------------------------------------------------------------------------------- [behavior = library_door] do_click=0 teleport.cloister_1=-1,28,2 -------------------------------------------------------------------------------- [behavior = cloister_door] animate = 0, 0, 0, 1 block = 1 animate = 3, 3, 0, 1 block = 0 state = 1 animate = -1, 3, 0, 1 block = 0 play_sound.rail_open=0 end_round=1 state = 0 animate = -1, 0, 0, 1 block = 1 play_sound.rail_open=0 end_round=1 -------------------------------------------------------------------------------- [behavior=plate1] animate=0,0,0,0 animate=1,1,0,0 cube.w_books = 1,0,0 animate=1,1,0,0 state=1 play_sound.switch =0 play_sound.MOVE_STONE =0 animate=0,0,0,0 play_sound.switch =0 state=0 -------------------------------------------------------------------------------- [behavior = lever] animate = 0, 0, 0, 1 animate = 1, 1, 0, 1 state = 1 animate = -1, 1, 0, 1 cube.g_cloister1 = 0,0,0 activate = 1,0,0 play_sound.MOVE_STONE =0 play_sound.switch =0 state = 0 animate = 0, 0, 0, 1 cube.w_books = 1,0,0 activate = 2,0,0 play_sound.MOVE_STONE =0 play_sound.switch =0 [behavior = lever2] animate = 0, 0, 0, 1 animate = 1, 1, 0, 1 state = 1 animate = -1, 1, 0, 1 cube.g_cloister1 = 0,0,0 activate = 1,0,0 play_sound.MOVE_STONE =0 play_sound.switch =0 state = 0 animate = 0, 0, 0, 1 cube.w_books = 0,0,0 activate = 2,0,0 play_sound.MOVE_STONE =0 play_sound.switch =0 -------------------------------------------------------------------------------- [behavior = button] animate = 0, 0, 0, 1 animate = 1, 1, 0, 1 state = 1 animate = -1, 1, 0, 1 cube.g_cloister1 = 0,0,0 activate = 1,0,0 play_sound.MOVE_STONE =0 play_sound.switch =0 state = 0 animate = 0, 0, 0, 1 cube.w_books = 1,0,0 activate = 2,0,0 play_sound.MOVE_STONE =0 play_sound.switch =0 [behavior = button_NS] animate = 0, 0, 0, 1 animate = 1, 1, 0, 1 state = 1 animate = -1, 1, 0, 1 cube.g_cloister1 = 0,0,0 activate = 1,0,0 play_sound.MOVE_STONE =0 play_sound.switch =0 state = 0 animate = 0, 0, 0, 1 cube.w_books = 0,0,0 activate = 2,0,0 play_sound.MOVE_STONE =0 play_sound.switch =0 -------------------------------------------------------------------------------- [behavior = red_book] state = 1 cube.g_cloister1 = 0,0,0 activate = 1,0,0 play_sound.MOVE_STONE =0 state = 0 cube.w_books = 1,0,0 activate = 2,0,0 play_sound.MOVE_STONE =0 [behavior = book_green] state=1 play_sound.inventory=0 item.sprig=0,0 [behavior = book_blue] state=1 play_sound.inventory=0 item.pearl=0,0 [behavior = book_red] state=1 play_sound.inventory=0 item.scale=0,0 -------------------------------------------------------------------------------- [behavior=closer_NS] cube.w_books = 0,0,0 cube.g_cloister1 = 0,0,0 [behavior=closer_WE] cube.w_books = 1,0,0 cube.g_cloister1 = 1,0,0 -------------------------------------------------------------------------------- [behavior = teleport] teleport = -1,0,0 play_sound.TELEPORT = 0 ------------------------------------------------------------------------------- [behavior = wall_sign] text_id=lib1 ------------------------------------------------------------------------------- [behavior = fire_] animate=5,5,0,1 play_sound.SKILL_FIREBALL=0 animate=0,5,0,1 [behavior = lib_hole] use_offer=0 activate=1,-1,0 remove_party_item.scale=1 state=1 activate=1,-1,0 remove_party_item.sprig=1 state=10 activate=1,-1,0 remove_party_item.pearl=1 state=10 use_offer=0 activate=1,-1,0 remove_party_item.sprig=1 state=2 activate=1,-1,0 remove_party_item.pearl=1 state=11 use_offer=0 activate=1,-1,0 remove_party_item.pearl=1 cube.g_cloister1=0,-2,-2 text_id=lib2 play_sound.MOVE_STONE = 0 state=3 use_offer=0 activate=1,-1,0 remove_party_item.scale=1 state=11 activate=1,-1,0 remove_party_item.sprig=1 state=11 activate=1,-1,0 remove_party_item.pearl=1 state=11 use_offer=0 activate=1,-1,0 remove_party_item.scale=1 item.scale=0,0 item.sprig=0,0 item.pearl=0,0 play_sound.SKILL_ALCHEMY=0 state=0 activate=1,-1,0 remove_party_item.sprig=1 item.scale=0,0 item.sprig=0,0 item.pearl=0,0 play_sound.SKILL_ALCHEMY=0 state=0 activate=1,-1,0 remove_party_item.pearl=1 item.scale=0,0 item.sprig=0,0 item.pearl=0,0 play_sound.SKILL_ALCHEMY=0 state=0 -------------------------------------------------------------------------------- [behavior = skull] animate = 0, 0, 0, 1 animate = 1, 1, 0, 1 animate = 1, 2, 0, 1 use_offer=0 use_offer=0 remove_party_item.ruby = 1 state = 1 animate = -1, 1, 0, 1 remove_party_item.ruby = 1 state = 2 animate = -1, 2, 0, 1 cube.g_cloister1=0,0,-1 remove_object.skull=0,0 -------------------------------------------------------------------------------- [behavior = book_crypt] text_id = lib_book_crypt set_global.17=1 quest.the_crypt=1 play_sound.map=0 -------------------------------------------------------------------------------- [behavior = book_port] teleport = -1,0,0 play_sound.TELEPORT = 0 -------------------------------------------------------------------------------- [behavior=create_teleport] object.teleport=0,0,0,16,9 state=255