1 [object = wall_of_energy] in_editor=0 block=1 fog_level = 0,0,0,0,0 all_sides = woe3, 0,3, -30,99, 100,100 all_sides = woe3, 0,4, 30,83, 68,68 #--- all_sides = woe0, 1,0, 21,180, 100,100 all_sides = woe4, 1,1, 39,156, 100,100 all_sides = woe2, 1,2, 16,122, 100,100 all_sides = woe2, 1,3, 63,99, 68,68 all_sides = woe2, 1,4, 95,83, 46,46 #--- all_sides = woe1, 2,1, 160,156, 100,100 all_sides = woe1, 2,2, 160,122, 68,68 all_sides = woe1, 2,3, 160,99, 47,47 all_sides = woe1, 2,4, 160,83, 32,32 #--- all_sides = woe0, 3,0, 300,180, 100,100 all_sides = woe4, 3,1, 280,156, 100,100 all_sides = woe2, 3,2, 304,122, 100,100 all_sides = woe2, 3,3, 259,99, 68,68 all_sides = woe2, 3,4, 228,83, 46,46 #--- all_sides = woe3, 4,3, 353,99, 100,100 all_sides = woe3, 4,4, 293,83, 68,68 flip_all = 3 [object = woe_stars_1] in_editor=0 fog_level = 0,0,0,0,0 scale_factor = 75, 100 offset_front = holy_ground, 0, -14, -1 offset_back = holy_ground, 0, -14, -1 offset_left = holy_ground, 0, -14, -1 offset_right = holy_ground, 0, -14, -1 [object = woe_stars_2] in_editor=0 fog_level = 0,0,0,0,0 scale_factor = 75,100 offset_front = holy_ground, 0, -60, -1 offset_back = holy_ground, 0, -60, -1 offset_left = holy_ground, 0, -60, -1 offset_right = holy_ground, 0, -60, -1 #--------------------------------------------------------------------- [sprite = TOTEM] bitmap = data\object\global\totem1.gif, 1, 1, 1 centered_turn = 1 [sprite = TOTEM_HIT] bitmap = data\object\global\totem_hit.gif, 4, 1, 4 sort_offset = -50 [object = TOTEM] in_editor = 0 visible_range = 0, 3 offset_front = totem, 0, 0, 200 offset_back = totem, 0, 0, 200 offset_left = totem, 0, 0, 200 offset_right = totem, 0, 0, 200 [object = TOTEM_HIT] in_editor = 0 visible_range = 0, 3 offset_front = totem_hit, 0, 20, 240 offset_back = totem_hit, 0, 20, 240 offset_left = totem_hit, 0, 20, 240 offset_right = totem_hit, 0, 20, 240 behavior = totem_hit #--------------------------------------------------------------------- [sprite = fumes] bitmap = data\object\global\fumes.png, 3,3,1 sort_offset=200 anim_delay=60 centered_turn = 1 [object = fumes] in_editor=0 visible_range = 0,3 scale_factor = 400, 200 offset_front = fumes, 0, 10, 150 offset_back = fumes, 0, 10, 150 offset_left = fumes, 0, 10, 150 offset_right = fumes, 0, 10, 150 editor_icon = 5 behavior = fumes