[sprite = cloister_win] bitmap = data\object\bulkhead\cloister_win.gif, 1, 1, 1 [object = cloister_win] offset_front = cloister_win, 0, -4,-1 offset_back = cloister_win, 0, -4,-1 editor_icon = 25 map_frame = 0,0 block = 1