[sprite = empty] bitmap = data\enemy\empty.gif,1,1,1 offset = 35, -85 show_shadow = 0 [sprite = fireball_a] bitmap = data\fx\fire.gif,6,6,1 offset = 37, -58 show_shadow = 0 loop = 0, 1 [enemy = fireball_thrower] editor_icon = 4 hp = 0 immortal=1 handicap_resistance = 99 move=0,0 elemental_power = 0, 20, 38 play_sound.skill_fireball = 0 fly_effect = 1, 0, 0 elemental_power = 0, 30, 60 play_sound.skill_fireball = 0