sound.wolf_att = data\sound\enemy\wolf.wav sound.wolf_hit = data\sound\enemy\wolf_hit.wav -------------------------------------------------------------------------------- [sprite = wolf_s] bitmap = data\enemy\wolf_s.gif, 1,1,1 [sprite = wolf_a] bitmap = data\enemy\wolf_a.gif, 1,1,1 anim_delay = 700 loop = 0, 1 [sprite = wolf_h] bitmap = data\enemy\wolf_h.gif, 1,1,1 anim_delay = 700 loop = 0, 1 [sprite = wolf_f] bitmap = data\enemy\wolf_f.gif, 1,1,1 [enemy = wolf] name = wolf editor_icon = 3 category = 3 hp = 70 exp = 100 resistance = 5,2,4,2 items.50 = trophy_animal_fur play_sound.wolf_hit = 0 hit_power = 15, 23 play_sound.wolf_att = 0 [enemy = wolf_respawn] name = wolf editor_icon =4 category = 3 hp = 70 exp = 100 resistance = 5,2,4,2 items.50 = trophy_animal_fur death_global = 253,1 play_sound.wolf_hit = 0 hit_power = 15, 23 play_sound.wolf_att = 0