[sprite = monster_s] bitmap = data\enemy\monster_s.gif, 1,1,1 [sprite = monster_a] bitmap = data\enemy\monster_a.gif, 1,1,1 anim_delay = 700 loop = 0, 1 [sprite = monster_h] bitmap = data\enemy\monster_h.gif, 1,1,1 anim_delay = 700 loop = 0, 1 [sprite = monster_f] bitmap = data\enemy\monster_f.gif, 1,1,1 [enemy = creature_attack] name = creature editor_icon = 8 hp = 3000 resistance = 25,10,10,10 exp=2000 death_activate=2,21,26 hit_power = 20, 50 handicap = 11, 25, 2, 6, 0, 0 `=================================== [enemy = creature] name = creature editor_icon = 8 stay_random = 1500, 4000 immortal = 1 move = 0,0 `=================================== sound.monk_att = data\sound\enemy\monk.wav sound.monk_hit = data\sound\enemy\monk_hit.wav [sprite = monk_s] bitmap = data\enemy\monk_s.gif, 1,1,1 [sprite = monk_a] bitmap = data\enemy\monk_a.gif, 1,1,1 anim_delay = 700 loop = 0, 1 [sprite = monk_h] bitmap = data\enemy\monk_h.gif, 1,1,1 anim_delay = 700 loop = 0, 1 [sprite = monk_f] bitmap = data\enemy\monk_f.gif, 1,1,1 [enemy = leonard_attack] name = leonard editor_icon = 1 hp=2000 exp=2000 resistance = 15,30,30,30 move=100,50 death_activate=1,21,26 play_sound.monk_hit = 0 hit_power = 15, 40 elemental_power = 1, 15, 40 handicap=1,25,2,5,0,0 play_sound.monk_att = 0 elemental_power = 1, 15, 30 fly_effect = 0, 40, 30 play_sound.monk_att = 0 `=================================== [enemy = leonard] name = leonard editor_icon = 8 stay_random = 1500, 4000 immortal = 1 move = 0,0