sound.rat_att = data\sound\enemy\rat.wav [sprite = rat_s] bitmap = data\enemy\rat_s.gif,1,1,1 [sprite = rat_a] bitmap = data\enemy\rat_a.gif,1,1,1 anim_delay = 700 loop = 0,1 [sprite = rat_h] bitmap = data\enemy\rat_h.gif,1,1,1 anim_delay = 700 loop = 0,1 [sprite = rat_f] bitmap = data\enemy\rat_f.gif,1,1,1 [sprite = sandrat_s] bitmap = data\enemy\sandrat_s.gif,1,1,1 [sprite = sandrat_a] bitmap = data\enemy\sandrat_a.gif,1,1,1 anim_delay = 700 loop = 0,1 [sprite = sandrat_h] bitmap = data\enemy\sandrat_h.gif,1,1,1 anim_delay = 700 loop = 0,1 [sprite = sandrat_f] bitmap = data\enemy\sandrat_f.gif,1,1,1 [sprite = smallrat_s] bitmap = data\enemy\smallrat_s.gif,1,1,1 [sprite = smallrat_a] bitmap = data\enemy\smallrat_a.gif,1,1,1 anim_delay = 700 loop = 0,1 [sprite = smallrat_h] bitmap = data\enemy\smallrat_h.gif,1,1,1 anim_delay = 700 loop = 0,1 [sprite = smallrat_f] bitmap = data\enemy\smallrat_f.gif,1,1,1 ======================================================================== [enemy = blackrat] name = black rat editor_icon = 3 hp = 400 exp = 500 resistance = 10,0,0,5 death_global = 6,1 category = 3 items.70=rat_meat hit_power = 15,40 play_sound.rat_att = 0 [enemy = rat] name = plague rat editor_icon = 4 hp = 300 exp = 500 resistance = 8,0,0,40 category = 3 death_global = 6,1 hit_power = 15,35 elemental_power = 2,10,20 handicap = 2, 30, 1, 4, 10,20 play_sound.rat_att = 0 [enemy = smallrat] name = fusty rat editor_icon = 5 hp = 200 exp = 300 resistance = 5,0,0,5 death_global = 6,1 category = 3 items.20=rat_meat hit_power = 15,30 play_sound.rat_att = 0