sound.zombie_att = data\sound\enemy\zombie.wav [sprite = head] bitmap = data\fx\head.gif, 5,5,1 anim_delay = 80 [sprite = livingdead_s] bitmap = data\enemy\livingdead_s.gif, 1,1,1 [sprite = livingdead_a] bitmap = data\enemy\livingdead_a.gif, 1,1,1 anim_delay = 700 loop = 0, 1 [sprite = livingdead_h] bitmap = data\enemy\livingdead_h.gif, 1,1,1 anim_delay = 700 loop = 0, 1 [sprite = livingdead_f] bitmap = data\enemy\livingdead_f.gif, 1,1,1 [enemy = livingdead] name = tortured dead editor_icon = 1 hp = 1500 resistance = 15, 0, 0, 0 move = 100,0 flip_animation=0 category = 1 exp = 5000 items.50=money160 hit_power = 25, 60 hit_power = 25, 60 fly_effect.head = 50,50 play_sound.zombie_att = 0