[behavior = tomb_door] animate = 0, 0, 0, 1 block = 1 animate = 4, 4, 0, 1 block = 0 state = 1 animate = -1, 4, 0, 1 block = 0 play_sound.move_stone = 0 end_round=1 state = 0 animate = -1, 0, 0, 1 block = 1 play_sound.move_stone = 0 end_round=1 [behavior=ladder] do_click=0 quest.entering_cloister = 2 exp=10000 play_sound.ladder =0 state=1 teleport.cloister_1 = -1,20,4 do_click=0 play_sound.ladder =0 teleport.cloister_1 = -1,20,4 [behavior=spider_dummy] text_id=spider_take button_id=b_ok state=255 [behavior=spider_attack] text_id=spider_attack enemy.ambush_spider=-1,0 enemy.ambush_spider=1,0 enemy.ambush_spider=0,-1 enemy.ambush_spider=0,1 state=255 -------------------------------------------------------------------------------- [behavior = teleport] teleport = -1,0,0 flash_view = 100, 200, 255, 200 play_sound.teleport=0 -------------------------------------------------------------------------------- [behavior = lever] animate = 0, 0, 0, 1 animate = 1, 1, 0, 1 state = 1 animate = 1, 1, 0, 1 cube.g_tomb=0,0,0 play_sound.move_stone=0 play_sound.switch =0 state = 0 animate = 0, 0, 0, 1 cube.w_stone=0,0,0 play_sound.move_stone=0 play_sound.switch =0