sound.wraith_att = data\sound\enemy\wraith.wav [sprite = bonewraith_s] bitmap = data\enemy\bonewraith_s.gif, 2,2,1 [sprite = bonewraith_a] bitmap = data\enemy\bonewraith_a.gif, 1,1,1 anim_delay = 700 loop = 0, 1 [sprite = bonewraith_h] bitmap = data\enemy\bonewraith_h.gif, 1,1,1 anim_delay = 700 loop = 0, 1 [enemy = bonewraith] name = ice bones editor_icon = 2 category = 1 hp = 400 exp=1000 resistance = 40,-5,999,20 handicap_resistance=1 flip_animation=0 alpha = 220 blending = 1 items.60=money160 items.50=remains items.20=short_sword,long_sword,buckler,broken_small_shield,small_shield,round_shield,light_helmet,warm_light_helmet,leather_gloves,worn_boots,top_boots items.50=healing_potion,stamina_potion,small_healing_potion,small_stamina_potion hit_power = 10,35 elemental_power = 1,15,35 handicap=1,15,3,5,0,0 play_sound.wraith_att = 0 `===================================================== [enemy = bonenight] name = ice nightmare editor_icon = 2 category = 1 hp = 550 exp=2000 resistance = 60,-5,999,20 handicap_resistance=1 flip_animation=0 alpha = 220 blending = 1 items.60=money160 items.50=remains items.20=short_sword,long_sword,buckler,broken_small_shield,small_shield,round_shield,light_helmet,warm_light_helmet,leather_gloves,worn_boots,top_boots items.50=healing_potion,stamina_potion,small_healing_potion,small_stamina_potion hit_power = 15,35 elemental_power = 1,15,40 handicap=1,35,3,5,0,0 play_sound.wraith_att = 0