[sprite = tomb_entrance] bitmap = data\object\bulkhead\tomb_entrance.gif, 1, 1, 1 [object = tomb_entrance] offset_front = tomb_entrance, 0, 1,-1 editor_icon = 22 click_range = 1, 1 click_rect.0 = 1, 1, 190,120 click_rect.1 = 1, 1, 190,120 click_rect.2 = 1, 1, 190,120 click_rect.3 = 1, 1, 190,120 behavior = tomb_entrance map_frame=5,11 -------------------------------------------------------------------------------- [sprite = ladder] bitmap = data\object\ladder.gif, 1, 1, 1 [object = ladder_down] left = ladder, 2,0, -15,420, 100,150 right= ladder, 2,0, 335,420, 100,150 back = ladder, 1,1, 3,226, 64,64 back = ladder, 1,2, 53,170, 45,45 back = ladder, 1,3, 88,184, 30,30 back = ladder, 2,0, 160,310, 100,100 back = ladder, 2,1, 160,226, 64,64 back = ladder, 2,2, 160,170, 45,45 back = ladder, 2,3, 160,184, 30,30 back = ladder, 3,1, 317,226, 64,64 back = ladder, 3,2, 267,170, 45,45 back = ladder, 3,3, 242,184, 30,30 editor_icon = 22 click_rect = 1, 1, 60,180 behavior = ladder_exit -------------------------------------------------------------------------------- [sprite = sarcophagus_s] bitmap = data\object\sarcophagus_s.gif, 1, 1, 1 [sprite = sarcophagus_f] bitmap = data\object\sarcophagus_f.gif, 1, 1, 1 [object = grave3] offset_front = sarcophagus_f, 0, 12, 180 offset_back = sarcophagus_f, 0, 12, 180 offset_left = sarcophagus_s, 0, 12, 230 offset_right = sarcophagus_s, 0, 12, 230 editor_icon = 19 block = 1 click_range = 1, 1 click_rect = 1, 1, 240,74 map_frame=3,218 //SUPER FLASKY items.80,4=greater_healing_potion,greater_stamina_potion,greater_revi_potion,greater_elixir,elven_wine //LEVELOVACI items.60,1=scroll_of_wisdom,fungus_sapientia,elixir_of_power,arcane_scroll,tome_of_wisdom //LEVEL 3 JEWELRY items.60,2=elven_ring,fanged_necklace,ring_of_survivor,chain_of_barriers,ring_of_battlemage,ring_of_necromancy,ring_of_elements,stone_amulet,ring_of_immunity,forest_heart,nature's_embrace,black_ring,chain_of_elements,exloding_ring,ring_of_giants,snake's_ring,heavy_ring_of_vigor,symbol_of_cobra,barbarian_chain,ring_of_undead_eater,necklace_of_willpower,lucky_killer,kinetic_ring //LEVEL 4 JEWELRY items.60,2=small_ring_of_life,ring_of_life,fighter's_ring_of_action,ring_of_concentration,ring_of_muscles,light_necklace,ring_of_frost_giant,inquisitor's_chain,blessed_necklace,eye_of_warlock,exloding_ring,jet_ring,ring_of_apprentice,ring_of_hunger,glowing_chain,pure_blood,stone_of_blizzard,necklace_of_leech,marskman_of_vastelands //LESSER UNIQUE items.20,1=dragon_shield,ethereal_axe,elven_shield,veteran_cleaver,orc_habit,vasp_long_bow,shadow_jerkin,sandals_of_balance,veil_of_darkness,lucky_sandals,barbarian_helm,shoes_of_heart,black_widows,blessed_steel_blade,long_kiss_good_night,short_sword_of_flames,icicle,protected_steps,exeptional_impaler,juggler's_sandals,poisonous_nail,rope_of_energy //GREATER UNIQUE treacherous_blade items.50,1=treatcherous_blade,reaper's_scythe,crusader_gloves,warlord's_destroyer,the_hornet,exorcist's_gloves,tool_of_havoc,talons_of_chimera,holy_wrath,witch_hammer,yuca_and_gomaca,charmed_chain_boots,ogre's_rope,sky_bow,boots_of_elements,gork's_flaming_crusher,grotesque_bow,hangman's_noose,captain's_belt,exceptional_knight's_vest,marauder,halbert_of_flames,fearless_ring_mail,slayer's_halbert,ancient_helm,full_moon,fanged_crown,firebringer,hunter's_heavy_belt //BEST UNIQUE items.100,1=demon_eater,swamp_thing's_hands,hammer_of_archangels,hard_wrist_guards,taint,monk's_wrist_guards,marauder,killer's_hands,bat_wings,warrior's_grace,ethereal_protection,archmage's_seal,vampire's_helm,heaven's_blessing,enchanted_full_helm,cold_grasp,nordic_shield,ruthless_ring_of_sleep,griffin's_eye,evil_word,relic_of_roven_the_bright,insomnia //EQUIPMENT items.50,1=double_axe,bloodsucking_glaive,freezing_double_axe,father's_glaive,righteous_double_axe,paralysing_staff,vampiric_precise_axe,heavy_iron_staff,morning_star,furious_sceptre,grisly_morning_star,frozen_sceptre,mace,sceptre_of_guardian,thunder_mace,bishop's_crook,great_mace,celestial_mace,captain's_mace,barbed_lash,glaive,barbed_lash_of_frost_bite items.50,1=sword_of_ancestors,battle_breast_plate,ghost_blade,elven_ring_mail,bloody_root,chain_mail,pagan_staff,volcanic_chain_mail,throwing_axes,heavy_chain_mail,burning_powder,heavy_crossbow,mask_of_the_raider,spider's_heavy_crossbow,blessed_diadem,raging_heavy_crossbow,snow_queen's_crown,alchemist's_apron,horned_skull_case,breast_plate,full_helm items.50,1=arctic_full_helm,gauntlets_of_freedom,great_orb,giant's_belt,great_orb,shank_guards,dark_skull,gauntlets,rune_of_power,jade_gauntlets,scroll_of_heaven,mighty_gauntlets,large_templar_shield,gauntlets_of_life items.50,1 = cloak,hunter's_cloak,warrior's_cloak,winter_cloak,cloak_of_elementalist,protective_mantle,adventurer's_cloak,veil_of_darkness,cloak_of_rage,holy_protection behavior = sarc_offer -------------------------------------------------------------------------------- [object=note1] editor_icon=1 behavior=note1 [object=note2] editor_icon=1 behavior=note2 [object=vision] editor_icon=1 behavior=vision -------------------------------------------------------------------------------- [sprite = evil_circle] bitmap = data\object\evil_circle.gif, 1, 1, 1 [object = evil_circle] back=evil_circle, 2,2, 160,100, 100,100 back=evil_circle, 2,3, 160,86, 70,70 back=evil_circle, 2,4, 160,76, 50,50 back=evil_circle, 1,1, -50,116, 140,140 back=evil_circle, 1,2, 10,100, 100,100 back=evil_circle, 1,3, 50,86, 70,70 back=evil_circle, 1,4, 90,76, 50,50 back=evil_circle, 3,1, 370,116, 140,140 back=evil_circle, 3,2, 310,100, 100,100 back=evil_circle, 3,3, 270,86, 70,70 back=evil_circle, 3,4, 230,76, 50,50 editor_icon = 17 map_frame = 3, 3 fog_level=0,0,0,50,100 -------------------------------------------------------------------------------- [object=final_showdown] editor_icon=1 behavior=final_showdown [object=monk_count] editor_icon=1 behavior=monk_count -------------------------------------------------------------------------------- [sprite = lock_f] bitmap = data\object\lever\lock1a.gif, 1, 1, 1 [sprite = lock_s] bitmap = data\object\lever\lock1b.gif, 1,1, 1 [object = lock] visible_range = 0, 4 offset_back = lock_f, 0, -100, 230 offset_right = lock_s, 140, -100, 230 offset_left = lock_s, -140, -100, 230 all_sides = -1, 4,4 all_sides = -1, 0 ,4 editor_icon = 3 flip_left = 1 click_rect.2 = -10, -10, 26,45 click_rect.1 = -10, -10, 19, 45 click_rect.3 = -10, -10, 19, 45 behavior = lock -------------------------------------------------------------------------------- [object = crook_dummy] front = dummy, 2,1, 120,156, 80,156 left = dummy, 2,1, 120,156, 80,156 right = dummy, 2,1, 120,156, 80,156 back = dummy, 2,1, 120,156, 80,156 click_rect = 1,1,100,100 editor_icon = 1 click_range = 1,1 top_click = 1 behavior=crook_dummy highlite_enemy=crook