[sprite = lizard_s] bitmap = data\enemy\lizard_s.gif, 1,1,1 [sprite = lizard_a] bitmap = data\enemy\lizard_a.gif, 1,1,1 anim_delay = 700 loop = 0, 1 [sprite = lizard_h] bitmap = data\enemy\lizard_h.gif, 1,1,1 anim_delay = 700 loop = 0, 1 [enemy = razzik] name = razzik editor_icon = 6 hp = 0 immortal=1 move=0,0 handicap_resistance = 99 stay_random = 0, 0