-------------------------------------------------------------------------------- [behavior = cloister_door] animate = 0, 0, 0, 1 block = 1 animate = 3, 3, 0, 1 block = 0 state = 1 animate = -1, 3, 0, 1 block = 0 play_sound.rail_open=0 end_round=1 state = 0 animate = -1, 0, 0, 1 block = 1 play_sound.rail_open=0 end_round=1 -------------------------------------------------------------------------------- [behavior=door_move] do_click=1 play_sound.ladder =0 teleport = 3,0,0 [behavior=ladder_move] do_click=1 play_sound.ladder =0 teleport = -1,0,0 [behavior=ladder_down] do_click=0 play_sound.ladder =0 teleport = -1,0,0 [behavior=ladder_exit] do_click=0 play_sound.ladder =0 teleport.cloister_1 = -1,10,3 -------------------------------------------------------------------------------- [behavior = bell] text_id = cloister_bell use_offer=0 text_id=nothing_happened remove_party_item.clapper=1 state=1 play_sound.bell = 0 change_global.15=1 check_global.15=12,0 text_id=bigben12 button_id=b_ok state=2 text_id=bigben13 button_id=b_ok