sound.rat_att = data\sound\enemy\rat.wav [sprite = rat_s] bitmap = data\enemy\rat_s.gif, 1,1,1 [sprite = rat_a] bitmap = data\enemy\rat_a.gif, 1,1,1 anim_delay = 700 loop = 0, 1 [sprite = rat_h] bitmap = data\enemy\rat_h.gif, 1,1,1 anim_delay = 700 loop = 0, 1 [sprite = rat_f] bitmap = data\enemy\rat_f.gif, 1,1,1 [enemy = rat] name = rat editor_icon = 8 category = 3 hp = 60 exp = 60 resistance = 4,4,4,8 items.100 = rat_meat hit_power = 8,20 play_sound.rat_att = 0