sound.beatle_att = data\sound\enemy\beatle.wav -------------------------------------------------------------------------------- [sprite = beetle_s] bitmap = data\enemy\beetle_s.gif, 1,1,1 [sprite = beetle_a] bitmap = data\enemy\beetle_a.gif, 1,1,1 anim_delay = 700 loop = 0, 1 [sprite = beetle_h] bitmap = data\enemy\beetle_h.gif, 1,1,1 anim_delay = 700 loop = 0, 1 [sprite = beetle_f] bitmap = data\enemy\beetle_f.gif, 1,1,1 [enemy = beetle] name = stun beetle editor_icon = 7 hp = 30 exp = 40 resistance = 3, 0, 0, 999 hit_power = 9,14 handicap=11,25,1,1,0,0 play_sound.beatle_att = 0 [enemy = beetle_respawn] name = stun beetle editor_icon = 8 hp = 30 exp = 40 resistance = 3, 0, 0, 999 death_global = 254,1 hit_power = 9,14 handicap=11,25,1,1,0,0 play_sound.beatle_att = 0