//============================================================================== //GROUNDS //============================================================================== [material = G_forest1] bitmap = data\material\ground\forest1A.gif bitmap = data\material\ground\forest1B.gif //LICHE ground_central.0,0 = 0, 0, 73, 279, 96 ground_central.1,0 = 0, 0, 39, 229, 72 ground_central.2,0 = 0, 0, 16, 155, 38 ground_central.3,0 = 0, 80, 0, 185, 15 ground_central.4,0 = 0, 208, 97, 279, 107 ground_left.0,0,0 = 0, 236, 34, 279, 57 ground_left.1,0,0 = 0, 199, 0, 279, 33 ground_left.2,0,0 = 0, 0, 97, 104, 119 ground_left.3,0,0 = 0, 157, 108, 279, 123 ground_left.4,0,0 = 0, 0, 0, 79, 10 ground_left.3,1,0 = 0, 105, 108, 154, 122 ground_left.4,1,0 = 0, 105, 97, 191, 107 //SUDE ground_central.0,1 = 1, 0, 73, 279, 96 ground_central.1,1 = 1, 0, 39, 229, 72 ground_central.2,1 = 1, 0, 16, 155, 38 ground_central.3,1 = 1, 80, 0, 185, 15 ground_central.4,1 = 1, 208, 97, 279, 107 ground_left.0,0,1 = 1, 236, 34, 279, 57 ground_left.1,0,1 = 1, 199, 0, 279, 33 ground_left.2,0,1 = 1, 0, 97, 104, 119 ground_left.3,0,1 = 1, 157, 108, 279, 123 ground_left.4,0,1 = 1, 0, 0, 79, 10 ground_left.3,1,1 = 1, 105, 108, 154, 122 ground_left.4,1,1 = 1, 105, 97, 191, 107 [material = g_tomb] bitmap = data\material\ground\tomb1A.gif bitmap = data\material\ground\tomb1B.gif parent=G_forest1 //============================================================================== //WALLS //============================================================================== [material = W_gravewall1] bitmap = data\material\wall.graveyard\gravewall1_1A.gif bitmap = data\material\wall.graveyard\gravewall1_2.gif bitmap = data\material\wall.graveyard\gravewall1_f.jpg bitmap = data\material\wall.graveyard\gravewall1_1B.gif //LICHE left.0,0,0 = 0, 0, 0, 44, 179 left.1,0,0 = 0, 45, 0, 81, 144 left.2,0,0 = 0, 82, 0, 105, 96 left.3,0,0 = 0, 82, 97, 99, 163 left.4,0,0 = 0, 100, 97, 110, 139 left.3,1,0 = 1, 0, 0, 51, 64 left.4,1,0 = 1, 52, 0, 88, 49 front_central.0,0 = 2, 0, 0, 229, 145 //SUDE steny left.0,0,1 = 3, 0, 0, 44, 179 left.1,0,1 = 3, 45, 0, 81, 144 left.2,0,1 = 3, 82, 0, 105, 96 left.3,0,1 = 3, 82, 97, 99, 163 left.4,0,1 = 3, 100, 97, 110, 139 [material = W_wood1] parent = W_gravewall1 bitmap = data\material\wall.city.night\wood1_1A.gif bitmap = data\material\wall.graveyard\gravewall1_2.gif bitmap = data\material\wall\wood1_f.jpg bitmap = data\material\wall.city.night\wood1_1B.gif [material = w_tomb1] parent = W_gravewall1 bitmap = data\material\wall.tomb\tomb1_1A.gif bitmap = data\material\wall.tomb\tomb1_2.gif bitmap = data\material\wall.tomb\tomb1_f.jpg bitmap = data\material\wall.tomb\tomb1_1B.gif