[LEVEL = TROLL_CAVE] name = Troll Cave music.MAIN = data\music\dungeon2.ogg material_file = data\defs\level.forest\cave_material.txt cube_file = data\defs\level.forest\cave_cube.txt enemy_file = data\defs\enemy\2-forest\foresttroll.txt enemy_file = data\defs\enemy\2-forest\rocktroll.txt enemy_file = data\defs\enemy\_deadadventurer.txt object_file = data\defs\object\torch1.txt object_file = data\defs\object\garbage.txt object_file = data\defs\object\flower1.txt object_file = data\defs\object\flower3.txt object_file = data\defs\object\flower4.txt object_file = data\defs\object\dirt1.txt object_file = data\defs\object\dirt2.txt object_file = data\defs\object\rock.txt behavior_file = data\defs\level.forest\cave_behavior.txt object_file = data\defs\level.forest\cave_object.txt background = data\sky\tomb.jpg,1,1,1, 0,100,0,100 fog_color = 20, 20, 20 fog_level = 0,60,130,200,230