sound.firelord_att = data\sound\enemy\firelord.wav [sprite = firelord_s] bitmap = data\enemy\firelord_s.gif, 1,1,1 [sprite = firelord_a] bitmap = data\enemy\firelord_a.gif, 1,1,1 anim_delay = 700 loop = 0, 1 [sprite = firelord_h] bitmap = data\enemy\firelord_h.gif, 1,1,1 anim_delay = 700 loop = 0, 1 [enemy = demon2] name = summoned demon editor_icon = 8 hp = 3000 exp = 10000 size = 2 resistance = 15,100,-10,0 handicap_resistance = 99 # demon kill for alchemist death_global=24,1 category = 2 items.100=trophy_horn items.100=trophy_horn items.100=money320 items.100=guardian's_ring,rainbow_ring,serpent_amulet,thorn_amulet,amulet_of_hell,ring_of_haste,faruk's_chain,healer's_ring,ring_of_scorpion,spiritual_ring,ring_of_mercy,ring_of_flesh,finder's_necklace,marksman's_ring,ring_of_observer,trapper's_ring,amulet_of_wit,warrior's_grace,archmage's_seal,heaven's_blessing,cold_grasp,ruthless_ring_of_sleep,evil_word,insomnia move = 100, 30 hit_power = 25,60 elemental_power = 0, 15,50 play_sound.firelord_att = 0 handicap = 11,30,1,4,0,0 fly_effect = 1, 20, 30 elemental_power = 0, 15,40 play_sound.firelord_att = 0