[LEVEL = KINGS_TOMB_2] name = Royal Tomb Guardians background = data\sky\tomb2.jpg,1,1,1, 0,100,0,100 fog_color = 25, 15, 0 fog_level = 0,60,130,200,230 music.MAIN = data\music\dungeon2.ogg material_file = data\defs\level.tomb\tomb2_material.txt cube_file = data\defs\level.tomb\tomb2_cube.txt enemy_file = data\defs\enemy\4-graveyard\stonegolem.txt enemy_file = data\defs\enemy\4-graveyard\headless.txt enemy_file = data\defs\enemy\4-graveyard\torso.txt enemy_file = data\defs\enemy\4-graveyard\spider.txt enemy_file = data\defs\enemy\4-graveyard\giantspider.txt enemy_file = data\defs\enemy\4-graveyard\bonewraith_gy.txt enemy_file = data\defs\enemy\4-graveyard\corpseeater.txt object_file = data\defs\object\column3.txt object_file = data\defs\object\monk_statue.txt object_file = data\defs\object\jamb2.txt object_file = data\defs\object\torch1.txt object_file = data\defs\object\torch2.txt object_file = data\defs\object\coffin.txt object_file = data\defs\object\dirt1.txt object_file = data\defs\object\dirt2.txt object_file = data\defs\object\foliage1.txt object_file = data\defs\object\flower1.txt object_file = data\defs\object\fence.txt object_file = data\defs\object\garbage.txt object_file = data\defs\object\barrel.txt object_file = data\defs\object\sewer_bottom3.txt object_file = data\defs\object\flag1.txt object_file = data\defs\object\flag2.txt object_file = data\defs\object\boulder4.txt behavior_file = data\defs\object\vase_behavior.txt object_file = data\defs\object\vase.txt behavior_file = data\defs\level.tomb\king2_behavior.txt object_file = data\defs\level.tomb\king2_object.txt behavior_file = data\defs\object\altar_behavior.txt object_file = data\defs\object\altar.txt enemy_factor = 115,115,115