save_version = 16 part_name = aenor level_count = 3 \\*********************************** [level = AENOR_GLEN] size = 45, 54 object_items_reseted = 0 [square = 23, 0] cube_type = g_grass [object = rock] direction = 0 target = 23, 0 [square = 24, 0] cube_type = g_grass [object = rock_huge] target = 24, 0 [square = 25, 0] cube_type = g_grass [object = rock] direction = 0 target = 25, 0 [square = 26, 0] cube_type = g_grass [square = 27, 0] cube_type = g_grass [object = rock_huge] direction = 0 target = 27, 0 [square = 28, 0] cube_type = g_grass [object = rock] direction = 0 target = 28, 0 [square = 29, 0] cube_type = g_grass [object = rock] target = 29, 0 [square = 30, 0] cube_type = g_grass [object = rock] direction = 0 target = 30, 0 [square = 31, 0] cube_type = g_grass [object = rock] target = 31, 0 [square = 32, 0] cube_type = g_grass [object = rock] direction = 0 target = 32, 0 [square = 33, 0] cube_type = g_grass [object = rock_huge] direction = 0 target = 33, 0 [square = 34, 0] cube_type = g_grass [square = 21, 1] cube_type = g_grass [object = rock_huge] target = 21, 1 [square = 22, 1] cube_type = g_grass [object = rock_huge] target = 22, 1 [square = 23, 1] cube_type = g_grass [object = rock] target = 23, 0 [square = 24, 1] cube_type = g_grass [object = rock] target = 24, 1 [square = 25, 1] cube_type = g_grass [object = rock] direction = 3 target = 25, 0 [square = 26, 1] cube_type = g_grass [object = rock_huge] direction = 0 target = 26, 1 [square = 27, 1] cube_type = g_grass [object = rock] target = 27, 1 [square = 28, 1] cube_type = g_grass [square = 29, 1] cube_type = g_grass [square = 30, 1] cube_type = g_grass [square = 31, 1] cube_type = g_grass [square = 32, 1] cube_type = g_grass [square = 33, 1] cube_type = g_grass [object = rock] target = 33, 1 [square = 34, 1] cube_type = g_grass [square = 20, 2] cube_type = g_grass [object = rock_huge] target = 20, 2 [square = 21, 2] cube_type = g_grass [object = rock] target = 21, 2 [square = 22, 2] cube_type = g_grass [object = rock] direction = 1 target = 22, 1 [square = 23, 2] cube_type = g_grass [object = rock] direction = 3 target = 23, 1 [square = 24, 2] cube_type = g_grass [square = 25, 2] cube_type = g_grass [object = rock] direction = 3 target = 25, 1 [square = 26, 2] cube_type = g_grass [object = rock_huge] direction = 0 target = 26, 2 [square = 27, 2] cube_type = g_grass [object = rock] direction = 0 target = 27, 2 [square = 28, 2] cube_type = g_grass [square = 29, 2] cube_type = g_grass [object = menhir] direction = 0 target = 29, 2 [square = 30, 2] cube_type = g_grass [square = 31, 2] cube_type = g_grass [object = menhir] direction = 0 target = 31, 2 [square = 32, 2] cube_type = g_grass [square = 33, 2] cube_type = g_grass [object = rock] direction = 0 target = 33, 2 [square = 34, 2] cube_type = g_grass [object = rock] direction = 0 target = 34, 2 [square = 35, 2] cube_type = g_grass [object = rock] direction = 1 target = 35, 2 [square = 36, 2] cube_type = g_grass [square = 37, 2] cube_type = g_grass [object = rock] direction = 1 target = 37, 2 [square = 38, 2] cube_type = g_grass [square = 39, 2] cube_type = g_grass [square = 20, 3] cube_type = g_grass [object = rock_huge] target = 20, 3 [square = 21, 3] cube_type = g_grass [object = rock] direction = 3 target = 21, 2 [square = 22, 3] cube_type = g_grass [square = 23, 3] cube_type = g_grass [enemy = white_wolf] hp = 200 [square = 24, 3] cube_type = g_grass [square = 25, 3] cube_type = g_grass [object = rock] direction = 1 target = 25, 2 [square = 26, 3] cube_type = g_grass [object = rock] direction = 1 target = 26, 2 [square = 27, 3] cube_type = g_grass [square = 28, 3] cube_type = g_grass [square = 29, 3] cube_type = g_grass [square = 30, 3] cube_type = g_grass [object = stonehenge_dummy] target = 30, 3 [square = 31, 3] cube_type = g_grass [square = 32, 3] cube_type = g_grass [enemy = icetroll] hp = 400 [square = 33, 3] cube_type = g_grass [object = bush1] direction = 0 target = 33, 3 [square = 34, 3] cube_type = g_grass [object = tree_wall] direction = 0 target = 34, 3 [square = 35, 3] cube_type = g_grass [object = rock] direction = 3 target = 35, 3 [square = 36, 3] cube_type = g_grass [object = rock] direction = 3 target = 36, 3 [square = 37, 3] cube_type = g_grass [object = rock] direction = 3 target = 37, 3 [square = 38, 3] cube_type = g_grass [square = 39, 3] cube_type = g_grass [square = 40, 3] cube_type = g_grass [square = 20, 4] cube_type = g_grass [object = rock_huge] target = 20, 4 [square = 21, 4] cube_type = g_grass [object = rock] direction = 3 target = 21, 3 [object = rock_huge] target = 21, 4 [square = 22, 4] cube_type = g_grass [object = rock_entrance3] direction = 0 target = 22, 4 [square = 23, 4] cube_type = g_grass [object = rock] target = 23, 4 [square = 24, 4] cube_type = g_grass [square = 25, 4] cube_type = g_grass [square = 26, 4] cube_type = g_grass [object = rock] direction = 1 target = 26, 3 [square = 27, 4] cube_type = g_grass [object = rock] direction = 1 target = 27, 3 [square = 28, 4] cube_type = g_grass [square = 29, 4] cube_type = g_grass [object = menhir] direction = 0 target = 29, 4 [square = 30, 4] cube_type = g_grass [square = 31, 4] cube_type = g_grass [object = menhir] direction = 0 target = 31, 4 [square = 32, 4] cube_type = g_grass [square = 33, 4] cube_type = g_grass [object = tree_wall] direction = 0 target = 33, 4 [square = 34, 4] cube_type = g_grass [object = rock] direction = 0 target = 34, 4 [square = 35, 4] cube_type = g_grass [object = rock] direction = 1 target = 35, 4 [square = 36, 4] cube_type = g_grass [object = bush1] direction = 3 target = 36, 4 [square = 37, 4] cube_type = g_grass [object = rock] direction = 1 target = 37, 4 [square = 38, 4] cube_type = g_grass [object = rock] direction = 1 target = 38, 4 [square = 39, 4] cube_type = g_grass [square = 40, 4] cube_type = g_grass [square = 20, 5] cube_type = g_grass [object = rock_huge] target = 20, 5 [square = 21, 5] cube_type = g_grass [object = rock] direction = 3 target = 21, 4 [square = 22, 5] cube_type = g_grass [object = rock] target = 22, 4 [square = 23, 5] cube_type = g_grass [object = rock] direction = 3 target = 23, 4 [square = 24, 5] cube_type = g_grass [object = tree2] direction = 0 target = 24, 5 [square = 25, 5] cube_type = g_grass [square = 26, 5] cube_type = g_grass [square = 27, 5] cube_type = g_grass [square = 28, 5] cube_type = g_grass [square = 29, 5] cube_type = g_grass [square = 30, 5] cube_type = g_grass [enemy = icetroll] hp = 400 [square = 31, 5] cube_type = g_grass [square = 32, 5] cube_type = g_grass [square = 33, 5] cube_type = g_grass [object = rock] direction = 0 target = 33, 5 [square = 34, 5] cube_type = g_grass [object = rock] direction = 0 target = 34, 5 [square = 35, 5] cube_type = g_grass [object = tent_soldier] direction = 0 target = 35, 5 [square = 36, 5] cube_type = g_grass [square = 37, 5] cube_type = g_grass [object = tent_soldier] direction = 0 target = 37, 5 [square = 38, 5] cube_type = g_grass [object = rock] direction = 3 target = 38, 5 [square = 39, 5] cube_type = g_grass [object = rock] direction = 3 target = 39, 5 [square = 40, 5] cube_type = g_grass [square = 21, 6] cube_type = g_grass [object = rock_huge] target = 21, 6 [square = 22, 6] cube_type = g_grass [object = rock_huge] target = 22, 6 [square = 23, 6] cube_type = g_grass [object = rock] direction = 3 target = 23, 5 [square = 24, 6] cube_type = g_grass [object = rock] direction = 3 target = 24, 5 [object = bush1] direction = 1 target = 24, 5 [square = 25, 6] cube_type = g_grass [object = rock] direction = 1 target = 25, 6 [square = 26, 6] cube_type = g_grass [object = block_all] direction = 0 target = 26, 6 [square = 27, 6] cube_type = g_grass [object = rock] direction = 3 target = 27, 6 [square = 28, 6] cube_type = g_grass [object = rock] direction = 1 target = 28, 5 [object = bush1] direction = 1 target = 28, 5 [square = 29, 6] cube_type = g_grass [object = rock] direction = 1 target = 29, 6 [square = 30, 6] cube_type = g_grass [object = rock] direction = 0 target = 30, 6 [square = 31, 6] cube_type = g_grass [object = tree_wall] direction = 0 target = 31, 6 [object = bush1] direction = 0 target = 31, 6 [square = 32, 6] cube_type = g_grass [object = rock] target = 32, 6 [square = 33, 6] cube_type = g_grass [object = rock] direction = 0 target = 33, 6 [square = 34, 6] cube_type = g_grass [square = 35, 6] cube_type = g_grass [object = tent_soldier] direction = 0 target = 35, 6 [square = 36, 6] cube_type = g_grass [square = 37, 6] cube_type = g_grass [object = tent_roland] direction = 0 target = 37, 30 [square = 38, 6] cube_type = g_grass [object = tent_soldier] direction = 0 target = 38, 6 [square = 39, 6] cube_type = g_grass [object = rock] direction = 3 target = 39, 6 [square = 40, 6] cube_type = g_grass [object = rock] direction = 3 target = 40, 6 [square = 22, 7] cube_type = g_grass [square = 23, 7] cube_type = g_grass [square = 24, 7] cube_type = g_grass [object = rock] direction = 3 target = 24, 6 [square = 25, 7] cube_type = g_grass [object = rock] direction = 3 target = 25, 6 [square = 26, 7] cube_type = g_grass [object = avalanche] direction = 0 target = 26, 7 [square = 27, 7] cube_type = g_grass [object = rock] direction = 1 target = 27, 7 [square = 28, 7] cube_type = g_grass [object = rock] direction = 3 target = 28, 7 [square = 29, 7] cube_type = g_grass [object = tree_wall] direction = 3 target = 29, 7 [square = 30, 7] cube_type = g_grass [square = 31, 7] cube_type = g_grass [square = 32, 7] cube_type = g_grass [square = 33, 7] cube_type = g_grass [square = 34, 7] cube_type = g_grass [square = 35, 7] cube_type = g_grass [square = 36, 7] cube_type = g_grass [square = 37, 7] cube_type = g_grass [square = 38, 7] cube_type = g_grass [object = tent_soldier] direction = 0 target = 38, 7 [square = 39, 7] cube_type = g_grass [object = tree_wall] direction = 3 target = 39, 7 [square = 40, 7] cube_type = g_grass [object = rock] direction = 3 target = 40, 7 [square = 41, 7] cube_type = g_grass [square = 24, 8] cube_type = g_grass [square = 25, 8] cube_type = g_grass [object = rock] direction = 3 target = 25, 7 [square = 26, 8] cube_type = g_grass [object = block_all] direction = 0 target = 26, 8 [square = 27, 8] cube_type = g_grass [object = rock] direction = 3 target = 27, 7 [square = 28, 8] cube_type = g_grass [object = tree2] direction = 3 target = 28, 8 [square = 29, 8] cube_type = g_grass [square = 30, 8] cube_type = g_grass [square = 31, 8] cube_type = g_grass [object = tree2] direction = 3 target = 31, 8 [square = 32, 8] cube_type = g_grass [object = rock] direction = 1 target = 32, 8 [square = 33, 8] cube_type = g_grass [object = bush1] direction = 1 target = 33, 8 [square = 34, 8] cube_type = g_grass [object = bush1] direction = 1 target = 34, 8 [square = 35, 8] cube_type = g_grass [object = tree_wall] direction = 1 target = 35, 8 [square = 36, 8] cube_type = g_grass [object = tree_wall] direction = 1 target = 36, 8 [square = 37, 8] cube_type = g_grass [square = 38, 8] cube_type = g_grass [object = rock] direction = 1 target = 38, 8 [square = 39, 8] cube_type = g_grass [object = tree2] direction = 1 target = 39, 8 [square = 40, 8] cube_type = g_grass [object = rock] direction = 1 target = 40, 8 [square = 41, 8] cube_type = g_grass [square = 42, 8] cube_type = g_grass [square = 24, 9] cube_type = g_grass [square = 25, 9] cube_type = g_grass [object = rock] direction = 1 target = 25, 9 [square = 26, 9] cube_type = g_grass [square = 27, 9] cube_type = g_grass [square = 28, 9] cube_type = g_grass [enemy = dire_wolf] hp = 400 [square = 29, 9] cube_type = g_grass [square = 30, 9] cube_type = g_grass [object = rock] direction = 3 target = 30, 8 [square = 31, 9] cube_type = g_grass [object = rock] direction = 1 target = 31, 9 [square = 32, 9] cube_type = g_grass [object = tree_wall] direction = 1 target = 32, 9 [square = 33, 9] cube_type = g_grass [object = tree2] direction = 1 target = 33, 9 [square = 34, 9] cube_type = g_grass [object = rock] direction = 1 target = 34, 9 [square = 35, 9] cube_type = g_grass [object = tree2] direction = 1 target = 35, 9 [square = 36, 9] cube_type = g_grass [object = tree_wall] direction = 1 target = 36, 9 [square = 37, 9] cube_type = g_grass [object = tree_wall] direction = 1 target = 37, 9 [object = bush1] direction = 1 target = 37, 9 [square = 38, 9] cube_type = g_grass [object = tree_wall] direction = 1 target = 38, 9 [square = 39, 9] cube_type = g_grass [object = tree2] direction = 1 target = 39, 9 [square = 40, 9] cube_type = g_grass [object = rock] direction = 1 target = 40, 9 [square = 41, 9] cube_type = g_grass [square = 42, 9] cube_type = g_grass [square = 25, 10] cube_type = g_grass [object = rock] direction = 3 target = 25, 10 [square = 26, 10] cube_type = g_grass [item = ancient_relic] item_count = 0 [square = 27, 10] cube_type = g_grass [object = rock] direction = 3 target = 27, 10 [square = 28, 10] cube_type = g_grass [object = rock] direction = 1 target = 28, 9 [square = 29, 10] cube_type = g_grass [object = block_all] direction = 0 target = 29, 10 [square = 30, 10] cube_type = g_grass [object = rock] direction = 1 target = 30, 9 [square = 31, 10] cube_type = g_grass [object = tree_wall] direction = 1 target = 31, 10 [square = 32, 10] cube_type = g_grass [object = tree_wall] direction = 1 target = 32, 10 [square = 33, 10] cube_type = g_grass [square = 34, 10] cube_type = g_grass [square = 35, 10] cube_type = g_grass [square = 36, 10] cube_type = g_grass [square = 37, 10] cube_type = g_grass [object = RESPAWN-wolf] direction = 0 target = 30, 17 [square = 38, 10] cube_type = g_grass [square = 39, 10] cube_type = g_grass [object = tree_wall] direction = 1 target = 39, 10 [square = 40, 10] cube_type = g_grass [object = rock] direction = 1 target = 40, 10 [square = 41, 10] cube_type = g_grass [square = 42, 10] cube_type = g_grass [square = 25, 11] cube_type = g_grass [object = rock] direction = 0 target = 25, 11 [square = 26, 11] cube_type = g_grass [object = rock] direction = 3 target = 26, 11 [square = 27, 11] cube_type = g_grass [object = rock] direction = 0 target = 27, 11 [square = 28, 11] cube_type = g_grass [object = rock] direction = 3 target = 28, 10 [square = 29, 11] cube_type = g_grass [object = avalanche] direction = 0 target = 29, 11 [object = troll_symbol] direction = 3 target = 31, 11 [square = 30, 11] cube_type = g_grass [object = rock] direction = 1 target = 30, 10 [square = 31, 11] cube_type = g_grass [object = troll_symbol2] direction = 1 target = 29, 11 [square = 32, 11] cube_type = g_grass [square = 33, 11] cube_type = g_grass [square = 34, 11] cube_type = g_grass [square = 35, 11] cube_type = g_grass [object = tree_wall] direction = 1 target = 35, 11 [square = 36, 11] cube_type = g_grass [object = tree2] direction = 1 target = 36, 11 [square = 37, 11] cube_type = g_grass [object = tree_wall] direction = 1 target = 37, 11 [square = 38, 11] cube_type = g_grass [object = block_enemy] direction = 1 target = 38, 11 [square = 39, 11] cube_type = g_grass [square = 40, 11] cube_type = g_grass [object = tree_wall] direction = 1 target = 40, 11 [square = 41, 11] cube_type = g_grass [object = tree_wall] direction = 1 target = 41, 11 [square = 42, 11] cube_type = g_grass [object = bush1] direction = 1 target = 42, 11 [square = 43, 11] cube_type = g_grass [square = 26, 12] cube_type = g_grass [square = 27, 12] cube_type = g_grass [square = 28, 12] cube_type = g_grass [object = rock] direction = 1 target = 28, 11 [square = 29, 12] cube_type = g_grass [object = block_all] direction = 3 target = 29, 12 [square = 30, 12] cube_type = g_grass [object = rock] direction = 3 target = 30, 11 [square = 31, 12] cube_type = g_grass [square = 32, 12] cube_type = g_grass [object = tree_wall] direction = 1 target = 32, 12 [square = 33, 12] cube_type = g_grass [object = tree_wall] direction = 1 target = 33, 12 [square = 34, 12] cube_type = g_grass [object = rock] direction = 1 target = 34, 12 [square = 35, 12] cube_type = g_grass [object = bush1] direction = 1 target = 35, 12 [square = 36, 12] cube_type = g_grass [object = bush1] direction = 1 target = 36, 12 [square = 37, 12] cube_type = g_grass [object = bush1] direction = 1 target = 37, 12 [square = 38, 12] cube_type = g_grass [object = tree_wall] direction = 1 target = 38, 12 [object = bush1] direction = 1 target = 38, 12 [square = 39, 12] cube_type = g_grass [square = 40, 12] cube_type = g_grass [square = 41, 12] cube_type = g_grass [object = tree2] direction = 1 target = 41, 12 [square = 42, 12] cube_type = g_grass [object = bush1] direction = 1 target = 42, 12 [square = 43, 12] cube_type = g_grass [square = 25, 13] cube_type = g_grass [square = 26, 13] cube_type = g_grass [square = 27, 13] cube_type = g_grass [square = 28, 13] cube_type = g_grass [object = rock] direction = 3 target = 28, 12 [square = 29, 13] cube_type = g_grass [square = 30, 13] cube_type = g_grass [object = rock] direction = 1 target = 30, 12 [square = 31, 13] cube_type = g_grass [object = bush1] direction = 3 target = 31, 12 [square = 32, 13] cube_type = g_grass [object = bush1] direction = 0 target = 32, 13 [square = 33, 13] cube_type = g_grass [object = bush1] direction = 0 target = 33, 13 [square = 34, 13] cube_type = g_grass [object = bush1] direction = 0 target = 34, 13 [square = 35, 13] cube_type = g_grass [square = 36, 13] cube_type = g_grass [square = 37, 13] cube_type = g_grass [square = 38, 13] cube_type = g_grass [object = rock] target = 38, 13 [square = 39, 13] cube_type = g_grass [object = tree2] direction = 1 target = 39, 13 [square = 40, 13] cube_type = g_grass [square = 41, 13] cube_type = g_grass [object = tree_wall] direction = 1 target = 41, 13 [square = 42, 13] cube_type = g_grass [object = bush1] direction = 1 target = 42, 13 [square = 43, 13] cube_type = g_grass [square = 44, 13] cube_type = g_grass [square = 26, 14] cube_type = g_grass [square = 27, 14] cube_type = g_grass [square = 28, 14] cube_type = g_grass [object = rock] direction = 1 target = 28, 13 [square = 29, 14] cube_type = g_grass [square = 30, 14] cube_type = g_grass [object = tree2] direction = 3 target = 30, 13 [square = 31, 14] cube_type = g_grass [object = tree_wall] direction = 3 target = 31, 13 [object = bush1] direction = 3 target = 31, 13 [square = 32, 14] cube_type = g_grass [square = 33, 14] cube_type = g_grass [square = 34, 14] cube_type = g_grass [square = 35, 14] cube_type = g_grass [square = 36, 14] cube_type = g_grass [square = 37, 14] cube_type = g_grass [square = 38, 14] cube_type = g_grass [object = rock] target = 38, 14 [square = 39, 14] cube_type = g_grass [object = tree_wall] direction = 1 target = 39, 14 [square = 40, 14] cube_type = g_grass [enemy = white_wolf_respawn] hp = 200 [square = 41, 14] cube_type = g_grass [object = rock] direction = 1 target = 41, 14 [square = 42, 14] cube_type = g_grass [square = 43, 14] cube_type = g_grass [square = 44, 14] cube_type = g_grass [square = 27, 15] cube_type = g_grass [object = tree_wall] direction = 3 target = 27, 14 [square = 28, 15] cube_type = g_grass [object = bush1] direction = 3 target = 28, 14 [square = 29, 15] cube_type = g_grass [enemy = white_wolf] hp = 200 [square = 30, 15] cube_type = g_grass [square = 31, 15] cube_type = g_grass [object = rock] direction = 3 target = 31, 14 [square = 32, 15] cube_type = g_grass [object = rock_huge] target = 32, 15 [square = 33, 15] cube_type = g_grass [square = 34, 15] cube_type = g_grass [square = 35, 15] cube_type = g_grass [square = 36, 15] cube_type = g_grass [square = 37, 15] cube_type = g_grass [square = 38, 15] cube_type = g_grass [object = rock] target = 38, 15 [square = 39, 15] cube_type = g_grass [object = tree_wall] direction = 1 target = 39, 15 [square = 40, 15] cube_type = g_grass [enemy = dire_wolf] hp = 400 [square = 41, 15] cube_type = g_grass [object = bush1] direction = 1 target = 41, 15 [object = bush1] direction = 1 target = 41, 15 [square = 42, 15] cube_type = g_grass [object = tree_wall] direction = 1 target = 42, 15 [square = 43, 15] cube_type = g_grass [square = 44, 15] cube_type = g_grass [square = 2, 16] cube_type = g_grass [object = rock] target = 3, 0 [square = 3, 16] cube_type = g_grass [object = rock] target = 4, 0 [square = 4, 16] cube_type = g_grass [object = rock] direction = 0 target = 5, 0 [square = 5, 16] cube_type = g_grass [object = rock] target = 6, 0 [square = 6, 16] cube_type = g_grass [object = rock] direction = 0 target = 7, 0 [square = 7, 16] cube_type = g_grass [object = rock] target = 8, 0 [square = 8, 16] cube_type = g_grass [object = rock] target = 9, 0 [square = 27, 16] cube_type = g_grass [square = 28, 16] cube_type = g_grass [object = bush1] direction = 3 target = 28, 0 [square = 29, 16] cube_type = g_grass [object = tree_wall] direction = 3 target = 29, 0 [square = 30, 16] cube_type = g_grass [square = 31, 16] cube_type = g_grass [object = tree_wall] direction = 3 target = 31, 0 [square = 32, 16] cube_type = g_grass [object = rock_huge] target = 32, 16 [square = 33, 16] cube_type = g_grass [square = 34, 16] cube_type = g_grass [square = 35, 16] cube_type = g_grass [square = 36, 16] cube_type = g_grass [square = 37, 16] cube_type = g_grass [object = rock] target = 37, 16 [square = 38, 16] cube_type = g_grass [square = 39, 16] cube_type = g_grass [object = tree_wall] direction = 1 target = 39, 16 [square = 40, 16] cube_type = g_grass [square = 41, 16] cube_type = g_grass [object = tree_wall] direction = 1 target = 41, 16 [square = 42, 16] cube_type = g_grass [object = tree_wall] direction = 1 target = 42, 16 [square = 43, 16] cube_type = g_grass [square = 44, 16] cube_type = g_grass [square = 2, 17] cube_type = g_grass [object = rock] target = 3, 1 [square = 3, 17] cube_type = g_grass [object = rock] target = 4, 1 [square = 4, 17] cube_type = g_grass [square = 5, 17] cube_type = g_grass [square = 6, 17] cube_type = g_grass [square = 7, 17] cube_type = g_grass [square = 8, 17] cube_type = g_grass [object = rock] target = 9, 1 [square = 27, 17] cube_type = g_grass [square = 28, 17] cube_type = g_grass [square = 29, 17] cube_type = g_grass [object = tree_wall] direction = 3 target = 29, 1 [object = bush1] direction = 3 target = 29, 1 [square = 30, 17] cube_type = g_grass [square = 31, 17] cube_type = g_grass [square = 32, 17] cube_type = g_grass [object = tree_wall] direction = 3 target = 32, 1 [object = bush1] direction = 3 target = 32, 1 [square = 33, 17] cube_type = g_grass [square = 34, 17] cube_type = g_grass [square = 35, 17] cube_type = g_grass [square = 36, 17] cube_type = g_grass [square = 37, 17] cube_type = g_grass [object = rock] target = 37, 17 [square = 38, 17] cube_type = g_grass [object = tree_wall] direction = 1 target = 38, 17 [square = 39, 17] cube_type = g_grass [object = block_enemy] direction = 0 target = 39, 17 [square = 40, 17] cube_type = g_grass [square = 41, 17] cube_type = g_grass [object = tree2] direction = 1 target = 41, 17 [square = 42, 17] cube_type = g_grass [object = rock] direction = 1 target = 42, 17 [object = rock] direction = 1 target = 42, 17 [square = 43, 17] cube_type = g_grass [square = 44, 17] cube_type = g_grass [square = 2, 18] cube_type = g_grass [object = rock] target = 3, 2 [square = 3, 18] cube_type = g_grass [square = 4, 18] cube_type = g_grass [enemy = icetroll] hp = 400 [square = 5, 18] cube_type = g_grass [object = rock] target = 6, 2 [square = 6, 18] cube_type = g_grass [square = 7, 18] cube_type = g_grass [square = 8, 18] cube_type = g_grass [object = rock] target = 9, 2 [square = 9, 18] cube_type = g_grass [object = rock] target = 10, 2 [square = 10, 18] cube_type = g_grass [object = rock] direction = 0 target = 11, 2 [square = 11, 18] cube_type = g_grass [object = rock] direction = 0 target = 12, 2 [square = 12, 18] cube_type = g_grass [object = rock] direction = 0 target = 13, 2 [square = 27, 18] cube_type = g_grass [square = 28, 18] cube_type = g_grass [object = bush1] direction = 3 target = 28, 2 [square = 29, 18] cube_type = g_grass [object = tree2] direction = 3 target = 29, 2 [square = 30, 18] cube_type = g_grass [square = 31, 18] cube_type = g_grass [square = 32, 18] cube_type = g_grass [object = tree_wall] direction = 3 target = 32, 2 [square = 33, 18] cube_type = g_grass [object = rock_huge] target = 33, 18 [square = 34, 18] cube_type = g_grass [square = 35, 18] cube_type = g_grass [square = 36, 18] cube_type = g_grass [square = 37, 18] cube_type = wall1 [square = 38, 18] cube_type = g_grass [object = tree_wall] direction = 1 target = 38, 18 [square = 39, 18] cube_type = g_grass [enemy = white_wolf_respawn] hp = 200 [square = 40, 18] cube_type = g_grass [object = tree_wall] direction = 1 target = 40, 18 [square = 41, 18] cube_type = g_grass [object = rock] direction = 1 target = 41, 18 [square = 42, 18] cube_type = g_grass [object = rock] direction = 1 target = 42, 18 [square = 43, 18] cube_type = g_grass [square = 2, 19] cube_type = g_grass [object = rock] target = 3, 3 [square = 3, 19] cube_type = g_grass [square = 4, 19] cube_type = g_grass [square = 5, 19] cube_type = g_grass [square = 6, 19] cube_type = g_grass [object = rock] target = 7, 3 [square = 7, 19] cube_type = g_grass [square = 8, 19] cube_type = g_grass [object = rock] target = 9, 3 [square = 9, 19] cube_type = wall1 [square = 10, 19] cube_type = wall1 [square = 11, 19] cube_type = g_grass [object = rock_entrance2] target = 11, 19 [square = 12, 19] cube_type = wall1 [square = 27, 19] cube_type = g_grass [square = 28, 19] cube_type = g_grass [square = 29, 19] cube_type = g_grass [object = bush1] direction = 3 target = 29, 3 [square = 30, 19] cube_type = g_grass [object = tree_wall] direction = 3 target = 30, 3 [square = 31, 19] cube_type = g_grass [object = RESPAWN-wolf] direction = 0 target = 34, 10 [square = 32, 19] cube_type = g_grass [object = tree_wall] direction = 3 target = 32, 3 [object = bush1] direction = 3 target = 32, 3 [square = 33, 19] cube_type = g_grass [square = 34, 19] cube_type = g_grass [square = 35, 19] cube_type = g_grass [square = 36, 19] cube_type = g_grass [square = 37, 19] cube_type = wall1 [square = 38, 19] cube_type = g_grass [object = rock] direction = 1 target = 38, 19 [square = 39, 19] cube_type = g_grass [enemy = dire_wolf] hp = 400 [square = 40, 19] cube_type = g_grass [object = tree2] direction = 1 target = 40, 19 [square = 41, 19] cube_type = g_grass [object = tree2] direction = 1 target = 41, 19 [square = 42, 19] cube_type = g_grass [object = tree_wall] direction = 1 target = 42, 19 [object = bush1] direction = 1 target = 42, 19 [square = 2, 20] cube_type = g_grass [object = rock] direction = 0 target = 3, 4 [square = 3, 20] cube_type = g_grass [object = tree2] direction = 0 target = 4, 4 [square = 4, 20] cube_type = g_grass [square = 5, 20] cube_type = g_grass [object = rock] target = 6, 4 [square = 6, 20] cube_type = g_grass [object = rock] target = 7, 4 [square = 7, 20] cube_type = g_grass [object = block_enemy] direction = 0 target = 7, 20 [square = 8, 20] cube_type = g_grass [enemy = rocktroll] hp = 400 [square = 9, 20] cube_type = g_grass [object = rock] target = 10, 4 [square = 10, 20] cube_type = g_grass [enemy = icetroll] hp = 400 [square = 11, 20] cube_type = g_grass [square = 12, 20] cube_type = g_grass [object = rock] target = 13, 4 [square = 25, 20] cube_type = wall1 [square = 26, 20] cube_type = wall1 [square = 27, 20] cube_type = wall1 [square = 28, 20] cube_type = g_grass [object = bush1] direction = 3 target = 28, 4 [square = 29, 20] cube_type = g_grass [square = 30, 20] cube_type = wall1 [square = 31, 20] cube_type = g_grass [object = woodgate] direction = 1 target = 31, 4 [object = woodgate_jamb_R] direction = 1 target = 31, 4 [object = woodgate_jamb_L] direction = 3 target = 31, 4 [square = 32, 20] cube_type = wall1 [square = 33, 20] cube_type = g_grass [square = 34, 20] cube_type = g_grass [square = 35, 20] cube_type = g_grass [square = 36, 20] cube_type = g_grass [square = 37, 20] cube_type = wall1 [square = 38, 20] cube_type = g_grass [object = tree_wall] direction = 1 target = 38, 20 [square = 39, 20] cube_type = g_grass [object = troll_symbol] direction = 0 target = 39, 22 [square = 40, 20] cube_type = g_grass [object = tree_wall] direction = 1 target = 40, 20 [square = 41, 20] cube_type = g_grass [object = tree_wall] direction = 1 target = 41, 20 [square = 42, 20] cube_type = g_grass [object = tree_wall] direction = 1 target = 42, 20 [object = bush1] direction = 1 target = 42, 20 [square = 2, 21] cube_type = g_grass [object = rock] target = 3, 5 [square = 3, 21] cube_type = g_grass [square = 4, 21] cube_type = g_grass [square = 5, 21] cube_type = g_grass [object = rock] target = 6, 5 [square = 6, 21] cube_type = g_grass [object = rock] target = 7, 5 [square = 7, 21] cube_type = g_grass [object = rock] target = 8, 5 [square = 8, 21] cube_type = g_grass [square = 9, 21] cube_type = g_grass [square = 10, 21] cube_type = g_grass [square = 11, 21] cube_type = g_grass [enemy = rocktroll] hp = 400 [square = 12, 21] cube_type = g_grass [object = rock] target = 13, 5 [square = 24, 21] cube_type = wall1 [square = 25, 21] cube_type = wall1 [square = 26, 21] cube_type = g_grass [object = broken_tstone] target = 26, 21 [square = 27, 21] cube_type = wall1 [square = 28, 21] cube_type = wall1 [square = 29, 21] cube_type = wall1 [square = 30, 21] cube_type = wall1 [square = 31, 21] cube_type = g_grass [square = 32, 21] cube_type = wall1 [square = 33, 21] cube_type = wall1 [square = 34, 21] cube_type = g_grass [square = 35, 21] cube_type = g_grass [object = rock] target = 35, 21 [square = 36, 21] cube_type = g_grass [object = rock] target = 36, 21 [square = 37, 21] cube_type = g_grass [object = rock] target = 37, 21 [square = 38, 21] cube_type = wall1 [square = 39, 21] cube_type = g_grass [object = rock] direction = 0 target = 39, 21 [square = 40, 21] cube_type = wall1 [square = 41, 21] cube_type = g_grass [object = tree_wall] direction = 1 target = 41, 21 [square = 42, 21] cube_type = g_grass [square = 0, 22] cube_type = g_grass [square = 1, 22] cube_type = g_grass [square = 2, 22] cube_type = g_grass [object = rock] target = 3, 6 [square = 3, 22] cube_type = g_grass [object = rock] target = 4, 6 [square = 4, 22] cube_type = g_grass [square = 5, 22] cube_type = g_grass [square = 6, 22] cube_type = g_grass [object = rock] target = 7, 6 [square = 7, 22] cube_type = g_grass [object = rock] direction = 0 target = 8, 6 [square = 8, 22] cube_type = g_grass [object = rock] target = 9, 6 [square = 9, 22] cube_type = g_grass [object = tree2] direction = 0 target = 10, 6 [square = 10, 22] cube_type = g_grass [square = 11, 22] cube_type = g_grass [object = rock] target = 12, 6 [square = 12, 22] cube_type = g_grass [object = rock] direction = 0 target = 13, 6 [square = 24, 22] cube_type = wall1 [square = 25, 22] cube_type = g_grass [object = fence] direction = 1 target = 25, 22 [square = 26, 22] cube_type = g_grass [square = 27, 22] cube_type = g_grass [object = fence] direction = 1 target = 27, 22 [square = 28, 22] cube_type = wall1 [square = 29, 22] cube_type = wall1 [square = 30, 22] cube_type = g_grass [square = 31, 22] cube_type = g_grass [square = 32, 22] cube_type = g_grass [object = barrel] target = 32, 21 object_item_count = 9 object_item_count = 0 object_item_count = 0 [square = 33, 22] cube_type = wall1 [square = 34, 22] cube_type = g_grass [square = 35, 22] cube_type = g_grass [object = rock] target = 35, 22 [square = 36, 22] cube_type = g_grass [object = troll_symbol2] direction = 0 target = 36, 24 [enemy = deadsoldier] hp = -1 [square = 37, 22] cube_type = g_grass [object = rock] target = 37, 22 [square = 38, 22] cube_type = wall1 [square = 39, 22] cube_type = g_grass [object = troll_symbol2] target = 39, 20 [object = free_troll] direction = 0 target = 39, 22 [enemy = troll_prisoner] hp = 0 [square = 40, 22] cube_type = wall1 [square = 41, 22] cube_type = g_grass [square = 0, 23] cube_type = g_grass [square = 1, 23] cube_type = g_grass [square = 2, 23] cube_type = g_grass [square = 3, 23] cube_type = g_grass [object = rock] target = 4, 7 [square = 4, 23] cube_type = g_grass [object = rock] target = 5, 7 [square = 5, 23] cube_type = g_grass [square = 6, 23] cube_type = g_grass [object = rock] target = 7, 7 [square = 7, 23] cube_type = g_grass [enemy = treetroll] hp = 300 [square = 8, 23] cube_type = g_grass [object = rock] target = 9, 7 [square = 9, 23] cube_type = g_grass [object = rock] direction = 0 target = 10, 7 [square = 10, 23] cube_type = g_grass [object = rock] target = 11, 7 [square = 11, 23] cube_type = g_grass [object = rock] target = 12, 7 [square = 12, 23] cube_type = g_grass [square = 23, 23] cube_type = wall1 [square = 24, 23] cube_type = wall1 cube_direction = 1 [square = 25, 23] cube_type = wall1 cube_direction = 1 [square = 26, 23] cube_type = g_grass [square = 27, 23] cube_type = wall1 [square = 28, 23] cube_type = wall1 cube_direction = 1 [square = 29, 23] cube_type = wall1 cube_direction = 1 [square = 30, 23] cube_type = g_grass [square = 31, 23] cube_type = g_grass [square = 32, 23] cube_type = g_grass [square = 33, 23] cube_type = wall1 [square = 34, 23] cube_type = wall1 [square = 35, 23] cube_type = wall1 [square = 36, 23] cube_type = g_grass [object = rock] target = 36, 23 [square = 37, 23] cube_type = wall1 [square = 38, 23] cube_type = wall1 [square = 39, 23] cube_type = g_grass [object = fence] direction = 0 target = 39, 23 [square = 40, 23] cube_type = wall1 [square = 41, 23] cube_type = wall1 [square = 0, 24] cube_type = g_grass [square = 1, 24] cube_type = g_grass [object = tree_wall] direction = 0 target = 2, 8 [square = 2, 24] cube_type = g_grass [object = bush1] direction = 0 target = 3, 8 [square = 3, 24] cube_type = g_grass [square = 4, 24] cube_type = g_grass [object = rock] target = 5, 8 [square = 5, 24] cube_type = g_grass [object = troll_symbol] direction = 3 target = 7, 24 [enemy = treetroll] hp = 300 [square = 6, 24] cube_type = g_grass [object = rock] target = 7, 8 [square = 7, 24] cube_type = g_grass [object = troll_symbol2] direction = 1 target = 5, 24 [square = 8, 24] cube_type = g_grass [object = tree2] target = 8, 24 [square = 9, 24] cube_type = g_grass [object = rock] target = 9, 24 [square = 10, 24] cube_type = g_grass [square = 11, 24] cube_type = g_grass [square = 12, 24] cube_type = g_grass [square = 21, 24] cube_type = g_grass [square = 22, 24] cube_type = g_grass [square = 23, 24] cube_type = wall1 cube_direction = 1 [square = 24, 24] cube_type = g_grass [object = barrel] target = 23, 8 object_item_count = 12 [square = 25, 24] cube_type = g_grass [square = 26, 24] cube_type = g_grass [object = snowroof] target = 25, 8 [square = 27, 24] cube_type = g_grass [object = win_wood] target = 26, 8 [object = snowroof] target = 26, 8 [square = 28, 24] cube_type = g_grass [object = snowroof] target = 27, 8 [square = 29, 24] cube_type = g_grass [square = 30, 24] cube_type = g_grass [object = snowroof] target = 30, 8 [square = 31, 24] cube_type = g_grass [object = snowroof] target = 31, 8 [square = 32, 24] cube_type = g_grass cube_direction = 1 [object = snowroof] target = 32, 8 [square = 33, 24] cube_type = g_grass cube_direction = 1 [square = 34, 24] cube_type = g_grass [square = 35, 24] cube_type = g_grass [object = snowroof] target = 35, 8 [square = 36, 24] cube_type = g_grass [object = troll_symbol] target = 36, 22 [square = 37, 24] cube_type = g_grass [square = 38, 24] cube_type = g_grass [square = 39, 24] cube_type = g_grass [object = troll_prisoner] direction = 0 target = 39, 24 [square = 40, 24] cube_type = g_grass [square = 41, 24] cube_type = wall1 [square = 0, 25] cube_type = g_grass [square = 1, 25] cube_type = g_grass [object = bush1] direction = 0 target = 2, 9 [square = 2, 25] cube_type = g_grass [object = tree_wall] target = 2, 9 [square = 3, 25] cube_type = g_grass [object = rock] target = 3, 9 [square = 4, 25] cube_type = g_grass [object = rock] target = 4, 9 [square = 5, 25] cube_type = g_grass [enemy = treetroll] hp = 300 [enemy = treetroll] hp = 300 [square = 6, 25] cube_type = g_grass [object = rock] direction = 0 target = 7, 9 [square = 7, 25] cube_type = g_grass [item = remains] item_count = 0 [item = tool_of_havoc] item_count = 0 [item = loathsome_idol] item_count = 0 [item = ring_of_flesh] item_count = 0 [square = 8, 25] cube_type = g_grass [object = bush1] target = 8, 25 [square = 9, 25] cube_type = g_grass [object = rock] target = 9, 25 [square = 10, 25] cube_type = g_grass [square = 11, 25] cube_type = g_grass [object = rock] target = 12, 9 [square = 12, 25] cube_type = g_grass [object = rock] target = 13, 9 [square = 13, 25] cube_type = g_grass [object = rock] target = 14, 9 [square = 14, 25] cube_type = g_grass [object = rock] target = 15, 9 [square = 15, 25] cube_type = g_grass [square = 20, 25] cube_type = g_grass [object = rock] direction = 3 target = 19, 9 [square = 21, 25] cube_type = g_grass [object = rock] direction = 0 target = 20, 9 [square = 22, 25] cube_type = wall1 [square = 23, 25] cube_type = g_grass [object = edwin_dummy] direction = 0 target = 23, 25 [enemy = edwin] hp = 0 [square = 24, 25] cube_type = g_grass [object = garbage] target = 23, 9 object_item_count = 25 [square = 25, 25] cube_type = g_grass [object = snowroof] direction = 1 target = 24, 9 [square = 26, 25] cube_type = wall1 [square = 27, 25] cube_type = wall1 [square = 28, 25] cube_type = wall1 [square = 29, 25] cube_type = g_grass [object = snowroof] direction = 3 target = 28, 9 [object = snowroof] direction = 1 target = 29, 9 [square = 30, 25] cube_type = wall1 [square = 31, 25] cube_type = wall1 [square = 32, 25] cube_type = wall1 [square = 33, 25] cube_type = g_grass cube_direction = 1 [object = snowroof] direction = 3 target = 33, 9 [object = win_stone] direction = 3 target = 33, 9 [square = 34, 25] cube_type = g_grass [object = snowroof] direction = 1 target = 34, 9 [square = 35, 25] cube_type = wall1 [square = 36, 25] cube_type = g_grass [object = snowroof] target = 36, 9 [object = snowroof] direction = 3 target = 36, 9 [square = 37, 25] cube_type = g_grass [square = 38, 25] cube_type = g_grass [square = 39, 25] cube_type = g_grass [object = tent_mage] direction = 0 target = 39, 25 object_item_count = 0 object_item_count = 0 object_item_count = 0 object_item_count = 0 object_item_count = 0 object_item_count = 0 object_item_count = 0 object_item_count = 0 object_item_count = 0 object_item_count = 0 object_item_count = 0 object_item_count = 0 object_item_count = 0 object_item_count = 0 [square = 40, 25] cube_type = g_grass [square = 41, 25] cube_type = wall1 [square = 0, 26] cube_type = g_grass [square = 1, 26] cube_type = g_grass [object = tree_wall] target = 1, 10 [object = bush1] target = 1, 10 [square = 2, 26] cube_type = g_grass [object = monk_statue] direction = 1 target = 4, 26 [square = 3, 26] cube_type = g_grass [square = 4, 26] cube_type = g_grass [object = rock] target = 4, 10 [square = 5, 26] cube_type = g_grass [object = block_enemy] direction = 0 target = 5, 26 [square = 6, 26] cube_type = g_grass [object = rock] direction = 0 target = 6, 10 [square = 7, 26] cube_type = g_grass [object = rock] target = 8, 10 [square = 8, 26] cube_type = g_grass [object = rock] direction = 0 target = 9, 10 [square = 9, 26] cube_type = g_grass [object = rock] target = 10, 10 [object = bush1] target = 10, 10 [square = 10, 26] cube_type = g_grass [object = rock] target = 11, 10 [square = 11, 26] cube_type = g_grass [object = bush1] target = 12, 10 [square = 12, 26] cube_type = g_grass [object = tree2] target = 13, 10 [square = 13, 26] cube_type = g_grass [object = tree_wall] target = 14, 10 [square = 14, 26] cube_type = g_grass [object = bush1] target = 15, 10 [square = 15, 26] cube_type = g_grass [object = tree_wall] target = 16, 10 [square = 16, 26] cube_type = g_grass [square = 17, 26] cube_type = g_grass [square = 18, 26] cube_type = g_grass [square = 19, 26] cube_type = g_grass cube_direction = 1 [square = 20, 26] cube_type = wall1 [square = 21, 26] cube_type = g_grass [object = tree_ogla1] direction = 0 target = 21, 27 [square = 22, 26] cube_type = g_grass [square = 23, 26] cube_type = g_grass [object = snowroof] target = 22, 10 [square = 24, 26] cube_type = g_grass [object = snowroof] target = 23, 10 [square = 25, 26] cube_type = g_grass [object = win_wood] direction = 1 target = 24, 10 [object = snowroof] direction = 1 target = 24, 10 [square = 26, 26] cube_type = wall1 [square = 27, 26] cube_type = wall1 [square = 28, 26] cube_type = wall1 [square = 29, 26] cube_type = g_grass [object = win_wood] direction = 3 target = 28, 10 [object = snowroof] direction = 3 target = 28, 10 [object = snowroof] direction = 1 target = 29, 10 [object = win_stone] direction = 1 target = 29, 10 [square = 30, 26] cube_type = wall1 [square = 31, 26] cube_type = wall1 [square = 32, 26] cube_type = wall1 [square = 33, 26] cube_type = g_grass cube_direction = 1 [object = snowroof] direction = 3 target = 33, 10 [object = door1] direction = 3 target = 33, 10 [square = 34, 26] cube_type = g_grass [object = snowroof] direction = 1 target = 34, 10 [object = win_wood] direction = 1 target = 34, 10 [object = sad_archer_dummy] direction = 0 target = 34, 26 [enemy = highlander] hp = 0 [square = 35, 26] cube_type = wall1 [square = 36, 26] cube_type = wall1 [square = 37, 26] cube_type = g_grass [object = snowroof] direction = 3 target = 37, 10 [square = 38, 26] cube_type = g_grass [square = 39, 26] cube_type = g_grass [square = 40, 26] cube_type = g_grass [object = tree_ogla3] direction = 0 target = 39, 26 [square = 41, 26] cube_type = wall1 [square = 0, 27] cube_type = g_grass [square = 1, 27] cube_type = g_grass [object = rock] target = 1, 11 [object = bush1] target = 1, 11 [square = 2, 27] cube_type = g_grass [square = 3, 27] cube_type = g_grass [square = 4, 27] cube_type = g_grass [square = 5, 27] cube_type = g_grass [object = rock] target = 5, 11 [square = 6, 27] cube_type = g_grass [object = rock] target = 6, 11 [square = 7, 27] cube_type = g_grass [object = tree2] target = 8, 11 [square = 8, 27] cube_type = g_grass [object = rock_entrance1] target = 8, 27 [square = 9, 27] cube_type = g_grass [object = tree_wall] target = 10, 11 [square = 10, 27] cube_type = g_grass [object = bush1] target = 11, 11 [square = 11, 27] cube_type = g_grass [object = tree_wall] target = 12, 11 [square = 12, 27] cube_type = g_grass [object = bush1] target = 13, 11 [square = 13, 27] cube_type = g_grass [object = charon] direction = 0 target = 13, 27 [square = 14, 27] cube_type = g_grass [object = bush1] target = 15, 11 [square = 15, 27] cube_type = g_grass [object = bush1] target = 16, 11 [square = 16, 27] cube_type = g_grass [object = bush1] target = 17, 11 [object = tree_wall] target = 17, 11 [square = 17, 27] cube_type = g_grass [object = bush1] target = 18, 11 [square = 18, 27] cube_type = g_grass [object = bush1] target = 19, 11 [square = 19, 27] cube_type = g_grass cube_direction = 1 [square = 20, 27] cube_type = wall1 [square = 21, 27] cube_type = g_grass [square = 22, 27] cube_type = g_grass [object = snowroof] direction = 1 target = 21, 11 [square = 23, 27] cube_type = wall1 [square = 24, 27] cube_type = wall1 [square = 25, 27] cube_type = g_grass [object = snowroof] direction = 3 target = 24, 11 [object = snowroof] direction = 1 target = 24, 11 [square = 26, 27] cube_type = wall1 [square = 27, 27] cube_type = wall1 [square = 28, 27] cube_type = wall1 [square = 29, 27] cube_type = g_grass [object = snowroof] direction = 3 target = 28, 11 [object = snowroof] direction = 1 target = 29, 11 [square = 30, 27] cube_type = wall1 [square = 31, 27] cube_type = wall1 [square = 32, 27] cube_type = wall1 [square = 33, 27] cube_type = g_grass cube_direction = 1 [object = snowroof] direction = 3 target = 33, 11 [object = win_stone] direction = 3 target = 33, 11 [square = 34, 27] cube_type = g_grass [object = snowroof] direction = 1 target = 34, 11 [object = door1] direction = 1 target = 34, 11 [square = 35, 27] cube_type = wall1 [square = 36, 27] cube_type = wall1 [square = 37, 27] cube_type = g_grass [object = snowroof] direction = 3 target = 37, 11 [object = win_wood] direction = 3 target = 37, 11 [square = 38, 27] cube_type = g_grass [square = 39, 27] cube_type = wall1 [square = 40, 27] cube_type = wall1 [square = 41, 27] cube_type = wall1 [square = 42, 27] cube_type = g_grass [square = 43, 27] cube_type = g_grass [square = 0, 28] cube_type = g_grass [object = bush1] direction = 1 target = 1, 12 [square = 1, 28] cube_type = g_grass [object = tree_wall] direction = 1 target = 2, 12 [object = bush1] direction = 1 target = 2, 12 [square = 2, 28] cube_type = g_grass [square = 3, 28] cube_type = g_grass [square = 4, 28] cube_type = g_grass [object = tree_wall] target = 4, 12 [square = 5, 28] cube_type = g_grass [object = rock] direction = 0 target = 5, 12 [square = 6, 28] cube_type = g_grass [object = rock] target = 6, 12 [square = 7, 28] cube_type = g_grass [square = 8, 28] cube_type = g_grass [square = 9, 28] cube_type = g_grass [square = 10, 28] cube_type = g_grass [square = 11, 28] cube_type = g_grass [object = bush1] direction = 1 target = 11, 28 [square = 12, 28] cube_type = g_grass [square = 13, 28] cube_type = g_grass [square = 14, 28] cube_type = g_grass [square = 15, 28] cube_type = g_grass [object = RESPAWN-wolf] direction = 0 target = 4, 38 [square = 16, 28] cube_type = g_grass [square = 17, 28] cube_type = g_grass [square = 18, 28] cube_type = g_grass [object = tree2] target = 19, 12 [square = 19, 28] cube_type = wall1 cube_direction = 1 [square = 20, 28] cube_type = wall1 [square = 21, 28] cube_type = g_grass [square = 22, 28] cube_type = g_grass [object = win_stone] direction = 1 target = 21, 12 [object = snowroof] direction = 1 target = 21, 12 [square = 23, 28] cube_type = wall1 [square = 24, 28] cube_type = wall1 [square = 25, 28] cube_type = g_grass [object = snowroof] direction = 3 target = 24, 12 [square = 26, 28] cube_type = g_grass [object = win_wood] direction = 0 target = 25, 12 [object = snowroof] direction = 0 target = 25, 12 [square = 27, 28] cube_type = g_grass [object = snowroof] direction = 0 target = 26, 12 [object = shop_smith] direction = 0 target = 27, 28 [object = door_garrick] direction = 0 target = 27, 28 object_item_count = 0 object_item_count = 0 object_item_count = 0 object_item_count = 0 object_item_count = 0 object_item_count = 0 [square = 28, 28] cube_type = g_grass [object = win_wood] direction = 0 target = 27, 12 [object = snowroof] direction = 0 target = 27, 12 [square = 29, 28] cube_type = g_grass [square = 30, 28] cube_type = g_grass [object = snowroof] direction = 0 target = 30, 12 [object = win_stone] direction = 0 target = 30, 12 [square = 31, 28] cube_type = g_grass [object = snowroof] direction = 0 target = 31, 12 [object = door1] direction = 0 target = 31, 12 [square = 32, 28] cube_type = g_grass cube_direction = 1 [object = snowroof] direction = 0 target = 32, 12 [square = 33, 28] cube_type = g_grass cube_direction = 1 [square = 34, 28] cube_type = g_grass [object = snowroof] direction = 1 target = 34, 12 [square = 35, 28] cube_type = wall1 [square = 36, 28] cube_type = wall1 [square = 37, 28] cube_type = g_grass [object = snowroof] direction = 3 target = 37, 12 [square = 38, 28] cube_type = wall1 [square = 39, 28] cube_type = wall1 [square = 40, 28] cube_type = g_grass [object = tree_wall] direction = 0 target = 40, 12 [square = 41, 28] cube_type = g_grass [object = tree_wall] direction = 0 target = 41, 12 [square = 42, 28] cube_type = g_grass [object = tree_wall] direction = 0 target = 42, 12 [square = 43, 28] cube_type = g_grass [object = bush1] direction = 0 target = 43, 28 [square = 1, 29] cube_type = g_grass [object = rock] direction = 1 target = 2, 13 [square = 2, 29] cube_type = g_grass [square = 3, 29] cube_type = g_grass [enemy = treetroll] hp = 300 [square = 4, 29] cube_type = g_grass [square = 5, 29] cube_type = g_grass [object = rock] target = 5, 13 [square = 6, 29] cube_type = g_grass [object = rock] direction = 0 target = 6, 13 [square = 7, 29] cube_type = g_grass [square = 8, 29] cube_type = g_grass [object = bush1] target = 9, 13 [square = 9, 29] cube_type = g_grass [square = 10, 29] cube_type = g_grass [square = 11, 29] cube_type = g_grass [square = 12, 29] cube_type = g_grass [object = block_enemy] direction = 1 target = 12, 29 [square = 13, 29] cube_type = g_grass [object = tree_wall] target = 14, 13 [square = 14, 29] cube_type = g_grass [object = tree2] target = 15, 13 [square = 15, 29] cube_type = g_grass [square = 16, 29] cube_type = g_grass [square = 17, 29] cube_type = g_grass [square = 18, 29] cube_type = g_grass [enemy = white_wolf_respawn] hp = 200 [square = 19, 29] cube_type = g_grass cube_direction = 1 [object = flag1] direction = 0 target = 19, 13 [object = flag1] target = 19, 13 [square = 20, 29] cube_type = g_grass [object = woodgate] target = 20, 13 [object = woodgate_jamb_L] target = 20, 13 [object = woodgate_jamb_R] direction = 0 target = 20, 13 [square = 21, 29] cube_type = g_grass [square = 22, 29] cube_type = g_grass [square = 23, 29] cube_type = g_grass [object = door1] direction = 0 target = 22, 13 [object = snowroof] direction = 0 target = 22, 13 [object = snowroof] target = 22, 13 [square = 24, 29] cube_type = g_grass [object = door1] target = 23, 13 [object = snowroof] direction = 0 target = 23, 13 [object = snowroof] target = 23, 13 [square = 25, 29] cube_type = g_grass [square = 26, 29] cube_type = g_grass [square = 27, 29] cube_type = g_grass [object = aenor_statue] direction = 3 target = 26, 29 [square = 28, 29] cube_type = g_grass [square = 29, 29] cube_type = g_grass [square = 30, 29] cube_type = g_grass [object = tree_ogla2] direction = 0 target = 30, 30 [square = 31, 29] cube_type = g_grass [square = 32, 29] cube_type = g_grass cube_direction = 1 [object = snowroof] target = 32, 13 [square = 33, 29] cube_type = g_grass cube_direction = 1 [object = snowroof] target = 33, 13 [square = 34, 29] cube_type = g_grass cube_direction = 1 [object = snowroof] target = 34, 13 [square = 35, 29] cube_type = g_grass [object = snowroof] direction = 0 target = 35, 13 [object = win_wood] direction = 0 target = 35, 13 [square = 36, 29] cube_type = g_grass [object = snowroof] direction = 0 target = 36, 13 [square = 37, 29] cube_type = g_grass [square = 38, 29] cube_type = g_grass [square = 39, 29] cube_type = g_grass [object = woodgate_locked] direction = 0 target = 39, 29 [object = woodgate_jamb_L] direction = 0 target = 39, 29 [object = woodgate_jamb_R] target = 39, 29 [object = end_of_chapter] direction = 1 target = 39, 29 [square = 40, 29] cube_type = g_grass [object = block_all] direction = 3 target = 40, 29 [square = 41, 29] cube_type = g_grass [square = 42, 29] cube_type = g_grass [object = tree_wall] direction = 0 target = 42, 13 [square = 43, 29] cube_type = g_grass [object = bush1] direction = 0 target = 43, 29 [square = 1, 30] cube_type = g_grass [object = rock] direction = 0 target = 2, 14 [square = 2, 30] cube_type = g_grass [object = rock] direction = 1 target = 3, 14 [square = 3, 30] cube_type = g_grass [square = 4, 30] cube_type = g_grass [object = RESPAWN-wolf] direction = 0 target = 15, 34 [square = 5, 30] cube_type = g_grass [square = 6, 30] cube_type = g_grass [square = 7, 30] cube_type = g_grass [square = 8, 30] cube_type = g_grass [square = 9, 30] cube_type = g_grass [square = 10, 30] cube_type = g_grass [object = tree_wall] target = 11, 14 [square = 11, 30] cube_type = g_grass [square = 12, 30] cube_type = g_grass [object = bush1] target = 13, 14 [square = 13, 30] cube_type = g_grass [square = 14, 30] cube_type = g_grass [object = tree2] target = 15, 14 [square = 15, 30] cube_type = g_grass [object = rock] direction = 3 target = 16, 14 [square = 16, 30] cube_type = g_grass [object = rock] target = 17, 14 [object = bush1] target = 17, 14 [square = 17, 30] cube_type = g_grass [square = 18, 30] cube_type = g_grass [square = 19, 30] cube_type = wall1 cube_direction = 1 [square = 20, 30] cube_type = wall1 [square = 21, 30] cube_type = g_grass [square = 22, 30] cube_type = g_grass [object = win_stone] direction = 1 target = 21, 14 [object = snowroof] direction = 1 target = 21, 14 [square = 23, 30] cube_type = wall1 [square = 24, 30] cube_type = wall1 [square = 25, 30] cube_type = g_grass [object = snowroof] direction = 3 target = 24, 14 [square = 26, 30] cube_type = g_grass [object = snowroof] target = 25, 14 [square = 27, 30] cube_type = g_grass [object = snowroof] target = 26, 14 [square = 28, 30] cube_type = g_grass [square = 29, 30] cube_type = g_grass [object = direction1] direction = 1 target = 29, 30 [square = 30, 30] cube_type = g_grass [square = 31, 30] cube_type = g_grass [object = snowroof] direction = 1 target = 31, 14 [object = win_stone] direction = 1 target = 31, 14 [square = 32, 30] cube_type = wall1 [square = 33, 30] cube_type = wall1 [square = 34, 30] cube_type = wall1 [square = 35, 30] cube_type = g_grass cube_direction = 1 [object = snowroof] direction = 3 target = 35, 14 [square = 36, 30] cube_type = g_grass [square = 37, 30] cube_type = g_grass [object = guard_dummy] direction = 0 target = 37, 30 [enemy = watch] hp = 0 [square = 38, 30] cube_type = wall1 [square = 39, 30] cube_type = wall1 [square = 40, 30] cube_type = g_grass [object = tree_wall] direction = 0 target = 40, 14 [square = 41, 30] cube_type = g_grass [object = tree_wall] direction = 0 target = 41, 14 [square = 42, 30] cube_type = g_grass [object = tree_wall] direction = 0 target = 42, 14 [square = 43, 30] cube_type = g_grass [object = bush1] direction = 0 target = 43, 30 [square = 1, 31] cube_type = g_grass [square = 2, 31] cube_type = g_grass [object = rock] direction = 0 target = 3, 15 [square = 3, 31] cube_type = g_grass [object = bush1] target = 3, 15 [square = 4, 31] cube_type = g_grass [object = tree_wall] target = 4, 15 [square = 5, 31] cube_type = g_grass [object = tree2] target = 5, 15 [square = 6, 31] cube_type = g_grass [enemy = treetroll] hp = 300 [square = 7, 31] cube_type = g_grass [object = tree2] target = 8, 15 [square = 8, 31] cube_type = g_grass [square = 9, 31] cube_type = g_grass [square = 10, 31] cube_type = g_grass [object = tree2] target = 11, 15 [object = bush1] target = 11, 15 [square = 11, 31] cube_type = g_grass [object = tree_wall] target = 12, 15 [square = 12, 31] cube_type = g_grass [object = tree_wall] target = 13, 15 [square = 13, 31] cube_type = g_grass [square = 14, 31] cube_type = g_grass [square = 15, 31] cube_type = g_grass [object = tree_wall] target = 16, 15 [square = 16, 31] cube_type = g_grass [object = bush1] target = 17, 15 [square = 17, 31] cube_type = g_grass [object = tree2] target = 18, 15 [square = 18, 31] cube_type = g_grass [object = tree_wall] target = 19, 15 [square = 19, 31] cube_type = g_grass cube_direction = 1 [square = 20, 31] cube_type = wall1 [square = 21, 31] cube_type = g_grass [square = 22, 31] cube_type = g_grass [object = snowroof] direction = 1 target = 21, 15 [square = 23, 31] cube_type = wall1 [square = 24, 31] cube_type = wall1 [square = 25, 31] cube_type = g_grass [object = snowroof] direction = 3 target = 24, 15 [object = snowroof] direction = 1 target = 24, 15 [object = win_wood] direction = 1 target = 25, 31 [square = 26, 31] cube_type = wall1 [square = 27, 31] cube_type = wall1 [square = 28, 31] cube_type = g_grass [object = snowroof] direction = 3 target = 27, 15 [square = 29, 31] cube_type = g_grass cube_direction = 1 [object = snowroof] target = 28, 15 [square = 30, 31] cube_type = g_grass [square = 31, 31] cube_type = g_grass [object = snowroof] direction = 1 target = 31, 15 [object = shop_inn] direction = 1 target = 31, 31 [object = door_tavern] direction = 1 target = 31, 31 object_item_count = 0 object_item_count = 0 object_item_count = 0 object_item_count = 0 object_item_count = 0 [square = 32, 31] cube_type = wall1 [square = 33, 31] cube_type = wall1 [square = 34, 31] cube_type = wall1 [square = 35, 31] cube_type = g_grass cube_direction = 1 [object = snowroof] direction = 3 target = 35, 15 [object = win_stone] direction = 3 target = 35, 15 [square = 36, 31] cube_type = g_grass [square = 37, 31] cube_type = g_grass [square = 38, 31] cube_type = wall1 [square = 39, 31] cube_type = g_grass [object = rock_huge] target = 39, 31 [square = 42, 31] cube_type = g_grass [square = 43, 31] cube_type = g_grass [square = 1, 32] cube_type = g_grass [square = 2, 32] cube_type = g_grass [square = 3, 32] cube_type = g_grass [object = rock] direction = 0 target = 4, 16 [square = 4, 32] cube_type = g_grass [object = bush1] target = 4, 16 [square = 5, 32] cube_type = g_grass [object = rock] target = 5, 16 [square = 6, 32] cube_type = g_grass [enemy = treetroll] hp = 300 [square = 7, 32] cube_type = g_grass [square = 8, 32] cube_type = g_grass [square = 9, 32] cube_type = g_grass [square = 10, 32] cube_type = g_grass [object = tree_wall] direction = 0 target = 10, 16 [square = 11, 32] cube_type = g_grass [object = tree_wall] direction = 0 target = 11, 16 [square = 12, 32] cube_type = g_grass [object = tree_wall] direction = 0 target = 12, 16 [object = bush1] direction = 0 target = 13, 16 [square = 13, 32] cube_type = g_grass [object = tree_wall] direction = 0 target = 13, 16 [square = 14, 32] cube_type = g_grass [object = tree_wall] direction = 0 target = 14, 16 [object = bush1] direction = 0 target = 15, 16 [square = 15, 32] cube_type = g_grass [square = 16, 32] cube_type = g_grass [object = tree_wall] target = 17, 16 [square = 17, 32] cube_type = g_grass [object = bush1] target = 18, 16 [object = tree_wall] direction = 3 target = 17, 16 [square = 18, 32] cube_type = g_grass [object = bush1] target = 19, 16 [square = 19, 32] cube_type = g_grass cube_direction = 1 [object = bush1] direction = 0 target = 19, 16 [square = 20, 32] cube_type = g_grass [object = fence] direction = 3 target = 19, 16 [square = 21, 32] cube_type = g_grass [square = 22, 32] cube_type = g_grass [object = door1] direction = 1 target = 21, 16 [object = snowroof] direction = 1 target = 21, 16 [square = 23, 32] cube_type = wall1 [square = 24, 32] cube_type = wall1 [square = 25, 32] cube_type = g_grass [object = snowroof] direction = 3 target = 24, 16 [object = snowroof] direction = 1 target = 24, 16 [object = win_stone] direction = 3 target = 25, 32 [square = 26, 32] cube_type = wall1 [square = 27, 32] cube_type = wall1 [square = 28, 32] cube_type = w_timber_side cube_direction = 1 [object = snowroof] direction = 1 target = 27, 16 [object = snowroof] direction = 3 target = 27, 16 [object = door_lothar] direction = 3 target = 28, 32 object_item_count = 0 object_item_count = 0 object_item_count = 0 object_item_count = 0 object_item_count = 0 object_item_count = 0 object_item_count = 0 object_item_count = 0 object_item_count = 0 object_item_count = 0 object_item_count = 0 [object = shop_smith2] direction = 3 target = 28, 32 [square = 29, 32] cube_type = w_timber [object = well] direction = 0 target = 29, 31 [square = 30, 32] cube_type = w_timber_side cube_direction = 3 [object = snowroof] direction = 3 target = 29, 16 [square = 31, 32] cube_type = g_grass [object = snowroof] direction = 1 target = 31, 16 [object = miner_dummy] direction = 0 target = 2, 26 [enemy = beggar] hp = 0 [square = 32, 32] cube_type = wall1 [square = 33, 32] cube_type = wall1 [square = 34, 32] cube_type = g_grass cube_direction = 1 [object = snowroof] direction = 3 target = 34, 16 [object = snowroof] direction = 0 target = 34, 16 [square = 35, 32] cube_type = g_grass cube_direction = 1 [square = 36, 32] cube_type = g_grass [object = snowroof] target = 36, 16 [object = win_stone] target = 36, 16 [square = 37, 32] cube_type = g_grass [object = snowroof] target = 37, 16 [object = garbage] target = 37, 31 [square = 38, 32] cube_type = wall1 [square = 1, 33] cube_type = g_grass [square = 2, 33] cube_type = g_grass [square = 3, 33] cube_type = g_grass [square = 4, 33] cube_type = g_grass [square = 5, 33] cube_type = g_grass [object = rock] direction = 0 target = 5, 17 [square = 6, 33] cube_type = g_grass [square = 7, 33] cube_type = g_grass [square = 8, 33] cube_type = g_grass [object = tree_wall] direction = 0 target = 8, 17 [square = 9, 33] cube_type = g_grass [object = block_enemy] direction = 0 target = 9, 33 [square = 10, 33] cube_type = g_grass [square = 11, 33] cube_type = g_grass [square = 12, 33] cube_type = g_grass [enemy = white_wolf] hp = 200 [square = 13, 33] cube_type = g_grass [enemy = white_wolf] hp = 200 [square = 14, 33] cube_type = g_grass [square = 15, 33] cube_type = g_grass [object = tree_wall] direction = 0 target = 15, 17 [square = 16, 33] cube_type = g_grass [object = bush1] direction = 0 target = 16, 33 [square = 17, 33] cube_type = g_grass [square = 18, 33] cube_type = g_grass [square = 19, 33] cube_type = g_grass cube_direction = 1 [square = 20, 33] cube_type = wall1 [square = 21, 33] cube_type = g_grass [square = 22, 33] cube_type = g_grass [object = snowroof] direction = 1 target = 21, 17 [square = 23, 33] cube_type = wall1 [square = 24, 33] cube_type = wall1 [square = 25, 33] cube_type = g_grass [object = snowroof] direction = 3 target = 24, 17 [object = snowroof] direction = 1 target = 24, 17 [object = win_wood] direction = 1 target = 25, 33 [square = 26, 33] cube_type = wall1 [square = 27, 33] cube_type = wall1 [square = 28, 33] cube_type = g_grass [object = snowroof] direction = 3 target = 27, 17 [square = 29, 33] cube_type = g_grass cube_direction = 1 [object = snowroof] direction = 0 target = 28, 17 [square = 30, 33] cube_type = g_grass [square = 31, 33] cube_type = g_grass [square = 32, 33] cube_type = g_grass cube_direction = 1 [object = snowroof] direction = 0 target = 32, 17 [square = 33, 33] cube_type = g_grass cube_direction = 1 [object = snowroof] direction = 0 target = 33, 17 [object = dummy_wizham] direction = 1 target = 33, 33 object_item_count = 20 object_item_count = 40 object_item_count = 14 object_item_count = 0 object_item_count = 0 object_item_count = 0 object_item_count = 0 object_item_count = 0 object_item_count = 0 object_item_count = 0 object_item_count = 0 object_item_count = 0 [enemy = wizham] hp = 0 [square = 34, 33] cube_type = g_grass cube_direction = 1 [square = 35, 33] cube_type = g_grass cube_direction = 1 [object = snowroof] target = 35, 17 [object = snowroof] direction = 1 target = 35, 17 [object = shop_archery] direction = 1 target = 35, 33 [object = door_archery] direction = 1 target = 35, 33 object_item_count = 20 object_item_count = 0 object_item_count = 0 object_item_count = 0 object_item_count = 0 object_item_count = 20 [square = 36, 33] cube_type = wall1 [square = 37, 33] cube_type = wall1 [square = 38, 33] cube_type = wall1 [square = 0, 34] cube_type = g_grass [square = 1, 34] cube_type = g_grass [square = 2, 34] cube_type = g_grass [square = 3, 34] cube_type = g_grass [object = bush1] target = 3, 18 [square = 4, 34] cube_type = g_grass [object = tree_wall] direction = 0 target = 4, 18 [square = 5, 34] cube_type = g_grass [square = 6, 34] cube_type = g_grass [square = 7, 34] cube_type = g_grass [object = tree_wall] direction = 0 target = 7, 18 [square = 8, 34] cube_type = g_grass [object = rock] target = 9, 18 [square = 9, 34] cube_type = g_grass [object = tree_wall] direction = 0 target = 9, 18 [square = 10, 34] cube_type = g_grass [object = tree_wall] direction = 0 target = 10, 18 [square = 11, 34] cube_type = g_grass [object = tree_wall] direction = 0 target = 11, 18 [object = bush1] direction = 0 target = 12, 18 [square = 12, 34] cube_type = g_grass [square = 13, 34] cube_type = g_grass [enemy = white_wolf_respawn] hp = 200 [square = 14, 34] cube_type = g_grass [square = 15, 34] cube_type = g_grass [square = 16, 34] cube_type = g_grass [object = tree_wall] direction = 0 target = 16, 18 [square = 17, 34] cube_type = g_grass [object = bush1] direction = 0 target = 17, 34 [square = 18, 34] cube_type = g_grass [square = 19, 34] cube_type = g_grass cube_direction = 1 [object = tree_wall] direction = 0 target = 19, 18 [square = 20, 34] cube_type = g_grass [object = fence] direction = 3 target = 19, 18 [square = 21, 34] cube_type = g_grass [square = 22, 34] cube_type = g_grass [square = 23, 34] cube_type = g_grass [object = snowroof] direction = 0 target = 22, 18 [square = 24, 34] cube_type = g_grass [object = snowroof] direction = 0 target = 23, 18 [square = 25, 34] cube_type = g_grass [square = 26, 34] cube_type = g_grass [object = snowroof] direction = 0 target = 25, 18 [square = 27, 34] cube_type = g_grass [object = snowroof] direction = 0 target = 26, 18 [square = 28, 34] cube_type = g_grass [square = 29, 34] cube_type = g_grass [square = 30, 34] cube_type = g_grass [square = 31, 34] cube_type = g_grass [square = 32, 34] cube_type = g_grass cube_direction = 1 [square = 33, 34] cube_type = g_grass cube_direction = 1 [square = 34, 34] cube_type = g_grass cube_direction = 1 [object = snowroof] direction = 1 target = 34, 18 [object = win_stone] direction = 1 target = 34, 18 [square = 35, 34] cube_type = wall1 [object = snowroof] direction = 1 target = 35, 18 [square = 36, 34] cube_type = wall1 [square = 37, 34] cube_type = wall1 [square = 0, 35] cube_type = g_grass [square = 1, 35] cube_type = g_grass [square = 2, 35] cube_type = g_grass [object = bush1] target = 2, 19 [square = 3, 35] cube_type = g_grass [object = tree_wall] direction = 0 target = 3, 19 [square = 4, 35] cube_type = g_grass [enemy = white_wolf] hp = 200 [square = 5, 35] cube_type = g_grass [square = 6, 35] cube_type = g_grass [square = 7, 35] cube_type = g_grass [object = tree_wall] direction = 0 target = 7, 19 [square = 8, 35] cube_type = g_grass [object = rock] target = 9, 19 [square = 9, 35] cube_type = g_grass [object = bush1] target = 10, 19 [square = 10, 35] cube_type = g_grass [object = bush1] target = 11, 19 [square = 11, 35] cube_type = g_grass [object = bush1] target = 12, 19 [square = 12, 35] cube_type = g_grass [object = tree_wall] direction = 0 target = 12, 19 [square = 13, 35] cube_type = g_grass [square = 14, 35] cube_type = g_grass [square = 15, 35] cube_type = g_grass [object = snowroof] target = 16, 19 [object = door_woodcutters] target = 13, 35 object_item_count = 0 object_item_count = 0 object_item_count = 0 object_item_count = 0 object_item_count = 0 object_item_count = 0 object_item_count = 0 object_item_count = 20 object_item_count = 20 [square = 16, 35] cube_type = g_grass [object = tree_wall] direction = 0 target = 16, 19 [square = 17, 35] cube_type = g_grass [object = bush1] direction = 0 target = 17, 35 [square = 18, 35] cube_type = g_grass [square = 19, 35] cube_type = g_grass cube_direction = 1 [square = 20, 35] cube_type = wall1 [square = 21, 35] cube_type = wall1 [square = 22, 35] cube_type = g_grass [object = rock] direction = 3 target = 21, 19 [square = 23, 35] cube_type = wall1 [square = 24, 35] cube_type = wall1 [square = 25, 35] cube_type = g_grass [object = rock] direction = 0 target = 24, 19 [square = 26, 35] cube_type = g_grass [object = rock] target = 25, 19 [square = 27, 35] cube_type = g_grass [object = rock] direction = 0 target = 26, 19 [square = 28, 35] cube_type = wall1 [square = 29, 35] cube_type = wall1 [square = 30, 35] cube_type = g_grass [square = 31, 35] cube_type = wall1 cube_direction = 1 [square = 32, 35] cube_type = wall1 [square = 33, 35] cube_type = g_grass [object = promoter_dummy] direction = 0 target = 33, 35 [enemy = highlander] hp = 0 [square = 34, 35] cube_type = wall1 [object = snowroof] direction = 1 target = 34, 19 [square = 35, 35] cube_type = wall1 [square = 36, 35] cube_type = wall1 [square = 37, 35] cube_type = wall1 [square = 0, 36] cube_type = g_grass [square = 1, 36] cube_type = g_grass [square = 2, 36] cube_type = g_grass [square = 3, 36] cube_type = g_grass [object = tree_wall] target = 3, 20 [object = bush1] target = 3, 20 [square = 4, 36] cube_type = g_grass [square = 5, 36] cube_type = g_grass [object = tree_wall] direction = 0 target = 5, 20 [square = 6, 36] cube_type = g_grass [object = tree_wall] direction = 0 target = 6, 20 [square = 7, 36] cube_type = g_grass [object = bush1] target = 8, 20 [square = 8, 36] cube_type = g_grass [square = 9, 36] cube_type = g_grass [square = 10, 36] cube_type = g_grass [square = 11, 36] cube_type = g_grass [object = bush1] direction = 0 target = 12, 20 [square = 12, 36] cube_type = g_grass [object = tree_wall] direction = 0 target = 13, 20 [square = 13, 36] cube_type = g_grass [object = tree_wall] direction = 0 target = 13, 20 [square = 14, 36] cube_type = g_grass [object = snowroof] direction = 1 target = 15, 20 [object = well2] direction = 1 target = 15, 20 [square = 15, 36] cube_type = w_wood [square = 16, 36] cube_type = g_grass [object = tree_wall] direction = 0 target = 16, 20 [square = 17, 36] cube_type = g_grass [object = bush1] direction = 0 target = 17, 36 [square = 18, 36] cube_type = g_grass [square = 19, 36] cube_type = g_grass [square = 23, 36] cube_type = w_wood cube_direction = 1 [object = rock] target = 22, 20 [square = 24, 36] cube_type = g_grass cube_direction = 1 [object = rock] direction = 3 target = 23, 20 [square = 25, 36] cube_type = g_grass cube_direction = 1 [object = rock] direction = 1 target = 24, 20 [square = 26, 36] cube_type = wall1 cube_direction = 1 [square = 27, 36] cube_type = wall1 cube_direction = 1 [square = 28, 36] cube_type = wall1 cube_direction = 1 [square = 29, 36] cube_type = wall1 cube_direction = 1 [square = 30, 36] cube_type = g_grass cube_direction = 1 [square = 31, 36] cube_type = wall1 cube_direction = 1 [square = 32, 36] cube_type = wall1 [square = 33, 36] cube_type = g_nocast [object = range_dummy] direction = 0 target = 33, 36 [square = 34, 36] cube_type = g_nocast [object = snowroof] direction = 1 target = 34, 20 [object = block_all] direction = 3 target = 34, 36 [square = 35, 36] cube_type = wall1 [square = 36, 36] cube_type = wall1 [square = 37, 36] cube_type = wall1 [square = 0, 37] cube_type = g_grass [square = 1, 37] cube_type = g_grass [square = 2, 37] cube_type = g_grass [object = bush1] target = 2, 21 [square = 3, 37] cube_type = g_grass [object = tree_wall] direction = 0 target = 1, 21 [square = 4, 37] cube_type = g_grass [square = 5, 37] cube_type = g_grass [object = tree_wall] direction = 0 target = 5, 21 [square = 6, 37] cube_type = g_grass [object = bush1] target = 7, 21 [object = tree_wall] target = 7, 21 [square = 7, 37] cube_type = g_grass [object = bush1] target = 8, 21 [object = tree_wall] target = 8, 21 [square = 9, 37] cube_type = g_grass [square = 10, 37] cube_type = g_grass [square = 11, 37] cube_type = g_grass [square = 12, 37] cube_type = g_grass [object = bush1] direction = 0 target = 13, 21 [square = 13, 37] cube_type = g_grass [object = tree_wall] direction = 0 target = 13, 21 [square = 14, 37] cube_type = g_grass [object = tree_wall] direction = 0 target = 14, 21 [square = 15, 37] cube_type = g_grass [object = tree_wall] direction = 0 target = 15, 21 [square = 16, 37] cube_type = g_grass [object = tree_wall] direction = 0 target = 16, 21 [square = 17, 37] cube_type = g_grass [square = 18, 37] cube_type = g_grass [square = 19, 37] cube_type = g_grass [square = 23, 37] cube_type = w_wood cube_direction = 1 [square = 24, 37] cube_type = g_grass cube_direction = 1 [object = snowroof] direction = 3 target = 23, 21 [object = snowroof] direction = 3 target = 24, 37 [object = door_ogla] direction = 3 target = 24, 37 [square = 25, 37] cube_type = g_grass cube_direction = 1 [object = menhir2] direction = 0 target = 25, 37 [square = 26, 37] cube_type = wall1 cube_direction = 1 [square = 27, 37] cube_type = wall1 cube_direction = 1 [square = 28, 37] cube_type = g_grass cube_direction = 1 [square = 29, 37] cube_type = g_grass cube_direction = 1 [object = gate_l] direction = 0 target = 28, 21 [object = gate_r] direction = 0 target = 28, 21 [object = gate_jamb] target = 28, 21 [object = gate_jamb] direction = 0 target = 28, 21 [square = 30, 37] cube_type = g_grass cube_direction = 1 [square = 31, 37] cube_type = wall1 cube_direction = 1 [square = 32, 37] cube_type = wall1 [square = 33, 37] cube_type = g_nocast [square = 34, 37] cube_type = g_nocast [object = block_all] direction = 3 target = 34, 37 [square = 35, 37] cube_type = g_nocast [object = snowroof] direction = 0 target = 35, 21 [object = straw_target] direction = 3 target = 35, 37 [enemy = archer_target1] hp = 1 [square = 36, 37] cube_type = g_nocast [object = snowroof] direction = 0 target = 36, 21 [square = 37, 37] cube_type = wall1 [square = 0, 38] cube_type = g_grass [square = 1, 38] cube_type = g_grass [square = 2, 38] cube_type = g_grass [object = bush1] target = 2, 22 [square = 3, 38] cube_type = g_grass [object = tree_wall] direction = 0 target = 3, 22 [square = 4, 38] cube_type = g_grass [square = 5, 38] cube_type = g_grass [object = bush1] direction = 0 target = 5, 22 [square = 6, 38] cube_type = g_grass [object = tree_wall] target = 7, 22 [square = 12, 38] cube_type = g_grass [square = 13, 38] cube_type = g_grass [object = tree_wall] direction = 0 target = 14, 22 [object = bush1] direction = 0 target = 14, 22 [square = 14, 38] cube_type = g_grass [object = tree_wall] direction = 0 target = 15, 22 [object = bush1] direction = 0 target = 15, 22 [square = 15, 38] cube_type = g_grass [object = tree2] direction = 0 target = 15, 38 [square = 16, 38] cube_type = g_grass [square = 23, 38] cube_type = w_wood cube_direction = 1 [square = 24, 38] cube_type = g_grass cube_direction = 1 [object = win_wood] direction = 3 target = 23, 22 [object = snowroof] direction = 3 target = 23, 22 [square = 25, 38] cube_type = g_grass cube_direction = 1 [square = 26, 38] cube_type = g_grass cube_direction = 1 [object = bush1] direction = 0 target = 25, 22 [square = 27, 38] cube_type = g_grass cube_direction = 1 [object = bush1] direction = 0 target = 26, 22 [square = 28, 38] cube_type = g_grass cube_direction = 1 [square = 29, 38] cube_type = wall1 cube_direction = 1 [square = 30, 38] cube_type = g_grass cube_direction = 1 [object = torch2] target = 29, 22 [square = 31, 38] cube_type = wall1 cube_direction = 1 [square = 32, 38] cube_type = wall1 [square = 33, 38] cube_type = g_nocast [square = 34, 38] cube_type = g_nocast [object = block_all] direction = 3 target = 34, 38 [square = 35, 38] cube_type = g_nocast [square = 36, 38] cube_type = g_nocast [object = straw_target] direction = 3 target = 36, 38 [enemy = archer_target2] hp = 1 [square = 37, 38] cube_type = wall1 [square = 38, 38] cube_type = wall1 [square = 0, 39] cube_type = g_grass [square = 1, 39] cube_type = g_grass [square = 2, 39] cube_type = g_grass [square = 3, 39] cube_type = g_grass [object = tree2] direction = 0 target = 3, 23 [object = bush1] direction = 0 target = 3, 23 [square = 4, 39] cube_type = g_grass [object = flower1] direction = 0 target = 4, 23 [square = 5, 39] cube_type = g_grass [object = bush1] direction = 0 target = 5, 23 [square = 6, 39] cube_type = g_grass [object = tree_wall] target = 7, 23 [square = 12, 39] cube_type = g_grass [object = rock] direction = 0 target = 12, 39 [square = 13, 39] cube_type = g_grass [object = tree_wall] direction = 0 target = 13, 39 [square = 14, 39] cube_type = g_grass [object = woodcutter_dummy2] direction = 0 target = 14, 39 [enemy = highlander_ron] hp = 0 [square = 15, 39] cube_type = g_grass [object = tree2] direction = 0 target = 15, 39 [square = 16, 39] cube_type = g_grass [object = rock] direction = 0 target = 16, 39 [square = 23, 39] cube_type = w_wood cube_direction = 1 [object = rock] target = 22, 23 [square = 24, 39] cube_type = g_grass cube_direction = 1 [object = rock] target = 23, 23 [square = 25, 39] cube_type = g_grass cube_direction = 1 [object = sign_druid] target = 25, 39 [square = 26, 39] cube_type = g_grass cube_direction = 1 [square = 27, 39] cube_type = g_grass cube_direction = 1 [square = 28, 39] cube_type = g_grass cube_direction = 1 [square = 29, 39] cube_type = wall1 cube_direction = 1 [square = 30, 39] cube_type = wall1 cube_direction = 1 [square = 31, 39] cube_type = wall1 cube_direction = 1 [square = 32, 39] cube_type = wall1 [square = 33, 39] cube_type = g_nocast [item = bow] item_count = 0 [item = arrows] item_count = 3 [square = 34, 39] cube_type = g_nocast [object = block_all] direction = 3 target = 34, 39 [square = 35, 39] cube_type = g_nocast [square = 36, 39] cube_type = g_nocast [square = 37, 39] cube_type = g_nocast [object = straw_target] direction = 3 target = 37, 39 [enemy = archer_target3] hp = 1 [square = 38, 39] cube_type = wall1 [square = 0, 40] cube_type = g_grass [square = 1, 40] cube_type = g_grass [square = 2, 40] cube_type = g_grass [square = 3, 40] cube_type = g_grass [object = rock] direction = 0 target = 3, 24 [square = 4, 40] cube_type = g_grass [object = tree_wall] direction = 0 target = 4, 24 [object = bush1] direction = 0 target = 4, 24 [square = 5, 40] cube_type = g_grass [object = rock] direction = 0 target = 5, 24 [object = bush1] direction = 0 target = 5, 24 [square = 6, 40] cube_type = g_grass [square = 9, 40] cube_type = g_grass [square = 10, 40] cube_type = g_grass [square = 11, 40] cube_type = g_grass [square = 12, 40] cube_type = g_grass [object = bush1] direction = 0 target = 12, 40 [square = 13, 40] cube_type = g_grass [object = tree2] direction = 0 target = 13, 40 [square = 14, 40] cube_type = g_grass [square = 15, 40] cube_type = g_grass [object = tree_wall] direction = 0 target = 15, 40 [square = 16, 40] cube_type = g_grass [object = rock] direction = 0 target = 16, 40 [square = 17, 40] cube_type = g_grass [object = rock] direction = 0 target = 17, 40 [square = 23, 40] cube_type = w_wood cube_direction = 1 [square = 24, 40] cube_type = g_grass cube_direction = 1 [object = rock] target = 23, 24 [square = 25, 40] cube_type = wall1 cube_direction = 1 [square = 26, 40] cube_type = wall1 cube_direction = 1 [square = 27, 40] cube_type = wall1 [square = 28, 40] cube_type = g_grass [square = 29, 40] cube_type = wall1 cube_direction = 1 [square = 32, 40] cube_type = wall1 [square = 33, 40] cube_type = wall1 [square = 34, 40] cube_type = wall1 [square = 35, 40] cube_type = wall1 [square = 36, 40] cube_type = wall1 [square = 37, 40] cube_type = wall1 [square = 38, 40] cube_type = wall1 [square = 0, 41] cube_type = g_grass [square = 1, 41] cube_type = g_grass [square = 2, 41] cube_type = g_grass [square = 3, 41] cube_type = g_grass [square = 4, 41] cube_type = g_grass [square = 5, 41] cube_type = g_grass [square = 6, 41] cube_type = g_grass [square = 9, 41] cube_type = g_grass [square = 10, 41] cube_type = g_grass [square = 11, 41] cube_type = g_grass [object = bush1] direction = 0 target = 11, 41 [square = 12, 41] cube_type = g_grass [object = tree_wall] direction = 0 target = 12, 41 [object = bush1] direction = 0 target = 12, 41 [square = 13, 41] cube_type = g_grass [object = tree_wall] direction = 0 target = 13, 41 [square = 14, 41] cube_type = g_grass [square = 15, 41] cube_type = g_grass [square = 16, 41] cube_type = g_grass [object = tree_wall] direction = 0 target = 16, 41 [square = 17, 41] cube_type = g_grass [object = rock] direction = 0 target = 17, 41 [square = 22, 41] cube_type = wall1 cube_direction = 1 [square = 23, 41] cube_type = wall1 cube_direction = 1 [square = 24, 41] cube_type = wall1 cube_direction = 1 [square = 25, 41] cube_type = wall1 cube_direction = 1 [square = 26, 41] cube_type = wall1 cube_direction = 1 [square = 27, 41] cube_type = g_grass cube_direction = 1 [square = 28, 41] cube_type = g_grass [object = sign_maze] target = 28, 41 [object = lever_reset_maze] direction = 1 target = 27, 41 [square = 29, 41] cube_type = wall1 cube_direction = 1 [square = 30, 41] cube_type = wall1 cube_direction = 1 [square = 9, 42] cube_type = g_grass [square = 10, 42] cube_type = g_grass [object = bush1] direction = 0 target = 10, 42 [square = 11, 42] cube_type = g_grass [object = tree_wall] direction = 0 target = 11, 42 [square = 12, 42] cube_type = g_grass [object = tree_wall] direction = 0 target = 12, 42 [square = 13, 42] cube_type = g_grass [square = 14, 42] cube_type = g_grass [square = 15, 42] cube_type = g_grass [object = tree2] direction = 0 target = 15, 42 [square = 16, 42] cube_type = g_grass [square = 17, 42] cube_type = g_grass [object = rock] direction = 0 target = 17, 42 [square = 22, 42] cube_type = wall1 cube_direction = 1 [square = 23, 42] cube_type = wall1 cube_direction = 1 [square = 24, 42] cube_type = wall1 cube_direction = 1 [square = 25, 42] cube_type = wall1 cube_direction = 1 [square = 26, 42] cube_type = g_grass cube_direction = 1 [square = 27, 42] cube_type = g_grass cube_direction = 1 [square = 28, 42] cube_type = wall1 cube_direction = 1 [square = 29, 42] cube_type = g_grass cube_direction = 1 [square = 30, 42] cube_type = wall1 cube_direction = 1 [square = 31, 42] cube_type = wall1 cube_direction = 1 [square = 9, 43] cube_type = g_grass [square = 10, 43] cube_type = g_grass [object = rock] direction = 0 target = 10, 43 [square = 11, 43] cube_type = g_grass [object = tree_wall] direction = 0 target = 11, 43 [square = 12, 43] cube_type = g_grass [square = 13, 43] cube_type = g_grass [square = 14, 43] cube_type = g_grass [object = tree_wall] direction = 0 target = 14, 43 [square = 15, 43] cube_type = g_grass [object = bush1] direction = 0 target = 15, 43 [square = 16, 43] cube_type = g_grass [object = tree_wall] direction = 0 target = 16, 43 [square = 17, 43] cube_type = g_grass [square = 18, 43] cube_type = g_grass [square = 22, 43] cube_type = wall1 cube_direction = 1 [square = 23, 43] cube_type = wall1 cube_direction = 1 [square = 24, 43] cube_type = g_grass cube_direction = 1 [square = 25, 43] cube_type = g_grass cube_direction = 1 [object = boulder4] target = 25, 27 [square = 26, 43] cube_type = g_grass cube_direction = 1 [object = boulder4] target = 26, 27 [square = 27, 43] cube_type = g_grass cube_direction = 1 [square = 28, 43] cube_type = g_grass cube_direction = 1 [square = 29, 43] cube_type = g_grass cube_direction = 1 [object = boulder4] target = 29, 27 [square = 30, 43] cube_type = g_grass cube_direction = 1 [square = 31, 43] cube_type = wall1 cube_direction = 1 [square = 7, 44] cube_type = g_grass [square = 8, 44] cube_type = g_grass [object = rock] direction = 0 target = 8, 44 [square = 9, 44] cube_type = g_grass [object = rock] direction = 0 target = 9, 44 [square = 10, 44] cube_type = g_grass [object = rock] direction = 0 target = 10, 44 [square = 11, 44] cube_type = g_grass [object = tree2] direction = 0 target = 11, 44 [square = 12, 44] cube_type = g_grass [square = 13, 44] cube_type = g_grass [square = 14, 44] cube_type = g_grass [object = bush1] direction = 0 target = 14, 44 [square = 15, 44] cube_type = g_grass [object = tree_wall] direction = 0 target = 15, 44 [square = 16, 44] cube_type = g_grass [object = bush1] direction = 0 target = 16, 44 [square = 17, 44] cube_type = g_grass [square = 18, 44] cube_type = g_grass [square = 22, 44] cube_type = wall1 cube_direction = 1 [square = 23, 44] cube_type = g_grass cube_direction = 1 [square = 24, 44] cube_type = g_grass cube_direction = 1 [square = 25, 44] cube_type = g_grass cube_direction = 1 [object = save-t] direction = 0 target = 28, 39 [square = 26, 44] cube_type = g_grass cube_direction = 1 [object = boulder4] target = 26, 28 [square = 27, 44] cube_type = g_grass cube_direction = 1 [object = boulder4] target = 27, 28 [object = save-t] direction = 1 target = 28, 39 [square = 28, 44] cube_type = g_grass cube_direction = 1 [object = boulder4] target = 28, 28 [square = 29, 44] cube_type = g_grass cube_direction = 1 [object = boulder4] target = 29, 28 [object = save-t] direction = 0 target = 28, 39 [square = 30, 44] cube_type = g_grass cube_direction = 1 [square = 31, 44] cube_type = wall1 cube_direction = 1 [square = 5, 45] cube_type = g_grass [object = count_wolves] direction = 0 target = 5, 45 [square = 6, 45] cube_type = g_grass [square = 7, 45] cube_type = g_grass [object = rock] direction = 0 target = 7, 45 [square = 8, 45] cube_type = g_grass [object = tree_wall] direction = 0 target = 8, 45 [square = 9, 45] cube_type = g_grass [object = tree_wall] direction = 0 target = 9, 45 [square = 10, 45] cube_type = g_grass [object = rock] direction = 0 target = 10, 45 [square = 11, 45] cube_type = g_grass [object = tree_wall] direction = 0 target = 11, 45 [square = 12, 45] cube_type = g_grass [square = 13, 45] cube_type = g_grass [enemy = dire_wolf_quest] hp = 500 [square = 14, 45] cube_type = g_grass [square = 15, 45] cube_type = g_grass [object = tree_wall] direction = 0 target = 15, 45 [square = 16, 45] cube_type = g_grass [object = bush1] direction = 0 target = 16, 45 [square = 17, 45] cube_type = g_grass [square = 22, 45] cube_type = wall1 cube_direction = 1 [square = 23, 45] cube_type = g_grass cube_direction = 1 [object = boulder4] direction = 0 target = 23, 29 [square = 24, 45] cube_type = wall1 cube_direction = 1 [square = 25, 45] cube_type = g_grass cube_direction = 1 [square = 26, 45] cube_type = g_grass [object = save-t] direction = 0 target = 28, 39 [square = 27, 45] cube_type = g_grass cube_direction = 1 [object = boulder4] direction = 0 target = 27, 29 [square = 28, 45] cube_type = g_grass cube_direction = 1 [square = 29, 45] cube_type = wall1 cube_direction = 1 [square = 30, 45] cube_type = g_grass cube_direction = 1 [square = 31, 45] cube_type = wall1 cube_direction = 1 [square = 5, 46] cube_type = g_grass [square = 6, 46] cube_type = g_grass [square = 7, 46] cube_type = g_grass [object = tree_wall] direction = 0 target = 7, 46 [square = 8, 46] cube_type = g_grass [object = tree_wall] direction = 0 target = 8, 46 [square = 9, 46] cube_type = g_grass [object = tree_wall] direction = 0 target = 9, 46 [square = 10, 46] cube_type = g_grass [object = rock] direction = 0 target = 10, 46 [square = 11, 46] cube_type = g_grass [object = tree2] direction = 0 target = 11, 46 [square = 12, 46] cube_type = g_grass [object = tree_wall] direction = 0 target = 12, 46 [object = bush1] direction = 0 target = 12, 46 [square = 13, 46] cube_type = g_grass [square = 14, 46] cube_type = g_grass [object = tree_wall] direction = 0 target = 14, 46 [square = 15, 46] cube_type = g_grass [object = bush1] direction = 0 target = 15, 46 [square = 16, 46] cube_type = g_grass [object = bush1] direction = 0 target = 16, 46 [square = 17, 46] cube_type = g_grass [square = 22, 46] cube_type = wall1 cube_direction = 1 [square = 23, 46] cube_type = g_grass cube_direction = 1 [square = 24, 46] cube_type = g_grass [object = save-t] target = 28, 39 [square = 25, 46] cube_type = wall1 cube_direction = 1 [square = 26, 46] cube_type = wall1 [square = 27, 46] cube_type = g_grass cube_direction = 1 [object = save-t] direction = 0 target = 28, 39 [square = 28, 46] cube_type = g_grass cube_direction = 1 [object = boulder4] target = 28, 30 [square = 29, 46] cube_type = g_grass cube_direction = 1 [object = save-t] direction = 0 target = 28, 39 [square = 30, 46] cube_type = g_grass cube_direction = 1 [square = 31, 46] cube_type = wall1 cube_direction = 1 [square = 5, 47] cube_type = g_grass [object = rock] direction = 0 target = 5, 47 [square = 6, 47] cube_type = g_grass [object = tree_wall] direction = 0 target = 6, 47 [square = 7, 47] cube_type = g_grass [object = tree_wall] direction = 0 target = 7, 47 [square = 8, 47] cube_type = g_grass [object = tree_wall] direction = 0 target = 8, 47 [square = 9, 47] cube_type = g_grass [enemy = deadrobber] hp = -1 [square = 10, 47] cube_type = g_grass [object = tree_wall] direction = 0 target = 10, 47 [square = 11, 47] cube_type = g_grass [object = tree2] direction = 0 target = 11, 47 [square = 12, 47] cube_type = g_grass [item = chicken_leg] item_count = 0 [square = 13, 47] cube_type = g_grass [square = 14, 47] cube_type = g_grass [square = 15, 47] cube_type = g_grass [object = tree_wall] direction = 0 target = 15, 47 [square = 16, 47] cube_type = g_grass [object = bush1] direction = 0 target = 16, 47 [square = 17, 47] cube_type = g_grass [square = 22, 47] cube_type = wall1 cube_direction = 1 [square = 23, 47] cube_type = g_grass cube_direction = 1 [square = 24, 47] cube_type = g_grass cube_direction = 1 [object = boulder4] direction = 0 target = 24, 31 [square = 25, 47] cube_type = g_grass cube_direction = 1 [square = 26, 47] cube_type = g_grass cube_direction = 1 [object = boulder4] direction = 0 target = 26, 31 [square = 27, 47] cube_type = g_grass cube_direction = 1 [object = save-t] direction = 1 target = 28, 39 [square = 28, 47] cube_type = g_grass cube_direction = 1 [object = boulder4] direction = 0 target = 28, 31 [square = 29, 47] cube_type = wall1 cube_direction = 1 [square = 30, 47] cube_type = g_grass cube_direction = 1 [square = 31, 47] cube_type = wall1 cube_direction = 1 [square = 5, 48] cube_type = g_grass [object = rock] direction = 0 target = 5, 48 [square = 6, 48] cube_type = g_grass [object = tree_wall] direction = 0 target = 6, 48 [square = 7, 48] cube_type = g_grass [object = tree_wall] direction = 0 target = 7, 48 [square = 8, 48] cube_type = g_grass [square = 9, 48] cube_type = g_grass [enemy = dire_wolf_quest] hp = 500 [enemy = dire_wolf_quest] hp = 500 [square = 10, 48] cube_type = g_grass [object = bush1] direction = 0 target = 10, 48 [square = 11, 48] cube_type = g_grass [object = tree_wall] direction = 0 target = 11, 48 [square = 12, 48] cube_type = g_grass [object = tree_wall] direction = 0 target = 12, 48 [square = 13, 48] cube_type = g_grass [square = 14, 48] cube_type = g_grass [square = 15, 48] cube_type = g_grass [object = tree_wall] direction = 0 target = 15, 48 [object = bush1] direction = 0 target = 15, 48 [square = 16, 48] cube_type = g_grass [square = 17, 48] cube_type = g_grass [square = 22, 48] cube_type = wall1 cube_direction = 1 [square = 23, 48] cube_type = wall1 cube_direction = 1 [square = 24, 48] cube_type = g_grass cube_direction = 1 [square = 25, 48] cube_type = g_grass cube_direction = 1 [object = save-t] direction = 0 target = 28, 39 [square = 26, 48] cube_type = g_grass [object = boulder4] direction = 0 target = 26, 32 [square = 27, 48] cube_type = g_grass [object = boulder4] direction = 0 target = 27, 32 [square = 28, 48] cube_type = g_grass [square = 29, 48] cube_type = g_grass cube_direction = 1 [square = 30, 48] cube_type = g_grass [square = 31, 48] cube_type = wall1 cube_direction = 1 [square = 5, 49] cube_type = g_grass [object = rock] direction = 0 target = 5, 49 [square = 6, 49] cube_type = g_grass [object = tree_wall] direction = 0 target = 6, 49 [square = 7, 49] cube_type = g_grass [object = tree_wall] direction = 0 target = 7, 49 [square = 8, 49] cube_type = g_grass [square = 9, 49] cube_type = g_grass [square = 10, 49] cube_type = g_grass [object = rock] direction = 0 target = 10, 49 [square = 11, 49] cube_type = g_grass [object = tree_wall] direction = 0 target = 11, 49 [square = 12, 49] cube_type = g_grass [square = 13, 49] cube_type = g_grass [object = tree_wall] direction = 0 target = 13, 49 [square = 14, 49] cube_type = g_grass [square = 15, 49] cube_type = g_grass [object = tree_wall] direction = 0 target = 15, 49 [square = 16, 49] cube_type = g_grass [object = rock] direction = 0 target = 16, 49 [square = 17, 49] cube_type = g_grass [object = rock] direction = 0 target = 17, 49 [square = 22, 49] cube_type = wall1 [square = 23, 49] cube_type = wall1 [square = 24, 49] cube_type = wall1 [square = 25, 49] cube_type = g_grass [object = boulder4] direction = 0 target = 25, 33 [square = 26, 49] cube_type = g_grass [square = 27, 49] cube_type = wall1 [square = 28, 49] cube_type = wall1 [square = 29, 49] cube_type = g_grass [object = save-t] direction = 0 target = 28, 39 [square = 30, 49] cube_type = wall1 [square = 31, 49] cube_type = wall1 [square = 5, 50] cube_type = g_grass [square = 6, 50] cube_type = g_grass [square = 7, 50] cube_type = g_grass [object = rock] direction = 0 target = 7, 50 [square = 8, 50] cube_type = g_grass [square = 9, 50] cube_type = g_grass [object = tree2] direction = 0 target = 9, 50 [square = 10, 50] cube_type = g_grass [object = tree_wall] direction = 0 target = 10, 50 [square = 11, 50] cube_type = g_grass [object = tree_wall] direction = 0 target = 11, 50 [square = 12, 50] cube_type = g_grass [square = 13, 50] cube_type = g_grass [enemy = dire_wolf_quest] hp = 500 [square = 14, 50] cube_type = g_grass [object = block_enemy] direction = 0 target = 14, 50 [square = 15, 50] cube_type = g_grass [square = 16, 50] cube_type = g_grass [object = menhir] direction = 0 target = 16, 50 [square = 17, 50] cube_type = g_grass [object = rock] direction = 0 target = 17, 50 [square = 22, 50] cube_type = wall1 cube_direction = 1 [square = 23, 50] cube_type = wall1 cube_direction = 1 [square = 24, 50] cube_type = wall1 cube_direction = 1 [square = 25, 50] cube_type = g_grass cube_direction = 1 [object = save-t] direction = 0 target = 28, 39 [square = 26, 50] cube_type = g_grass cube_direction = 1 [object = boulder4] direction = 0 target = 26, 34 [square = 27, 50] cube_type = g_grass [enemy = treetroll] hp = 300 [square = 28, 50] cube_type = g_grass cube_direction = 1 [object = block_enemy] direction = 0 target = 28, 34 [square = 29, 50] cube_type = g_grass cube_direction = 1 [square = 30, 50] cube_type = wall1 [square = 31, 50] cube_type = wall1 [square = 6, 51] cube_type = g_grass [object = tree_wall] direction = 0 target = 6, 51 [square = 7, 51] cube_type = g_grass [object = bush1] direction = 0 target = 7, 51 [square = 8, 51] cube_type = g_grass [object = block_enemy] direction = 0 target = 8, 51 [square = 9, 51] cube_type = g_grass [square = 10, 51] cube_type = g_grass [square = 11, 51] cube_type = g_grass [square = 12, 51] cube_type = g_grass [square = 13, 51] cube_type = g_grass [square = 14, 51] cube_type = g_grass [object = block_enemy] direction = 0 target = 14, 51 [square = 15, 51] cube_type = g_grass [object = tree_wall] direction = 0 target = 15, 51 [square = 16, 51] cube_type = g_grass [object = bush1] direction = 0 target = 16, 51 [square = 17, 51] cube_type = g_grass [object = rock] direction = 0 target = 17, 51 [square = 22, 51] cube_type = wall1 cube_direction = 1 [square = 23, 51] cube_type = g_grass cube_direction = 1 [square = 24, 51] cube_type = g_grass cube_direction = 1 [square = 25, 51] cube_type = g_grass cube_direction = 1 [square = 26, 51] cube_type = g_grass cube_direction = 1 [square = 27, 51] cube_type = wall1 [square = 28, 51] cube_type = wall1 [square = 29, 51] cube_type = g_grass cube_direction = 1 [square = 30, 51] cube_type = wall1 [square = 6, 52] cube_type = g_grass [object = tree_wall] direction = 0 target = 6, 52 [square = 7, 52] cube_type = g_grass [object = tree_wall] direction = 0 target = 7, 52 [square = 8, 52] cube_type = g_grass [object = tree_wall] direction = 0 target = 8, 52 [square = 9, 52] cube_type = g_grass [object = tree_wall] direction = 0 target = 9, 52 [square = 10, 52] cube_type = g_grass [object = tree2] direction = 0 target = 10, 52 [square = 11, 52] cube_type = g_grass [object = tree_wall] direction = 0 target = 11, 52 [square = 12, 52] cube_type = g_grass [object = tree_wall] direction = 0 target = 12, 52 [square = 13, 52] cube_type = g_grass [object = rock] direction = 0 target = 13, 52 [square = 14, 52] cube_type = g_grass [object = tree_wall] direction = 0 target = 14, 52 [square = 15, 52] cube_type = g_grass [object = bush1] direction = 0 target = 15, 52 [square = 16, 52] cube_type = g_grass [object = bush1] direction = 0 target = 16, 52 [square = 17, 52] cube_type = g_grass [square = 22, 52] cube_type = wall1 cube_direction = 1 [square = 23, 52] cube_type = wall1 cube_direction = 1 [square = 24, 52] cube_type = g_grass cube_direction = 1 [item = ogla's_herbs] item_count = 0 [square = 25, 52] cube_type = wall1 cube_direction = 1 [square = 26, 52] cube_type = wall1 cube_direction = 1 [square = 27, 52] cube_type = wall1 cube_direction = 1 [square = 28, 52] cube_type = wall1 cube_direction = 1 [square = 29, 52] cube_type = wall1 cube_direction = 1 [square = 30, 52] cube_type = wall1 cube_direction = 1 [square = 6, 53] cube_type = g_grass [square = 7, 53] cube_type = g_grass [object = rock] direction = 0 target = 7, 53 [square = 8, 53] cube_type = g_grass [object = rock] direction = 0 target = 8, 53 [square = 9, 53] cube_type = g_grass [object = rock] direction = 0 target = 9, 53 [square = 10, 53] cube_type = g_grass [object = rock] direction = 0 target = 10, 53 [square = 11, 53] cube_type = g_grass [object = rock] direction = 0 target = 11, 53 [square = 12, 53] cube_type = g_grass [object = rock] direction = 0 target = 12, 53 [square = 13, 53] cube_type = g_grass [object = rock] direction = 0 target = 13, 53 [square = 14, 53] cube_type = g_grass [object = rock] direction = 0 target = 14, 53 [square = 15, 53] cube_type = g_grass [object = rock] direction = 0 target = 15, 53 [square = 16, 53] cube_type = g_grass [square = 17, 53] cube_type = g_grass [square = 23, 53] cube_type = wall1 [square = 24, 53] cube_type = wall1 [square = 25, 53] cube_type = wall1 \\*********************************** [level = WOLF_LAIR] size = 19, 16 object_items_reseted = 0 [square = 1, 0] cube_type = g_tomb [object = rock] direction = 0 target = 1, 0 [square = 2, 0] cube_type = g_tomb [object = rock] target = 2, 0 [square = 3, 0] cube_type = g_tomb [object = rock] direction = 0 target = 3, 0 [square = 4, 0] cube_type = g_tomb [object = rock] target = 4, 0 [square = 5, 0] cube_type = g_tomb [object = rock] direction = 0 target = 5, 0 [square = 6, 0] cube_type = g_tomb [object = rock] target = 6, 0 [square = 7, 0] cube_type = g_tomb [object = rock] direction = 0 target = 7, 0 [square = 8, 0] cube_type = g_tomb [object = rock] direction = 0 target = 8, 0 [square = 1, 1] cube_type = g_tomb [object = rock] target = 1, 1 [square = 2, 1] cube_type = g_tomb [enemy = white_wolf] hp = 200 [square = 3, 1] cube_type = g_tomb [object = dirt1] direction = 1 target = 3, 1 [enemy = white_wolf] hp = 200 [square = 4, 1] cube_type = g_tomb [enemy = white_wolf] hp = 200 [square = 5, 1] cube_type = g_tomb [enemy = white_wolf] hp = 200 [square = 6, 1] cube_type = g_tomb [object = garbage] direction = 1 target = 6, 1 object_item_count = 0 [square = 7, 1] cube_type = g_tomb [item = rat_meat] item_count = 0 [item = rat_meat] item_count = 0 [enemy = dire_wolf] hp = 400 [square = 8, 1] cube_type = g_tomb [object = rock] direction = 0 target = 8, 1 [square = 9, 1] cube_type = g_tomb [object = rock] target = 9, 1 [square = 10, 1] cube_type = g_tomb [object = rock] direction = 0 target = 10, 1 [square = 11, 1] cube_type = g_tomb [object = rock] target = 11, 1 [square = 12, 1] cube_type = g_tomb [object = rock] direction = 0 target = 12, 1 [square = 1, 2] cube_type = g_tomb [object = rock] direction = 0 target = 1, 2 [square = 2, 2] cube_type = g_tomb [object = dirt1] direction = 1 target = 2, 2 [square = 3, 2] cube_type = g_tomb [enemy = white_wolf] hp = 200 [square = 4, 2] cube_type = g_tomb [enemy = dire_wolf] hp = 400 [square = 5, 2] cube_type = g_tomb [enemy = white_wolf] hp = 200 [square = 6, 2] cube_type = g_tomb [enemy = dire_wolf] hp = 400 [square = 7, 2] cube_type = g_tomb [object = troll_symbol] direction = 3 target = 9, 2 [square = 8, 2] cube_type = g_tomb [object = rock] target = 8, 2 [square = 9, 2] cube_type = g_tomb [object = troll_symbol2] direction = 1 target = 7, 2 [square = 10, 2] cube_type = g_tomb [square = 11, 2] cube_type = g_tomb [object = dirt1] direction = 1 target = 11, 2 [item = icebear_bow] item_count = 0 [square = 12, 2] cube_type = g_tomb [object = rock] target = 12, 2 [square = 1, 3] cube_type = g_tomb [object = rock] target = 1, 3 [square = 2, 3] cube_type = g_tomb [item = chicken_leg] item_count = 0 [square = 3, 3] cube_type = g_tomb [object = dirt1] direction = 1 target = 3, 3 [square = 4, 3] cube_type = g_tomb [square = 5, 3] cube_type = g_tomb [object = rock] target = 5, 3 [square = 6, 3] cube_type = g_tomb [object = rock] direction = 0 target = 6, 3 [square = 7, 3] cube_type = g_tomb [object = rock] target = 7, 3 [square = 8, 3] cube_type = g_tomb [object = rock] direction = 0 target = 8, 3 [square = 9, 3] cube_type = g_tomb [enemy = deadrobber] hp = -1 [square = 10, 3] cube_type = g_tomb [object = garbage] direction = 1 target = 10, 3 object_item_count = 0 [square = 11, 3] cube_type = g_tomb [object = dirt1] direction = 1 target = 11, 3 [square = 12, 3] cube_type = g_tomb [object = rock] direction = 0 target = 12, 3 [square = 1, 4] cube_type = g_tomb [object = rock] direction = 0 target = 1, 4 [square = 2, 4] cube_type = g_tomb [object = rock] direction = 0 target = 2, 4 [square = 3, 4] cube_type = g_tomb [enemy = white_wolf] hp = 200 [square = 4, 4] cube_type = g_tomb [enemy = dire_wolf] hp = 400 [square = 5, 4] cube_type = g_tomb [object = rock] direction = 0 target = 5, 4 [square = 8, 4] cube_type = g_tomb [object = rock] direction = 0 target = 8, 4 [square = 9, 4] cube_type = g_tomb [object = rock] target = 9, 4 [square = 10, 4] cube_type = g_tomb [object = rock] direction = 0 target = 10, 4 [square = 11, 4] cube_type = g_tomb [object = rock] target = 11, 4 [square = 12, 4] cube_type = g_tomb [object = rock] direction = 0 target = 12, 4 [square = 2, 5] cube_type = g_tomb [object = rock] target = 2, 5 [square = 3, 5] cube_type = g_tomb [object = dirt1] direction = 1 target = 3, 5 [square = 4, 5] cube_type = g_tomb [enemy = white_wolf] hp = 200 [square = 5, 5] cube_type = g_tomb [object = rock] target = 5, 5 [square = 6, 5] cube_type = g_tomb [object = rock] direction = 0 target = 6, 5 [square = 14, 5] cube_type = g_tomb [object = rock] target = 14, 5 [square = 15, 5] cube_type = g_tomb [object = rock] direction = 0 target = 15, 5 [square = 16, 5] cube_type = g_tomb [object = rock] target = 16, 5 [square = 2, 6] cube_type = g_tomb [object = rock] direction = 0 target = 2, 6 [square = 3, 6] cube_type = g_tomb [object = rock] direction = 0 target = 3, 6 [square = 4, 6] cube_type = g_tomb [square = 5, 6] cube_type = g_tomb [object = block_enemy] direction = 0 target = 5, 6 [square = 6, 6] cube_type = g_tomb [object = rock] target = 6, 6 [square = 7, 6] cube_type = g_tomb [object = rock] direction = 0 target = 7, 6 [square = 13, 6] cube_type = g_tomb [object = rock] direction = 0 target = 13, 6 [square = 14, 6] cube_type = g_tomb [object = rock] target = 14, 6 [square = 15, 6] cube_type = g_tomb [object = dirt2] direction = 1 target = 15, 6 [square = 16, 6] cube_type = g_tomb [object = rock] target = 16, 6 [square = 17, 6] cube_type = g_tomb [object = rock] direction = 0 target = 17, 6 [square = 3, 7] cube_type = g_tomb [object = rock] direction = 0 target = 3, 7 [square = 4, 7] cube_type = g_tomb [object = rock] target = 4, 7 [square = 5, 7] cube_type = g_tomb [enemy = white_wolf] hp = 200 [square = 6, 7] cube_type = g_tomb [enemy = white_wolf] hp = 200 [square = 7, 7] cube_type = g_tomb [object = rock] target = 7, 7 [square = 8, 7] cube_type = g_tomb [object = rock] target = 8, 7 [square = 9, 7] cube_type = g_tomb [object = rock] direction = 0 target = 9, 7 [square = 13, 7] cube_type = g_tomb [object = rock] target = 13, 7 [square = 14, 7] cube_type = g_tomb [enemy = white_wolf] hp = 200 [square = 15, 7] cube_type = g_tomb [enemy = white_wolf] hp = 200 [square = 16, 7] cube_type = g_tomb [object = dirt2] direction = 1 target = 16, 7 [enemy = deadarcher] hp = -1 [square = 17, 7] cube_type = g_tomb [object = rock] target = 17, 7 [square = 4, 8] cube_type = g_tomb [object = rock] direction = 0 target = 4, 8 [square = 5, 8] cube_type = g_tomb [object = rock] direction = 0 target = 5, 8 [square = 6, 8] cube_type = g_tomb [enemy = white_wolf] hp = 200 [square = 7, 8] cube_type = g_tomb [square = 8, 8] cube_type = g_tomb [square = 9, 8] cube_type = g_tomb [object = rock] target = 9, 8 [square = 10, 8] cube_type = g_tomb [object = rock] direction = 0 target = 10, 8 [square = 11, 8] cube_type = g_tomb [object = rock] direction = 0 target = 11, 8 [square = 12, 8] cube_type = g_tomb [object = rock] direction = 0 target = 12, 8 [square = 13, 8] cube_type = g_tomb [object = rock] direction = 0 target = 13, 8 [square = 14, 8] cube_type = g_tomb [enemy = white_wolf] hp = 200 [square = 15, 8] cube_type = g_tomb [object = dirt1] direction = 1 target = 15, 8 [square = 16, 8] cube_type = g_tomb [square = 17, 8] cube_type = g_tomb [object = rock] direction = 0 target = 17, 8 [square = 5, 9] cube_type = g_tomb [object = rock] direction = 0 target = 5, 9 [square = 6, 9] cube_type = g_tomb [object = rock] target = 6, 9 [square = 7, 9] cube_type = g_tomb [object = dirt1] direction = 1 target = 7, 9 [square = 8, 9] cube_type = g_tomb [square = 9, 9] cube_type = g_tomb [square = 10, 9] cube_type = g_tomb [object = rock] target = 10, 9 [square = 11, 9] cube_type = g_tomb [object = rock] direction = 0 target = 11, 9 [square = 12, 9] cube_type = g_tomb [object = block_enemy] direction = 0 target = 12, 9 [square = 13, 9] cube_type = g_tomb [square = 14, 9] cube_type = g_tomb [enemy = dire_wolf] hp = 400 [square = 15, 9] cube_type = g_tomb [object = dirt1] direction = 1 target = 15, 9 [square = 16, 9] cube_type = g_tomb [object = garbage] direction = 1 target = 16, 9 object_item_count = 0 [square = 17, 9] cube_type = g_tomb [object = rock] target = 17, 9 [square = 6, 10] cube_type = g_tomb [object = rock] direction = 0 target = 6, 10 [square = 7, 10] cube_type = g_tomb [square = 8, 10] cube_type = g_tomb [square = 9, 10] cube_type = g_tomb [enemy = white_wolf] hp = 200 [square = 10, 10] cube_type = g_tomb [square = 11, 10] cube_type = g_tomb [square = 12, 10] cube_type = g_tomb [object = dirt1] direction = 1 target = 12, 10 [square = 13, 10] cube_type = g_tomb [object = rock] direction = 0 target = 13, 10 [square = 14, 10] cube_type = g_tomb [object = rock] target = 14, 10 [square = 15, 10] cube_type = g_tomb [object = rock] direction = 0 target = 15, 10 [square = 16, 10] cube_type = g_tomb [object = rock] target = 16, 10 [square = 17, 10] cube_type = g_tomb [object = rock] direction = 0 target = 17, 10 [square = 6, 11] cube_type = g_tomb [object = rock] target = 6, 11 [square = 7, 11] cube_type = g_tomb [object = rock] target = 7, 11 [square = 8, 11] cube_type = g_tomb [enemy = white_wolf] hp = 200 [square = 9, 11] cube_type = g_tomb [square = 10, 11] cube_type = g_tomb [object = rock] direction = 0 target = 10, 11 [square = 11, 11] cube_type = g_tomb [object = rock] target = 11, 11 [square = 12, 11] cube_type = g_tomb [object = rock] direction = 0 target = 12, 11 [square = 13, 11] cube_type = g_tomb [object = rock] target = 13, 11 [square = 7, 12] cube_type = g_tomb [object = rock] direction = 0 target = 7, 12 [square = 8, 12] cube_type = g_tomb [square = 9, 12] cube_type = g_tomb [square = 10, 12] cube_type = g_tomb [object = rock] target = 10, 12 [square = 7, 13] cube_type = g_tomb [object = rock] target = 7, 13 [square = 8, 13] cube_type = g_tomb [object = rock] direction = 0 target = 8, 13 [square = 9, 13] cube_type = g_tomb [square = 10, 13] cube_type = g_tomb [object = rock] direction = 0 target = 10, 13 [square = 8, 14] cube_type = g_tomb [object = rock] target = 8, 14 [square = 9, 14] cube_type = g_tomb [object = rock_entrance1] direction = 0 target = 9, 14 [square = 10, 14] cube_type = g_tomb [object = rock] target = 10, 14 [square = 8, 15] cube_type = g_tomb [object = rock] direction = 0 target = 8, 15 [square = 9, 15] cube_type = g_tomb [object = rock] target = 9, 15 [square = 10, 15] cube_type = g_tomb [object = rock] target = 10, 15 \\*********************************** [level = OLD_MINES] size = 30, 23 object_items_reseted = 0 [square = 2, 0] cube_type = w_clay [square = 3, 0] cube_type = w_clay [square = 4, 0] cube_type = w_clay [square = 5, 0] cube_type = w_clay [square = 6, 0] cube_type = w_clay [square = 18, 0] cube_type = w_clay [square = 19, 0] cube_type = w_clay [square = 20, 0] cube_type = w_clay [square = 21, 0] cube_type = w_clay [square = 22, 0] cube_type = w_clay [square = 23, 0] cube_type = w_clay [square = 24, 0] cube_type = w_clay [square = 25, 0] cube_type = w_clay [square = 26, 0] cube_type = w_clay [square = 27, 0] cube_type = w_clay [square = 28, 0] cube_type = w_clay [square = 2, 1] cube_type = w_clay [square = 3, 1] cube_type = w_timber_side cube_direction = 1 [object = barrel] target = 3, 1 object_item_count = 12 object_item_count = 0 object_item_count = 0 [object = tomb_fix] direction = 1 target = 3, 1 [square = 4, 1] cube_type = w_timber_side cube_direction = 3 [object = torch] direction = 0 target = 4, 1 [object = tomb_fix] direction = 3 target = 4, 1 [item = pick] item_count = 0 [item = shovel] item_count = 0 [square = 5, 1] cube_type = g_tomb [object = garbage] direction = 1 target = 5, 1 object_item_count = 0 object_item_count = 0 [square = 6, 1] cube_type = w_clay [square = 18, 1] cube_type = w_clay [square = 19, 1] cube_type = g_tomb [square = 20, 1] cube_type = w_timber_side cube_direction = 2 [object = tomb_fix] target = 20, 1 [square = 21, 1] cube_type = g_tomb [square = 22, 1] cube_type = g_tomb [enemy = treetroll] hp = 300 [square = 23, 1] cube_type = g_tomb [object = foliage1] target = 23, 1 [square = 24, 1] cube_type = g_tomb [object = foliage1] target = 24, 1 [square = 25, 1] cube_type = w_timber_side cube_direction = 2 [object = tomb_fix] target = 25, 1 [square = 26, 1] cube_type = w_timber_side cube_direction = 2 [object = tomb_fix] target = 26, 1 [square = 27, 1] cube_type = g_tomb [square = 28, 1] cube_type = w_clay [square = 2, 2] cube_type = w_clay [square = 3, 2] cube_type = w_timber_side cube_direction = 1 [object = barrel] target = 3, 2 object_item_count = 0 [object = torch] direction = 3 target = 3, 2 [object = tomb_fix] direction = 1 target = 3, 2 [square = 4, 2] cube_type = w_timber_side cube_direction = 3 [object = table] direction = 1 target = 4, 2 [object = chair] direction = 1 target = 4, 2 [object = tomb_fix] direction = 3 target = 4, 2 [square = 5, 2] cube_type = g_tomb [object = torch] direction = 1 target = 5, 2 [item = herbs] item_count = 0 [item = mushroom] item_count = 0 [square = 6, 2] cube_type = w_clay [square = 18, 2] cube_type = w_clay [square = 19, 2] cube_type = w_timber_side cube_direction = 1 [object = tomb_fix] direction = 1 target = 19, 2 [square = 20, 2] cube_type = w_timber cube_direction = 1 [object = tomb_fix] direction = 3 target = 20, 2 [object = tomb_fix] target = 20, 2 [object = tomb_fix] direction = 0 target = 20, 2 [square = 21, 2] cube_type = w_clay [square = 22, 2] cube_type = w_clay [square = 23, 2] cube_type = w_clay [square = 24, 2] cube_type = w_clay [square = 25, 2] cube_type = w_timber_side [object = tomb_fix] direction = 0 target = 25, 2 [item = healing_potion] item_count = 0 [item = greater_stamina_potion] item_count = 0 [item = orkish_brandy] item_count = 0 [item = orkish_brandy] item_count = 0 [square = 26, 2] cube_type = w_timber_side2 [object = tomb_fix] direction = 1 target = 26, 2 [object = tomb_fix] direction = 0 target = 26, 2 [square = 27, 2] cube_type = w_timber_side cube_direction = 3 [object = tomb_fix] direction = 3 target = 27, 2 [square = 28, 2] cube_type = w_clay [square = 2, 3] cube_type = w_clay [square = 3, 3] cube_type = w_timber_side cube_direction = 1 [object = barrel] target = 3, 3 object_item_count = 0 [object = tomb_fix] direction = 1 target = 3, 3 [square = 4, 3] cube_type = w_timber_side cube_direction = 3 [object = tomb_fix] direction = 3 target = 4, 3 [enemy = treetroll] hp = 300 [enemy = bat] hp = 100 [square = 5, 3] cube_type = g_tomb [item = orkish_brandy] item_count = 0 [item = orkish_brandy] item_count = 0 [item = orkish_brandy] item_count = 0 [square = 6, 3] cube_type = w_clay [square = 12, 3] cube_type = g_tomb [object = rock] direction = 3 target = 12, 3 [square = 13, 3] cube_type = g_tomb [object = rock] direction = 3 target = 13, 3 [square = 14, 3] cube_type = g_tomb [object = rock] direction = 1 target = 14, 3 [square = 15, 3] cube_type = g_tomb [object = rock] direction = 3 target = 15, 3 [square = 16, 3] cube_type = g_tomb [object = rock] direction = 1 target = 16, 3 [square = 18, 3] cube_type = w_clay [square = 19, 3] cube_type = w_timber_side cube_direction = 1 [object = tomb_fix] direction = 1 target = 19, 3 [square = 20, 3] cube_type = w_timber cube_direction = 1 [object = tomb_fix] direction = 3 target = 20, 3 [object = tomb_fix] target = 20, 3 [object = tomb_fix] direction = 0 target = 20, 3 [object = dirt1] target = 20, 3 [square = 21, 3] cube_type = w_clay [square = 22, 3] cube_type = g_tomb cube_direction = 2 [object = rock] direction = 0 target = 22, 3 [square = 23, 3] cube_type = w_clay [square = 24, 3] cube_type = w_clay [square = 25, 3] cube_type = g_tomb [object = barrel] target = 25, 3 object_item_count = 15 object_item_count = 0 [square = 26, 3] cube_type = w_timber_side cube_direction = 1 [object = tomb_fix] direction = 1 target = 26, 3 [object = dirt1] target = 26, 3 [square = 27, 3] cube_type = w_timber_side cube_direction = 3 [object = tomb_fix] direction = 3 target = 27, 3 [square = 28, 3] cube_type = w_clay [square = 2, 4] cube_type = w_clay [square = 3, 4] cube_type = w_clay [square = 4, 4] cube_type = g_tomb [object = door2] target = 4, 6 [object = block_enemy] direction = 1 target = 4, 4 [square = 5, 4] cube_type = w_clay [square = 6, 4] cube_type = w_clay [square = 12, 4] cube_type = g_tomb [object = rock] direction = 3 target = 12, 4 [square = 13, 4] cube_type = g_tomb [object = gold_reef] direction = 1 target = 13, 4 [object = gold_reef] direction = 0 target = 13, 4 [square = 14, 4] cube_type = g_tomb [object = gold_reef] target = 14, 4 [enemy = deadsoldier] hp = -1 [square = 15, 4] cube_type = g_tomb [enemy = rocktroll] hp = 400 [square = 16, 4] cube_type = g_tomb [object = rock] direction = 3 target = 16, 4 [square = 17, 4] cube_type = w_clay [square = 18, 4] cube_type = w_clay [square = 19, 4] cube_type = w_timber_side cube_direction = 1 [object = tomb_fix] direction = 1 target = 19, 4 [object = dirt1] target = 19, 4 [square = 20, 4] cube_type = w_timber cube_direction = 1 [object = tomb_fix] direction = 3 target = 20, 4 [object = tomb_fix] target = 20, 4 [object = tomb_fix] direction = 0 target = 20, 4 [square = 21, 4] cube_type = w_clay [square = 22, 4] cube_type = g_tomb [object = rock_entrance2] target = 22, 4 [square = 23, 4] cube_type = w_clay [square = 24, 4] cube_type = w_clay [square = 25, 4] cube_type = w_clay [square = 26, 4] cube_type = w_clay [square = 27, 4] cube_type = g_tomb [enemy = treetroll] hp = 300 [enemy = treetroll] hp = 300 [square = 28, 4] cube_type = w_clay [square = 2, 5] cube_type = w_clay [square = 3, 5] cube_type = w_clay [square = 4, 5] cube_type = w_clay [square = 5, 5] cube_type = w_clay [square = 12, 5] cube_type = w_clay [square = 13, 5] cube_type = g_tomb [object = rock] direction = 3 target = 13, 5 [square = 14, 5] cube_type = g_tomb [object = gold_reef] direction = 0 target = 14, 5 [square = 15, 5] cube_type = g_tomb [square = 16, 5] cube_type = g_tomb [square = 17, 5] cube_type = g_tomb [object = dirt1] direction = 1 target = 17, 5 [object = block_enemy] direction = 1 target = 17, 5 [square = 18, 5] cube_type = w_clay [square = 19, 5] cube_type = w_timber_side cube_direction = 1 [object = tomb_fix] direction = 1 target = 19, 5 [square = 20, 5] cube_type = w_timber cube_direction = 1 [object = tomb_fix] direction = 3 target = 20, 5 [object = tomb_fix] target = 20, 5 [object = tomb_fix] direction = 0 target = 20, 5 [square = 21, 5] cube_type = w_clay [square = 22, 5] cube_type = w_timber_side cube_direction = 2 [object = tomb_fix] target = 22, 5 [square = 23, 5] cube_type = w_clay [square = 24, 5] cube_type = w_clay [square = 25, 5] cube_type = w_clay [square = 26, 5] cube_type = w_clay [square = 27, 5] cube_type = g_tomb [square = 28, 5] cube_type = w_clay [square = 1, 6] cube_type = g_tomb [object = rock] direction = 1 target = 1, 6 [square = 2, 6] cube_type = w_clay [square = 3, 6] cube_type = w_clay [square = 4, 6] cube_type = w_timber cube_direction = 1 [object = door1] direction = 0 target = 4, 4 [object = tomb_fix] target = 4, 6 [item = miner's_note] item_count = 0 [square = 5, 6] cube_type = w_clay [square = 6, 6] cube_type = w_clay [square = 7, 6] cube_type = w_clay [square = 13, 6] cube_type = w_clay [square = 14, 6] cube_type = g_tomb [object = rock] direction = 3 target = 14, 6 [square = 15, 6] cube_type = w_clay [square = 16, 6] cube_type = g_tomb [object = rock] direction = 3 target = 16, 6 [square = 17, 6] cube_type = g_tomb [object = torch] direction = 1 target = 17, 6 [square = 18, 6] cube_type = w_clay [square = 19, 6] cube_type = g_tomb [square = 20, 6] cube_type = w_timber_side [object = tomb_fix] direction = 0 target = 20, 6 [square = 21, 6] cube_type = g_tomb [object = torch] target = 21, 6 [square = 22, 6] cube_type = w_timber_side [object = tomb_fix] direction = 0 target = 22, 6 [square = 23, 6] cube_type = g_tomb [square = 24, 6] cube_type = g_tomb [object = garbage] target = 24, 6 object_item_count = 29 object_item_count = 0 [square = 25, 6] cube_type = w_clay [square = 26, 6] cube_type = w_clay [square = 27, 6] cube_type = g_tomb [object = dirt1] target = 27, 6 [square = 28, 6] cube_type = w_clay [square = 1, 7] cube_type = g_tomb [object = rock] direction = 3 target = 1, 7 [square = 2, 7] cube_type = g_tomb [square = 3, 7] cube_type = g_tomb [object = garbage] target = 3, 7 object_item_count = 0 [square = 4, 7] cube_type = w_timber_side [object = tomb_fix] direction = 0 target = 4, 7 [square = 5, 7] cube_type = g_tomb [object = torch] direction = 0 target = 5, 7 [square = 6, 7] cube_type = g_tomb [square = 7, 7] cube_type = w_clay [square = 8, 7] cube_type = w_clay [square = 9, 7] cube_type = w_clay [square = 10, 7] cube_type = w_clay [square = 11, 7] cube_type = w_clay [square = 12, 7] cube_type = w_clay [square = 13, 7] cube_type = w_clay [square = 14, 7] cube_type = w_clay [square = 15, 7] cube_type = w_clay [square = 16, 7] cube_type = w_clay [square = 17, 7] cube_type = g_tomb [object = dirt1] direction = 1 target = 17, 7 [square = 18, 7] cube_type = w_clay [square = 19, 7] cube_type = w_clay [square = 20, 7] cube_type = w_clay [square = 21, 7] cube_type = w_clay [square = 22, 7] cube_type = w_clay [square = 23, 7] cube_type = w_clay [square = 24, 7] cube_type = w_clay [square = 25, 7] cube_type = w_clay [square = 26, 7] cube_type = w_clay [square = 27, 7] cube_type = g_tomb [square = 28, 7] cube_type = w_clay [square = 1, 8] cube_type = g_tomb [object = rock] direction = 1 target = 1, 8 [square = 2, 8] cube_type = g_tomb [object = dirt1] target = 2, 8 [square = 3, 8] cube_type = g_tomb [square = 4, 8] cube_type = g_tomb [enemy = rocktroll] hp = 400 [square = 5, 8] cube_type = g_tomb [square = 6, 8] cube_type = w_timber_side cube_direction = 1 [object = tomb_fix] direction = 1 target = 6, 8 [square = 7, 8] cube_type = w_timber cube_direction = 2 [object = foliage1] direction = 0 target = 7, 8 [object = tomb_fix] direction = 3 target = 7, 8 [object = tomb_fix] direction = 1 target = 7, 8 [square = 8, 8] cube_type = w_timber_side cube_direction = 3 [object = tomb_fix] direction = 3 target = 8, 8 [square = 9, 8] cube_type = g_tomb [object = gold_reef] direction = 0 target = 9, 8 [square = 10, 8] cube_type = w_timber_side cube_direction = 1 [object = tomb_fix] direction = 1 target = 10, 8 [square = 11, 8] cube_type = w_timber cube_direction = 2 [object = tomb_fix] direction = 3 target = 11, 8 [object = tomb_fix] direction = 1 target = 11, 8 [square = 12, 8] cube_type = w_timber_side cube_direction = 3 [object = tomb_fix] direction = 3 target = 12, 8 [square = 13, 8] cube_type = g_tomb [square = 14, 8] cube_type = w_clay [square = 15, 8] cube_type = w_clay [square = 16, 8] cube_type = w_clay [square = 17, 8] cube_type = g_tomb [enemy = treetroll] hp = 300 [enemy = treetroll] hp = 300 [square = 18, 8] cube_type = w_clay [square = 19, 8] cube_type = w_clay [square = 20, 8] cube_type = g_tomb [object = rock] direction = 1 target = 20, 8 [square = 21, 8] cube_type = g_tomb [object = rock] direction = 3 target = 21, 8 [square = 22, 8] cube_type = w_clay [square = 23, 8] cube_type = w_clay [square = 24, 8] cube_type = w_clay [square = 25, 8] cube_type = w_clay [square = 26, 8] cube_type = w_clay [square = 27, 8] cube_type = g_tomb [square = 28, 8] cube_type = w_clay [square = 1, 9] cube_type = g_tomb [object = rock] direction = 3 target = 1, 9 [square = 2, 9] cube_type = g_tomb [object = gold_reef] direction = 1 target = 2, 9 [square = 3, 9] cube_type = g_tomb [object = torch] target = 3, 9 [square = 4, 9] cube_type = g_tomb [object = foliage1] target = 4, 9 [square = 5, 9] cube_type = g_tomb [object = torch] target = 5, 9 [object = foliage1] target = 5, 9 [square = 6, 9] cube_type = g_tomb [object = foliage1] target = 6, 9 [square = 7, 9] cube_type = w_clay [square = 8, 9] cube_type = w_clay [square = 9, 9] cube_type = g_tomb [object = rock] direction = 1 target = 9, 9 [square = 10, 9] cube_type = w_clay [square = 11, 9] cube_type = w_clay [square = 12, 9] cube_type = g_tomb [square = 13, 9] cube_type = g_tomb [object = RESPAWN-bat] direction = 0 target = 3, 13 [square = 14, 9] cube_type = g_tomb [object = torch] direction = 1 target = 14, 9 [square = 15, 9] cube_type = w_clay [square = 16, 9] cube_type = w_clay [square = 17, 9] cube_type = g_tomb [object = block_enemy] direction = 1 target = 17, 9 [square = 18, 9] cube_type = g_tomb [square = 19, 9] cube_type = g_tomb [object = dirt1] target = 19, 9 [square = 20, 9] cube_type = g_tomb [square = 21, 9] cube_type = g_tomb [square = 22, 9] cube_type = w_timber_side2 cube_direction = 1 [object = tomb_fix] direction = 1 target = 22, 9 [object = tomb_fix] target = 22, 9 [object = RESPAWN-bat] direction = 0 target = 22, 21 [square = 23, 9] cube_type = w_timber [object = tomb_fix] direction = 3 target = 23, 9 [object = tomb_fix] direction = 1 target = 23, 9 [square = 24, 9] cube_type = w_timber [object = tomb_fix] direction = 3 target = 24, 9 [object = tomb_fix] direction = 1 target = 24, 9 [square = 25, 9] cube_type = w_timber [object = tomb_fix] direction = 3 target = 25, 9 [object = tomb_fix] direction = 1 target = 25, 9 [object = wake_bat] direction = 0 target = 25, 9 [enemy = bat_sleeping] hp = 0 [enemy = bat_sleeping] hp = 0 [square = 26, 9] cube_type = w_timber [object = tomb_fix] direction = 3 target = 26, 9 [object = tomb_fix] direction = 1 target = 26, 9 [object = wake_bat] target = 26, 9 [enemy = bat_sleeping] hp = 0 [square = 27, 9] cube_type = w_timber_side cube_direction = 3 [object = tomb_fix] direction = 3 target = 27, 9 [object = block_enemy] target = 27, 9 [square = 28, 9] cube_type = w_clay [square = 1, 10] cube_type = g_tomb [object = rock] direction = 1 target = 1, 10 [square = 2, 10] cube_type = g_tomb [enemy = bat_respawn] hp = 100 [square = 3, 10] cube_type = w_clay [square = 4, 10] cube_type = w_clay [square = 5, 10] cube_type = w_clay [square = 6, 10] cube_type = w_clay [square = 7, 10] cube_type = w_clay [square = 8, 10] cube_type = w_clay [square = 9, 10] cube_type = w_clay [square = 10, 10] cube_type = w_clay [square = 11, 10] cube_type = w_clay [square = 12, 10] cube_type = w_clay [square = 13, 10] cube_type = g_tomb [enemy = bat_respawn] hp = 100 [square = 14, 10] cube_type = g_tomb [square = 15, 10] cube_type = w_clay [square = 16, 10] cube_type = w_clay [square = 17, 10] cube_type = w_clay [square = 18, 10] cube_type = w_clay [square = 19, 10] cube_type = w_clay [square = 20, 10] cube_type = w_clay [square = 21, 10] cube_type = w_clay [square = 22, 10] cube_type = w_timber cube_direction = 1 [object = tomb_fix] target = 22, 10 [object = tomb_fix] direction = 0 target = 22, 10 [square = 23, 10] cube_type = w_clay [square = 24, 10] cube_type = w_clay [square = 25, 10] cube_type = w_clay [square = 26, 10] cube_type = w_clay [square = 27, 10] cube_type = w_clay [square = 28, 10] cube_type = w_clay [square = 1, 11] cube_type = g_tomb [object = rock] direction = 3 target = 1, 11 [square = 2, 11] cube_type = g_tomb [enemy = bat] hp = 100 [square = 3, 11] cube_type = w_clay [square = 4, 11] cube_type = w_clay [square = 5, 11] cube_type = w_clay [square = 6, 11] cube_type = w_clay [square = 7, 11] cube_type = w_clay [square = 8, 11] cube_type = w_clay [square = 9, 11] cube_type = w_clay [square = 10, 11] cube_type = w_clay [square = 12, 11] cube_type = w_clay [square = 13, 11] cube_type = g_tomb [object = rock] direction = 1 target = 13, 11 [square = 14, 11] cube_type = g_tomb [object = torch] direction = 3 target = 14, 11 [square = 15, 11] cube_type = g_tomb [square = 16, 11] cube_type = w_clay [square = 17, 11] cube_type = w_clay [square = 18, 11] cube_type = w_clay [square = 19, 11] cube_type = w_clay [square = 20, 11] cube_type = w_clay [square = 21, 11] cube_type = w_clay [square = 22, 11] cube_type = w_timber_side [object = tomb_fix] direction = 0 target = 22, 11 [square = 23, 11] cube_type = g_tomb [item = chicken_leg] item_count = 0 [item = mushroom] item_count = 0 [square = 24, 11] cube_type = w_clay [square = 1, 12] cube_type = w_clay [square = 2, 12] cube_type = g_tomb [enemy = bat_respawn] hp = 100 [square = 3, 12] cube_type = w_clay [square = 4, 12] cube_type = w_timber_side cube_direction = 1 [object = tomb_fix] direction = 1 target = 4, 12 [square = 5, 12] cube_type = w_timber [object = tomb_fix] direction = 3 target = 5, 12 [object = tomb_fix] direction = 1 target = 5, 12 [square = 6, 12] cube_type = g_tomb [object = tomb_fix] direction = 3 target = 6, 12 [object = wake_bat] direction = 0 target = 6, 12 [enemy = bat_sleeping] hp = 0 [square = 7, 12] cube_type = g_tomb [object = dirt1] target = 7, 12 [object = wake_bat] direction = 1 target = 7, 12 [object = tomb_fix] direction = 1 target = 7, 12 [enemy = bat_sleeping] hp = 0 [square = 8, 12] cube_type = w_timber [object = tomb_fix] direction = 3 target = 8, 12 [object = tomb_fix] direction = 1 target = 8, 12 [square = 9, 12] cube_type = w_timber_side cube_direction = 3 [object = tomb_fix] direction = 3 target = 9, 12 [square = 10, 12] cube_type = w_clay [square = 12, 12] cube_type = w_clay [square = 13, 12] cube_type = g_tomb [object = rock] direction = 3 target = 13, 12 [square = 14, 12] cube_type = g_tomb [object = torch] direction = 3 target = 14, 12 [object = gold_reef] direction = 0 target = 14, 12 [square = 15, 12] cube_type = w_timber_side cube_direction = 2 [object = tomb_fix2] target = 15, 12 [square = 16, 12] cube_type = g_tomb [object = rock] direction = 1 target = 16, 12 [square = 17, 12] cube_type = g_tomb [object = rock] direction = 1 target = 17, 12 [square = 18, 12] cube_type = g_tomb [object = rock] direction = 3 target = 18, 12 [square = 19, 12] cube_type = g_tomb [object = rock] direction = 1 target = 19, 12 [square = 20, 12] cube_type = g_tomb [object = rock] direction = 3 target = 20, 12 [square = 21, 12] cube_type = g_tomb [object = rock] direction = 1 target = 21, 12 [square = 22, 12] cube_type = g_tomb [square = 23, 12] cube_type = g_tomb [object = rock] direction = 1 target = 23, 12 [square = 24, 12] cube_type = w_clay [square = 1, 13] cube_type = w_clay [square = 2, 13] cube_type = g_tomb [object = flower1] direction = 0 target = 2, 13 [square = 3, 13] cube_type = g_tomb [square = 4, 13] cube_type = g_tomb [square = 5, 13] cube_type = w_clay [square = 6, 13] cube_type = w_clay [square = 7, 13] cube_type = w_clay [square = 8, 13] cube_type = w_clay [square = 9, 13] cube_type = g_tomb [square = 10, 13] cube_type = w_clay [square = 12, 13] cube_type = w_clay [square = 13, 13] cube_type = g_tomb [object = rock] direction = 1 target = 13, 13 [square = 14, 13] cube_type = g_tomb [object = rock] direction = 1 target = 14, 13 [square = 15, 13] cube_type = w_timber_side2 [object = tomb_fix2] direction = 0 target = 15, 13 [object = tomb_fix2] direction = 1 target = 15, 13 [square = 16, 13] cube_type = w_timber_side cube_direction = 3 [object = tomb_fix2] direction = 3 target = 16, 13 [square = 17, 13] cube_type = g_tomb [object = gold_reef] target = 17, 13 [square = 18, 13] cube_type = g_tomb [square = 19, 13] cube_type = g_tomb [object = gold_reef] direction = 0 target = 19, 13 [square = 20, 13] cube_type = g_tomb [square = 21, 13] cube_type = g_tomb [object = gold_reef] target = 21, 13 [square = 22, 13] cube_type = g_tomb [square = 23, 13] cube_type = g_tomb [enemy = bat_respawn] hp = 100 [square = 24, 13] cube_type = g_tomb [object = rock] direction = 3 target = 24, 13 [square = 25, 13] cube_type = w_clay [square = 1, 14] cube_type = w_clay [square = 2, 14] cube_type = w_clay [square = 3, 14] cube_type = w_clay [square = 4, 14] cube_type = w_timber_side2 cube_direction = 1 [object = tomb_fix] direction = 1 target = 4, 14 [object = tomb_fix] target = 4, 14 [square = 5, 14] cube_type = w_timber [object = tomb_fix] direction = 3 target = 5, 14 [object = tomb_fix] direction = 1 target = 5, 14 [object = wake_bat] direction = 0 target = 5, 14 [enemy = bat_sleeping] hp = 0 [enemy = bat_sleeping] hp = 0 [square = 6, 14] cube_type = w_timber [object = torch] target = 6, 14 [object = tomb_fix] direction = 3 target = 6, 14 [object = tomb_fix] direction = 1 target = 6, 14 [square = 7, 14] cube_type = w_timber [object = torch] target = 7, 14 [object = tomb_fix] direction = 3 target = 7, 14 [object = tomb_fix] direction = 1 target = 7, 14 [square = 8, 14] cube_type = w_timber [object = tomb_fix] direction = 3 target = 8, 14 [object = tomb_fix] direction = 1 target = 8, 14 [square = 9, 14] cube_type = w_timber_side cube_direction = 3 [object = tomb_fix] direction = 3 target = 9, 14 [square = 10, 14] cube_type = w_clay [square = 11, 14] cube_type = w_clay [square = 12, 14] cube_type = w_clay [square = 14, 14] cube_type = g_tomb [object = rock] direction = 1 target = 14, 14 [square = 15, 14] cube_type = g_tomb [object = rock] direction = 1 target = 15, 14 [square = 16, 14] cube_type = g_tomb [enemy = treetroll] hp = 300 [enemy = treetroll] hp = 300 [square = 17, 14] cube_type = g_tomb [enemy = rocktroll] hp = 400 [square = 18, 14] cube_type = g_tomb [object = rock] direction = 1 target = 18, 14 [square = 19, 14] cube_type = g_tomb [object = rock] direction = 3 target = 19, 14 [square = 20, 14] cube_type = g_tomb [object = rock] direction = 1 target = 20, 14 [square = 21, 14] cube_type = g_tomb [object = rock] direction = 3 target = 21, 14 [square = 22, 14] cube_type = g_tomb [object = rock] direction = 1 target = 22, 14 [square = 23, 14] cube_type = w_timber_side cube_direction = 1 [object = tomb_fix2] direction = 1 target = 23, 14 [square = 24, 14] cube_type = w_timber_side2 cube_direction = 2 [object = tomb_fix2] direction = 3 target = 24, 14 [object = tomb_fix2] target = 24, 14 [square = 25, 14] cube_type = g_tomb [object = rock] direction = 3 target = 25, 14 [square = 26, 14] cube_type = g_tomb [object = rock] direction = 1 target = 26, 14 [square = 3, 15] cube_type = w_clay [square = 4, 15] cube_type = w_timber_side [object = tomb_fix] direction = 0 target = 4, 15 [square = 5, 15] cube_type = w_clay [square = 6, 15] cube_type = w_clay [square = 7, 15] cube_type = w_clay [square = 8, 15] cube_type = w_clay [square = 9, 15] cube_type = g_tomb [object = dirt1] target = 9, 15 [square = 10, 15] cube_type = g_tomb [enemy = treetroll] hp = 300 [square = 11, 15] cube_type = w_clay [square = 12, 15] cube_type = w_clay [square = 15, 15] cube_type = g_tomb [object = rock] direction = 1 target = 15, 15 [square = 16, 15] cube_type = g_tomb [object = rock] direction = 1 target = 16, 15 [square = 17, 15] cube_type = g_tomb [object = RESPAWN-bat] direction = 0 target = 4, 18 [square = 18, 15] cube_type = g_tomb [object = rock] direction = 3 target = 18, 15 [square = 19, 15] cube_type = g_tomb [object = rock] direction = 1 target = 19, 15 [square = 22, 15] cube_type = g_tomb [object = rock] direction = 1 target = 22, 15 [square = 23, 15] cube_type = g_tomb [object = rock] direction = 3 target = 23, 15 [square = 24, 15] cube_type = w_timber_side2 [object = tomb_fix2] direction = 1 target = 24, 15 [object = tomb_fix2] direction = 0 target = 24, 15 [square = 25, 15] cube_type = w_timber_side cube_direction = 3 [object = tomb_fix2] direction = 3 target = 25, 15 [square = 26, 15] cube_type = g_tomb [object = rock] direction = 3 target = 26, 15 [square = 3, 16] cube_type = w_clay [square = 4, 16] cube_type = g_tomb [object = wake_bat] direction = 0 target = 4, 16 [enemy = bat_sleeping] hp = 0 [enemy = bat_sleeping] hp = 0 [square = 5, 16] cube_type = w_clay [square = 8, 16] cube_type = w_clay [square = 9, 16] cube_type = w_clay [square = 10, 16] cube_type = g_tomb [square = 11, 16] cube_type = g_tomb [object = dirt1] target = 11, 16 [square = 12, 16] cube_type = w_clay [square = 16, 16] cube_type = g_tomb [object = rock] direction = 1 target = 16, 16 [square = 17, 16] cube_type = g_tomb [object = torch] direction = 3 target = 17, 16 [object = block_enemy] direction = 3 target = 17, 16 [square = 18, 16] cube_type = g_tomb [object = flower3] direction = 0 target = 18, 16 [square = 19, 16] cube_type = g_tomb [object = rock] direction = 1 target = 19, 16 [square = 20, 16] cube_type = g_tomb [object = rock] direction = 3 target = 20, 16 [square = 21, 16] cube_type = w_clay [square = 22, 16] cube_type = w_clay [square = 23, 16] cube_type = w_clay [square = 24, 16] cube_type = g_tomb [object = rock] direction = 1 target = 24, 16 [square = 25, 16] cube_type = g_tomb [square = 26, 16] cube_type = g_tomb [object = rock] direction = 1 target = 26, 16 [square = 3, 17] cube_type = w_clay [square = 4, 17] cube_type = g_tomb [object = dirt1] target = 4, 17 [object = flower1] target = 4, 17 [square = 5, 17] cube_type = w_clay [square = 9, 17] cube_type = w_clay [square = 10, 17] cube_type = w_clay [square = 11, 17] cube_type = g_tomb [object = dirt1] target = 11, 17 [square = 12, 17] cube_type = w_clay [square = 16, 17] cube_type = g_tomb [object = rock] direction = 1 target = 16, 17 [square = 17, 17] cube_type = g_tomb [object = rock] direction = 1 target = 17, 17 [square = 18, 17] cube_type = g_tomb [object = dirt2] direction = 1 target = 18, 17 [square = 19, 17] cube_type = g_tomb [square = 20, 17] cube_type = g_tomb [object = torch] direction = 1 target = 20, 17 [item = stones] item_count = 10 [item = stones] item_count = 15 [square = 21, 17] cube_type = w_clay [square = 22, 17] cube_type = g_tomb [object = level_wrong] direction = 3 target = 25, 19 [object = stone_sign1] direction = 1 target = 22, 17 [object = torch] direction = 0 target = 22, 17 [square = 23, 17] cube_type = w_clay [square = 24, 17] cube_type = g_tomb [object = RESPAWN-bat] direction = 0 target = 27, 7 [square = 25, 17] cube_type = g_tomb [object = block_enemy] direction = 1 target = 25, 17 [square = 26, 17] cube_type = w_clay [square = 27, 17] cube_type = w_clay [square = 28, 17] cube_type = w_clay [square = 29, 17] cube_type = w_clay [square = 0, 18] cube_type = w_clay [square = 1, 18] cube_type = w_clay [square = 2, 18] cube_type = w_clay [square = 3, 18] cube_type = w_clay [square = 4, 18] cube_type = g_tomb [square = 5, 18] cube_type = w_clay [square = 10, 18] cube_type = w_clay [square = 11, 18] cube_type = g_tomb [square = 12, 18] cube_type = w_clay [square = 17, 18] cube_type = g_tomb [object = rock] direction = 3 target = 17, 18 [square = 18, 18] cube_type = g_tomb [enemy = rocktroll] hp = 400 [square = 19, 18] cube_type = g_tomb [object = gold_reef] direction = 3 target = 19, 18 [square = 20, 18] cube_type = g_tomb [object = rock] direction = 1 target = 20, 18 [square = 21, 18] cube_type = w_clay [square = 22, 18] cube_type = g_tomb [object = level_wrong] direction = 3 target = 25, 19 [object = stone_sign2] direction = 1 target = 22, 18 [square = 23, 18] cube_type = w_clay [square = 24, 18] cube_type = g_tomb [object = torch] direction = 1 target = 24, 18 [object = torch] direction = 3 target = 24, 18 [square = 25, 18] cube_type = w_clay [square = 26, 18] cube_type = w_clay [square = 27, 18] cube_type = g_tomb [object = foliage1] direction = 0 target = 27, 18 [object = block_enemy] target = 27, 18 [enemy = deadpriest] hp = -1 [square = 28, 18] cube_type = g_tomb [object = foliage1] direction = 1 target = 28, 18 [object = foliage1] direction = 0 target = 28, 18 [item = miner's_key] item_count = 0 [square = 29, 18] cube_type = w_clay [square = 0, 19] cube_type = w_clay [square = 1, 19] cube_type = g_tomb [square = 2, 19] cube_type = g_tomb [object = garbage] target = 2, 19 object_item_count = 0 [enemy = rocktroll] hp = 400 [square = 3, 19] cube_type = g_tomb [object = RESPAWN-bat] direction = 0 target = 13, 9 [square = 4, 19] cube_type = g_tomb [object = block_enemy] direction = 1 target = 4, 19 [square = 5, 19] cube_type = w_clay [square = 10, 19] cube_type = w_clay [square = 11, 19] cube_type = g_tomb [object = rock_entrance1] direction = 0 target = 11, 19 [square = 12, 19] cube_type = w_clay [square = 17, 19] cube_type = g_tomb [object = rock] direction = 1 target = 17, 19 [square = 18, 19] cube_type = g_tomb [object = rock] direction = 3 target = 18, 19 [square = 19, 19] cube_type = g_tomb [object = dirt2] direction = 0 target = 19, 19 [object = flower1] direction = 1 target = 19, 19 [square = 20, 19] cube_type = g_tomb [object = torch] direction = 1 target = 20, 19 [object = gold_reef] direction = 0 target = 20, 19 [square = 21, 19] cube_type = w_clay [square = 22, 19] cube_type = g_tomb [object = level_correct] direction = 3 target = 25, 19 [object = stone_sign3] direction = 1 target = 22, 19 [object = foliage1] direction = 1 target = 22, 19 [square = 23, 19] cube_type = w_clay [square = 24, 19] cube_type = g_tomb [enemy = treetroll] hp = 300 [enemy = treetroll] hp = 300 [square = 25, 19] cube_type = w_clay [object = lever_counter] direction = 0 target = 25, 19 [square = 26, 19] cube_type = g_tomb [enemy = deadrobber] hp = -1 [square = 27, 19] cube_type = g_tomb [enemy = deadrobber] hp = -1 [square = 28, 19] cube_type = g_tomb [object = torch] direction = 1 target = 28, 19 [square = 29, 19] cube_type = w_clay [square = 0, 20] cube_type = w_clay [square = 1, 20] cube_type = g_tomb [object = dirt1] direction = 3 target = 1, 20 [object = foliage1] direction = 3 target = 1, 20 [square = 2, 20] cube_type = g_tomb [item = runic_stones] item_count = 0 [square = 3, 20] cube_type = g_tomb [square = 4, 20] cube_type = w_clay [square = 5, 20] cube_type = w_clay [square = 10, 20] cube_type = w_clay [square = 11, 20] cube_type = g_tomb [object = rock] direction = 3 target = 11, 20 [square = 12, 20] cube_type = w_clay [square = 19, 20] cube_type = g_tomb [object = rock] direction = 1 target = 19, 20 [square = 20, 20] cube_type = g_tomb [object = rock] direction = 3 target = 20, 20 [square = 21, 20] cube_type = w_clay [square = 22, 20] cube_type = g_tomb [object = level_wrong] direction = 3 target = 25, 19 [object = stone_sign4] direction = 1 target = 22, 20 [square = 23, 20] cube_type = w_clay [square = 24, 20] cube_type = g_tomb [object = dirt1] direction = 1 target = 24, 20 [square = 25, 20] cube_type = w_clay [square = 26, 20] cube_type = w_clay [square = 27, 20] cube_type = w_clay [square = 28, 20] cube_type = w_clay [square = 29, 20] cube_type = w_clay [square = 0, 21] cube_type = w_clay [square = 1, 21] cube_type = w_clay [square = 2, 21] cube_type = g_tomb [object = tstone] direction = 0 target = 2, 21 [object = torch] direction = 1 target = 2, 21 [object = torch] direction = 3 target = 2, 21 [square = 3, 21] cube_type = w_clay [square = 4, 21] cube_type = w_clay [square = 21, 21] cube_type = w_clay [square = 22, 21] cube_type = g_tomb [square = 23, 21] cube_type = g_tomb [object = level_correct] target = 25, 19 [object = stone_sign5] direction = 0 target = 23, 21 [square = 24, 21] cube_type = g_tomb [square = 25, 21] cube_type = g_tomb [object = level_wrong] target = 25, 19 [object = stone_sign6] direction = 0 target = 25, 21 [object = dirt1] direction = 1 target = 25, 21 [square = 26, 21] cube_type = g_tomb [object = level_wrong] target = 25, 19 [object = stone_sign7] direction = 0 target = 26, 21 [object = foliage1] direction = 0 target = 26, 21 [square = 27, 21] cube_type = g_tomb [object = level_correct] target = 25, 19 [object = stone_sign8] direction = 0 target = 27, 21 [object = dirt1] direction = 1 target = 27, 21 [square = 28, 21] cube_type = g_tomb [object = level_wrong] target = 25, 19 [object = stone_sign9] direction = 0 target = 28, 21 [object = foliage1] direction = 1 target = 28, 21 [object = torch] direction = 1 target = 28, 21 [square = 29, 21] cube_type = w_clay [square = 1, 22] cube_type = w_clay [square = 2, 22] cube_type = w_clay [square = 3, 22] cube_type = w_clay [square = 21, 22] cube_type = w_clay [square = 22, 22] cube_type = w_clay [square = 23, 22] cube_type = w_clay [square = 24, 22] cube_type = w_clay [square = 25, 22] cube_type = w_clay [square = 26, 22] cube_type = w_clay [square = 27, 22] cube_type = w_clay [square = 28, 22] cube_type = w_clay [square = 29, 22] cube_type = w_clay