[sprite = tomb_down] bitmap = data\object\tomb_down.gif, 1, 1, 1 [sprite = tomb_up] bitmap = data\object\tomb_up.gif, 1, 1, 1 [object = exit_ambrius] offset_front = tomb_up, 0, -4,-1 editor_icon = 23 block = 0 click_range = 1, 1 click_rect.0 = 1, 1, 190,120 click_rect.1 = 1, 1, 190,120 click_rect.2 = 1, 1, 190,120 click_rect.3 = 1, 1, 190,120 behavior = exit_ambrius map_frame=5,11 [object = ambrius_down] offset_front = tomb_down, 0, 1,-1 editor_icon = 22 block = 0 click_range = 1, 1 click_rect.0 = 1, 1, 190,120 click_rect.1 = 1, 1, 190,120 click_rect.2 = 1, 1, 190,120 click_rect.3 = 1, 1, 190,120 behavior = ambrius_down map_frame=5,10 [object = ambrius_up] parent = exit_ambrius behavior = ambrius_up [sprite = chest1_f] bitmap = data\object\chest1_f.gif, 1, 1, 1 [sprite = chest1_b] bitmap = data\object\chest1_b.gif, 1, 1, 1 [sprite = chest1_r] bitmap = data\object\chest1_r.gif, 1, 1, 1 [object = chest_hall] visible_range = 0, 3 offset_front = chest1_f, 0, 8, 230 offset_back = chest1_b, 0, 8, 230 offset_left = chest1_r, 0, 8, 230 offset_right = chest1_r, 0, 8, 230 editor_icon = 7 click_rect.0 = 1,1,115,60 click_rect.1 = 1,1,70,60 click_rect.2 = 1,1,115,60 click_rect.3 = 1,1,70,60 items.100,1=poisoned_throwing_knives,burning_stars,lethal_stars,steel_darts,arrows,poisoned_darts,explosive_darts items.100,1=broad_sword,war_flail,fatal_broad_sword,heavy_war_flail,great_sword,long_flail,great_sword_of_vigor,halbert,battle_axe,ogre's_halbert,venom_battle_axe,menacing_battle_axe,scholar's_great_staff,crook,staff_of_vigor,hammer_of_spirits,icebear_talons,bear_vest,bone_staff,cloak_of_rage,dragon_claw,scholar's_garment,lash,killer's_vest,freezing_lash,werewolf_skin,burning_punisher,sanctified_garment,nine_tails,polar_robe,composite_bow,ring_mail,composite_stinger,blowpipe,fatal_blowpipe items.100,1=cloak,hunter's_cloak,warrior's_cloak,winter_cloak,cloak_of_elementalist,protective_mantle,adventurer's_cloak,veil_of_darkness,cloak_of_rage,holy_protection behavior = chest_offer [object = chest_upper] parent = chest_hall items.100,1 = money640 [sprite = sarcophagus_s] bitmap = data\object\sarcophagus_s.gif, 1, 1, 1 [sprite = sarcophagus_f] bitmap = data\object\sarcophagus_f.gif, 1, 1, 1 [object = sarcophagus_upper] offset_front = sarcophagus_f, 0, 12, 180 offset_back = sarcophagus_f, 0, 12, 180 offset_left = sarcophagus_s, 0, 12, 230 offset_right = sarcophagus_s, 0, 12, 230 editor_icon = 19 block = 1 click_range = 1, 1 click_rect.0 = 1, 1, 235,75 click_rect.1 = 1, 1, 105,75 click_rect.2 = 1, 1, 235,75 click_rect.3 = 1, 1, 105,75 items.100,1 = tomb_key items.100,1 = remains items.100,1=glaive,barbed_lash,bloodsucking_glaive,barbed_lash_of_frost_bite,father's_glaive,furious_sceptre,paralysing_staff,frozen_sceptre,heavy_iron_staff,sceptre_of_guardian,heavy_crossbow,bishop's_crook,spider's_heavy_crossbow,celestial_mace,raging_heavy_crossbow,sword_of_ancestors,arctic_orb,ghost_blade,holy_symbol,bloody_root,pagan_staff behavior = sarc_upper map_frame=3,3 [object = sarcophagus_lower] parent = sarcophagus_upper items.100,1 = elven_sword items.100,1 = elven_ring items.100,1 = elven_wine items.100,1 = elven_ring_mail items.100,1 = elven_shield items.100,1 = remains [sprite = tomb_door] bitmap = data\object\door\tomb_door.gif, 5, 5, 1 [object = tomb_door] offset_front = tomb_door, 0, -4,-1 offset_back = tomb_door, 0, -4,-1 editor_icon = 4 click_range = 1,1 click_rect.0 = 1,1,190,120 click_rect.1 = 1,1,190,120 click_rect.2 = 1,1,190,120 click_rect.3 = 1,1,190,120 behavior = tomb_door map_frame=101,4 [object = tomb_door_locked] parent = tomb_door behavior = tomb_door_locked [object = tomb_door_lever] parent = tomb_door behavior = tomb_door_lever [sprite = lever_f] bitmap = data\object\lever\lever1a.gif, 2, 2, 1 [sprite = lever_s] bitmap = data\object\lever\lever1b.gif, 2, 2, 1 sort_offset = 50 [object = lever] visible_range = 0, 4 offset_back = lever_f, 0, -60, 230 offset_right = lever_s, 130, -60, 230 offset_left = lever_s, -130, -60, 230 all_sides = -1, 4,4 all_sides = -1, 0 ,4 editor_icon = 3 flip_left = 1 click_rect.2 = 1, 1, 31,93 click_rect.1 = 1, 1, 44,83 click_rect.3 = 1, 1, 44,83 behavior = lever [sprite = teleport] bitmap = data\object\global\holy_ground.gif, 6,1,6 sort_offset = 10 [object = teleport] visible_range = 0,3 offset_front = teleport, 0, 1,-1 offset_back = teleport, 0, 1,-1 offset_left = teleport, 0, 1,-1 offset_right = teleport, 0, 1,-1 editor_icon = 6 behavior = teleport [object = torch2_port] parent = torch2 click_rect = 1,1,45,145 behavior = torch2_port -------------------------------------------------------------------------------- [object= wake_bat] editor_icon=1 front = dummy, 2,1, 160,70, 140,65 back = dummy, 2,1, 160,70, 140,65 left = dummy, 2,1, 160,70, 140,65 right = dummy, 2,1, 160,70, 140,65 click_range=1,1 click_rect=1,1,100,100 top_click=1 behavior=wake_bat -------------------------------------------------------------------------------- [sprite = lock_f] bitmap = data\object\lever\lock1a.gif, 1, 1, 1 [sprite = lock_s] bitmap = data\object\lever\lock1b.gif, 1,1, 1 [object = lock] visible_range = 0, 4 offset_back = lock_f, 0, -100, 230 offset_right = lock_s, 140, -100, 230 offset_left = lock_s, -140, -100, 230 all_sides = -1, 4,4 all_sides = -1, 0 ,4 editor_icon = 3 flip_left = 1 click_rect.2 = -10, -10, 26,45 click_rect.1 = -10, -10, 19, 45 click_rect.3 = -10, -10, 19, 45 behavior = lock