sound.edw_att1 = data\sound\enemy\lizard.wav sound.edw_att2 = data\sound\enemy\firelord.wav [enemy = saddead_peace] name = depressed dead editor_icon = 1 hp = 0 move =0,0 handicap_resistance = 99 immortal=1 resistance = 0, 0, 0, 0 stay_random = 1500, 4000 gold = 100, 500 [enemy = saddead_fight] name = depressed dead editor_icon = 1 hp = 1000 exp=600 resistance = 0, 0, 0, 0 category = 1 death_global = 11,1 hit_power = 20, 42 play_sound.edw_att1 = 0 hit_power = 30, 52 play_sound.edw_att2 = 0