sound.fat_att = data\sound\enemy\fat.wav [sprite = deadknight_s] bitmap = data\enemy\deadknight_s.gif, 1,1,1 [sprite = deadknight_a] bitmap = data\enemy\deadknight_a.gif, 1,1,1 anim_delay = 700 loop = 0, 1 [sprite = deadknight_h] bitmap = data\enemy\deadknight_h.gif, 1,1,1 anim_delay = 700 loop = 0, 1 [sprite = deadknight_f] bitmap = data\enemy\deadknight_f.gif, 1,1,1 [enemy = deadknight] name = dead knight editor_icon = 3 hp = 500 resistance = 20,5,5,5 flip_animation=0 category = 1 exp = 2000 handicap_resistance = 11 items.60=money160 items.50=remains items.50=short_sword,long_sword,buckler,broken_small_shield,small_shield,round_shield,hard_small_shield,sturdy_vest,leather_armor,sturdy_leather_armor,ring_mail,ancient_ring_mail,scale_mail,light_helmet,warm_light_helmet,guard's_helm,leather_gloves,worn_boots,chain_gloves_of_freedom,top_boots,iron_boots items.50=healing_potion,stamina_potion hit_power = 20,45 handicap = 11, 20, 1, 4, 0, 0 play_sound.fat_att = 0