sound.monk_att = data\sound\enemy\monk.wav [sprite = deadmonk_s] bitmap = data\enemy\deadmonk_s.gif, 1,1,1 [sprite = deadmonk_a] bitmap = data\enemy\deadmonk_a.gif, 1,1,1 anim_delay = 700 loop = 0, 1 [sprite = deadmonk_h] bitmap = data\enemy\deadmonk_h.gif, 1,1,1 anim_delay = 700 loop = 0, 1 [sprite = deadmonk_f] bitmap = data\enemy\deadmonk_f.gif, 1,1,1 [enemy = deadmonk] name = dead apprentice editor_icon = 1 hp = 600 exp= 2000 resistance = 15,30,30,30 category = 1 items.50=money80 items.30=healing_potion,stamina_potion,elixir,revive_potion,medicine,revi_potion #nahodny typ hitu hit_power = 20, 40 play_sound.monk_att = 0 elemental_power = 0, 20, 40 play_sound.monk_att = 0 elemental_power = 1, 20, 40 play_sound.monk_att = 0 elemental_power = 2, 20, 40 play_sound.monk_att = 0