[object=RESPAWN-zombie] editor_icon=37 behavior=RESPAWN-zombie [object=RESPAWN-fatdead] editor_icon=37 behavior=RESPAWN-fatdead [object=RESPAWN-torso] editor_icon=37 behavior=RESPAWN-torso -------------------------------------------------------------------------------- [sprite = travelstone_f] bitmap = data\object\tstone_f.gif, 1, 1, 1 [sprite = travelstone_f2] bitmap = data\object\tstone_f2.gif, 1, 1, 1 [sprite = travelstone_b] bitmap = data\object\tstone_b.gif, 1, 1, 1 [sprite = travelstone_r] bitmap = data\object\tstone_r.gif, 1, 1, 1 [object = tstone] offset_front = travelstone_f, 0, 8, 160 offset_back = travelstone_b, 0, 8, 160 offset_left = travelstone_r, 0, 8, 160 offset_right = travelstone_r, 0, 8, 160 flip_left = 1 editor_icon = 2 block = 1 map_frame = 7 ,16 click_rect=1,1,66,145 click_range=1,1 behavior=tstone map_hint = Teleport [object = tstone_tomb] parent=tstone behavior=tstone_tomb map_hint = Teleport to royal tomb [object = tstone_cata] parent=tstone behavior=tstone_cata map_hint = Teleport to catacombs [object = broken_tstone] offset_front = travelstone_f2, 0, 8, 160 offset_back = travelstone_b, 0, 8, 160 offset_left = travelstone_r, 0, 8, 160 offset_right = travelstone_r, 0, 8, 160 flip_left = 1 editor_icon = 2 block = 1 map_frame = 7 ,16 click_rect=1,1,66,145 click_range=1,1 behavior=broken_tstone map_hint = Broken teleport -------------------------------------------------------------------------------- HROBY -------------------------------------------------------------------------------- [sprite = grave1_front] bitmap = data\object\grave1f.gif, 1, 1, 1 [sprite = grave1_side] bitmap = data\object\grave1s.gif, 1, 1, 1 [object = grave1] visible_range = 0,3 offset_front = grave1_front, 0, 0,200 offset_back = grave1_front, 0, 0,200 offset_left = grave1_side, -40, 0,200 offset_right = grave1_side, 40, 0,200 editor_icon = 11 block = 0 click_rect.0 = 1, 2, 45, 50 click_rect.1 = 1, 2, 45, 50 click_rect.2 = 1, 2, 45, 50 click_rect.3 = 1, 2, 45, 50 behavior = grave_unknown flip_left=1 [sprite = grave2_f] bitmap = data\object\grave2f.gif, 1, 1, 1 [sprite = grave2_s] bitmap = data\object\grave2s.gif, 1, 1, 1 [object = grave2] visible_range = 0,3 offset_front = grave2_f, 0, 8,200 offset_back = grave2_f, 0, -8,200 offset_left = grave2_s, -40, 8,200 offset_right = grave2_s, 40, 8,200 editor_icon = 12 block = 0 click_rect.0 = 1, 2, 40, 82 click_rect.1 = 1, 2, 40, 82 click_rect.2 = 1, 2, 40, 82 click_rect.3 = 1, 2, 40, 82 behavior = grave_unknown flip_left=1 [object = grave_roland] visible_range = 0,3 offset_front = grave2_f, 0, 8,200 offset_back = grave2_f, 0, -8,200 offset_left = grave2_s, -40, 8,200 offset_right = grave2_s, 40, 8,200 editor_icon = 12 block = 0 click_rect.0 = 1, 2, 40, 60 click_rect.1 = 1, 2, 40, 60 click_rect.2 = 1, 2, 40, 60 click_rect.3 = 1, 2, 40, 60 behavior = grave_roland flip_left=1 [object = grave_iggy] visible_range = 0,3 offset_front = grave2_f, 0, 8,200 offset_back = grave2_f, 0, -8,200 offset_left = grave2_s, -40, 8,200 offset_right = grave2_s, 40, 8,200 editor_icon = 12 block = 0 click_rect.0 = 1, 2, 40, 82 click_rect.1 = 1, 2, 40, 82 click_rect.2 = 1, 2, 40, 82 click_rect.3 = 1, 2, 40, 82 behavior = grave_iggy flip_left=1 -------------------------------------------------------------------------------- [sprite = cloister_gate] bitmap = data\object\bulkhead\cloister_gate.gif, 1, 1, 1 [object = cloister_gate] offset_front = cloister_gate, 0, -4,-1 offset_back = cloister_gate, 0, -4,-1 editor_icon = 15 map_frame = 0, 4 block = 1 click_range = 1, 1 click_rect.0 = 10, 1, 190,120 click_rect.1 = 10, 1, 190,120 click_rect.2 = 10, 1, 190,120 click_rect.3 = 10, 1, 190,120 behavior = cloister_gate -------------------------------------------------------------------------------- dvere -------------------------------------------------------------------------------- [sprite = door1_f] bitmap = data\object\door1_f.gif, 1, 1, 1 [sprite = door1_s1] bitmap = data\object\door1_s1.gif, 1, 1, 1 [sprite = door1_s2] bitmap = data\object\door1_s2.gif, 1, 1, 1 [object = door_cellar] visible_range = 0,3 map_frame = 5,4 flip_left = 1 back = door1_f, 0,3, 16,84, 32,32 #-- back = door1_f, 1,1, 3,123, 68,68 back = door1_f, 1,2, 51,99, 47,47 back = door1_f, 1,3, 88,84, 32,32 #-- back = door1_f, 2,0, 160,156, 100,100 back = door1_f, 2,1, 160,123, 68,68 back = door1_f, 2,2, 160,99, 47,47 back = door1_f, 2,3, 160,84, 32,32 #-- back = door1_f, 3,1, 317,123, 68,68 back = door1_f, 3,2, 269,99, 47,47 back = door1_f, 3,3, 232,84, 32,32 #-- back = door1_f, 4,3, 304,84, 32,32 left = door1_s1, 2,0, 12,196, 150,150 left = door1_s1, 2,1, 65,148, 100,100 left = door1_s1, 2,2, 96,113, 63,63 left = door1_s1, 2,3, 118,97, 44,44 #--- left = door1_s2, 1,3, 30,92, 100,100 left = door1_s2, 1,4, 75,80, 68,68 right = door1_s1, 2,0, 308,196, 150,150 right = door1_s1, 2,1, 255,148, 100,100 right = door1_s1, 2,2, 224,113, 63,63 right = door1_s1, 2,3, 202,97, 44,44 #--- right = door1_s2, 3,3, 290,92, 100,100 right = door1_s2, 3,4, 245,80, 68,68 editor_icon = 4 click_rect.1 = 1, 1, 23,116 click_rect.2 = 1, 1, 99,126 click_rect.3 = 1, 1, 23,116 behavior = door_cellar [object = door_digger] parent = door_cellar map_hint = Gravedigger welcome_text = Gravedigger items.100,1 = arrows items.100,1 = small_healing_potion items.100,1 = small_stamina_potion items.100,1 = healing_potion items.100,1 = stamina_potion items.100,1 = revive_potion items.100,1 = herbs items.100,1 = crude_twohander,balanced_twohander,broad_sword,fatal_broad_sword items.100,1 = diseased_spiky_club,demonic_hammer,heavy_hammer,ogre's_halbert,war_flail,battle_axe,long_flail,scythe,thorn_staff,molten_hook_pike items.100,1 = exceptional_knight's_vest,ring_mail,ancient_ring_mail,scale_mail,fearless_ring_mail,breast_plate,battle_breast_plate items.100,1 = chain_gloves,chain_gloves_of_freedom,bracers,cold_bracers,gladiator_gloves items.100,1 = heavy_belt,snake's_heavy_belt,iron_heavy_belt,barbarian_helm,ancient_helm,plated_helm,plated_helm_of_rage,full_helm items.100,1 = chain_boots,gladiator_boots,plated_helm,plated_helm_of_rage,light_helmet,warm_light_helmet,guard's_helm items.100,1 = round_shield,dragon_shield,barbarian_round_shield,templar_shield,large_shield,large_templar_shield items.100,1 = poisoned_throwing_knives,burning_stars,lethal_stars,steel_darts,poisoned_darts,explosive_darts,stunning_powder behavior = door_digger [object = leonard_dummy] map_frame=5,6 front = dummy, 2,1, 120,156, 280,156 left = dummy, 2,1, 120,156, 280,156 right = dummy, 2,1, 120,156, 280,156 back = dummy, 2,1, 120,156, 280,156 click_rect.0 = 1,1,100,100 click_rect.1 = 1,1,100,100 click_rect.2 = 1,1,100,100 click_rect.3 = 1,1,100,100 editor_icon = 1 click_range = 1,1 highlite_enemy = leonard top_click = 1 items.100,1 = arrows items.100,1 = small_healing_potion items.100,1 = small_stamina_potion items.100,1 = healing_potion items.100,1 = stamina_potion items.100,1 = revive_potion items.100,1 = medicine items.100,1 = scroll_of_wisdom items.100,1 = icebear_talons,bone_staff,dragon_claw,talons_of_chimera,sword_of_ancestors items.100,1 = grimm_scythe,crusader_sword,crook,hammer_of_spirits items.100,1 = forest_wand,scholar's_great_staff,staff_of_vigor,beryl_staff items.100,1 = sanctified_garment,polar_robe,killer's_vest,werewolf_skin items.100,1 = winter_cloak,cloak_of_elementalist,protective_mantle,adventurer's_cloak,veil_of_darkness,cloak_of_rage,holy_protection items.100,1 = lightning_circlet,volcanic_tiara,protector's_hat,hood_of_damnation,blessed_diadem items.100,1 = battle_orb,scroll_of_fireball,orb_of_telekinesis,scroll_of_lightning,arctic_orb,great_orb,ancient_relic,holy_symbol,scroll_of_heaven behavior=leonard_dummy -------------------------------------------------------------------------------- tomby -------------------------------------------------------------------------------- [sprite = tomb_entrance] bitmap = data\object\bulkhead\tomb_entrance.gif, 1, 1, 1 [object = tomb_entrance] offset_front = tomb_entrance, 0, 1,-1 map_frame = 5,10 editor_icon = 4 block = 1 [object = t_small_tomb] front = dummy, 2,0, 160,145, 190,120 editor_icon = 22 click_rect.0 = 1, 1, 110,110 behavior = t_small_tomb map_hint = Small Tomb [object = t_edward] parent = t_small_tomb behavior = t_edward map_hint = Small Tomb [object = t_vigus] parent = t_small_tomb behavior = t_vigus map_hint = Tomb of Vigus [object = t_ambrius] parent = t_small_tomb behavior = t_ambrius [object = t_ambrius_hint] editor_icon=1 map_hint = Tomb of Ambrius [object = t_catacombs] parent = t_small_tomb behavior = t_catacombs map_hint = Catacombs [object = t_catacombs2] parent = t_small_tomb behavior = t_catacombs2 xmap_hint = Catacombs [object = t_king] parent = t_small_tomb behavior = t_king [object = gate_edward] parent = gate_l behavior = gate_edward highlite_object = gate_r [object = gate_locked] parent = gate_l behavior = gate_locked highlite_object = gate_r [object = gate_locked2] parent = gate_l behavior = gate_locked2 highlite_object = gate_r [object = gate_jammed] parent = gate_l behavior = gate_jammed highlite_object = gate_r [object = zombie_dummy] map_hint = howling_zombie map_frame=5,6 front = dummy, 2,1, 120,156, 80,156 left = dummy, 2,1, 120,156, 80,156 right = dummy, 2,1, 120,156, 80,156 back = dummy, 2,1, 120,156, 80,156 click_rect.0 = 1,1,100,100 click_rect.1 = 1,1,100,100 click_rect.2 = 1,1,100,100 click_rect.3 = 1,1,100,100 editor_icon = 1 click_range = 1,1 behavior=zombie_dummy top_click = 1 [OBJECT = vase_spec] visible_range = 0,3 front = vase1, 1,1, 15,150, 45,45 front = vase1, 1,2, 55,120, 34,34 front = vase1, 2,0, 160,190, 60,60 front = vase1, 2,1, 160,150, 45,45 front = vase1, 2,2, 160,120, 34,34 front = vase1, 3,1, 305,150, 45,45 front = vase1, 3,2, 265,120, 34,34 left = vase1, 1,1, 15,150, 45,45 left = vase1, 1,2, 55,120, 34,34 left = vase1, 2,0, 160,190, 60,60 left = vase1, 2,1, 160,150, 45,45 left = vase1, 2,2, 160,120, 34,34 left = vase1, 3,1, 305,150, 45,45 left = vase1, 3,2, 265,120, 34,34 right = vase1, 1,1, 15,150, 45,45 right = vase1, 1,2, 55,120, 34,34 right = vase1, 2,0, 160,190, 60,60 right = vase1, 2,1, 160,150, 45,45 right = vase1, 2,2, 160,120, 34,34 right = vase1, 3,1, 305,150, 45,45 right = vase1, 3,2, 265,120, 34,34 click_rect.0 = -10,-10,50,60 click_rect.1 = -10,-10,50,60 click_rect.2 = -10,-10,50,60 click_rect.3 = -10,-10,50,60 behavior = break_spec_vase editor_icon = 36 top_click=1 [object = digging_dummy] front = dummy, 2,0, 160,180, 160,30 left = dummy, 2,0, 160,180, 160,30 right = dummy, 2,0, 160,180, 160,30 back = dummy, 2,0, 160,180, 160,30 #click_rect.0 = 1,1,100,100 #click_rect.1 = 1,1,100,100 #click_rect.2 = 1,1,100,100 #click_rect.3 = 1,1,100,100 editor_icon = 1 map_hint = dig_here map_frame = 1,14 behavior=digging_dummy [object = coffin_dig] visible_range = 0,3 offset_front = coffin1, 0, -10,-1 offset_left = coffin3, 120, 0,-1 offset_right = coffin3, -120, 0,-1 click_rect.0 = 1,1,60,127 click_rect.1 = 1,1,60,127 click_rect.2 = 1,1,60,127 click_rect.3 = 1,1,60,127 editor_icon = 17 block = 0 flip_left=1 behavior=coffin_dig [sprite = timber] bitmap = data\object\timber.gif, 1, 1, 1 [object = timber] map_frame = 101, 105 offset_front = timber, 0,0,-1 back = timber, 1,1, 10,121, 80,80 back = timber, 1,2, 50,99, 55,55 back = timber, 1,3, 80,80, 30,30 back = timber, 2,1, 160,121, 80,80 back = timber, 2,2, 160,99, 55,55 back = timber, 2,3, 160,80, 40,30 back = timber, 3,1, 310,121, 80,80 back = timber, 3,2, 270,99, 55,55 back = timber, 3,3, 240,80, 30,30 right = timber, 1,0, -20,140, 50,100 right = timber, 1,1, 30,121, 40,80 right = timber, 1,2, 65,108, 32,70 right = timber, 1,3, 90,98, 30,60 left = timber, 3,0, 345,152, 50,100 left = timber, 3,1, 295,121, 40,80 left = timber, 3,2, 264,98, 32,70 left = timber, 3,3, 240,82, 30,60 flip_back=3 editor_icon = 21 block = 1 click_range = 1, 1 click_rect.0 = 1, 1, 220,70 behavior = timber ------------------------------------------------------------------------------- [sprite = king_seal] bitmap = data\object\king_seal.gif, 1, 1, 1 xsort_offset = 100 [object = king_seal] map_hint = Royal Tomb front = king_seal, 0,3, 16,72, 32,32 #--- front = king_seal, 1,1, 3,92, 68,68 front = king_seal, 1,2, 53,79, 47,47 front = king_seal, 1,3, 88,72, 32,32 #--- front = king_seal, 2,0, 160,108, 100,100 front = king_seal, 2,1, 160,92, 68,68 front = king_seal, 2,2, 160,79, 47,47 front = king_seal, 2,3, 160,72, 32,32 #--- front = king_seal, 3,1, 317,92, 68,68 front = king_seal, 3,2, 267,79, 47,47 front = king_seal, 3,3, 232,72, 32,32 #--- front = king_seal, 4,3, 304,72, 32,32 editor_icon = 1 fog_level = 60,120,180,240,255 click_rect.0 = 1,1,40,40 behavior = king_seal ------------------------------------------------------------------------------- [sprite = aenor_statue_f] bitmap = data\object\aenor_statue_f.gif, 1, 1, 1 [sprite = aenor_statue_b] bitmap = data\object\aenor_statue_b.gif, 1, 1, 1 [sprite = aenor_statue_s] bitmap = data\object\aenor_statue_s.gif, 1, 1, 1 [object = aenor_statue] offset_front = aenor_statue_f, 0, 8, 160 offset_back = aenor_statue_b, 0, 8, 160 offset_left = aenor_statue_s, 0, 8, 160 offset_right = aenor_statue_s, 0, 8, 160 flip_left = 1 editor_icon = 2 block = 1 map_frame = 3, 3 [object=respawn_king] editor_icon = 1 behavior = respawn_king [object = king_dummy] front = dummy, 2,1, 160,170, 80,180 left = dummy, 2,1, 160,170, 80,180 right = dummy, 2,1, 160,170, 80,180 back = dummy, 2,1, 160,170, 80,180 click_rect.0 = 1,1,100,100 click_rect.1 = 1,1,100,100 click_rect.2 = 1,1,100,100 click_rect.3 = 1,1,100,100 editor_icon = 1 click_range = 1,1 top_click = 1 behavior=king_dummy [object = t_spider] parent = t_small_tomb ------------------------------------------------------------------------------- [sprite = lightning] bitmap = data\object\lightning.gif, 6, 6, 1 loop_count = 1 [object = lightning] xoffset_front = lightning, 0, 8, 160 xoffset_back = lightning, 0, 8, 160 xoffset_left = lightning, 0, 8, 160 xoffset_right = lightning, 0, 8, 160 back = lightning, 3,2, 290,120, 170,100 editor_icon=1 behavior=lightning fog_level=0,0,0,0,0 ------------------------------------------------------------------------------- [sprite = hole] bitmap = data\object\hole.gif, 1, 1, 1 sort_offset = -100 [object = hole_spider] behavior = hole_spider front = hole, 1,0, -80,200, 120,120 front = hole, 1,1, -20,150, 100,100 front = hole, 1,2, 25,120, 68,68 front = hole, 1,3, 60,99, 47,47 front = hole, 1,4, 95,82, 30,30 front = hole, 2,0, 160,200, 140,120 front = hole, 2,1, 160,150, 100,100 front = hole, 2,2, 160,120, 68,68 front = hole, 2,3, 160,99, 47,47 front = hole, 2,4, 160,82, 30,30 front = hole, 3,0, 400,200, 120,120 front = hole, 3,1, 340,150, 100,100 front = hole, 3,2, 295,120, 68,68 front = hole, 3,3, 260,99, 47,47 front = hole, 3,4, 225,82, 30,30 left = hole, 1,0, -80,200, 120,120 left = hole, 1,1, -20,150, 100,100 left = hole, 1,2, 25,120, 68,68 left = hole, 1,3, 60,99, 47,47 left = hole, 1,4, 95,82, 30,30 left = hole, 2,0, 160,200, 140,120 left = hole, 2,1, 160,150, 100,100 left = hole, 2,2, 160,120, 68,68 left = hole, 2,3, 160,99, 47,47 left = hole, 2,4, 160,82, 30,30 left = hole, 3,0, 400,200, 120,120 left = hole, 3,1, 340,150, 100,100 left = hole, 3,2, 295,120, 68,68 left = hole, 3,3, 260,99, 47,47 left = hole, 3,4, 225,82, 30,30 right = hole, 1,0, -80,200, 120,120 right = hole, 1,1, -20,150, 100,100 right = hole, 1,2, 25,120, 68,68 right = hole, 1,3, 60,99, 47,47 right = hole, 1,4, 95,82, 30,30 right = hole, 2,0, 160,200, 140,120 right = hole, 2,1, 160,150, 100,100 right = hole, 2,2, 160,120, 68,68 right = hole, 2,3, 160,99, 47,47 right = hole, 2,4, 160,82, 30,30 right = hole, 3,0, 400,200, 120,120 right = hole, 3,1, 340,150, 100,100 right = hole, 3,2, 295,120, 68,68 right = hole, 3,3, 260,99, 47,47 right = hole, 3,4, 225,82, 30,30 back = hole, 1,0, -80,200, 120,120 back = hole, 1,1, -20,150, 100,100 back = hole, 1,2, 25,120, 68,68 back = hole, 1,3, 60,99, 47,47 back = hole, 1,4, 95,82, 30,30 back = hole, 2,0, 160,200, 140,120 back = hole, 2,1, 160,150, 100,100 back = hole, 2,2, 160,120, 68,68 back = hole, 2,3, 160,99, 47,47 back = hole, 2,4, 160,82, 30,30 back = hole, 3,0, 400,180, 120,120 back = hole, 3,1, 340,150, 100,100 back = hole, 3,2, 295,120, 68,68 back = hole, 3,3, 260,99, 47,47 back = hole, 3,4, 225,82, 30,30 map_frame = 5,18 editor_icon = 5 flip_left = 1 [object = hole] parent=hole_spider behavior=hole block=2 ------------------------------------------------------------------------------- [sprite = wall_sign] bitmap = data\object\bulkhead\wall_sign.gif, 1, 1, 1 [object = wall_sign] offset_front = wall_sign, 0, -4,-1 offset_back = wall_sign, 0, -4,-1 editor_icon = 15 map_frame = 0,0 block = 1 click_range = 1, 1 click_rect.0 = 1, 1, 190,120 click_rect.1 = 1, 1, 190,120 click_rect.2 = 1, 1, 190,120 click_rect.3 = 1, 1, 190,120 behavior = wall_sign ------------------------------------------------------------------------------- [sprite = ladder] bitmap = data\object\ladder.gif, 1, 1, 1 [object = ladder] left = ladder, 2,0, -15,180, 100,150 right= ladder, 2,0, 335,180, 100,150 back = ladder, 1,1, 3,126, 64,64 back = ladder, 1,2, 53,102, 45,45 back = ladder, 1,3, 88,84, 30,30 back = ladder, 2,0, 160,165, 100,100 back = ladder, 2,1, 160,126, 64,64 back = ladder, 2,2, 160,102, 45,45 back = ladder, 2,3, 160,84, 30,30 back = ladder, 3,1, 317,126, 64,64 back = ladder, 3,2, 267,102, 45,45 back = ladder, 3,3, 242,84, 30,30 editor_icon = 21 click_rect.0 = 1, 1, 100,180 click_rect.1 = 1, 1, 100,180 click_rect.2 = 1, 1, 100,180 click_rect.3 = 1, 1, 100,180 behavior = ladder block=2 ------------------------------------------------------------------------------- [object=mumble] editor_icon=1 behavior=mumble -------------------------------------------------------------------------------- [sprite = button_f] bitmap = data\object\lever\button1a.gif, 2, 2, 1 [sprite = button_s] bitmap = data\object\lever\button1b.gif, 2, 2, 1 [object = button] visible_range = 0, 4 offset_back = button_f, 0, -93, 230 offset_right = button_s, 135, -90, 230 offset_left = button_s, -135, -90, 230 all_sides = -1, 4,4 all_sides = -1, 0 ,4 editor_icon = 3 flip_left = 1 click_rect.2 = -10, -10, 35,35 click_rect.1 = -10, -10, 28,30 click_rect.3 = -10, -10, 28,30 behavior = button [object=king_dummy2] editor_icon=1 behavior=king_dummy2