[LEVEL = WAREHOUSE] name = Warehouse music.MAIN = data\music\dungeon1.ogg material_file = data\defs\level.city\warehouse_material.txt cube_file = data\defs\level.city\warehouse_cube.txt enemy_file = data\defs\enemy\6-city\bully.txt enemy_file = data\defs\enemy\6-city\thugleader.txt enemy_file = data\defs\enemy\6-city\assassin.txt enemy_file = data\defs\enemy\6-city\thug.txt object_file = data\defs\object\barrel.txt object_file = data\defs\object\ceiling.txt object_file = data\defs\object\torch1.txt object_file = data\defs\object\torch2.txt object_file = data\defs\object\win_wood.txt object_file = data\defs\object\garbage.txt object_file = data\defs\object\dirt1.txt object_file = data\defs\object\dirt2.txt object_file = data\defs\object\sewer_bottom2.txt object_file = data\defs\object\grave_top.txt object_file = data\defs\object\furniture.txt behavior_file = data\defs\object\web_behavior.txt object_file = data\defs\object\web.txt behavior_file = data\defs\level.city\warehouse_behavior.txt object_file = data\defs\level.city\warehouse_object.txt background = data\sky\hellship.jpg,1,1,1, 0,100,0,100 fog_color = 58,60,62 fog_level = 0,60,130,200,230