[sprite = zombie_s] bitmap = data\enemy\zombie_s.gif, 1,1,1 [sprite = zombie_a] bitmap = data\enemy\zombie_a.gif, 1,1,1 anim_delay = 700 loop = 0, 1 [sprite = zombie_h] bitmap = data\enemy\zombie_h.gif, 1,1,1 anim_delay = 700 loop = 0, 1 [enemy = h_zombie] name = howling zombie editor_icon = 9 hp = 0 stay_random = 1500, 4000 immortal = 1 move = 0,0 handicap_resistance = 99 hp=0